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Found 119 results

  1. DinoTitanedition

    Gotmork Redfist - An Orruk Saga

    Respecting the Redfists Full of lust for battle, the orruks raised their weapons, beating their armor and shields rhythmically with their choppaz, as they shouted challenging war calls. The Bloodtoofs were ready for another fight! In the midst of the raging sea of green bodies and red armor, the Redfists marched on, disciplined in rank and file, proud to be even better and harder than any other greenskin. They pushed their ironclad mob cheekily next to Uraugh's brutes. As soon as Uraugh noticed this, he turned around and screamed: "Back to the back rows! Gits do not belong to the front! " "Then you have to go first," retorted Gotmork Redfist, leader of the Redfists. Gotmork had proven himself in many battles and the rumor went that he was different than the other Ardboys. What that meant, no one could say for sure. But that did not matter, Uraugh thought to himself. An Ardboy was not a true Ironjaw and only Ironjawz had the right to choose the best fights, he thought. Especially since Uraugh could not tolerate that a small Ardboy acted stupid towards him. He stalked towards Gotmork, scraping his spiked club against his boss claw, creating sparks between them. "You want bashin’, huh?" he said with a sneering grin upon his face. Immediately, a circle formed around the two opponents, but to Uraugh's astonishment, the leader of the Arboys did not pinch his tail, but straightened himself up, teasingly clapping his ax and choppa with an evil smile. Uraugh did not hesitate. His club lurched down from above on Gotmork, which skillfully parried the slash with his cleaver, but the maneuver had been a feint. While Gotmork had warded off the blow, Uraugh grabbed with his bossclaw and tried to fix the other arm of Gotmork. However, as it turned out the Ardboy had expected this and the parade, with which he had staved off the attack, served to get some momentum at the same time. His left hand, armed with an ancient choppa, rushed down onto the Brute. A blink of an eye later, Uraugh's arm with the Bossclaw lay on the ground, cut clean on the joint. By turning around his own body, Gotmork also released his forearm from the claw's grip and the backhand swing sank his ax into Uraugh's head. As the Redfists lined up back in formation, Gotmork caught the glances of the other Ironjawz. An amused smirk spread across their faces, some even slightly nodding. Gotmork knew that he had earned the respect of the Bloodtoofs today, but he was no fool. He would not turn his back on any of these killing machines in the future ... ***** And with this little narrative intro, I`d like to relaunch my little army project here. I had it running once already, but due to new guidelines of photobucket the pictures simply didn`t show anymore. After finally overcoming this huge annoyance, I decided to give it another go and simply begin with a fresh start. As the Start Collecting Ironjawz box came out, one of them quickly became part of my collection. Instead of using all the models that were in the box, I chose to paint up some of the older models for the Ardboys which lay around my place for almost a decade already. Guilty feelings and curiousity being my drive, motivation caught up with me as I painted the first of them. Ugtur The newest member of the Redfists swings his axe with cunning but brutal precision. Although he is the new guy, being part of the Redfists does have value, as it means you`re at least harder than the other Ardboys. Being rather quite Ugtur longs to prove himself in battle and be part of the best WAAAGH! All of my painted Orruks have an own name, which is painted on the bottom of the base, and a little narrative going along. My intention was to start with a couple of skirmish games and giving the guys some background helped to make the feeling more immersive and strengthen the narrative a bit. Before I painted Ugtur I noticed, that he looked noticeably smaller than the newer Ardboys of plastic. Switching out the head helped to blend him in smoothly with the rest. Another interesting fact came to me as I went on painting the mini. The older models practically paint themselves, as all sections are clearly divided into "Skin", "Red armor", "Black armor", "Cloth" and "Metallics", and have much less additional details on them, like some fur or leatherstraps. Following the basic paintscheme of the Bloodtoofs also helped speeding up the paintjob a little (and trust me, if I say something like this it means a lot, as I am probably the slowest painter on the planet). Adding some flames on various spots gave the appearance a little extra, while the Bloodtoofs fluff of their Ardboys not using wood or normal skulls, kept the job simply on all the weaponry. So this is it for the beginning, as I slowly fill up the thread with what has been done already. There is five Ardboys in total and a halway finished Warchanter, which I kind of dare to continue at the moment. But I think I`ll go for that guy as soon as I`ve finished the next Ardboy. Can anyone guess what model I use for him by this little teaser?
  2. HiddenElephant

