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About Me

  1. So I was trolling around YouTube when I stumbled across a video detailing the construction of a rotting leviathan from total war warhammer 2. I don't have that dlc but I was struck by inspiration! Unfortunately I'm in the middle of working on my stormcast eternals army and I don't like to leave things half finished. 3/4 finished maybe, but not half. So while I continue painting and basing the stormcast I'll keep this as a little project log. I wanted to have a sort of road map so I asked the soulblight forum for some list ideas. The current list will need 2 rotting leviathans, 1 with count (not)Noctilus on it, 40 deck crew zombies, 20 grave guard (I still am not sure of an analogue I want to use for them), 6 deck droppers, a wight king, a necromancer, and 5 mounted depth guard. The problem with the grave guard is that the total war equivalent are the depth guard, but they're vampires, not skeletons. The only lesser vampires are blood knights and depth guard are not mounted (why would you be on a ship?) The idoneth fortunately came to my rescue with an answer. The dread fleet uses the aethersea. So they ride large armored sharks/crabs or something into cites/villages. Perhaps even in boarding actions against other ships. For this reason, as well as the dangers of having someone who could actually threaten their cities, this dread fleet's arch enemy are the idoneth. Many an undersea bloodbath do I see occurring between the two. I'll get more into it when I get around to the lore posts. I'll be using the actual blood knight models instead of ishealan guard for the conversion as I don't fancy sculpting that much armor onto the fish/elves. So I'll have to wait for them to come back into stock. 😛 The rotting leviathans will follow the video that started it all as araknarok spiders with parts from the gloomtide shipwreck (plus some other odds and ends). Count (not)Noctilus I'm thinking will start life as the free stormcast that GW stores are handing out right now. Failing that (our store is currently without a manager), I'll probably troll around bits bins for a suitably tall and armored individual. Not sure if I'll put a lesser vampire onto the second leviathan. Well see what strikes my fancy. The new fell bats, while pretty, only offer 2 that could reasonably be carrying deck hands. I'm trying to keep as much of the stuff GW as I can for the sake of vanity (I like the idea of one day being featured on warhammer community. Silly, I know). I don't want to get 3 boxes of them, so I might have to look elsewhere or get creative. The deck hands will be pretty easy unless I want to get fancy, which of course, I do. Most of the fights are going to be against the idoneth and black arc corsairs (along with standard humans). That means a fair number of the crew are going to be from these individuals. That means, a box of zombies + corsairs + nemarti (maybe some frostgrave crew, though those can be a touch hard to find). I could also use those lovely cloaks for the grave guard. Maybe armed with nemarti great weapons? We'll see. I plan to make my way down from the top. Start with the heroes who will be influencing their minion's design. Not sure on the wight king. I'm currently thinking a vampire that lost their unlife that the count didn't wish to be parted from. Or an old first mate who refused to take the curse with his captain and served as a mortal until his passing. The old gunnery wight from the game can't have a 3+ save with just his shirt, so I'll work with something else. I'm playing around with the aristocracy side of things in my head currently. (also looking at medieval ship combat) I'm drawing a blank on who/what the necromancer should be on the ship. A doctor? The one who introduced the count to the curse? That creepy guy no one likes? A deep diving suit because necromancers are still alive and must breath? Who knows? Not me. I'm worrying about it after (not) Noctilus is built with his angry hermit crabs. Thank you for checking out this mad idea of mine and actually reading through this mess of ideas. As for the video that started it all:
  2. I have been putting a few games up so I thought doing a thread would be better than flooding with posts. Hopefully that's alright. :] Top most posts are the most recent. Kharadron Overlords vs. Ossiarch Bonereapers | 2000 Points | Power Struggle Kharadron Overlords vs. Ogor Mawtribes | 2000 Points | The Veins of Ghur Kharadron Overlords vs. Soulblight Gravelords (Again) | 2000 Points | Tectonic Interference Kharadron Overlords vs. Stormcast Eternals | 2000 Points | The Vice Tides of Destruction Battle Report: KO vs. SBGL 2000 Points
