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About Me

Found 14 results

  1. Welcome to my TGA thread dedicated to the YouTube channel I started this year. As I create new content for it, I will add links to them in this thread. I am also talking with a few friends to restart the podcast, so if that does happen, I will also post links to those episodes here as well. Bonesplitterz Painting Diary Episodes: (Episode 1) (Episode 2) (Episode 3) (Episode 4) Disciples of Tzeentch Painting Diary Episodes: (Pink Horror Skin) (Turquiose Color Scheme) (Assembling the Changeling) Podcast Episodes: (Episode 4) (Episode 5) (Episode 6) (Episode 7) (Episode 8 ) (Episode 9) Product Reviews: (Stormcast Retributor Easy to Build Kit) (Disciples of Tzeentch Battletome) (Balewind Vortex) (Changeling) (SceneScapes 6mm Tufts) Skirmish Campaign: (Week One)
  2. Afternoon everyone!! As the title implies, Adepticon is but a couple of months away and the playtesting is officially underway! I'll be keeping records of the list I'll be taking and recording my games (good or bad) to see what I can learn. I'm very much a believer of understanding how your list works, so next to no changes are going to be made to the list, even though I am curious to see what people think off the bat!! I will give the caveat that I'm more looking to just play to the best of my ability and enjoy my weekend, so I'll be more than content with a 2-3 or a 3-2 record! The list is as follows: Allegiance: Khorne- Slaughterhost: Reapers of VengeanceMortal Realm: GhurLeadersBloodthirster of Insensate Rage (270)- General- Trait: Mage Eater- Artefact: AmberglaiveBloodsecrator (120)- Artefact: Gryph-feather CharmSlaughterpriest (100)- Blood Blessing: Blood SacrificeSlaughterpriest (100)- Blood Blessing: Killing FrenzyDoombull of Khorne (100)- Artefact: Skullshard MantleBattleline5 x Blood Warriors (100)- Goreaxes10 x Bloodreavers (70)- Reaver Blades5 x Flesh Hounds (100)5 x Flesh Hounds (100)Units6 x Bullgors of Khorne (280)3 x Bullgors of Khorne (140)3 x Bullgors of Khorne (140)BattalionsBrass Despoilers (190)Gore Pilgrims (140)Endless Spells / Terrain / CPsHexgorger Skulls (40)Total: 1990 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 127 Thank you everyone for joining me on this journey! Let the blood flow and many skulls be reaped!!
  3. Good morning all, I thought it was time I got a thread together to gather all my thoughts and progress on my Ironjawz army (perhaps branching into Destruction in a broader sense). I will be including modelling, painting, army lists, battle reports etc etc, I didn't want to do it as a separate blog or anything as I like the idea of keeping it within this Destruction sub forum (which for my money is the best part of the forum at the moment - some great chat, really enthusing me for this army). Hopefully @Ben and the Moderators are cool with this decision. As well as this thread, you will also be able to hear about my exploits on my podcast - The Black Sun. You can find all the most recent episode on this forum, or check out iTunes or www.theblacksun.co.uk - It's not family friendly like most of the other podcasts out there, but is entertaining I like to think. Also I am reasonably active on Twitter, and usually like to post photos of most my games etc. Follow me @the_black_sun I do actually have armies for all 4 of the Grand Alliances in AoS and whilst I am working on all of them simultaneously in various ways, I've definitely noticed my focus begin to increasingly shift towards Destruction. Disclaimer - when the Dark Aelves are released in whatever guise they may be, I am likely to abandon ship and spend all my time in the Order sub forum, being that they are my true Warhammer love, but for now, I'm all about the Ironjawz! I've always been a fan of Orks in Warhammer 40,000 but have never actually played Orcs & Goblins in WFB. So whilst the detractors and troggoths bemoaned the pseudo 40K look of the Ironjawz, I think for me this aesthetic really drew me in and got me going green. So I have already actually played a bunch of games with Ironjawz, having gone "all in", as they say, on the release, but these were all at 100 SCGT points and included a Magma Dragon just to make up the points (oh, and its pretty good!). I figured with the impending release of the General's Handbook, now was a perfect time to draw a line under what's gone so far and start afresh with the new system. We won't get into all the recent allegiance nonsense, you can read about that in other threads. Suffice to say, the Battleline "unlocks" for Ironjawz and the Destruction traits and artefacts make for a pretty nice combination. I'm not saying Ironjawz are going to be out there winning events (certainly not with me using them, if my abysmal results at Call to War are anything to go by!) but I am hoping and somewhat confident they can be competitive...and we have a pretty extensive thread on that right here in this forum! So this is pretty much just an introductory post for now. I have already painted some models (not as many as I would've liked); Megaboss Krunk, who can be found in the gallery and 5 Brutes. I will take some better photos and add them to this thread as soon as possible. I am reasonably happy with the level of the paint jobs and whilst not my best work, believe the army will look nice upon the table. I've intentionally kept the basing quite plain, though I am consider scraping off some areas and adding the flavour of the month; Agrellan Earth, just to add some interest. Using my 40K Ork bitz box I have been able to customise my models and this combined with some reposing has allowed me to make all 20 Brutes so far individual. Just a bit of a shame I got my Gore-gruntas after the Brutes as mixing in their Jagged-Hackas would've been super cool. Considering another 10 Brutes just for this purpose. This weekend (Thursday night to Sunday) I am attending Bossfest, a camping, drinking, gaming extravaganza. Whilst there will be various games being played, I am hopeful of getting in a good few games with Da Black Sunz, which will be the only AoS army I'll be taking. These will be my first games under the General's Handbook and will be played to 2,000 points using the Matched Played Battleplans. Many people in attendance will be practising for my 1 day event, Rain of Stars, which is removing the army restrictions and adding a sideboard (as the event is two weeks after the book drops), so we will also allow that over this weekend, therefore some of the armies I play may not be exactly true to the book. However, this should allow for some solid competition and really stress test the army. The list I use personally will be General's Handbook legal though. For now, my pool of Ironjawz models is; Maw-krusha (happy to use as Gordrakk or Megaboss), Megaboss, Warchanter, Shaman, 20 Brutes, 10 Ardboyz, 3 Gore-gruntas. I am not adverse to buying more though! 