Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

whispersofblood

Members
  • Content Count

    40
  • Joined

  • Last visited

Community Reputation

13 Prosecutor

About whispersofblood

  • Rank
    Judicator

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. whispersofblood

    AoS 2 - Idoneth Deepkin Discussion

    That was my point. I'm considering evocators for the post soulscryer+Volturnos meta. Currently it's still very powerful so no need to really shift to much. I more or less have the build in my head already. Might do it for Adepticon since it's far enough out that a shake up would be needed.
  2. whispersofblood

    AoS 2 - Idoneth Deepkin Discussion

    Personally I've only looked at evocators as a way of transitioning away from Volturnos centric list construction.
  3. Usually when confronted with consistent evidence to the contrary. You must conclude you are incorrect. I don't recall a significant seraphon presence at really any event. But also, imo Seraphon really aren't that good at actually winning the game( as it is now), and results have shown that if you investigate the actual scores they have been getting not just win/loss. However outliers don't disprove stats, they only highlight that further investigation might be required. Including investigation you can't do from behind a keyboard.
  4. This is an important point. Being good, and having a good build are only the first building block. A good player with a functional list tuned to their experience, who has a lot of experience will often beat the netlist. Netlist are netlists because they mechanically do the thing they are expected to do reliably. That is a weakness as well as a strength. It means it doesn't take much experience to pull it off, but it also telegraphs the game to the opposition. A good, and experienced player will win that game unless the mechanics of the netlist exist outside the rules of the game. Changehost is a good example of this. SCE have some of the most obvious netlists, and therefore it isn't a surprise to see them go 4-1, or 3-2 because of it.
  5. whispersofblood

    AoS 2 - Idoneth Deepkin Discussion

    The problem is getting a Mv6 unit into the back field. He's a good player who played the list a ton. But, 6 drones take up a lot of surface area, and if you get +2" move on the chart, plus bell on Guo, plus midfield tree, +auto 6" run. Doesn't leave a lot of room on the board to avoid getting turn 1 charged by 67 attacks or so. Depending on the mission having that unit on your home objective turn 1 and 3 GUO between you and the other ones is pretty much a death sentence. In retrospect I should have tried to absorb them with my 9 man unit since it's not a lot of rend attacks.
  6. whispersofblood

    AoS 2 - Idoneth Deepkin Discussion

    It wasn't anything to ground breaking. 3*10 plague bearers and 6 flies. But, plague bearers are excessively resilient for their points. I put like 600 points into 10 models and killed 5. Too much in the army stacks on top of already good profiles. It's probably the best book available right now.
  7. whispersofblood

    AoS 2 - Idoneth Deepkin Discussion

    Honestly unless you are buying endless spells I don't feel IDK magic is really that frightening.
  8. whispersofblood

    AoS 2 - Idoneth Deepkin Discussion

    So I played this list on the weekend. Volturnos EoftheSea 9 morrsarr 3*3 ishlean 20 thralls Lost in the final round to Thrice-fold list but that is a story for another day. In the age of 10 man evocator, 20 man sequator and such lists 9+ morrsarr get the business done. Even with Volturnos dead they killed 20 sequator to the man with just their spears. The damage on Ishlean is wildly inconsistent and not to be relied upon. The same unit that suprise killed a lord Arcanum on gryphcarger struggled to kill plague bearers. Volturnos is soft. Extremely soft, you have to be very careful as a few bad save rolls and he'll be gone. His big base is definitely a weakness of the model. Thralls are excellent character assassins. -1 and dmg 2 is plenty to kill 40 mm heroes. When they don't get to apply their battle stances they are pure wastemen however. Eidolon is just a poor choice. His cost is not reflective of his abilities in the slightest. I took ethereal amulet, and Ionrach. He didn't tank, he didn't kill, he didn't cast, he didn't even unbind. I had plans to replace him as soon as I finished the first game of the day. Really poor ruleset, it was particularly offensive after being on the receiving end of Guo who at 80 pts cheaper do all of the above, ultimately move just as fast and pump out mortal wounds in multiple phases. I'll post up my planned list going forward when I get a chance to type it out.
  9. whispersofblood

    AoS 2 - Idoneth Deepkin Discussion

    I'm playing EotS next weekend I'll report back. Mostly taking him in place of 6 more Eels, for painting reasons. But, it's a smaller event so as good a time to test him for myself as any.
  10. whispersofblood

    AoS 2 - Idoneth Deepkin Discussion

    What is the utility of abyssal darkness? I've found I mostly spend the whole game charging, and thus hit debuffs have been doing more work. Just so you are aware. My 2k NH list has two battalions, more spells per turn, more wounds and consistent mortal wound output. The trade off is some overall raw speed, made up for with deployment and redeployment options.
  11. whispersofblood

    AoS 2 - Idoneth Deepkin Discussion

    How optimized are we talking? My nighthaunt prediction is theory since not enough of the range is available. But, optimized nurgle just happens to slam down 20 plaguebearers right after high tide. I play nurgle as well, and the army is effectively as fast, much tougher, with very strong magic. Why don't you share your list maybe I've missed something.
  12. whispersofblood

    AoS 2 - Idoneth Deepkin Discussion

    That isn't a very useful comparison. DoK and IDK have one thing in common, the aelf keyword. I've seen your list I know you understand this. IDK are actually a pretty marginal army, and tend to struggle against any army that doesn't have an attachable weakness. Something like low unbinds, or any army that I'd untradionally hardy. Things like redundant saves, healing, respawn. Nighthaunt are possibly the worst faction to roll up against in several sceneries. But nurgle is bad as well.
  13. whispersofblood

    The New FAQ (23/07/2018)

    Again. 2k isn't starting. If your main thrust is narrative then the result is irrelevant the journey is the point that journey starts at choosing a faction and goes through every game you will ever play. Competitiveness is a spectrum but the line is decidedly about doing everything you are willing to do. That includes, learning the rules, buying models, and yeah losing games. If losing a game to a person who is significantly more prepared than you, through, time, effort and money is that demoralising that you have to quit. Well that says more about you then it does anything else.
  14. whispersofblood

    The New FAQ (23/07/2018)

    Its a good thing that start collecting is about 500-650 points then, so said match up shouldn't be person first game. I never understood a persons desire to have reality conform to their desires. If you want to take the least expensive route to 2k then be prepared for the obvious outcome of losing games. Your goal as a beginner in ANYTHING is to learn how to do that thing. You can't hide from reality while you learn, you adjust your expectations while you gain valuable knowledge, wisdom and experience. The genesis of this discussion started with a stormsurge which isn't even a very competitive model in a non-competitive army. The game doesn't get any less extreme than that I'm afraid. Its better they learn if they have the constitution (either losing with what you love frequently or going for the win) for this game now then 750 quid or local equivalent deep.
  15. whispersofblood

    The New FAQ (23/07/2018)

    All of life is using your knife in a gun fight. The only presumption of fairness is that you are bound by the same rules inside the game. But being in the hobby longer, or just having more money can't be equalized. You have to figure out your handicap and play on regardless. I learned to play whfb in a store dominated by the best tournament players with fat wallets. I learned a lot, and lost a lot but that was the environment I had to play in and no one cheated me. I don't understand people's desire to be infantilized in order to trick themselves into thinking they should stand a chance at winning the game. Do you want to learn the game or do you want to feel good about your random assortment of models?
×