  3. What self-respecting force of bloodsucking wolfkin is complete without a wizened old dame riding a spurned ex-lover to lead them? I generally hate painting fur (Nagash knows why I chose a wolfy faction for my army), so last knight I sat down with the intention of forcing myself to get the wolves on this model started. 7-8 hours later I found that I'd basically finished the model. It's such a good sculpt full of nice hidden details and I literally couldn't put my brush down. Like Radikar, I love the composition of this model so much and it was an absolute joy to paint - the crispness of the detail on the sculpt really helps.
  4. So the horde is gathering nicely, and I thought I'd post a mini-army shot of the models I've finished so far. I'm now over halfway towards having a completed 1000 pt Vyrkos dynasty force to start playing some games with. This is the list I'm working towards as my first milestone: - Radukar the Beast - Belladamma Volga - 2 units of 10 dire wolves (+1 extra unit summoned by Radukar's command ability) - 5 Blood Knights This comes to 980 pts total. Of this, I now have 2 Blood Knights and 15 wolves still to complete.
  5. I've finished the first tester model for my blood knights scheme. I went for a similar overall scheme to the studio army but with purple barding. I'm still not 100% sold on it so I'd be really grateful to hear some feedback before I commit and paint the other 4. I may go for a very dark red/brown colour for the barding instead.
  6. A friendly space to share hobby progress and narrative stories for anything Soulblight Gravelord related. I'll start it off with some new skeletons from Ulfenkarn.
  7. The first battleline unit for my new force is now complete; a unit of 10 dire wolves. These little critters were a really quick paint, which is a relief as I have to do 30 of 'em for my 1000 pt starter force. To keep things simple, I followed the suggested recipe from the battletome painting section, with a couple of tweaks: Fur: Chaos Black undercoat, drybrushed with Skavenblight dinge and Stormvermin fur. A final very light drybrush n the manes and tails with Celestra Grey. Wounds: Wazdakka red, highlighted with Tuskgor Fur. The skin around the wounds was Knight Questor Flesh highlighted with Cadian Fleshtone, and the whole thing was finished off with plenty of Blood for the Blood God technical paint. Bone: Morghast bone, Skeleton Horde, Ushabti Bone, Screaming Skull.
  8. I haven't done much hobby for a while now but the new(ish) sculpts for the Soulblight Gravelords have stoked my bloodpaintlust and encouraged me to brush the cobwebs from my hobby cupboard and give them a go. I've decided to document my progress with my new army project, so here's the first entry of what I hope will be a regularly updated painting and gaming log. As with any of my army projects, I've started with the model that's provided the muse for the whole undertaking; in this case Radukar the Beast. I love the pose and composition of this model so much; he looks so feral and menacing. It was an absolute joy to put together and paint. I wanted to keep the colours quite dark and desuturated for this army, with mainly browns, greys and slate blues contrasted with pale skin and blood effects. For the skin I followed something very close to the suggested recipe in the army book - Rakarth Flesh, a wash of Guilliman Flesh contrast paint and Lahmian Medium, and then layered up with several thinned glazes of Rakarth Flesh and Pallid Wych Flesh. I shaded the feet down with glazes of Snakebite Leather, Mechanicum Grey and Wildwood contrast paints. I've found contrast paints thinned with Lahmian medium (rather than contrast medium) to make excellent glazes for tinting flesh tones and creating decent blends quite quickly. The metal is Leadbelcher for the steel, and Liberator Gold for the gold parts with more contrast paints glazes (mainly Mechanicum Grey, Black Templar and Snakebite Leather). The wolf pelt was Grey Seer, with Apothecary White, and Mechanicum Grey glazes, Nuln oil on the darker parts, and then highlighted up with Dawnstone and Celestra Grey. The blue cloth was Dark Reaper, Nuln Oil, and highlights with Dark Reaper mixed with Thunderhawk Blue, and finally an all-over glaze of Terradon Turquoise for a bit more saturation. I followed a similar recipe for the blue gauntlets, but mixed a bit of Waaagh Flesh into the Dark Reaper and left off the final glaze to give a green-grey tone. The facial markings and scars are Screamer Pink washed with Barak Nar Burgundy and lots of Lahmian Medium, and the streak markings on the forehead where highlighted with Mephiston Red. Any comments and critiques are welcome - I'm always open to suggestions to improve my painting, so please let me know what you think.
  9. Zlatan