2 more boxes of Gore-gruntas are definitely happening after assembling some this past weekend - amazing models. It's worth pointing out that aesthetics are definitely a consideration to me in this army. Here is the list(s) I am currently considering for the weekend; Da Black Sunz - 2,000 points Gordrakk - 700 Megaboss - 140 Warchanter - 80 Weirdnob Shaman - 120 10 Brutes with Jagged Hackas - 360 5 Brutes with Choppas - 180 5 Brutes with Choppas - 180 10 Ardboyz - 180 Ironfist - 60 Total - 2,000 points Nice to hit the 2,000 points dead on really! That seems a challenge in of itself under General's Handbook. The main change I am considering is dropping Gordrakk for a baby Cabbage. The 180 point difference is nice as it allows another battleline unit - in this case Gore-gruntas (mostly just to get all my models on the table). If I wanna keep the big man in there, I can also include the Gore-gruntas by dropping 5 Brutes. What do people think on this? Seems small to me! I'll leave it there for now. This afternoon I'll add my thoughts on Command Traits and Artefacts! Thanks for reading, Chris
  4. On Sunday I attended a small 1000 point tournament at my local game store and thought I would share some summarised battle reports and general thoughts which other Khorne players will hopefully find useful. Although traditionally a 2000 point player I am starting to enjoy the nuance of 1000 point games and the challenge of writing take all comers lists. After more than a few variations I settled on the following list; Allegiance: Khorne Mortal Realm: Ghyran Daemon Prince of Khorne (160) - General - Trait: Immense Power - Artefact: Ghyrstrike Aspiring Deathbringer (80) - Bloodaxe and Wrath Hammer Bloodstoker (80) Slaughterpriest (100) - Blood Blessing: Killing Frenzy 5 x Blood Warriors (100) - Goreaxe & Gorefist 5 x Flesh Hounds (100) 5 x Chaos Knights (160) - Chaos Glaives 5 x Skullreapers (170) - Daemonblades - 1x Soultearers Total: 950 / 1000 Extra Command Points: 1 The Daemon Prince with Immense Power and Gyrstrike is a beast for his 160 points (I wrote about it here;) The aim for the Knights is to get a charge in ASAP to keep my opponent busy while the Skull Reapers advanced behind supported by the Aspiring Deathbringer. The Bloodwarriors were just there to objective camp while the flesh hounds would sue their speed to plug holes or chase distant objectives. Game 1 vs Slaanesh (Take & Hold) My opponent brought a Herald on Exalted Seeker Chariot, Herald on foot, Alluress, Soul Grinder, 1 x 3 Fiends and 2 x 10 Daemonettes. I charged the fiends with the knights, knowing the fiends do more damage to multi wound models but thinking that if I could just get 2 of my glaive attacks through I would kill one and be well on my way to holding that flank long enough for the daemon prince and skullreapers to work through the rest of the army. Sadly my glorious charge resulted in only 2 wounds caused with the -1 to hit from the fiends proving disastrous for me (the slaughter priest failing Killing Frenzy on them certainly didn’t help). Over the next two rounds of combat the fiends wiped the knights without taking another wound. The Soul Grinder and Alluress were taking pot shots at the Skull reapers as they plodded up field, eventually getting into melee with a unit of daemonettes and struggled badly to finish them off, while the flesh hounds took on the other damonette unit, drawing the exalted chariot into melee in the process (spoiler: it didn’t go well for the hounds). The Daemon Prince sensed his chance to make a difference and flew over the lines to successfully wipe out the Exalted chariot however died to the fiends the following turn. We ran out of time just as I was starting my turn at the bottom of the 3rd round, with the fiends, soulgrinder and a summoned unit of seekers bearing down on the blood warriors guarding my home objective. By then I was sitting on 8 Bloodtithe, having not used a point all game, with only the stoker and a single skull reaper remaining. The stoker had moved to the centre of the board by then so I was planning to summon a herald to then summon 10 flesh hounds for a desperate charge on his home objective being guarded by a summoned unit of 5 x daemonettes however I was completed zoned out from being able to even fit the herald in. I would have liked to have summoned a Bloodthirster instead for the 8 tithe and attempt to earn some kill points, assuming he made his charge, but we were out of time and I wouldn’t have been able to make up the difference anyway so we called it there. Result: Minor Loss on kill points (600 to 360) Thoughts: Since Wraith & Rapture dropped Slaanesh is a really bad match up for khorne and I was left pretty unimpressed by the melee prowess of my army versus his. Having to reroll hits of 6 is brutal on Skullreapers (and Bloodletters, not that that I had any) not to mention the negative hit debuffs and I found my units generally outclassed in melee which is all kinds of wrong for the god of war vs the god of enjoying stuff. I haven’t used Skullreapers that much and found them fairly uninspiring; elite khorne murderers that hit on 4+, no rend and 1 damage? The mortal wounds from daemonblades are nice when they happen but the fact they can rebound if you roll a 1 is not cool. Even the leader with his Soultearer and mutation failed to do much this game. My poor rolling did not help my impression of these guys so will run them again but geez, they would want to start performing. The slaughter priest also failed to turn up, only passing bloodboil once for a couple of wounds before the Soulgrinder lined him up and put him out of his misery. Meanwhile all I achieved by killing his exalted chariot with the Daemon Prince was gifting him enough depravity points to immediately summon another one if he so chose. Overall a tough game and a matchup I expect will continue to be a nightmare for the foreseeable future. Game 2 vs Nurgle (Total Commitment) Funny situation this one. My opponent brought the wrong case of models by mistake and so instead of the Tzeencth army he had planned and practiced with he played a Nurgle list featuring the Glotkin, a Herald, and 3 x 10 Plaguebearers (with no gnarlmaws). Such is life. In further hilarity we were supposed to be playing Scorched Earth