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Found 67 results

  1. Building a Skaven List Clan Moulder Rats on rats. Moudler is the Skaven clan characterised by two things; the massive weight of monsters and numbers it can bring to the table, and the staple reliance it’s players have on Forgeworld. A cursory look at the Moulder GW line will give you an entire Online Order Only army, most of which has lacklustre rules. Fortunately, daddy Forgeworld has our back. Brood Horrors and Wolf Rats are massively underutilized Skaven units but are both absolutely fantastic units, and very strong in the current meta. Building a Better Rat Moulder have no battalions since the gutting of the clawpacks, and no allegiance abilities either. This means we’re going high drop counts, and we’re going in with one artefact. A Moulder list hinges on it’s Packmasters, a specialized hero who provides a swathe of buffs to nearby Moulder monsters. He can whip a nearby unit to make it charge further and hit harder, and Moulder units near him double their bravery during the battleshock phase. Their battleline options are the cheap swarms of Giant Rats that get better the more there are, and the hard hitting Rat Ogors. Go Big or Go Home You have 4 behemoth slots at 2k games, and we need to fill all 4. The best unit for the job is the Brood Horror, a Forgeworld warscroll who boasts an impressive combat profile and the ability to heal itself for d3 wounds every turn. The Hellpit Abomination is also a contender for this slot, but their higher points cost, lack of durability and random modifiers tend to make them subpar compared to the Brood Horror. You’ll need speedy units for objectives, and again Forgeworld provides with the Wolf Rats. These fast moving units hit hard on the charge and are great targets for Packmaster buffs. The final piece of the puzzle is something that can tie the enemy up and keep them from counter-charging your Horrors and Wolves, and what better for this than massive units of Giant Rats. Their stats decline horrifically as they lose models, but at their best these things will slam hard into enemy infantry. Imperfect Monsters The army’s weaknesses lie in it’s vulnerability to battleshock and bravery shenanigans, it’s lack of wizards and absence of reliable shooting. Strong units to ally can be the Verminlord Corruptor, who’s command ability will aid your army while also providing a valuable wizard, and the Gutter Runners of Eshin who flank behind your horde and harass support heroes. Pestilens Plague Priests can buff the army’s wound rolls and allow rerolls to wound, making Giant Rats and Wolf Rats even more lethal on impact. The Horde Unleashed Here I’ve constructed a list designed to capitalize on the impact of the army. Given the enemy will be deciding who goes first more than likely, the best case scenario is going second and setting up a double turn. Praying for Wither on the enemy and then hitting them with the Giant Rats, as well as flashing the same enemy with the Plague Tome, will ensure the Giant Rats annihilate the front row. This leaves the Brood Horrors free to advance and take hit buffs from the Packmasters. Allegiance: Moulder Leaders Packmaster (60) - General - Herding Whip & Blade - Trait: Malicious Conqueror - Artefact: Crown of Conquest Packmaster (60) - Herding Whip & Blade Packmaster (60) - Herding Whip & Blade Verminlord Corruptor (220) - Allies Plague Priest with Plague Censer (80) - Allies Plague Priest with Plague Censer (80) - Allies Battleline 40 x Giant Rats (200) 40 x Giant Rats (200) 10 x Giant Rats (60) 10 x Giant Rats (60) Units 10 x Wolf Rats (200) 10 x Wolf Rats (200) Behemoths Brood Horror (160) Brood Horror (160) Brood Horror (160) Total: 1960 / 2000 Extra Command Points: 0 Allies: 380 / 400 Wounds: 195 This is one hell of a lot of bodies. Hit up your local Pestilens player for their spare decorative rats to get a lot of Giant Rats quickly. Purchase a can of Mournfang Brown and a small bucket of Agrax Earthshade. And finally, develop both an intimate understanding of the British Pound exchange rate and the virtue of patience as you deal with our Forgeworld Overlords.
  2. MeSmashDaNoobs