    Faction Expansion Concept: Bonesplitterz

    Just a heads-up, nothing in this list had been statted out; it's more of a list of concepts. I want to do this with Spiderfang Grots, as I think they have untapped potential. I also wanted to make up a few Endless Spells for the Bonesplitterz, but I've remembered this a bit too late. Aim: Increase the Bonesplitterz’ overall magical potential and what they can do with it. New Units: Great Beast Skull: Some massive monster’s skull being held aloft by a troop of 6 boys wielding simple choppas. They attack with their choppas in melee. As a natural effect, they are a super-banner; battleshock tests rolled for units close to them get -3. In addition, during your hero phase, you can say that one of the Bonesplitterz’ unmounted heroes may climb aboard the Great Beast Skull (which is molded to have enough space to actually let you do this!). If the model is your general and has an innate command ability, they can use that command ability without paying a command point. If the model is a wizard, then you give him +1 to all casting and unbinding rolls as he soaks up the great beast’s power. As a trade-off, the model on-board gets this units’ move characteristic, and they count as the same unit for purposes of running and charging. Weirdhedz: Elite Troops: Big orruks crackling and shifting with too much Waagh energy; they’re actually former Warbosses who’ve survived long enough to become these things. They attack with slams and headbutts, which is just one weapon profile, with their leader, a Weirdboss, gaining one more attack. If a friendly Orruk wizard is close to them when that wizard attempts to cast a spell, the unit can take d3 mortal wounds to give +1 to the spell’s casting attempt. Avatar of Gork: Behemoth Monster: A giant orruky monster made out of concentrated Waagh! Energy, and is very chaotic. Da Smashy One. Attacks with Mighy Slams and an echoing ‘Eadbutt. When the ‘Eadbutt hits, energy arcs to the closest enemy unit and deals d3 mortal wounds to them. Cannot begin the game on the field, and instead must be summoned by your wizards! Summoning an avatar counts as a spell, and the casting value is quite high. In addition, gives every wizard in the army access to two new spells while he’s out on the field. One spell heals the Avatar of Gork, while the other spell makes a friendly Bonesplitterz unit immediately pile in and attack in the Hero Phase. Avatar of Mork: Behemoth Monster: A giant orruky monster made out of concentrated Waagh! Energy, and is very chaotic. Da Cunnin’ One. Attacks with mighty slams and Waagh! Lightning. Waagh! Lightning has a better chance to hit against Heroes. Cannot begin the game on the field, and instead must be summoned by your wizards! Summoning an avatar counts as a spell, and the casting value is quite high. In addition, gives every wizard in the army access to two new spells while he’s out on the field. One spell heals the Avatar of Mork, while the other spell teleports a unit to somewhere at least 9 inches away from an enemy. Avatar of GorkaMorka: Behemoth Monster: A giant two-headed orruky monster made out of concentrated Waagh! Energy that gets summoned if you blow past the Casting Roll while attempting to summon an Avatar of Gork or Mork. In addition to more Hitpoints, can Slam many times in melee and ‘Eadbutts like the Avatar of Gork AND shoots Waagh! Lightning like the Avatar of Mork. Can’t begin the game normally, like the weaker avatars. Either you can try and go really high, higher than possible on two dice, on the casting roll for the weaker avatars, which does not need for you to have the Avatar of GorkaMorka as points spent in your army, or you can try to summon him like the weaker avatars, albeit with a higher casting roll. This second option requires that you have spent points on the Avatar of Gorkamorka. In addition, he gives all Bonesplitterz Orruk Wizards in the battle access to 3 spells while he’s in the battle: One spell heals the Avatar of Gork, the second makes a friendly Bonesplitterz unit immediately pile in and attack in the Hero Phase, the third spell teleports a unit to somewhere at least 9 inches away from an enemy. Bonus Battle Trait: A new battle trait that you gain in addition to your old ones: Morpaint: At the start of battle, choose 1 unit for every wizard in your army to gain the effects of a type of Morpaint (More warpaint) below: Red: Da speedy paint: When this unit runs, it always counts as 6 inches, and when it charges, you only roll 1 die and add 6 to it. Blue: Da luckiest paint: Any unit with this warpaint gets to reroll any 1 die once per turn for any reason, but must accept the new roll. Yellow: Da richest paint: Any hero unit with this warpaint gets to choose an additional Artefacts of Power item from the list. Any non-hero unit with this warpaint gets +1 to hit from unusually high-quality weapons. Purple: Da sneakiest paint: Any unit equipped with this warpaint can start the game off the board. During your first hero phase (an orruk can’t stay quiet for longer), you must set them up wholly more than 9 inches away from an enemy unit. Black: Da goffest paint: Any unit with this warpaint always passes their battleshock tests Green: Da best paint: Any unit equipped with this warpaint adds 1 to the attack characteristics of all their weapons.
  3. Adm'rul Kurgan Grimjaw and the Ironfang Pirate Fleet don't all come from one Realm so they don't like to be tied down to any location and always have one eye on the horizon in search of the next drink/loot/fight. The fleet is often scattered around the oceans and seas of the Mortal Realms. They have used Blackrock, in Ghur, as a base of operations and meeting point for many years (and if you believe the old Adm'rul, he says he was Pirate Prince for a while). Before that they also used an uncharted island chain known as Hell's Teef, somewhere in the Sea of Serpents. Adm'rul Kurgan is a veteran of a hundred campaigns in every corner of the Realms: from the steaming jungles of Ghyran to the ruined cities of the Hysh; he has burned ports along the Rotwater Blight, raided the islands of Okkam’s Reach in Ulgu, besieged fortresses in the Endless Desert, endured the perpetual snowstorms and barren wastes of the Silverglades in Chamon, battled on the rivers in the heart of the Jade Kingdoms, looted the Baneskull Islands of Shyish and engaged all manner of foes on land and sea. All the while stealing anything that wasn't nailed down, and having a go with a claw-hammer at anything that was. He and Da Ironfangs are always ready to run away from whatever the world throws at them! Adm'rul Kurgan Grimjaw, Orruk Ironjawz Megaboss The Cleavermaws, Orruk Buccaneers of Ghur, led by Kap'n Mogrum Da Butcha, with his first mate Mr Sludga and Navigator-Shaman Lost Uzzog. The Rotmoons, Swashbuckling Orruk Privateers of Chamon, Led by Kapitan Alunzo da Leeva, with Explorer-Shaman El Doctoro. The Chimeras, Orruk Corsairs of Hysh, led by Kap'n Sinbag, with first mate Big Uluc and Mystic-Shaman Weird Khaaan. The Four Pounders, Ogor Leadbelchers Da Wreckers, Fellwater Troggoths led by Trollumbus. Grapeshot, the Rumguzzler Gargant.
  4. The Badfangs - Bonesplitterz of Aqshy. The Badfangs are Bonesplitterz orruks from the dry and windswept Uzmorgarg plains in the wilds of Aqshy. They will be hunting down Endless Spells at Realm's Edge in a Skirmish campaign, planned to start in late Autumn this year. ⬹⦽⤔ Wurrgog Prophet Hogrog Ug Weirdklaw Loaded up with the most potent and powerful of the magic bones his tribe has found, Hogrog has set out into the Realms, leading the Badfangs to hunt down the wild magic of Endless Spells. He has been empowered by the revelation that they are made of the essence of Gorkamorka, and their power can be captured and harvested, just like the power contained within other monsters' bones and teeth. Wardokk Krogdak Krogdak is Hogrog's acolyte, attendant and advisor. He is as mad as an angry Maw-Krusha and leads one of Hogrog's Morboyz mobs. Krogdak is adept at the grimdokk dance, and able to reattach severed limbs and knit flesh-wounds back together. He has patched-up more mangled Orruks than he can count (which sounds a lot less impressive than it actually is). ⬹⦽⤔ I plan on a Skirmish warband of a Wurrgog Prophet, 2 Wardokks, 3 Savage Orruks with Chompa and Shield, 10 Savage Orruk Morboys with Chompa and Toof Shiv, 3 Savage Orruk Arrerboys with Stinga Bows and Chompa, and 2 Savage Orruks with a Big Stabber. I may add a few Forest Goblins I have in my bitz boxes, just for a bit of variety.
  5. AIdenNicol444