but I left him to set up the table and he accidentally swiped his ipad left and set up the wrong scenario. We didn’t realise until turn 2 or 3 and so played it out anyway- I was glad as Scorched Earth seems to come up a lot as a tournament battle plan and Total Commitment doesn’t affect either of our armies (in terms of having to set up your whole army on the table with no reserves). Its also kind of cool how the battle is fought down both flanks given there are no central objectives which makes for a much different tactical challenge. I matched up the daemon prince, knights and slaughter priest against the glotkin and 10 x plaguebearers on my left objective while the flesh hounds, blood warriors, skullreapers, stoker and deathbringer went after the Herald and 2 x 10 Plaguebearers on the right hand objective. The combined charge of daemon prince and knights on the Glottkin managed 14 wounds (out of 18) but he slowly healed up from there and eventually wiped both units. However the knights lasted long enough for me to overwhelm the right hand side and hold 3 out of 4 objectives for a turn (which gave me a crucial 1 VP lead) before he killed my priest and took my home objective to square it up again. As we were playing on a 6x4 table we were too far away from each other to meet in the middle and so it stayed that way up until turn 5. In hindsight I probably should have sent the daemon prince after the unit of 10 plaguebearers camping his left hand objective but it didn’t matter in the end. Result: Major Win (by 1 VP) Thoughts: a fun and close game. Going so close to killing the Glottkin was pretty cool and it was touch and go as to who would secure the opponent’s objective first. I didn’t spend a single Bloodtithe point all game as I always had it in my mind that I would need to summon in order to threaten the left hand objective once I’d secured the right side however the way the last 2 turns played out there was really no point. As such I continue to be very underwhelmed by our allegiance ability as for the second game in a row I basically operated without any allegiance benefits from it whatsoever. Game 3 vs Karadron Overlords (Relocation Orb) My Opponent brought an Admiral, Khemist, allied battlemage, Gunhauler, 3 x Endrinriggers, 2 x 10 Arkanauts and 1 x 10 allied Dwarven Ironbreakers. I gave him the first turn so he moved the gun hauler to the middle to claim the objective while the rest of the dwarves moved up slowly behind. The knights charged the gun hauler in my turn and caused exactly enough wounds to take it out and claim the objective. The orb then moved my way in range of my hounds, I won the double turn so the hounds took the orb while the knights charged the endrin riggers, killing 2 and wounding the 3rd who singlehandedly killed a knight in return before running away to battleshock. A combination of shooting and melee from the Admiral accounted for the knights however their job was well and truly done by then. From there it was a slowish slugfest as my Daemon Prince, skull reapers and warriors churned their way through the Dwarven infantry. A highlight was the Daemon Prince flying over the lines and splitting his attacks to kill both the Khemist and Battlemage in one round of melee (before being pin cushioned by Skyhooks in the next round). Another highlight was using 2 bloodtithe to dispel chain lightning from the battlemage, my only use of bloodtithe in 3 games! A funny situation arose as the Dwarven Ironbreakers held the line in a forest and were the last unit to die in the 5th round despite me throwing everything I had left at them. At one point the wounded Skullreaper leader was charged and surrounded by 10 Arkanauts who failed to finish him off (it was a real “stands alone!” moment for any Rerolling One’s fans out there), he then killed them all with a little help from the Aspiring Deathbringer, and then in my turn the skullreaper leader charged the remaining 2 ironbreakers in an effort to finally finish them off, whiffed all his attacks and was killed by them in return. Result: Major Win (6 VP to 1 VP + tabled my opponent) Thoughts: Poor Karadron, they seem so limited at the moment but are such a cool looking army and concept; I really hope GW give them some love soon. Admittedly I was pretty lucky with the way the orb bounced around as I could always get to it when I wanted. Also winning the double turn in round 2 meant I could take out the Endrinriggers which meant it was my game to lose from there. I finally got to use bloodtithe! As it was only a beginners tournament the full results were not released however with 2 major wins and a minor loss I believe I would have finished 2nd or 3rd out of 7. Although I love how brutal the Daemon Prince can be in combat with the combination of trait and artifact I gave him, he dies so easily in return that Im not yet convinced if he is the best option or how best to use him. As stated earlier I feel Skullreapers are slightly underwhelming and really need to be buffed hard with extra attacks and killing frenzy (being stoked is essential), at least until they activate all their rerolls. Getting them into combat before they are shot to bits is a challenge in itself while an “elite unit” that hits on 4’s with no rend and 1 damage, particularly one in a khorne army, just doesn’t feel right. I still love my chaos knights, even though they failed miserably against the fiends and underperformed against the Glottkin, they pretty much won me the 3rd game and stayed alive just long enough for me to win the 2nd. Given the rule tweaks I was tempted to try out Bloodcrushers this time around however after the knights once again did a job for me I think the Juggerlads will stay in the summoning box (that is if I ever get the chance to actually use some blood tithe!). The slaughterpriest was dicey as I knew he would be outside gorepilgrims but I was pleased with the Aspiring Deathrbinger and the Bloodstoker always pulls his weight. If anyone has any questions/comments about the list/tactics/opposing armies etc send them my way. Thanks for reading and, as always, BLOOD FOR THE BLOOD GOD!!!
  5. I love a good battle report! Always pick up ideas and makes for great background when I'm painting. However I am consuming content faster than the channels can put out so looking for any suggestions for channels with AOS battle reports. My favourite channels are: Rerolling Ones Miniwargaming Doom & Darkness I've found a bunch of other channels but they mostly focus on Battletome reviews or deep dive into the Lore. So, what other channels do people like for battle reports?