    Radukar the Beast

    General for my new Soulblight Gravelords army
  10. Hi all, I hope this is the best place to post about Legion of Blood - now that the new Soulblight Gravelords battletome landed. In the past few weeks I have tried to stay clear of any leak/preview, so that I could have an unbiased, fresh look at the battletome as it eventually materialised into my greedy hands. That happened yesterday (what a day!) so I am now elbows deep into the whole awesomeness. What I would like to discuss here is how to make Legion of Blood work in the context of the new battletome, but from a very selfish perspective, focused on my dislike for anything with the DEATHRATTLE keyword. I'll try to summarise what I (think I) gathered from a first read of the book, looking for any sort of feedback from your side. So: The main LoB change consist in the Favoured Retainers battle trait, which now focuses on DEATHRATTLE units as opposed to VAMPIRE LORDS and BLOOD KNIGHTS. Whether we like it or not (I do not and I do not understand this choice from a lore perspective, but hey...), it means the book is now encouraging the inclusion of some skeletons in our LoB lists. Argh. My idea of a Legion of Blood army is something that includes Neferata (good news on that side, more on that below) and loads of VAMPIRE units. The latter fell out of favour for LoB, though, as they appear to be the focus of the Kastelai Dynasty instead. "Yeah, just play the Kastelai", I hear you say. Fair. But let's assume for a moment that we want to stick with LoB and VAMPIRE units. Can we make it work? Going VAMPIRE instead of DEATHRATTLE means giving up one of the LoB battle traits, so we start on the back foot. However, we still have, I would argue, the best command trait and artefact combination in the whole book for making our beloved Vampire Lord on Zombie Dragon seriously hard to kill. Namely, in LoB we have access to Aura o Dark Majesty, which is great (-1 to hit flat in melee, which means that shooting is still an issue) and the Souldbound Garments, which are now filthy, bringing our VLoZD to a 2+ save. Neferata can make that a 2+ unrendable save, which is glorious. Yes, the Coven Throne also gives you the opportunity to improve your save rolls by 1, but that costs a CP, and there is no CP farming option in this book, aside for allying Kurdoss (but that's a tough sell). Our Beautiful Queen Neferata now has a very solid profile. As a start, she does not have to be your general in LoB - huge, as our VLoZD can take Aura of Dark Majesty with her in the list as well. Incidentally, with the new Endless Legions rules you don't care too much about your general getting killed, which is awesome. A 3+ (potentially a 2+ with a Coven Throne, potentially an unreadable 2+ with her on spell), 12 wounds and her command ability not degrading with wounds, she can now stick around for way longer. And, I just love that Akmet-har is now slaying any HERO on a 5+. That's... something. So. She's in. Neferata + VLoZD + Coven Throne make for an exceptional trio of Leaders, two of which are generals. Excellent. The problem is our battleline options. The minimum size for a unit of dire wolves is now 10, which is harsh, as the battleline tax effectively double (compared to the usual 5x3 wolves paradigm I'm used to). With that, we can barely fit two units of Blood Knights, and we are basically done. Very few wounds on the board, close to zero board presence. On top of this all, Nighthaunt are now allies. This is a huge blow, as 3 units of Chain Rasps would have done nicely to deal with the battleline tax. So. Is this really the end of a LoB VAMPIRE-themed option? Am I missing something important, here? I know that leaning into the Kastelai is the best thing to do, but I am just curious as to whether I can make it work still. It could be just me caring about this option, and that's absolutely ok - just indulge me, and please let me know whether there is anything you'd like to add to this discussion. Thanks!
  11. I've grown impatient for GW to come out with some really cool Vampires and with the COVID Pandemic it has given me suffcient time to hobby. So without further ado, I present House Corvent, a Vampire Coven that turned its back on Nagash and made a deal with Khorne. House Corvent “To be on the cusp of dominating the mortal realms, only to be denied such power from a group of greedy rats only shows how ignorant he really is.” - Duntov Von Corvent, discussing Clan Eshin’s intervention during Nagash’s Necroquake and the Arcanum Optimar. House Corvent is an ancient Soulblight Coven that is of significantly smaller size than many other Soulblight Covens. Despite its size, House Corvent’s members are known as being some of the deadliest and fiercest fighting of all Soulblight. This has resulted in the Coven being tasked with some of the most difficult and deadly missions. Duntov Von Corvent, the head of House Corvent dates back to a time when there were only faint whispers of blood sucking immortals that inhabited the realms. Duntov has served under Neferata since she turned him centuries ago. However, that came to an abrupt end several years ago when Duntov made a deal with the Blood God, by turning the Covens back on magic and the Great Necromancer. In return House Corvent