    Help with Ironjawz Lists / Allies

    This is 2 lists i've made and i was hoping to get some good advice or comments on what to to further evolve this into a more competetive one or just to hear your thoughts on what you like and don't. so too explain the thought process behind this in a very short review: 80 point wizard with Chronomantic Cogs to further help my dudes fly up the board + some MW spells to help around. Warboss + Megaboss to combine the command abilities to get 2 extra attacks. Guzzler because with MS i think it has got a place in this list (maw krusha to expensive) and i wanted some big support. Ironfist for the movement and som extra wounds. Gruntas and/or Ard boyz depending on you comments and critical views of one of the lists or both. Brutes because Brutes Da Best! warchanters are always good? 2 CP to start with and a variety of models to both have fun and smack som heads in. anything i've missed or something you've discovered in the new edition that could be good to know?
  3. AIdenNicol444

    Allegiance: Stoneklaw's Gutstompas

    This blog by request, we'll be covering Stoneklaw's Gutstompas, an allegiance ability available in the Firestorm book. This isn't too undercover of a choice, it's popped up in the AOS 6 Nations tournament and it's gaining traction, so now would be the perfect time to hammer out a write up. Why Gutstompa's? So this allegiance's requirements are a lot less stringent than all the others. It basically allows all of the old warhammer fantasy Orks and Goblins, as well as the new Ironjawz and the Giant mixed in. So if you happened to build a Spiderfang army when the skirmish box came out, bought a lot of the Greenskinz Start Collecting or are jumping on the Moonclan HYPETRAIN and need something to transtition into once they nerf you into the floor, here is the place to be. Let's see what it offers. Confusion. What on earth are these strategems? What do they mean? Well think of these as two randomized allegiance abilities for your army (You had none beforehand and this costs nothing, so random is hardly a downside) that you roll for before each game. Here's a list of the stratagems. Some of these aren't amazing, and that's fair. Some of these are completely insane. ESPECIALLY considering the one that gives you a free unit back doesn't cost reinforcement points like it did when this was written. But how best to make a list that makes adequate use of these traits while not being directly tailored to them to compensate for randomosity? Let's take a swing. Allegiance: Stoneklaw's Gutstompas Leaders Orruk Warboss (140) - Great Waaagh Banner Grot Warboss (100) - Git Cuttas Arachnarok Spider With Grot Shaman (280) - General - Trait: Bellowing Tyrant Battleline 40 x Orruks (280) - Pair of Choppas 40 x Orruks (280) - Pair of Choppas 60 x Moonclan Grots (360) - Stabbas & Moon Shields Units 5 x Grot Spider Riders (100) 5 x Grot Spider Riders (100) 5 x Grot Spider Riders (100) War Machines Grot Spear Chukka (120) Grot Spear Chukka (120) Total: 1980 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 208 Ok so I definitely went in with the Moonclan combo where you double the damage of a Moonclan unit, because it's good and I'd be a fool not to. Backing that up are two max size units of Orruks to form a decent shield wall while the spider riders and their Arachnarok swarm objectives and push elite infantry off them with their mortal wound output. The three characters synergize well with the unit options taken, and the two artillery choices are great at taking out enemy heroes (great for Duality of Death). Let me know what you think and what you'd like to see next.
  4. AIdenNicol444