    Allegiance: Stoneklaw's Gutstompas

    This blog by request, we'll be covering Stoneklaw's Gutstompas, an allegiance ability available in the Firestorm book. This isn't too undercover of a choice, it's popped up in the AOS 6 Nations tournament and it's gaining traction, so now would be the perfect time to hammer out a write up. Why Gutstompa's? So this allegiance's requirements are a lot less stringent than all the others. It basically allows all of the old warhammer fantasy Orks and Goblins, as well as the new Ironjawz and the Giant mixed in. So if you happened to build a Spiderfang army when the skirmish box came out, bought a lot of the Greenskinz Start Collecting or are jumping on the Moonclan HYPETRAIN and need something to transtition into once they nerf you into the floor, here is the place to be. Let's see what it offers. Confusion. What on earth are these strategems? What do they mean? Well think of these as two randomized allegiance abilities for your army (You had none beforehand and this costs nothing, so random is hardly a downside) that you roll for before each game. Here's a list of the stratagems. Some of these aren't amazing, and that's fair. Some of these are completely insane. ESPECIALLY considering the one that gives you a free unit back doesn't cost reinforcement points like it did when this was written. But how best to make a list that makes adequate use of these traits while not being directly tailored to them to compensate for randomosity? Let's take a swing. Allegiance: Stoneklaw's Gutstompas Leaders Orruk Warboss (140) - Great Waaagh Banner Grot Warboss (100) - Git Cuttas Arachnarok Spider With Grot Shaman (280) - General - Trait: Bellowing Tyrant Battleline 40 x Orruks (280) - Pair of Choppas 40 x Orruks (280) - Pair of Choppas 60 x Moonclan Grots (360) - Stabbas & Moon Shields Units 5 x Grot Spider Riders (100) 5 x Grot Spider Riders (100) 5 x Grot Spider Riders (100) War Machines Grot Spear Chukka (120) Grot Spear Chukka (120) Total: 1980 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 208 Ok so I definitely went in with the Moonclan combo where you double the damage of a Moonclan unit, because it's good and I'd be a fool not to. Backing that up are two max size units of Orruks to form a decent shield wall while the spider riders and their Arachnarok swarm objectives and push elite infantry off them with their mortal wound output. The three characters synergize well with the unit options taken, and the two artillery choices are great at taking out enemy heroes (great for Duality of Death). Let me know what you think and what you'd like to see next.
  6. William Dickinson