  6. There is an upcoming small 1000 point tournament, so no Braggoth Beast Hammer this time, but for a long time I have wanted to paint and play the Troggoth Hag. So I squeezed her into my 1000 points and had a couple of test games. Both against Ironjaws and with slightly different lists. First game we played the scoring wrong and it was a short game, second was bloodbath. No pictures, because Troggoth Hag has not arrived yet, so I used a proxy. Summary is at the end. 1st game Battleplan: Scorched Earth Armies: Destruction vs Ironjaws Points: 1000 Ironjaws: 1 Weirdnob Shaman 2 x Warchaner 10 x Brutes 20 x Ardboys Troggoth Hag Destruction: Allegiance: Destruction Troggoth Hag, general, Might is Right, Rockeye Grot Shaman 3 x Orruk Gore Gruntas 3 x Orruk Gore Gruntas 10 x Orruks 10 x Orruks 1 x Grot Rock Lobber Pre-battle strategy: use 1 unit of Orruks for holding an objective, put Rock Lobber on center objective to score points and bombard enemy heroes, be on the defence with line of Orruks and keep Troggoth behing them to stop first charge, the puke and pile in. Gore Grutas as mobile distraction/sacrificial units/small tarpits. I t was a rather short game: First round I moved a little, positioned my Orruks and Troggoth a bit, moved my Gruntas a bit. Ironjaws ran forward, except 20 Ardboys who were just sitting around due to Mystical terrain. Second round 10 Brutes charged my Gruntas, one was left standing. Troggoth's vomit was pretty good, but failed with all her casting rolls. Rock Lobber killed the Warchanter. Third round Troggoth killed some more Brutes, failed casting roll and at the end of the round it was clear that Ironjaws have lost pointwise. 2nd game was longer and the lists a bit different: Battleplan: Knife to the Heart Armies: Destruction vs Ironjaws Points: 1000 Ironjaws: 1 Weirdnob Shaman 1 x Warchaner 10 x Brutes 10 x Ardboys 4 x Ironskull's Boys 3 x Fellwater Troggoths (they really should be in MY list!) Troggoth Hag Destruction: Allegiance: Destruction Troggoth Hag, general, Might is Right, Rockeye 12 x Ogors with two clubs 3 x Ogors with two clubs 1 x Gorger 1 x Gorger Pre-battle strategy: try to get charge vs Brutes with my 12 Ogors, ambush and kill Weirdnob and Warchanter with Gorgers. As the battleplan requires 5 models to control the objective I had to table him - not enough models to score. 1st ROUND Ironjaws: I gave initiative to Ironjaws. They moved carefully forward, nothing special. Troggoth: Troggoth cast Mystic Shield on herself, Inspired 12 Ogors, but failed with Destruction move. Ogors moved on, Hag stayed right behind them. Gorgers came out of ambush. Gorgers failed with 12" charge, so did the Ogors, which put them dangerously close to Brutes. And initiative roll was 5 for both of us. And the 5 again for both of us. Then I rolled 2. 2nd ROUND Ironjaws: Fellwater Troggoths moved and vomited on 12 Ogors, killed one. Boys moved to defend heroes against Gorgers. Ardboys charged 3 Ogors, killed one. And Brutes charged 12 Ogors, killed 5. I think I saved one wound... Troggoth: 6 Ogors were dead and I was quite unimpressed with them. They hit back, but did 2 wounds. Other Ogors did no damage at all. Gorgers ran and charged, but even two of them couldn't kill the Weirdnob. Hag failed with a spell, but vomited and charged the Brutes, was extremely lucky and did 16 wounds. 3rd ROUND Ironjaws: From now on it was simply rolling the dice. Weirdnob retreated, Boys killed one Gorger. Brutes killed an Ogre, so did the troggoths. Ardboys killed 2 Ogors. Troggoth: Troggoth failed the casting roll, vomited on Fellwater Troggoths, killed one, killed Brutes (last one ran away). And we called it a day, because Ironjaws had no chance to win. SUMMARY: Troggoth Hag was super fun and good, but mostly due to command ability and artifact that gave +1 to hit and +1 to wound for melee rolls. Her spell is nice on paper, but hard to get, as it I failed ALL casting rolls with her, maximum I managed was 6. Her vomit is really really good against high armour opponents, in melee she's not that good, without artifacts just bad (4+ to hit and only few hits). 12 Ogors were nice tarpit, but offencively didn't perform - while damage 2 is good, the lack of rend and 4+ hit... don't know. Probably they need a Butcher to hope for that +1 to hit lucky dice roll. Also, the Iron Fists are also outdated and two clubs better, because it's rare to meet a unit without rend. I still have a feeling that I could get the same tarpit for 240 points with Savage Orruks. Gorgers were total waste of points, they weren't even a good distraction. Out of the two lists first was definitely more versatile and the other lacked units - it's too hard to play objective game with only 3 units. And while waiting for Troggoth Hag, here are my Gore Gruntas, just for illustration :
  7. Hi I'm making this thread for battle reports with pictures in my quest to git gud with beast claw raiders! I've taken some brief notes in my games leading up to this point, but I've decided to go ahead and do some actual battle reports in an effort to make our tga destruction forum more than just endless Ironjaws discussions - our GA is more than just orcs! I'm new to the hobby and wargaming in general, got my army assembled and base coated just in time to play one game pre-GHB17, so much of my journey to improve tactically has also been dealing with loss . The poor artist blames his tools, though, and so even though it was quite clear that BCR were dumpster-tier after the changes, theorycraft and playtesting are different beasts. I come from a very competitive MtG background, and my team regularly competes at thousand person grand prix day 2s, scg invitationals, and the pro tour, and one of our mantras when we feel like complaining about bad beats or an underpowered list is "Just Play Better". As in, yes, you could have a bad matchup or the wrong sideboard and these are very relevant, but don't underestimate the power of making less mistakes. Furthermore GW apparently listens to feedback and playtesting, so lets figure out what to recommend for ghb18! Early Games: My lists are eurlbad or jorlbad, with a thundertusk and either a 2nd tusk or a skal. 2-man msu mournfang as is the prevailing wisdom. sometimes no battalions, sometimes frostlord, sometimes 12 ogor allies, etc. honestly just trying all the combinations, even ones I think aren't very good. it pays to see first hand why something isn't recommended. These early games are from memory or one-sentence notes after the battle, so are sadly very short on useful info, but anyway. *First game ever: all I remember is that frostlord on stonehorn died from full life to 5 brutes that charged him during a waagh (pre-stone skeleton nerf). I think I won by running away from Gordrakk while scoring points. I critically won the double turn on t5 to be able to turtle up on my objectives. Major Victory. honestly felt like a cheap way to win. not sure I like the random timewalk mechanic. *duality of death. -skal list vs balanced Ironjaws w/ 30ard, mawboss: I'm given first turn, drop skal on right point to capture while lining up for potential counter