    Allegiance: Order Serpentis

    Ever wondered how cool the Saurus Knights would look if their mounts weren't goofy as hell? Step this way. The Order Serpentis represents a portion of the old Dark Elf line that has been bundled together to form a small elite army that's heavily themed on it's love for drakespawn and dark dragons. They're fast, mobile and very durable, and the low model count and awesome centrepiece model means it's easy to get started. Where do I start? As per the usual, we need a hero and two battleline choices at least before we look at anything else. Picking a hero is easy, after all you've only got one. The Dreadlord on Black Dragon is no joke however, the dragon's already deadly combat profile is accenuated by the character riding it, unlike the sorceress version this guy packs a mean punch. Your battleline options are both things we'll be taking anyway, the Drakespawn Knights and the Drakespawn Chariots, both charge focused, durable melee bruisers. Where to next? More chariots and knights, more more more. And to spice up the mix, lets throw in a War Hydra or two. These nasty behemoths are melee focused beasts with a decent shooting attack and a monster stat profile that doesn't get dramaticaly weaker as it takes wounds. But here's the kicker, the hydra heals itself for THREE wounds in each of your hero phase. Three wounds, not d3. This means it's frustratingly difficult to chip down and any enemy trying to whittle it down and tie it up with chaff will quickly discover it's not locked up with them, they're locked up with it. I would reccomend building around the Ebondrake Warhost batalliob, for the cost of a Dreadlord on Dragon, 2 - 3 Drakespawn, 1 - 2 Chariots and 1 - 3 Hydras you get to reroll all wound rolls of one, and once per game everything within 8 inches of the Dreadlord can charge in the hero phase. What to ally? In this, the age of magic, we need some spellcasters. The Order Serpentis can ally from any of the old dark elf model lines, as well as Stormcast Eternals and Idoneth Deepkin. We're going to stick with the cheaper stuff because Stormcast and Deepkin casters tend to be focused more towards their army's playstyle, a style we don't fit. The Sorceress is always a nice choice, and you can always take a Scourge Privateer Fleetmaster for 40 points to fill out your hero slots for certain scenarios. In that vein of thinking, a few cheap Black Ark Corsairs to hold objectives is rarely a bad thing. But wait, there's more I swear to god I plug the Firestorm Allegiance abilities so much Games Workshop should be paying me by the post, but seeing as you won't be allying Stormcast or Deepkin your army will fit the requirements for the fre city Anvilgard. Now this free city is my favorite (I'm building around it curently, post to come). With a highly mobile army you can rope around the enemy and cause the to just straight up die because they can't get far enough away from you. Better yet, this allows your Drakespawn Chariots to charge again and again, constantly refreshing their charge based bonuses. Let's take a look at what we can hammer out from this. Allegiance: Order Serpentis Mortal Realm: Ulgu Leaders Dreadlord On Black Dragon (320) - General - Lance of Spite & Shield - Trait: Inspiring Sorceress (100) - Allies Sorceress (100) - Allies Black Ark Fleetmaster (40) - Allies Battleline 5 x Drakespawn Knights (140) 5 x Drakespawn Knights (140) 5 x Drakespawn Knights (140) 2 x Drakespawn Chariots (160) 2 x Drakespawn Chariots (160) Units 10 x Black Ark Corsairs (80) - Vicious Blade & Repeater Handbow - Allies 10 x Black Ark Corsairs (80) - Vicious Blade & Repeater Handbow - Allies Behemoths War Hydra (180) War Hydra (180) Battalions Ebondrake Warhost (150) Total: 1970 / 2000 Extra Command Points: 1 Allies: 400 / 400 Wounds: 127 The plan here is simple, set up for a turn two charge into the enemy, and then from there hopefully get a few Anvilgard rolls off at the start of your hero phase before promptly using the batallion to charge into the enemies that just ran away from you. While this is going on, the corsairs make a break for the objectives while providing Look Out Sir protection to the Sorceresses, who focus on dispelling spells and using Word of Pain on big enemy units. The Fleetmaster is here purely for an extra hero to hold objectives, he's only 40pts so might as well pick him up. This list is a fun elite army to run with, I myself have a lot of the models to make it and plan to get started once I've finished my existing projects.
  5. AIdenNicol444