would, for the first time in centuries, have their minds free from Nagash’s grasp and no longer would they be puppets in his undead army. Having served Neferata and as a result Nagash, Duntov became increasingly frustrated with the strangle hold the Undying King and his Mortarch had over their servants. It was during a bloody battle in Shyish when the forces of Khorne appeared and House Corvent was sent behind enemy lines to assassinate leaders of the invading Khorne Warhorde. Duntov ruthlessly slaughtered a high-ranking Chaos Lord, plunging his sword through the Chaos Lord's skull and then sucking his body dry of any remaining life blood. The feasting did not stop there, the warriors of House Corvent drained the warriors of Khorne of their blood as was the Soulblights nature. It was at this very moment that the eyes of Khorne gazed upon Duntov and house Corvent, for the Blood God cares not from whence the blood flows, only that it flows, and on this particular occasion the blood flowed endlessly. Khorne was aware of the existence of the Soulblight, however never had he seen such bloodthirsty warriors as those from House Corvent and this pleased the Blood God. Sensing turmoil within Duntov and his House, Khorne appeared to the Vampire Lord offering House Corvent freedom from Nagash and Neferata and in return they only needed to turn their back on magic and pledge loyalty to the Blood God. Duntov and his House accepted the offer, and at the snap of his fingers, the Chaos powers of Khorne freed House Corvent from the grasp of Nagash and his Mortarch of Blood. The following years proved to be difficult for House Corvent, no longer would they have the luxury to do as they pleased in Shyish; no longer would they be the apex hunters of the realm of Death, now they were the hunted. Despite being incredibly cunning, Neferata was blinded by her rage, one of her oldest and most elite Soulblight leaders had defected to the forces of Chaos. She would send countless Deathrattle legions in search of the traitor Duntov Von Corvent and his House. However, each skeletal legion was met with swift destruction. Duntov not only had the elite forces of his House to command but was supported by Khorne daemons. In one particular bloody battle against the forces of Death, Duntov called upon The Tyrants of Blood and he was greeted by Skarbrand and two Bloodthirster escorts. The trio of Bloodthirsters went on to decimate the front lines, allowing Duntov and his Blood Drenched Knights to ride down the remaining forces of Death. The once powerful magic wielding Soulblight in House Corvent, now turned warrior-priests, were often found drinking the blood of their fallen foes so that Khorne would answer their prayers. Top Lieutenants, now called Deathbringers were found spearheading charges, some aspiring to gain Khorne’s favor and others being exalted by their new God. Through these victories in Shyish, the locals in surrounding areas bore witness to an alternative life, one that wasn’t dictated by the Undying King. Over time these locals would flock to Duntov Von Corvent, pledging loyalty to him and worshiping Khorne as their new God. Most would fill out the ranks as Bloodreavers or Chaos Warriors, but those that proved particularly savage would receive The Red Baptism and become a fearsome Blood Warrior and thus was established the Corvent Warhorde. Less than a decade after their pledge of loyalty to the Blood God, House Corvent had grown to become a thorn in Nagash’s side and for a fleeting moment the Undying King questioned the vulnerability of Shyish. House Corvent Organizational Background of Notable Leaders & Units Faction: Chaos, Khorne Realm: Shyish Motto: Ut neque quod duceretur captum neque quartam partem dare, non accipere vulnerum occidioni (Take no prisoners, give no quarter, accept only bloodshed). Duntov Von Corvent (Chaos Lord on Karkadrak): Often found leading his House into battle from atop a Karkadrak. He carries a Khorne blessed Sword as old as House Corvent itself, forged from the metal of Chamon that has the ability to pierce even the strongest armor with relative ease earning its nickname The Gorecleaver. Arkus Zrone (Chaos Lord on Manticore): The famed Vampire warrior and right hand of Duntov Von Corvent, Arkus leads the troops of House Corvent head first into combat, riding atop his Chaos Beast. Cazdrakk Corvaul (Chaos Lord on Foot): Perhaps one of the most ruthless and bloodthirsty officers in House Corvent. Cazdrakk prefers offense to defense and thus throws caution to the wind, wielding a Reaperblade in one hand and a Daemonbound Axe in the other. Cazdrakk leads House Corvent’s foot soldiers and is usually tasked with taking and holding areas of great importance on the battlefield. Zori Zosix (Priest): Oldest in House Corvent, second only to Duntov Von Corvent himself, Zori was the spiritual leader of the House in their mortal days. When Neferata turned Duntov and subsequently the remainder of the House, these rituals were practiced in secrecy as it was seen to be heresy. However, under their new Chaos God, their bloody rituals are welcomed. In battle, Zori is often found atop his skull altar or warshrine praying to the Blood God for support in battle. Sometimes answered in the form of daemons, other times in the