charge. He gets much farther than I anticipate, puts most of my army into combat, kills the frost sabers first and proceeds to smash and bash his way through every combat before I can activate even one unit, killing everything. He then wins the double turn and that's game. Major Loss. What I learned: chaff units only feed ironjaws power, smashing and bashing is great, they cover more distance than you think, and they are ridiculously killy thanks to amazing buffs and synergies. rolling for initiative really slams the door shut when you're behind, I think I don't like the random timewalk mechanic. *frostlord and skal w/ butcher v ironjaws: I try to kill the ardboy unit because it will auto-capture and just get me on points. charge SH beastriders in, shoot with tusk (roll a 1). long story short the ardboys kill stonehorn with damage 1 attacks and they take my whole army's full offense for 2 turns and don't die while he racks up double my points and I'm mostly tabled. Major Loss. What I learned: my whole army can't kill 30 'ardboys. thundertusks actually suck when they can't snipe heroes. butcher is frustratingly random. capturing objectives in 5/6 battleplans based on number of models nearby is possibly a crippling weakness of BCR that needs to be solved with allies. I hope this isn't true, however, because the whole reason I chose BCR was so that I could play an army that didn't have to run hordes of tiny idiots to win. Even so, wouldn't it be better to play an army where your battleline are numerous and good? *seraphon v 2x thundertusk list: Opponent makes a critical mistake, teleporting slaan and a unit next to a thundertusk, fails the charge, then on my turn vulture+frost cannon the slann off with over 800 points of summoning now trapped off the table. He concedes for a Major Victory. What I learned: if an army with really important 5-6-7 wound hero majorly ****** up I can steal a victory. *seraphon rematch: He plays conservatively and wins on points. Major Loss. What I learned: this matchup is seraphon's game to lose. skink units capture automatically and can retreat on my turn, coupled with powerful teleporting and rend -1 ignoring units. I felt like the dumb aggro deck being easily dealt with by blue/white control. *seraphon balewind kroakk astrolith list v 1 thundertusk eurlbad: my thundertusk gets hit with some spells charting it down to d3 mw on the fwi right away, and he never gets out of chart hell all game, so kroakk on balewind is literally invulnerable to my whole army. He pulses aoe mw on all my units every turn, slowly killing them while I lose on positioning and points by over 15 and get tabled on turn 4. The Majorist of Losses. *kroakk rematch but on duality of death v frostlord butcher butcher list: He gives me first turn, so I run a mystic shielded frostlord on a point, scoring. For the rest of the game I stay 1pt ahead and he can't actually kill frostlord since all his damage comes from mortal wound spells which are still halved with stone skeleton. Major Victory. What I learned: the one battleplan that doesn't reward models might actually be fair for BCR. An army that relies on spells has a hard time dealing with frostlord, whom I had considered pretty fragile up until now, as he would get consistently merced by the most common weapon type in the game (damage 1). *Khorne archaon v eurlbad: Played a few games in various battleplans against this and it's 50/50. trying to strand archaon on an obj so his points are spent inefficiently babysitting an objective instead of one-shotting a 400pt behemoth is a legit strategy, as is trying to alpha strike him off the table. Khorne blood tithe movement is very strong on archaon, and the player was honing his tactics very well each game. I think I'm down to 40/60 at this point as he gets used to the army. What I learned: don't let varanguard charge, khorne priests are amazing. bronze flesh, scorpion get-over-here, and 1d6 mw, you're almost spoiled for choices. a skal that doesn't drop in to capture a point is a complete waste of 250 points. Bloodreavers suck, even with a million buffs. Blood Warriors with punch-fists are underwhelming. Starstrike. Eurlbad v GA death: I position mournfang just out of charge range on t2, then opponent moves them 4" in his hero phase from the battalion that I forgot about and so I get charged by 40 buffed skeletons re-rolling hits and wounds from mystical. Pictured is 960 points of mournfang being kindly welcomed into the Bone Zone. They do not survive. I do not survive. Major Loss. Things I learned: when you think you're out of charge range, it is very possible that you are not. Eurlbad Huskard on Stonehorn is just as/slightly more killy than a frostlord, and can expect to just delete a vampire lord on zombie dragon if you get the charge. a skal can drop in to capture a point, but will definitely not hold it. Battle for the Pass. 2 butcher 2 tusk 1 frostlord v balanced list ironjaws w/ 2 grot chariots (proxied using my mournfangs in pic). I play a little too defensively this game and suffer from not developing my board presence enough. The blob of ardboys is sent front and center, obliging me to have to deal with it even though I don't want to. Two turns of everything in my army attacking it and it survives while most of my guys die and he wins on points hugely by turn 4. Major Loss. What I learned: my whole army really can't kill 30 ardboys. an opponent who properly hides his buffing heroes in terrain makes the 380 point thundertusks feel like bloated garbage. Two butchers is great, probably something I always want. frostlord is just too expensive. Once again I just don't have enough models and our behemoths are not strong enough to cover for that downside. Starting to think that the prevailing wisdom of 2-man msu mournfangs, while indeed being resistant to battleshock, are just too weak and susceptible to missing. I'm losing the activation war, and I think I'm just going to have to risk getting blown out by ranged+battleshock and bite the bullet on units of 4 mournfang. Playing conservatively is a luxury and privilege that armies with great unit options and warscrolls have. We don't got that. Sometimes you gotta bet big to win big - it might be my only chance. *Nurgle demons v eurlbad w/ 1 tusk. Duality of death. He was mostly a 40k player and wasn't very experienced with AoS. He didn't want to use artefacts or traits because he 'didn't like the GA ones'. I held back to help him learn the game (and even secretly didn't place 2 mournfang so was on 1700 pts to his like 2200). I regret not re-rolling the battleplan, as duality of death is the only battleplan where BCR isn't at a massive disadvantage, but figured the point diff was enough. I won despite him having the tools to definitely win easily. What I learned: new players think thundertusks are insanely overpowered. Potential AoS players hate rolling for initiative and it turns them off from the game entirely. Every new player friend watching complained about double turns the whole time, and I couldn't really disagree, it's the least satisfying way to win a game, and feels bad to lose to.
