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whispersofblood

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About whispersofblood

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  1. whispersofblood

    AoS 2 - Idoneth Deepkin Discussion

    Yes, it is a weapon.
  2. whispersofblood

    AoS 2 - Stormcast Eternals Discussion

    Pg 233 "If you have any HEROES in you army, you can use command abilities." Having a HERO is the first condition for using Command abilities.
  3. whispersofblood

    AoS 2 - Idoneth Deepkin Discussion

    You have just described 100% of battles between elite combat armies. Maybe, you just hadn't noticed because sce have been running over every other elite combat army to date?
  4. whispersofblood

    AoS 2 - Idoneth Deepkin Discussion

    If the combat ability of eels is nerfed I'd probably just bin the faction tbh. There isn't anything else there. IDK are well within the margins of balance of factions with a Battletome. IDK armies have a lack of diversity because the model range has a lack of diversity. We are the only faction (with a time) containing more units with the hero keyword than without. A full third of the units in the faction are eels. If you take a King as general, which is heavily incentivized since it's the only command ability, then eels are 2/3 of the battleline options available. This IDK or Eels are overpowered troupe needs to die. I haven't observed a single suggestion to change IDK that doesn't make them the worst faction with a Battletome. In a faction that doesn't have quality monsters, doesn't cast magic, doesn't have strong shooting (inside a game that heavily punishes shooting). People want to nerf the only thing it does well, move fast and fight slightly above average. The wounds per point and DMG per point values are all reasonable.
  5. whispersofblood

    AoS 2 - Idoneth Deepkin Discussion

    You want to trade 4 quality rend 1 attacks, for 1 additional gimmick attack? I don't want to come across as overly rude. However, maybe don't read too much into your first game, and get some practice in before critically analyzing warscrolls. The mounts have different attack types because in an elite army you have to expect your models to be able to engage multiple types of enemy models. Each attack profile is good against different types of models, as well as both being good against hordes. Provides some resistance to negative hit modifiers, and is synergistic with our 1 and only command ability. High utility is what seperated good elite armies from terrible elites armies. Get some different coloured dice and get on with it.
  6. whispersofblood

    AoS 2 - Idoneth Deepkin Discussion

    Volturnos doesn't make you take Ionarch.
  7. whispersofblood

    AoS 2 - Idoneth Deepkin Discussion

    It depends. In the traditional Volturnos build no. Tidecaster is necessary to reverse tide, but I don't really put any more resources into magic after that. I mostly build for competitive play though. Taking more magic costs points, so its always a question of compared to what else I can take. Especially since out battalions are mostly untakable so we almost always only have the one artefact. Watching my Eidolon get man handled in the hero phase by incantors and evocators left a poor taste in my mouth.
  8. whispersofblood

    AoS 2 - Idoneth Deepkin Discussion

    They would have the affects of both tables as far as I can tell.
  9. whispersofblood

    AoS 2 - Idoneth Deepkin Discussion

    Our magic to be plain, is just not good. Currently good magic works from turn 1 in some capacity. The problem is a lot of the mechanics underlying our faction are already very swingy. Magic on the basis of limited, contested, 2d6 rolls is also extremely swingy. So you have this issue where if you break down the spells and their affects into quadrants of likelihood. 3 of 4 quadrants leave you cold, and one is extremely powerful. (Stacking hit modifiers, bravery debuff, and DMG) If the Eidolon was about 100 pts cheaper I could see us having some magic presence, even then I don't think from a strictly rules perspective he would be auto take. As it stands, I just take more stuff and try and kill wizards quickly.
  10. whispersofblood

    AoS 2 - Idoneth Deepkin Discussion

    Anyone have experience with 12 man morrsarr units?
  11. whispersofblood

    AoS 2 - Idoneth Deepkin Discussion

    The raw Reaver warscroll is good. Unfortunately your warscroll is just the start. The ethaersea is a very good allegiance ability, but it doesn't really let Namarti be more than they are in a strategic way. I really wish Thralls had Mv8 and Reavers had Mv8 +ignored models in the way. I also think the multishot should get +1 to hit at 3". But, I'm wishlisting.
  12. whispersofblood

    AoS 2 - Idoneth Deepkin Discussion

    Part of the problem is the limited design space surrounding the other builds. I had hoped given the limited number of units in the faction they would have provided a spectrum of playstyle. I'm concerned that the only thing stopping IDK from full hammerstrike 3.0 are sceneries, and that is a tenuous incentive at best.
  13. whispersofblood

    AoS 2 - Idoneth Deepkin Discussion

    I would say the Lord of the Deeps is terrible. The Tidecaster's spell is solid however. The frustrating thing about IDK, and magic is that your army as a close combat army will spend almost the whole game in unbind range. The armies you frequently come across just stack too many cast and unbind bonuses. Also, I've never been fantastic at rolling 2d6. Arcane corrosion would be good if the target wasn't the closest. Pressure of the deep is handy, but obvious and a high cast value.
  14. whispersofblood

    AoS 2 - Idoneth Deepkin Discussion

    The magic is terrible. If abysall darkness was 12" it would be worth taking. It's not even so much the models, it's the spells they have access to. Tidecaster is a tasty wizard, but without realm spells, Ionrach, and an artifact, his positives on the army as a whole are pretty yawn inducing. Similarly the Aspect of the Sea just can't influence the game enough imo. I'm recently have just been doubling down on the things that IDK do well, ending games asap, and playing into the raider theme of the army.
  15. whispersofblood

    AoS 2 - Idoneth Deepkin Discussion

    High Tide is for breaking the enemie's back. But turn 1 and 2 you need to be getting points and strategic positions. Deployment is a big deal for us.
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