judgments of Khorne. Lt. Unu (Bloodstoker): One of Duntov Von Corvent’s most trusted lieutenants, he is tasked with keeping the infantry known as the Gore Seekers in line, whipping anyone that dare disobey an order. The Blood Drenched (Chaos Knights): It is rare to see Duntov Von Corvent without his royal cavalry escort of Chaos Knights called The Blood Drenched. Their name paints an accurate picture, as these former Blood Knights charge at terrifying speeds, crashing into enemy lines breaking bone and detonating organs creating a red haze in the air and soaking the riders and their mounts with their enemies’ blood. Gore Seekers (Chaos Warriors, Blood Warriors or Bloodreavers): The Gore Seekers are a general term used for the foot troops within House Corvent. The Gore Seekers look to capture The Blood Gods' eye through spilling as much blood as possible and as a result they are usually found on the front lines and oftentimes they are the first to see combat, in hopes that their eagerness will earn Khorne’s favor. Art of Duntov Von Corvent Duntov Von Corvent on Foot (Chaos Lord) Duntov Von Corvent on Karkadrak (Chaos Lord on Karkadrak) Arkus Zrone (Chaos Lord on Manticore) Cazdrakk Corvaul (Chaos Lord on Foot) Zori Zosix (Priest/Chaos Warshrine) The Blood Drenched (Chaos Knights) with Duntov Von Corvent on Karkadrak
  12. Introduction to the Shard When the great Dragon Dracothion formed the Realms it was a cataclysmic process. Titanic energies were unleashed as vast tracks of land were molded into place. It was unavoidable that some parts of creation would break apart, flung into the void like the sparks from a blacksmith’s anvil. Most of these sparks died out into the void or became the first morsels of magic to be eaten by the Dark Gods. But some stabilised, hanging between the Realms in the Aetheric Void as minute islands within a vast Ocean. These Shard-Realms are as diverse as the realms they come from, often mixing magic of different Realms. Many are small and sparsely inhabited, if at all. A few, such as Baettomel’s Shard however, are the size of continents and home to many species and civilizations. Named after the Celestial Cartographer who first discovered her, Baettomel’s Shard was created from the magics of both Aqshy and Shyish. This dual nature is reflected by the people living on the Shard. Fiery passion and independence are tempered by a reverence for tradition and the finality of death. “Burn brightly in Life, Shine eternally in Death” ~ Popular saying, used both to wish Good Luck or say Farewell A brief history of the Shard The Shard is tethered to both Aqshy and Shyish through 2 Realmgates. During the Age of Myth colonists from both Aqshy and Shyish came to the Shard. From Aqshy came Humans, Ogors and Aelves. They built the great city of Aldranyte at the center of the Shard. From Shyish came a dynasty of Soulblight Vampires and their Orruk thralls. They founded the City-state of Lahmessos in the mountainous regions. For many years these great cities stood as beacons of civilization, science and magic as the rest of the Shard was explored and colonised. There was harmony and peace until of course, the Age of Chaos came. Though spared the initial onslaught, Aldranyte was the first city on the Shard to come under siege. Warbands and Demons had claimed the Realmgate in Aqshy and began to cross the gate into the city. Here they were met by the combined forces of the Shard, the living and the undead fighting side by side. For a time, they held the invaders at bay but their defeat was inevitable. A cabal of Chaos Sorcerers corrupted the Realmgate. Where once warm winds flowed, icy blizzards began to blow. Those who were touched by the wind found their lifeforce drained. The mortals, once energetic and passionate became lethargic and uncaring. Though the vampires were unaffected they could not stand alone against the renewed assaults. They abandoned Aldranyte and retreated into the fortified halls of Lahmessos. As the forces of Chaos laid siege to Lahmessos, they rampaged across the Shard. The surviving mortals were forced to live nomadic existences, constantly hunted by Blood Hounds and worse. This reign of terror and horror did not break the Shard-dwellers. Not once did the followers of Chaos set foot in the Sanguine Halls and they paid a toll of souls in battle for every day of the siege. Resistance mounted in the plains at the edge of the Shard as well. At first, only scattered embers smouldered but over time those embers lit into a blaze of rebellion that formed the Fire Kingdoms. One day, the lightning from Azyr touched even this distant realm, ending the Age of Chaos. The battles fought during the Realmgate Wars would come to shape much of the history of the Shard. But that’s a story for another time… ------------------- Hey everyone and welcome to my new army project. I am aiming for a 2000 point Soulblight army with some Undead friends. Here I will share the lore of the army and the world I am working on as well as pictures of the Vampires and other Undead. I hope you like it My first miniature for the army, a count-as Fellbat which doubles as a test for the colour scheme and base. Quite happy with the result but I would like feedback to improve if you have it! Thanks for looking!
  13. Uvatha