    Allegiance: Phoenix Temple

    When Byron Orde gallivanted his way to immortality when he won the Grand Tournament with a mixed Order list that heavily featured a focus on phoenixes, I was curious. Would it be possible to build a list around these majestic, obnoxiously invincible and gorgeous models? Clearly. Could it be done while remaining in the Phoenix Temple allegiance? Probably harder but lets take a swing. Where to start? As ever, we need at least a single hero and two battleline. The heroes available to the Phoenix Temple are the two phoenix variants being ridden by Annoited, and the Annoited on foot. Now oddly, there's no price difference in points for mounting an Annoited on a phoenix, so there's no point magnetizing them. Both phoenixes have the ability to enhance their saves if a spell is cast near them, and the fire phoenix gets to deal mortal wounds if it glides over someone while the ice phoenix is harder to hit. I would start with the Frostheart, and add the Flamespire as the list develops. The only available battleline are the super elite Phoenix Guard. They get two saves and are immune to battleshock if hanging out near a hero from their allegiance. They're very expensive so stick with using them wisely, hold objectives and behave sensibly. Where to next? Phoenix Temple has one of those big batallions some armies were assigned in the opening days of the game. The Spyreheart Warhost is built from an Annoited on foot, 2 units of Phoenix Guard and between 2 and 4 of the Phoenixes with or without Annoited riding them. The benefit of this is the Phoenixes get to band together and shoot fire at a nearby enemy, growing stronger for every phoenix within 9 inches of said enemy unit. At 130 points, this batallion is cheap enough to justify taking two of for the extra relics and command points. What do we ally? Easiest question all day. Cheap, mobile spellcasters. If they have good spells, neat. But their real purpose is making the phoenixes imposible to harm with their save buff. The top picks here are the Loremaster (Hand of Glory is a great spell on a phoenix), the Wanderers Spellweaver (Auto-Unbind scroll for the win), anything from the recently open Sacrosanct Chamber for the Stormcast, and if you truly want to go balls to the wall, an Archmage mounted on a dragon. Being able to ally in cheap units to spam for objectives would be desirable, but we need the spellcasters so its hard to justify. Lets see what I managed to whip up. Allegiance: Phoenix Temple Leaders Anointed (80) Anointed Of Asuryan On Flamespyre Phoenix (380) - General - Trait: Tenacious Anointed Of Asuryan On Frostheart Phoenix (280) Anointed Of Asuryan On Frostheart Phoenix (280) Archmage (100) Loremaster (140) Battleline 10 x Phoenix Guard (140) 10 x Phoenix Guard (140) 10 x Phoenix Guard (140) 10 x Phoenix Guard (140) Battalions Spyreheart Warhost (130) Total: 1950 / 2000 Extra Command Points: 2 Allies: 0 / 400 Wounds: 91 Already we can see this list's weakness, it's lack of bodies. We knew that going in, this is NOT a horde army. With every unit being super durable, it's at least a bit more forgiving in that regard. The goal here is to get the 3 Phoenixes up in the enemy's face while the mages keep them saved up and dangerous. The Phoenix Guard make use of those command points to roll 6s to run and take objectives quickly before the enemy can reach them. But wait, there's more! One last thing. If you've bothered to read my previous posts, I've talked about the Firestorm Allegiances. It just so happens this little list I've built happens to fit the requirements for one of said Free Cities... Yeah, take your magic and shove it where Sigmar's holy light doth not shine you wretched Maggotkin/Arcanite/Lord of Sacrement. Magic is going to be HUGE this edition. Quote me on that. Screenshot it if you must. Magic is going to be LETHAL. And this right here is what we might call an insurance policy. Better yet, it's just a free allegiance ability. This costs you nothing, you still get to keep the Grand Alliance Order rules and traits. Mix in the fact your temple is from Hysh (Hallowheart isn't in Hysh but just roll with it) and take that Lens of Refraction and your oponent just won't get a word in. Take it for a spin. As always, I am not responsible for your actions and don't tag me in your YouTube video where you barbecue your army.
  6. AIdenNicol444