    Da Bad Grinz - Ironjawz

    Hello there traveller, This is slightly overdue but alas here we are - Da Bad Grinz - I won't lie, it took me a lot longer to come up with the name (In fact it came to me one particularly unpleasant night during some sort of fevered dream state) than I care to admit, I'm quite particular about naming things so I don't want to commit and decide to change in a months time! Similar to other topics of this sort I'll be posting progress as well as thoughts and questions to those of you who have more answers than myself. As such any feedback or help you are willing to offer - please do! I'll also make an effort to comment on certain things I struggled with and any solutions I found so that others may benefit. My Ironjawz consist of a start collecting box, a Weirdnob warband, a black orc big boss I recently acquired and another unit of brutes that is constructed of other models within the GW and FW range. Another thing I don't care to admit is how long it has taken me to assemble all of this, it seems I'm quite slow and overly thorough with mould lines, even going as far at times to scrape edges when I know they're there but can't see them. Anyway time to attach some bad pictures of grey plastic dappled with milliput as I'm currently in the process of filling every gap that I can see, probably making more of a mess in the process. This is Megaboss 'Daddy' Waaghbux - Not 100% on the name but it makes me chuckle. Apologies for the blutac, I haven't attached his hands as I want to magnetise them both for future ventures, and the skull parts too as I'm in the process of sorting any gaps first. Also different head on this guy which was fun and satisfying to do. Here we have my Weirdnob who has no name, probably because I like calling him a Weirdnob. And my Warchanter Garth whose chest pieces caused me an absolute nightmare as I decided it was a good idea to glue them together so sub-assembly purposes, in the end I've pinned both and drilled his nips ( managed to go straight through one chest piece with my drill which was rad cool) Brutes, they were all a dream as I was able to stick their chest pieces together separately for painting purposes, and still manage to wriggle them into place for when I do eventually glue them. All apart from peg leg there second from the right, he's the only one who won't do that and as such I've had to leave his chest pieces separate to get them in - which is why they look weird propped up in there. Okay so technically I've lied, I have only constructed five out of my fifteen 'Ardboys. I plan on having them all with two single handed weapons, and I'll probably get another Weirdnob Warband to round them out to 20 'Ardboys and for the other Brutes too. I've also decided not to bothwe with any Milliput goodness on these guys as I'm going slightly insane with it, and also the joints aren't bad at all, none of them are over flat pieces of armour so I'm chill. Very Excitingly I've done a minor addition to my drummer and added a spare axe to his back for cool factor and also so he legitimately has two weapons. I've used two small lengths of wire and twisted them tightly using an electric drill to get this rope effect, and after a bit of manipulation I'm happy with the results. Gore-Gruntas are super super cool models, the number of gaps in their faces and undersides annoy me, as well as the backs of the riders themselves having lots of joints to fill, also on the two normal pigs the ears were fairly frustrating. In fact the one on the right didn't go in properly before the glue set so I've had to fill a couple of mm here and there around the ears but it makes no difference now. Also the boss has a second choppa, because he's the boss and gets an extra attack so it's fluffy or something. The weapon was an unused one from my Brutes and fit perfectly. And finally my rag-tag band of Brutes from across the realms. Featured as the Brute boss with claw and smasha we have Grumlok and Gazbag in the centre, the friendly Moonclan Grot offering emotional support in the bromance. Either side of Grumlok we have Badruk on the left and Grimgor on the right (Jagged Gore-Hackas), both direct descendants from their name-sakes (or so they tell everyone). And finally the two resin models from Forgeworld have yet to be named, for the one with the big axe (Gore-choppa) I'm thinking Ludwig 'Eadhunter, and for the one with the wyvern wing standard (Jagged Gore-Hacka) I'm thinking 'Blahblah Wyvernsmasha' or something along those lines. And that's it for now! I'm putting them all on Shattered Dominion bases, I'm looking to use a colour scheme that compliments their skin and armour. But this post is probably illegally long or something like that now so I'll stop here. I'm away for the weekend so progress will be slow for a while. I'm super stoked to get them on the table but that won't be for a long time yet as I don't want to put them on their bases until everything is basically painted. I've pinned all their feet for painting access and drilled some pieces of wood for them to sit on. Okay seriously I'll stop now, if you've read this far then thank you for feigning interest. Thanks team Will x