    Vampire Lord #1

    https://twitter.com/guillaume_gte/status/1271650751987752960 My Vampire Lord kitbash/conversion, inspired by Mike Lee's "Nagash" and Josh Reynolds "Neferata" excellent books :)
  14. Uvatha

    Vampire Lord #5

    https://twitter.com/guillaume_gte/status/1271650751987752960 My Vampire Lord kitbash/conversion, inspired by Mike Lee's "Nagash" and Josh Reynolds "Neferata" excellent books :)
  15. Uvatha

    Vampire Lord #4

    https://twitter.com/guillaume_gte/status/1271650751987752960 My Vampire Lord kitbash/conversion, inspired by Mike Lee's "Nagash" and Josh Reynolds "Neferata" excellent books :)
  16. Uvatha

    Vampire Lord #3

    https://twitter.com/guillaume_gte/status/1271650751987752960 My Vampire Lord kitbash/conversion, inspired by Mike Lee's "Nagash" and Josh Reynolds "Neferata" excellent books :)
  17. Uvatha

    Vampire Lord #2

    https://twitter.com/guillaume_gte/status/1271650751987752960 My Vampire Lord kitbash/conversion, inspired by Mike Lee's "Nagash" and Josh Reynolds "Neferata" excellent books :)
  18. Uvatha

    Vampire Lords

    https://twitter.com/guillaume_gte/status/1271650751987752960 My Vampire Lord kitbash/conversion, inspired by Mike Lee's "Nagash" and Josh Reynolds "Neferata" excellent books :)
  19. Uvatha

