The new battletome has about 666 ways of controling the Battlefield with spells, comand points, unit skills, etc, so many that it seems mindblowing to me that I have yet to see a list going about that, controling the game more that killing everything.
Gonna put a list of everything (by memory) that can do something like that bellow, and see if we can come with a brew or a monster:
• Be'Lakor "can't use this unit" for a turn skill - do it on the deathstar of the opponent on a critical turn and can win you the game alone
• Reduce movement tricks
- Khone Daemon Prince CP; 18" half run/charge
- Wispers of Chaos spell; 12" 6+ MW per model, anyone dies you don't move
- Reamscourge Rapture ES; 9"+9"+ cabalists ritual, D3 MW halve movement. Speaking of Cabalists,
- Cripling Pain Cabalist's spell; 18" D3 MW, reduce M as MW dealt
• Gain movement tricks
- Mask of Darkness Necr... i mean, StD spell; teleport anywhere
- Chaos Marauders; 2+ 9" charges, comboes with above spell and Ravagers' summoning
• Fight last (to abuse our fight twice with impunity)
- Binding Damnation spell; 12" fight last
- Mindstealer Sphiranx skill; 12", fight last, mindfuck opponent's mind first, then their unit (throw a "Im gonna use X number" in there for extra points)
Lasty, but not least,
• Archaon the Everchosen's CP, you choose who begins the round about 75% of the time
A list abusing these surely won't make you a lot of friends, but I get the feeling the games would feel way more strategical, as the heroes/units to do this are not cheap, thus leaving less room for anvils/hammers
Anyone already toying with a list around this idea? Made a game with some of it? How did it go?
Happy new year BTW