  7. Good morning all, I thought it was time I got a thread together to gather all my thoughts and progress on my Ironjawz army (perhaps branching into Destruction in a broader sense). I will be including modelling, painting, army lists, battle reports etc etc, I didn't want to do it as a separate blog or anything as I like the idea of keeping it within this Destruction sub forum (which for my money is the best part of the forum at the moment - some great chat, really enthusing me for this army). Hopefully @Ben and the Moderators are cool with this decision. As well as this thread, you will also be able to hear about my exploits on my podcast - The Black Sun. You can find all the most recent episode on this forum, or check out iTunes or www.theblacksun.co.uk - It's not family friendly like most of the other podcasts out there, but is entertaining I like to think. Also I am reasonably active on Twitter, and usually like to post photos of most my games etc. Follow me @the_black_sun I do actually have armies for all 4 of the Grand Alliances in AoS and whilst I am working on all of them simultaneously in various ways, I've definitely noticed my focus begin to increasingly shift towards Destruction. Disclaimer - when the Dark Aelves are released in whatever guise they may be, I am likely to abandon ship and spend all my time in the Order sub forum, being that they are my true Warhammer love, but for now, I'm all about the Ironjawz! I've always been a fan of Orks in Warhammer 40,000 but have never actually played Orcs & Goblins in WFB. So whilst the detractors and troggoths bemoaned the pseudo 40K look of the Ironjawz, I think for me this aesthetic really drew me in and got me going green. So I have already actually played a bunch of games with Ironjawz, having gone "all in", as they say, on the release, but these were all at 100 SCGT points and included a Magma Dragon just to make up the points (oh, and its pretty good!). I figured with the impending release of the General's Handbook, now was a perfect time to draw a line under what's gone so far and start afresh with the new system. We won't get into all the recent allegiance nonsense, you can read about that in other threads. Suffice to say, the Battleline "unlocks" for Ironjawz and the Destruction traits and artefacts make for a pretty nice combination. I'm not saying Ironjawz are going to be out there winning events (certainly not with me using them, if my abysmal results at Call to War are anything to go by!) but I am hoping and somewhat confident they can be competitive...and we have a pretty extensive thread on that right here in this forum! So this is pretty much just an introductory post for now. I have already painted some models (not as many as I would've liked); Megaboss Krunk, who can be found in the gallery and 5 Brutes. I will take some better photos and add them to this thread as soon as possible. I am reasonably happy with the level of the paint jobs and whilst not my best work, believe the army will look nice upon the table. I've intentionally kept the basing quite plain, though I am consider scraping off some areas and adding the flavour of the month; Agrellan Earth, just to add some interest. Using my 40K Ork bitz box I have been able to customise my models and this combined with some reposing has allowed me to make all 20 Brutes so far individual. Just a bit of a shame I got my Gore-gruntas after the Brutes as mixing in their Jagged-Hackas would've been super cool. Considering another 10 Brutes just for this purpose. This weekend (Thursday night to Sunday) I am attending Bossfest, a camping, drinking, gaming extravaganza. Whilst there will be various games being played, I am hopeful of getting in a good few games with Da Black Sunz, which will be the only AoS army I'll be taking. These will be my first games under the General's Handbook and will be played to 2,000 points using the Matched Played Battleplans. Many people in attendance will be practising for my 1 day event, Rain of Stars, which is removing the army restrictions and adding a sideboard (as the event is two weeks after the book drops), so we will also allow that over this weekend, therefore some of the armies I play may not be exactly true to the book. However, this should allow for some solid competition and really stress test the army. The list I use personally will be General's Handbook legal though. For now, my pool of Ironjawz models is; Maw-krusha (happy to use as Gordrakk or Megaboss), Megaboss, Warchanter, Shaman, 20 Brutes, 10 Ardboyz, 3 Gore-gruntas. I am not adverse to buying more though! 2 more boxes of Gore-gruntas are definitely happening after assembling some this past weekend - amazing models. It's worth pointing out that aesthetics are definitely a consideration to me in this army. Here is the list(s) I am currently considering for the weekend; Da Black Sunz - 2,000 points Gordrakk - 700 Megaboss - 140 Warchanter - 80 Weirdnob Shaman - 120 10 Brutes with Jagged Hackas - 360 5 Brutes with Choppas - 180 5 Brutes with Choppas - 180 10 Ardboyz - 180 Ironfist - 60 Total - 2,000 points Nice to hit the 2,000 points dead on really! That seems a challenge in of itself under General's Handbook. The main change I am considering is dropping Gordrakk for a baby Cabbage. The 180 point difference is nice as it allows another battleline unit - in this case Gore-gruntas (mostly just to get all my models on the table). If I wanna keep the big man in there, I can also include the Gore-gruntas by dropping 5 Brutes. What do people think on this? Seems small to me! I'll leave it there for now. This afternoon I'll add my thoughts on Command Traits and Artefacts! Thanks for reading, Chris
  8. Roostmanuva