  8. It's quite long battle report, but there is a summary at the end. Battleplan: Scorched Earth Armies: Beasclaw vs Slaves of Darkness Points: 2000 Slaves of Darkness 1 Mighty Lord of Khorne 1 Exalted Hero 1 Bloodsecrator 1 Hellcannon 1 Chaos Gargant 10 Chaos Hounds 15 Bloodreavers 5 Chaos Knights 15 Chaos Warriors 15 Chaos Warriors 5 Chaos Chosen Beastclaw Raiders: Allegiance: Beastclaw Raiders Frostlord on Stonehorn (460) - General - Trait: Everwinter's Master - Artefact: Tokens of the Everwinter Butcher (140) - Allies 4 x Mournfang Pack (320) - Gargant Hackers 2 x Mournfang Pack (160) - Gargant Hackers 3 x Orruk Gore Gruntas (140) 3 x Orruk Gore Gruntas (140) Thundertusk Beastriders (360) Braggoth's Beast Hammer (260) Total: 1980 / 2000 Allies: 140 / 400 Wounds: 98 Pre-battle strategy: Opponents hitting power was mostly on the left flank, so I decided to tank that side and destroy the other to get points by burning the objectives. 1st ROUND Slaves: I gave initiative to Slaves. They ran forward, quite close to me, player understated the damage ouput of buffed up Mournfangs and Stonehorn. Hellcannon bombarded Thundertusk and Stonehorn, missed Stonehorn, but giving 5 wounds to Thundertusk (and he dropped in damage table, making his Ice Blast damgage D3 and making him useless). Collected 0 points. Beastclaw: Butcher Mystic Shielded Stonehorn and took damage from cauldron. Stonehorn gave his command ability to reroll charges. Everwinter gave reroll saves of 1. Everybody charged forward. Stonehorn got +1 to hit for being close to Ironjaws, charged Chaos Knights, did 3 mortal wounds and killed them. 4 man unit of Mournfangs charged Chaos Hounds, did 20 wounds and almost killed the unit. +1 to hit from being close to Ironjaws helps a lot. Gruntas made 5 wounds to Gargant, Gargant killed one Grunta. On the other flank things didn't go that well. Gruntas didn't make the charge, but 2 man Mournfangs made a long one. That allowed them to stay within 6 inches of Gruntas, getting +1 to hit. I rolled pretty well, killing few Chaos Chosen, but one Mournfang died. Thundertusk missed with shooting, Vulture missed Hellcannon crew, Ice Blast did 3 wounds to Bloodsecrator. Collected 1 point with Butcher. 2nd ROUND Slaves: as is norm, I lost initiative roll (and all following rolls). Hellcannon bombarded Thundertusk and Stonehorn, who halved the damage and got only 2 mortal wounds. Gargant killed one Grunta, wounded the other. Chaos chosen killed lonley Mournfang, charged Thundertusk, who magically survived on 1 wound. They came too close to Gruntas, I piled in and killed one Chaos Warrior. Mighty Lord charged Stonehorn, did 2 damage (Mystic Shield helped a LOT). Stonehorn failed to kill him (yup, missed most his attacks, did 3 wounds). Fortunately the reality didn' split and Stonehorn remained on board. Collected 1 point. Beastclaw: On right flank this time Stonehorn managed to kill Mighty Lord. Mournfangs killed Gargant. On left flank Thundertusk Ice Blasted Bloodsecrator to death, killed one crew member from Hellcannon with Vulture, missed with crossbow. Gruntas killed some Chaos Warriors and even Thundertusk killed one. Collected 1 point. 3rd ROUND Slaves: Hellcannons fury couldn't be caged. Chaos Chosen and Exalted Hero charged Gruntas and killed them. Thundertusk was killed. Beastclaw: Butcher failed with Mystic Shield, but gave +1 to hit to Stonehorn. Which was VERY helpful, because later Stonehorn dropped on damage table, but due to getting +1 from Butcher and +1 from being close to Ironjaws mitigated that. On right flank Mournfangs burned an objective, collected 3 points. Gruntas burned another, collected 3 points. Stonehorn charged to left flank, but was still close to one Grunta and got +1 to hit. Made 1 mortal wound for charging, killed Chaos Chosen. Exalted Hero gave him many wounds, 6 remained (really missed the Mystic Shield). Now I used the once per battle ability from Battalion and piled in second time. Killed Exalted Hero and most Chaos Warriors. Collected 7 points this round. 4th ROUND Slaves: Chaos Warriors moved to my objective, Hellcannon bombarded Stonehorn, but missed one shot and made 2 wounds with the other. Chaos Warriors couldn't kill Stonehorn. And we called the game, as it was impossible for him to get enough points. Major victory to the Braggoth's Beast Hammer. SUMMARY: Interesting game, but I really benefited from killing opponent's weaker right flank. 6 points from this. Killing heroes was also very helpful. I like the battalion - keeping Ironjaws and Beastclaw within 6 inches is very restrictive, but +1 to hit is massive. IF you get the charges, Mournfangs with +1 to hit, mortal wounds from charge, damage 3 are simply great. However, 2 man unit actually underperforms even with +1 to hit, so keep the on 4s. The second pile in can be great - it's usually better to do it as soon as you have charged (because later you might not get to charge at all, but this time it was a bit pointless, as only Gruntas wound have attacked. And being able to do that later with Stonehorn was pretty decisive. Now Stonehorn is still not worth his points. 