    Vampire Lords

    https://twitter.com/guillaume_gte/status/1271650751987752960 My Vampire Lord kitbash/conversion, inspired by Mike Lee's "Nagash" and Josh Reynolds "Neferata" excellent books :)
  20. To paraphrase the Count himself, "Welcome to my thread. Come freely. Go safely; and leave something of the happiness you bring!" (I'd make a 'Nosferatu' quip but Orlok's not too big on dialogue...) As a new year breaks over Shyish, the Ancient One stirs in his tomb. For decades, his spirit has walked the Realm of Death's many underworlds, his physical remains sustained by a diet of dark magic. Unfettered from his cadaver, he has travelled far in his hunger for knowledge and secrets. Most souls are all too eager to share their stories. Others are doomed to repeat their final moments or strongest memories; the Ancient One need only watch. Even the dead want to be heard. Now his tower stirs again. Fell bats flock to the upmost turrets, crawling like lizards to rest in the rafters. Those humans and the other base creatures held in the laboratories huddle deeper in the shadows. Deep beneath even the duardins' old tunnels, rows of iron maidens rattle once more with madness and the crunch of mandibles. Acolytes long sequestered in their private quarters feel the Winds shift and look up with red eyes and trembling hands, helpless against their Master's will. While his carcass has withered in its casket, that will has grown fat on the words of the dead. Eyes glittering with the patience of one who cannot die, he has walked from the trackless forests of Necros to the howling deserts of Nulahmia seeking answers and learned much about the Mortal Realms in the process. Back in possession of his remains, he pushes aside the lid of his sarcophagus and emerges to record that knowledge, the secrets of the dead captured in crimson that he might reread them, refer back to them, draw pleasure from them all over again in his quest to understand them. For only in understanding them does he make them his own. And they will be his. The Ancient One is still waking, but as he does so, I'll share pictures of (and stories about) the finished things that crawl through the tower and make those tunnels their home. If you're interested in WIP stuff, you can find that in the Laboratory, in the Painting and Modelling forum. For things like inspiration and book reviews, I've also started a blog. Finally, if you're into Instagram, you can follow me at @brotherhoodofnecros. I hope this has captured your interest — I can't get enough of this crazy community. Thanks for following!
  21. “Ghyran, Realm of Life, home to the children of Alarielle, cries out in pain. Our once great glades wither under the march of the dead, a blight spreading outwards from the Ancient One’s host with each new moon. At the same time, life abundant seethes in the wake of the Foetid Fellows, the Bilespreader come again to his favourite playground. Our rangers rush to intercept both forces, prayers to the Goddess spilling from their lips even as they fall to the blades of their foes. Still they fight, dancing side-by-side with the dryads and the sylphs, their lives buying just enough time for the rest of the Emerald Eyrie to assemble. Soon, our clarion call will ring through the trees. The cycle of nature is broken. Balance must be restored.” * She emerged from between the trees and her light was like the coming of spring on a cold winter’s morning. Far below, the forest was a patchwork of withered glades and walking dead, but she had only eyes for the abomination sailing towards her on ragged wings and the entourage of monsters flapping in its wake. Here was the architect of the forest’s plight, the one for whom the puppets swarming below staggered and danced. Its unnatural presence rolled across her, a shadow over her soul, and then it crashed into the Green Finger. Rock crumbled. The mountainside shook. The delicate weave of life magic in which she hung rippled, sending shivers down her arms, and for one dizzying moment, she felt the nature of the creature and its blasphemous mount like poison through her veins. The once noble wyrm swung its head to regard her through eyes like amethystine marbles. Staring into them, she saw nothing. Then she was amongst it, the winds become pale flames under her touch, a prayer to the Goddess on her lips as she cast back the fell bats and turned her hands on the soulless monster in the saddle. Once more, the winds lurched. Though she couldn’t hear the creature over the gale, she could see its lips moving, and where her pale fire leapt, bolts of amethyst sprang forth to meet it. The monster’s gaze burned into her until she could not resist it. Her ears filled with the screams of the dying, her hair with the wordless roar of the wind. And the unblinking eyes that stared back at her from that long-dead face did so with the detached curiosity of a mortal about to pin and dissect a butterfly. Read more about Tale of Instahammer
  22. "From my rotting body, flowers shall grow, and I am in them, and that is eternity." Edvard Munch Apologies for the lack of updates recently. It's been a while, but then it's taken me a while to tackle this month's challenge. At the beginning of February, to align with Tales of Instahammer's Monster Month, I set myself the task of complete The Ancient One atop his zombie dragon. I'd be lying if I said it hasn't been a slog, but we've made it. Who is The Ancient One? (The lore) For decades, this vampire's spirit has walked the Realm of Death's many underworlds. Unfettered from his cadaver during bouts of deep sleep, he has travelled far in his hunger for knowledge and secrets. Most souls are all too eager to share their stories. Others are doomed to repeat their final moments or strongest memories; The Ancient One need only watch. Even the dead want to be heard. Now his tower stirs again. Fell bats flock to the upmost turrets, crawling like