    Forever Young

    This seems a nice place to start up a blog after deserting warseer! I will start it off with a recently finished Maw-Krusher. I have had a lot of fun painting this guy and it surprisingly didn't take too long to paint. I pretty happy with most of my it although I really need a lot more on the glory effect. I am happy to call him done though and move on to the next one.
  9. death's_accopmplice

    Orruks and Grots for sale (UK only)

    Hi all, Looking to have a clear out of my non-death AoS stuff, the list is as follows: - 20x moonclan grots (square bases) with bows including flag waver, musician and grot boss - 19x orruks (square bases) 6 armed with cleavers etc. whilst the rest are armed with spears and shields - includes one boss, standard bearer and drummer - Orruk shaman on boar (metal) - Grot wolf chariot (metal grots but same as current model) - 20x grots on sprues - not a complete box but enough to make 20 grots with either spears and shields or bows and includes enough for flag waver, horn blower and grot boss - only 19 bases (square) - 1x base of snotlings - 1x grot shaman - 1x moonclan grot shaman - spare sprues including wolf rider legs, bow arms etc. and lots of shield sprues All are painted to varying degrees, some are very minimally painted (i.e. arms only) whilst others are fully painted to a slightly below average standard. To save time on this post I haven't included pictures but am happy to take any and all pictures requested. Open to reasonable offers as the title states. Thanks!
  10. Hello! Im italian fan (sorry for bad english) of all gw universe and miniatures game in general... but mostly gw . Greenskin since the start of this passion more than ten years ago, with the release of orruks in aos my happines raises a lot and i felt like glorious old time, i were literally impatient for that release! So now here we are; im always been very slow to paint a personal army but little by little i hope to raise a modest orruks force to smash some heads in mortal realms! May i present you my orruks tribe: the Ice Klaw Klan. For now i painted 4 gruntas, one missing because i try to heavily convert it and now i need some bits to fix it, but we dont care. The next in processing are 3 gore gruntas and the megaboss that ill show you in next days, im converting it at the moment. WAAAAAAAAAAAAAAAAAAAAAAGH! EDIT: due to link error must repost all pics argh A little intruder:
  11. @aosbatrep

    Shadespire Orruks

    Finally managed to get my first orruk finished for Shadespire. It won’t win me any prizes but i’m Happy with how it turned out.
  12. So In my shop we are doing a tale of X gamers. We will be sharing our proggression together via our FB social group but I thought I'd share some of my progress as we go on. I have been drawn to Bonesplitterz for a while but a bit put off by potential model count. But having just finished the drama of painting Nagash an Infantry horde is quite welcome and if all goes well I may plan to add a stone Golem in at the end to take my list up to 2k at the end of the year. I really like the look of Arzog the pale orc from the Hobbit. So the paint scheme should be straight forward by glazing a thin layer of rakarth flash and then washing, rubbing at the extremities to 'cheat' a gradient highlight effect. I know this will work in theory but I'm worried that there won't be enough contrast against the light bone colour too. The stone parts (weapons etc), i'm not worried about because they will be painted black to make them look obsidian. I love the contrast of red blood against light white, this always looks quite striking and so wanted to lean heavily towards red in regards to their tattoos. Fluff wise I can justify this by doing the Drakkfoot clan; "The Drakkfoot Warclan hunt their prey among the sprawling Gorelkes of the Ashlands of Aqshy. The lakes are a relic of the Dark Gods dominion over the land, and each crimson pool bubbles and boils with slain souls. The Drakkfoot Orruks use the glowing red blood of the Gorelakes to paint beast tattoos on their bodies, its strange magic mixing with their ambient Waagh! power. We officially start on Monday so cant throw myself into it yet but here is my first test model which i'm fairly happy with. I want to change the basing slightly so it looks like actual blood inbetween the cracks of the Martian Ironearth. So that needs some work.
  13. awkd

    Ogor conversion question

    For those of you that have converted ogors into big orcs/orruks what orc heads did you use? the regular orruk heads would be too small I assume. Thanks
  14. The Stronghold

    Competition! Megaboss up for grabs!