460 point monster who even with +1 to hit makes 3 wounds... what? Before the game I actually thought to take 2 additional Mournfangs instead of a Butcher, but he really is a must. Without Mystic Shield Stonehorn dies like a fly and little chance to get +1 is also useful. Especially late in the game, when Gruntas are dead and Beasclaw won't get +1 to hit. Gruntas felt quite unimpressive, but actually I rolled really bad with them - mostly 2s. So I just have to try them put more. Thundertusk was a waste. Almost complete waste of 360 points. They are great if opponent has no access to ranged weapons, but Hellcannon's range was 48". And he comes down on damage table so fast that you only get to Ice Blast for d3 mortal wounds. In melee he's bad. Missile weapons are bad. Vulture is nice to pick some annoying units, but that is also 50/50 chance. Probably next time I take additional Mournfangs to fill the battleline (or Stonehorn Beastriders), and yhetees to try them out. Maybe Hunter/Skal battalion is better to ambush warmachines. Or ally in Troggoth Hag (instead of Butcher and Thundertusk) or vanilla Ogors.
  9. Hi all,I've just started to live stream games from my venue and will stream all future tournaments and as many games as possible. Quality will get better over the next month as I learn more. My channel is here: https://www.youtube.com/channel/UCBHID6xqGWQ9Udr4Iz-gvkg lots of games already up including the recent Champions of the Realms tournament and some Blood Bowl games from week 3 of BBBL season 1. Latest game up is a live game played last night Soulblight vs Slaves to Darkness(Malal army)
  10. Last weekend, I took a selection of my chaos forces for a round-robin tournament of games. Here's an overview, the links go to the full reports. Half the players were new to Age of Sigmar, so to keep it fun, the 1000pt lists were written as deliberately soft (although tell that to the guy who brought the Mourngul!), and we skipped Allegiance traits and extra abilities/items. I took a selection of what I fancied: Tzaangor for punch, Chaos Warriors for securing objectives, Gor to overwhelm objectives, and a Chimera to spit out mortal wounds. Ogroid Thaumaturge - General Beastlord - Man-render Great Axe 20 x Gors - Two Gor-Blades 10 x Tzaangors - Pair of Savage Blades (4), Savage Greatblade (3), Savage Blade & Arcanite Shield (3) 10 x Chaos Warriors - Hand Weapon & Shield - Mark of Chaos: Tzeentch Behemoths Chimera Game 1: Take And Hold vs Nurgle Rotbringers http://woffboot.blogspot.co.uk/2017/05/woffboot-xi-disciples-of-tzeentch-vs.html In the first battle, I take on Tzeentch's arch-enemy, Nurgle: Bolad Rotspawned, two units of Putrid Blightkings and a Chaos Lord on Manticore who just loves chomping on big monsters like the Chimera. Game 2: Blood And Glory vs Stormcast Eternals http://woffboot.blogspot.co.uk/2017/05/woffboot-xi-disciples-of-tzeentch-vs_25.html Half the points in this army were spend on Dracoth cavalry - Fulminators and Concussors (the models used were Dragon Ogres - there was a lightning theme going on) and they tended to bulldoze through anything they hit. I had to play this one for the objectives, because I wasn't optimistic about a straight fight. Game 3: Escalation vs Ironjawz http://woffboot.blogspot.co.uk/2017/05/woffboot-xi-disciples-of-tzeentch-vs_26.html I'm playing my own Ironjawz army in this one - I'd just finished painting one and I loaned it out for the weekend (it did pretty well - maybe I picked the wrong army). Ironjawz seem to do well in Escalation since their battleline units, which come on first, are a lot better than mine. Game 4: Border War vs Stormcast Eternals http://woffboot.blogspot.co.uk/2017/05/woffboot-xi-disciples-of-tzeentch-vs_27.html More Stormcast! This army was essentially the Starter Box one (so at least there was only one Dracoth to face. I had the advantage of massively outnumbering the golden guys, so I could flood all of the objectives. Game 5: Gifts From The Heavens vs Nighthaunt http://woffboot.blogspot.co.uk/2017/05/woffboot-xi-disciples-of-tzeentch-vs_28.html Yikes. An entire army of Nighthaunt, let by the 'orrible Mourngul. In model terms, they are only a third the side of my army, so if I can just knock off a couple, I should make it difficult for them to hold objectives (although I have no idea how to stop that damn Mourngul)... All in all, a fun weekend. Some wins, some loses, and a good run-out for my troops. The Ogroid impressed me particularly, and I'd love to try a 20-strong Tzaangor unit.