lizards to rest in the rafters. Those humans and the other base creatures held in the laboratories huddle deeper in the shadows. Deep beneath even the duardins' old tunnels, rows of iron maidens rattle once more with madness and the crunch of mandibles. Acolytes long sequestered in their private quarters feel the winds shift and look up with red eyes and trembling hands, helpless against their father's will. Back in possession of his remains, he pushes aside the lid of his sarcophagus and emerges into total darkness to record that knowledge, the secrets of the dead painted on reams of human skin that he might reread them, refer back to them, draw pleasure from them all over again in his quest to understand them. For only in understanding them does he make them his own. And they will be his. "I come back to myself slowly, and the visions of the dead come with me. They dance in the corners of my eyes as I reach out to drag the vast stone cover from before me, retracing steps they once learned in life or else writhing from base memories of a different kind. A select few of them I recognise, their features etched into my being, bound to me or my holdings until such a time as I deem otherwise. Others I might recall once I have woken properly. Most of them are as faceless to me as the dead in my dreams and just as immaterial." Dark Awakening, Ch. 1 Bringing The Ancient One to un-life You might recognise several of the parts used to convert The Ancient One and his mount. Much like his experiments, this vampire's model is made from a variety of different sculpts. At its base is the Tomb Kings Hierophant from the classic Casket of Souls set. There's a Spirit Host arm, an arm from the Warcry Beasts kit, several skulls from the Mortis Engine set, and a Terrorgheist with a Troglodon's head, which to my mind is super serpentine and draconic. The rest is Greenstuff. (Curious? Check out some WIP shots.) I think my favourite part is his gnarly expression, which I feel really captures the essence of the Necrarchs and the classic Vampire Counts artwork that has so inspired me. I hope you like him as much as I do. If so, I'd love to hear about it. Related read: Sunday Spotlight: The Acolytes Five Instagram: @brotherhoodofnecros
  23. "W'soran woke slowly, reluctantly. Eyelids as thin as parchment peeled back from dull orbs — one a grisly yellow, the other milky white and blind — even as thin, desiccated lips retreated from the thicket of needle fangs that occupied his mouth. The twin leathery slashes that were his nostrils flared, taking in the air instinctively. He smelled the effluvium of age, the cold, harsh stink of rock and the faintest odour of long-ago spilled blood." Here we go, people. As an avid (okay, obsessed) fan of all things Necrarch, this book promised to be the mother lode, exploring the background and lore of our bloodline as seen through the eyes of the father of the Necrarchs himself, W'soran the Wicked: W'soran, one of the first vampires and former pupil of the Great Necromancer Nagash, seeks to unravel the secrets of life and death. But his hunt for power is interrupted by a civil war in Mourkain, the mountain nation ruled by his former ally, Ushoran. Now W'soran must battle old friends and new enemies as he weaves a complex web of treachery and deceit in order to anoint himself the Master of Death... What did I think? How couldn't I love a story that brought both W'soran and perhaps the second-most-infamous Necrarch Melkhior together? As I've already mentioned in earlier reviews, what really captures my imagination and inspires me in Black Library's books isn't the (often generous) fighting or even the grimdark fantasy but the characters and their relationships. W'soran wouldn't be half as interesting without his scheming pupil, and Melkhior might seem motiveless if not for his father-in-death, ordering him about like the lackey he is. "Melkhior jerked back, surprised, his flat, black eyes gleaming in the sudden blaze of light and his monstrous features writhing in consternation. Melkhior looked akin to nothing so much as one of the great bats of the deep dark, squeezed and twisted into a mockery of human shape." Ticking away at the back of the reader's mind is the knowledge we have as gamers and fans of the established background of how this unvoiced conflict plays out. Josh knows this, and his solution is both satisfying and fiendishly in-character — I was cackling when I realised what had happened. Of course, the book also explores W'soran's relationship with his peers and (dare I say) equals in the form of Neferata and Ushoran. The book does a great job of painting that picture, helping the reader to understand, if not justify, W'soran's actions and motives and build up a relationship of their own with him. "Even now, after everything that had happened he still felt it, burning in his gut like a slow poison. The need, not for blood or to feel the life of squirming prey ebb from twitching meat, but for — what? — respect, perhaps? Acknowledgement, certainly; the admission of his superiority by those who dared to call themselves his peers." The story continues on from Neferata and the exploits of Ushoran in Mourkain, so if you enjoyed that one, you'll want to give this a read. My favourite thing about the book? There's a moment, deep beneath the mountains, when Melkhior introduces W'soran to something he has found buried in the dark. I won't quote it as it will spoil that moment for you but the reverence and awe that W'soran experiences, standing in its presence, is quite moving and does justice to a creature so often flaunted in fantasy novels without due respect for its sheer size or majesty. Look out for it. Haven't read it yet? Order a copy, turn down the lights, and dive in... Related read: Am Reading: Neferata: The Blood of Nagash Am Reading: The Rise of Nagash Tales #1: The Withering
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