    If you don't use Twitter, you can alternatively enter at the Stronghold over here: http://www.ogrestronghold.com/index.php?/blogs/entry/8-competition-win-an-orruk-megaboss/
  15. For some time now, we wanted to release a fantasy model that will fit the Age of Sigmar game. We finally succeeded Please welcome our savage demigod. Humongous orkish idol brought to life by the power of twisted gods of war and mayhem. The ancient essence of destruction incarnated in form of giant elemental! Ahle Ghruda models is 12cm high (to shoulders!). You can find more info about this model here: https://hexy-shop.com/shop/fantasy-miniatures/monsters/ork-demigod-ahle-ghruda/
  16. #TheHarrowmarkRun Skyship Pirate Orruks’ adventures in the limitless malignant forests! A three-(or possibly more)-player Age of Sigmar Skirmish Campaign, based on the Triumph & Treachery battleplans, set in the endless malignant forests and isolated villages of The Harrowmark in Shyish: Story Arc (A-plot) Might is Right: once again a ship has crash landed in the Harrowmark, but rumours have it that this one was carrying a particularly precious cargo. Warbands converge on the area of the last sighting of the ship hoping to locate the crash site. (The winner's General can generate an additional Skirmish Command Ability) Field of Blood: the ship has been located, but following the previous vicious conflict no single warband managed to get there unchallenged. Eliminate the enemy leaders and secure the crash site. (The winner earns an extra D6 Renown) Artefact of Ultimate Power: the cargo was not on the shipwreck, rather it was flung not far away during the crash. Bruised and battered, the warbands rush to grab the fabled artefact. (The winner's General can generate an additional Artefact/Spell) Tower of Screaming Death: with the artefact in their possession, one of the warbands is rushing to the Freebooter's Tower where they plan to enact a bloody ritual to wipe out their enemy. Of course, they'll do all they can to stop this from happening B-plots We will decide to whether to play a b-plot episode, and which one to play, based on the results of each story-arc episode: Lost! A warband has become disoriented in the endless forest and has to reach safety. (Breakthrough from Age of Sigmar) Man overboard! A crew member falls off a skyship and must be rescued. (Reclaim the Fallen Battleplan from the Khorne Bloodbound Battletome). Defend the village from a wandering Deadwalker herd! (Throne of Skulls Battleplan: The Deadwalkers) Something was dumped overboard into the dread forest by a flying ship your crew have been chasing. Find it and discover its contents: It might be junk, it might be something valuable! (Skirmish Battleplan: Treasure Hunt) Break into the walled garden and steal the secret hidden there. (Skirmish Battleplan: Seize the Relic). A hasty journey through the voodoo forest has to be made to get supplies to a neighbouring village - there is no flying ship available. Be on your guard for ambushing robbers… and worse! (Skirmish Battleplan: Fragile Cargo) NB: all Renown earned after each game is halved for this campaign, when compared to the amounts given in the Skirmish rulebook, to slow down the grow of warbands and allow for the short game times we need to play in our lunch breaks! Godfather Viktor is going to use Freeguild. I'm using The Ogresuns (Pirate Orruks), @Wailslake is using Nighthaunts.
  17. Hello I want to share my army list for the tournament 1500p, hope you can give me your feedbacks Of course the Overtyrant is joined! Destruction allegiance, Overtyrant, general, ravager, battle brew - Ogre Kingdoms 160p Bruiser Standard Bearer - Ogre Kingdoms 140p Butcher w. cauldron - Gutbusters 140p Butcher w. cauldron - Gutbusters 140p 12x Ogors w. pairs clubs and blades, battleline - Gutbusters 400p 3x Ogors w. iron fists, battleline - Gutbusters 120p 10x Orruks w. bows, battleline - Greenskinz 90p 6x Yhetees - Beastclaw Raiders 240p Gorger - Gutbusters 60p Have you seen how Bruiser Standard Bearer's lastest update? His Banner of the Great Maw does great... choose a point on the battlefield within 18", roll a dice for each enemy units within 6" of that point, 4+ then that unit suffers D3 mortal wounds.. FTW! Overtyrant?! Yeah he is badass since the warscroll has been updated! with ravager will make him a lot better, take a check on my previous topic "Overtyrant is better than Tyrant". The reason to bring two wizards with cauldron is: Cauldron's abilities do well, can cast his unqiue spell Great Maw and the other cast Arcane Bolt for the extra mortal wounds or Mystic Shield. An unit of 3 Ogors with iron fists, they are doing to be dead yeah but they can just run close to the enemy, stacked by Mystic Shield, maybe also in Cover so they have save 3+, Iron Fists increase by 2 so 4+ instead of 6 for doing mortal wounds! Six Yhetees can just run forward into the strong enemy and distrupt that, just don't forget to use Overtyrant's bribe to subract 1 hit on the enemy unit, that makes very hard to hit on Yhetees. 10x Orruks is the only option to defend for heroes or go for the objective. Later, there will come a big cheese - TWELVE Ogors, reroll 1s to hit, reroll to wound if models are more than 10, if Cauldron does the good job, they can increase to wound for Ogors OR heal them.. I mean 12 Ogors for 400p instead of 6 Ironguts for 400p is a good reason to pick up. Gorger with 60p can be wasted for point BUT that makes enemy gets more targets, less hit on Overtyrant, Butchers, Bruiser and Ogors! I love my army list, now one thing is how my dices will do.. a bad or miracle day Sorry for my grammar but hope you understand me!
  18. BunkhouseBuster