  11. _____Snaeper's Mini-Blog and Forum_____ For Khorne! Chaos! And the good of the forum! So I think I've made enough threads in this section to warrant me making a mega-thread to keep my stuff contained. For those of you that don't know, I play both mortal and daemon flavors of Khorne, as well as some Slaves to Darkness with a few other generic Chaos Monsters and Daemons mixed in! I have a sizable collection at this point and plan to continue to expand the model count mostly because my friends/game group field other armies and/or have interest in doing so. I also just happen to like Khorne flavored stuff as well as the generic Chaos range. I plan on using this thread to ask questions, play with theoryhammer, mathhammer and practicalhammer, as well as discuss tactics and results of games that I play with my army. I'm also open to those of you who might have more limited ranges to post lists that you're interested in so that I might try them out for you and let you know how they run against a certain army. Mind you, my roommates/friends are not always able or willing to drop everything to play a game! Presently, my model collection includes: Bold = Assembled and Primed, Italics = Unassembled, Color/Bold = Painted or in the process of painting. Khorne Bloodbound: Mighty Lord of Khorne Skullgrinder Aspiring Deathbringer w/Goreaxe and Skullhammer Aspiring Deathbringer w/Blood Axe and Wrathhammer (Not currently assembled, going to convert a Goreaxe/Skullhammer model I have) Exalted Deathbringer w/Impaling Spear Exalted Deathbringer w/Ruinous Axe and Skullgouger Skullgrinder 2x Slaughterpriests w/Bloodbathed Axes Bloodsecrator Bloodstoker Skarr Bloodwrath 3x Mighty Skullcrushers 15x Blood Warriors w/Axes and Gorefist 20x Bloodreavers w/Meatripper Axes 20x Bloodreavers w/Reaver Blades 5x Wrathmongers 5x Skullreapers with Daemonblades 1x Khorgorath Khorne Daemons: Blood Throne Skullcannon 30x Bloodletters 6x Bloodcrushers Bloodmaster, Herald Skulltaker Skarbrand Daemons of Chaos: Daemon Prince Soulgrinder Be'lakor Monsters of Chaos: 10x Warhounds Chimera Slaves to Darkness: Exalted Hero of Chaos Sorcerer Lord 12x Warriors w/Weapons and Shields 5x Knights Gorebeast Chariot Chaos Warshrine Other: Tzeentch Magister I do plan on further expanding the models, and will detail my reasons and plans when I do.
  12. Hey everyone just wanted to post here lettin everyone know that I have started a YouTube channel under the same name: Beasts and brews, since I have recently rediscovered my love for warhammer age of sigmar, I last played warhammer in probably 6th edition. And I like I think most people love my brews. So far I have a few unboxings and hobby videos. And one battle report. I will be posting more in the future and hope you all enjoy them, I most definitely welcome input on how I could make my channel and videos better. Thanks a bunch!
  13. A four-page rulebook, bonuses to your roll if you have a moustache, no points values, all the lore that many of us have grown up with gone. Even as a lifetime Games Workshop fan (and ex GW staffer), I was very skeptical of Games Workshop's Age of Sigmar (which will now be referred to as AoS) when it was released, and for a long time afterwards. The development that was apparent in the build up to the release of the Generals Handbook, which would bring points values back to the game, had really sparked my interest. Knowing that during this development Games Workshop had been talking to some of the leading independent tournament organisers in the country (who's independent points systems were being used already by our locals) allowed me to hope that a return to organised play, community involvement and maybe even an attempt at balance was on the cards. Points, coverage and and events GW doing good! Since I decided that I was going to take the plunge into AoS, I have not been disappointed. Tournaments at Warhammer World with modern event coverage, no huge balance issues so far, and most of all a huge boom in the number of people playing - clearly I'm not the only one who's excited! The only issue I had was what army I was going to play... One thing that has never been in doubt since AoS launched was how good the new models are! Stormcast, Fyreslayers and huge monsters of all varieties turned my head but one model really nailed it for me and ultimately was what made my choice for me; the Ironjawz Maw-Krusha. Ever since we got them in stock at JustPlay I'd been eyeing it on the shelf, so that was me playing Destruction! Just look at all these wonderful monsters! With that decided, please join me for my upcoming blog series on AoS both friendly and competitive! In the next article I'll be talking about my first army list, what units I selected and how/why I made that choice. Ritchie
  14. My first post on TGA, Yahoo! I am a massive geek who loves wargaming, superheros, fantasy and science fiction. I live in Madrid and the AOS scene is slowly growing here. My friend, my girlfriend and I are going to be starting a local club soon but 9th age is much beloved by our local game shops clientèle and Infinity very popular too. I have been especially in love with age of Sigmar since I first tried playing it in Canterbury a year ago, it is so easy to get into and games are fun and has loads of potential for creative objectives and battles. its been a month since i decided to document my hobby journey and hope to update at the latest every fortnight. I am not the fastest painter by any means so I hope to fill the interludes with some new battle reports, fiction and useful tips I come across. The pictures below are of my Lord Celestant on Dracoth from the AOS starter set. He was painted for a competition at our local GW store and hopefully soon will have the results. I decided to paint him and the rest of my Stormcast in a modified Celestial Vindicators colour scheme, substituting white for a bone and using a slightly brighter colour palate. This is mainly because I am a huge fan of the fluff regarding their Stormhost, especially the need to exact vengeance upon Chaos for the pain and suffering they caused during the Stormcast's previous life, before they were reforged. My Lord Celestant's name is Lord Marius Obsidian-Fist and his Chamber is the Fists Obsidian. Each member of the chamber has a single fist painted black in mourning. Each member of the Chamber was slain in their previous life by the actions of a family member who was corrupted by chaos. Their nature is stoic and they burn with a cold fury which they use to great effect upon the enemies of Sigmar. A big thanks to my amazing girlfriend who took these pictures for me, she also has a blog on TGA under the username: Xox-Kitten-xoX (Blog name is Twisted Shadows)
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