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Nico

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Everything posted by Nico

  1. Ben - to satisfy the Battleline requirement, you need (say) 3 Battleline Units in your list. Does this just mean that you must buy 3 minimum cost increments of a battleline unit - which would mean that you could deploy all 3 as a single large unit, or do you definitely have to deploy them as 3 units?
  2. Similarly, the points (and categories - battleline etc.) for Wanderer Units and Wood Elves would be really helpful. Thank you very much.
  3. All good observations. Nothing left standing is the anti-Sylvaneth rule - I gather it would remove the ability of Sylvaneth to teleport to a wood (as it would lose all its scenery rules). However, it's very situational. Wild Fury is poor compared to Bellowing Tyrant as you could always pick the general himself as the target of bellowing target as he is within D6 inches of himself. Big and Brutish is junk.
  4. Apologies if this has been asked already, but I understand that if you satisfy the GH requirements for (say) both Stormcast and Order allegiances, you must pick between these allegiances. If you choose Stormcast, then you get the choice of extra battleline unit options (and nothing more). If and only if you choose Order, you get the Order Battle Trait, Command Trait and 1 Artefact. It seems that there's no reason to go Stormcast Allegiance at the moment (pending the release of Stormcast Traits and artefacts). I think it's worth highlighting this at forthcoming tournaments, as otherwise people will be shooting themselves in the foot by committing to an allegiance when building a list and jettisoning the traits.
  5. Is the Bloodscorch Bulltribe in the GH? It's a formation from Godbeasts. Thanks in advance.
  6. Ultimate chaff destroyer!
  7. Nico

    Fulminators

    These look sensational! So Many of Them too.
  8. The return of the Hellcannon will be greeted by joy from all comers....
  9. The rules of one are big nerfs to Death. The proc one is too harsh on Tomb Kings as Righteous Smiting is their raison d'etre (SCGT hit the sweet spot there). The no double casting spells cripples Nagash and makes Arkhan pointless - their ability to double cast other Wizards' spells is integral. At least Nagash will be cheaper, but more fun to have him at full power at higher cost. Stormcast are already the number 2 army and aren't affected negatively by the rules of one - they could "cast" 3 Warding Lanterns automatically while enemy can only "try to cast" mystic shield once - big imbalance.
  10. It's decent for its cost. It synergises well with an army of Morghasts and big heroes. It synergises especially well with Settra as it will then pump out 4 mortal wounds minimum in melee. The Coven Throne is pretty average. The reroll is handy. Again it synergises well with Settra. The spell is good against low bravery (hello Ogres). The Command Ability is simply bad though.
  11. Very nice! Good idea. I made mine from a Gorebeast (as it has tusks).
  12. This is amazing for Protectors to castrate monsters on a 5+.
  13. I've sent payment for Nicholas Ruesink-Brown. Please add me to the list. Looking forward to it. Cheers.
  14. Unless the deployment zones are more than 24 inches apart, the extra range on summoning is largely irrelevant. The 9 inch rule will be the main constraint.
  15. Looks like a very interesting list. I'd go for the Lord of Bones Command Ability anyday. I don't see the extra range as a big deal unless you're pairing Arkhan with Mannfred to buff the range of his spell (and double casting it) or possibly Hand of Dust - double cast (but then you'd be foregoing Nagash's command ability).
  16. Use the Lords Celestant on Dracoth as Concussors. You can convert one of the Relictors to a Knight Vexillor by attaching a flag like banner from another model to it (it needs a "Pennant").
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