    Da Crimson Crushas WIP

    An "as is" WIP shot of my Ironjawz army. It's not finished, but it's a good view of how things are looking. With the exception of the Megaboss on foot, everyone of the models in the picture were either primed black or bare plastic just a month ago.
  19. Oi! I thought I would follow everyone else’s example and start my own painting thread, highlighting (pun intended) some of the things I have been working on. Short background, I’ve been seriously painting minis for almost two years, dabbled in 40k stuff when I was a kid, few years ago I painted some Orks, but this period is my first time actually trying to learn how to paint. The hobby aspect of AOS is I think the thing that really motivates me, I’m not the best player but I love to paint and think up conversions, so basically I see myself as a hobby hero, which absolutely informs how I create armies and play. Right now my project is...IRONJAWZ! I picked up the Ironjawz originally when they first dropped, I was new to AOS and I’ve always loved Orks in 40k, so this was a no brainer. I painted them up, played one game, and then moved on to Skaven (love those little ******). I’ve came back around to the Ironjawz and stripped my old models, bought some new ones, and am currently trying to get ready for a local tournament here in Alberta. I’d like to take the Ironjawz but I have to do a LOT of painting in not that much time, so we will see. First batch of Ardboyz here, I knew I wanted a red colour scheme, but clearly this is A LOT of red. Next batch is coming up soon, should be a bit more colour variation.
  20. Part 1: Prologue Thunder rumbled and echoed over the distant ragged mountain peaks that surrounded Wortbad. One of the moons pierced the heavy black clouds that rolled and writhed over them and silver light picked out the tops of tangled dead trees. The woods that filled most of the land between the Evernight Peaks and the village were dark and foreboding, even in daylight, at night they were full of terrors. Horrific things prowled the winding paths between gnarled and clawing branches. Spirits of the restless dead, flesh eating creatures, ghouls, ghasts, wolves, bats, vampires and worse. ~ ~ ~ The chill Autumn wind scoured Sorrow Fen and whipped the long coats and tattered robes of the Nachtjägers. Professor Fangmorder pulled his broad brimmed hat firmly down on his head and squinted with his one good eye through a small brass spyglass. After a few minutes of studying the boarded-up doors and windows of Wortbad and noting the numerous crude wards, made of string, twigs, bones and dried flowers hung from door and window frames, he closed the spyglass with a click. He turned to Grimming and nodded sombrely. “It is as ve feared. The willage is deserted again and looks wery much like it vas overrun by Deadwalkers recently.” he said with a heavy Harrowmark accent. Grimmig took a long breath, as if to ready himself. The Shaman-Priest hefted his grandhammer and said “Den dere is da Holy vork of Sigmork to be done!” with fury in his eyes. ~ ~ ~ Godfather Viktor and I are about to start a five game campaign for the Halloween season. In the past we have always aimed to play a themed game to celebrate Halloween but for lots of reasons they have never happened. This year we decided to play a mini campaign over a few weeks to make sure the seasonal game takes place, even if we can't play on the 31st of October itself!
  21. Redmanphill

    Da Black Jawz

    Da Black Jawz I should probably find a more Orruk version of Black for the name, just Blak perhaps? Anyway lets see if I can get some motivation together to actually see this project through to its completion? I have been very much a hobby butterfly since Age of Sigmar dropped. As I have almost no local players it has been tough to stick to one project and I have just been jumping from one unit or model to the next as I saw fit. For the year before Age of Sigmar dropped I had been collecting and painting a huge Destruction army. I am not yet brave enough to rebase it, especially as I would need three hundred bases. Who knows it may eventually happen. What I hadn't painted yet was my Black Orcs. Now that they are 'Ardboyz I took them out and just started painting. I am trying to keep it quick and simple so that I don't lose motivation. The models are great and so that has helped enormously when it comes to the painting. I haven't rebased these guys off of their square bases just yet as I don't know what way I want to do their bases. My order forces are all based on a ruined sigmarite temple theme but that doesn't fit here and I want something a little easier as the greenstuff bases takes ages to do. I have done forest bases to death at this point and while I like them I think I need something else. What I definitely won't do is snow. I hate snow bases, they invariably look poor and I also don't have any snow terrain.
  22. Sven13

    Svens Drakkfoot Warclan

    Started a Bonesplitters army, making a thread to show my stuff (and motivate myself to update regularly to finish). Big Boss with Magmarite Cleava. (Based in the blood rivers in Aqshy.)
  23. Torquemada

    Mixed Orruks Army

    How to mix the ironfist power with the bonesplitters resilience and the "Greenzkinz" Waaagh bonus? ... first idea for a total hand to hand armylist Allegiance: DestructionLeadersOrruk Warchanter (80)Orruk Warboss On Wyvern (240)- General- Trait: Bellowing Tyrant- Artefact: Battle BrewOrruk Warboss On Wyvern (240)- Artefact: Battle BrewBattleline10 x Orruk Brutes (360)- 2x Gore Choppas- Ironjawz Battleline10 x Orruk Brutes (360)- 2x Gore Choppas- Ironjawz Battleline10 x Orruk Brutes (360)- 2x Gore Choppas- Ironjawz Battleline10 x Savage Orruks (100)10 x Savage Orruks (100)10 x Savage Orruks (100)BattalionsIronfist (60)Total: 2000/2000
  24. So Destruction huh... I rebased my Ogres the minute AoS dropped and have been using them exclusively until SCGT 2016 when I re-based my demons. But before this madness began (don't we all just love re-basing an entire army!) I had bought some Orcs to add to my Ogres. The Orcs will be painted up in the same scheme as the Ogres (The Meat Men ofMitzmanheim) and are slowly coming together. Here are some photos of what is finished and a couple of wip shots of my troll unit.
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