    Allegiance: Gutbusters

    Coming in HOT after a small points reduction to some key units it's Destruction's finest multi-wound, semi elite force. This faction is packed with solid, durable units and very few of them deal less than 2 damage with each swing of their weapon and some brutal syngergies. Where to start? Well obviously we need to get a hero and at least two battleline choices. Starting with the Hero choice, the Gutbusters have two of these. The Tyrant is a melee bruiser who can smack most other heroes into line, with a randomly generated bonus trait not unlike a command trait and a toasty command ability that lets him inflict D3 mortal wounds on a friendly Gutbuster unit to make it totally immune to battleshock. The Butcher is the wizard choice, usually taken with the optional Great Cauldron option that gives him a random ability that can heal or harm. Obviously with only two hero choices, we'll probably end up having some of each of these two. As battleline goes, you've got Ogors (generic battleline), and Leadbelchers and Ironguts (Gutbusters battleline). The Ogors are your rank and file, packing 4 wounds and decent damage. The Leadbelchers are more of the same but packing decent firearms as well. The Ironguts are your elite infantry, horrifyingly brutal in close combat and capable of taking down basically anything. Where to next? Now we have the foundation, we need to tack on some utility. Often overlooked in this allegiance are the Grots, these cheap little gobbos can net objectives and form decent screens to prevent your valuable troops being closed on by enemy assets. Furthermore, the Tyrant can make them permanently immune to battleshock, which is exceptionally useful. For shooting, Leadbelchers are already passable but to mix some artillery in we have the Grot Scraplauncher (good at dicing hordes) and the Ironblaster (high rend that does ok against numbers but is better served shooting at high wound single models. Also weirdly good at close combat). There's also Gorgers, a flanking option that's also relatively cheap. They are made from finecast however, so consider converting some out of Flesh Eater Crypt Haunters. Adding in Allies Keeping with the Ogor theme, both the Stonehorn and Thundertusk Beastriders can be allied in at 2k points, and the Frostlord on either mount can tag along at 2.5k. For less extravegant options consider the Maneaters, an elite Ogor unit which is both flexible and fun to convert up, and various trolls from the Troggoths units for some seriously durable units. The Finished Product Allegiance: Gutbusters Leaders Tyrant (160) - Massive Ogor Club Butcher (140) Butcher (140) Battleline 6 x Ogors (240) - Ogor Clubs or Blades with Iron Fists 6 x Ogors (240) - Ogor Clubs or Blades with Iron Fists 3 x Leadbelchers (140) 3 x Leadbelchers (140) 6 x Ironguts (360) Units 60 x Grots (270) 1 x Ironblaster (120) Total: 1950 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 187 In this list I opted out of any allies and doubled down hard on the powerful options already available to the faction. I left 50 points out to get an extra command point for a turn one Tyrant hits the grots and makes them immune to battleshock, then burn another command point if I dont roll a 6 on the grot run to get them right out in front of the army spread out. The slow moving Ogors can move up behind this grot phalanx (which will inevtiably die once sneezed on) until the enemy is within firing range. Their durability will allow the Ogors to hold the objecctives easily against the enemy. Any Gutbusters players reading, definitely comment if I've missed anything. You guys are the real heroes.
  7. AIdenNicol444

    NICon 2018 Tournament

    The North Island Convention, or NICon, was held this year in Napier, New Zealand. For many players NICon was the last tournament they would play in using the General's Handbook 2017 edition, and with the tournament organizer looking for a good narrative theme with unconventional battleplans most players took lists very different to what they would normally run. The battleplans were constructed by using the Open War cards Games Workshop produced earlier in the year, and they made for some very interesting matches with armies usually not favorable in the matchup prevailing over their opponents. Results 1st Place - Fraser, Maggotkin of Nurgle 2nd Place - Matt B, Legion of Blood 3rd Place - Jesse, Clan Skryre Best Painted - Matt W, Destruction Grand Alliance Most Kill Points - Matt B, Legion of Blood Best Sportsmanship - Lee, Sylvaneth Fraser came out ahead with his Maggotkin of Nurgle list, winning 5 out of 5 games. Matt came in close behind with his extremely elite death army (only 19 models) after killing almost every enemy army he faced completely, and Jesse following up in third with Clan Skryre and the iconic Gautfyre Skorch list. Best Painted was won by Matt W, recieving every single available vote except his own, a class act. Lee topped the Sportsmanship votes, while still managing to finish in the top half of the field defying the best sports pattern. The tournament was considered an overwhelming success for the community, particularly because while it was situated in Napier (3 hours drive from the capital city) and not a single Age of Sigmar player was based there, we still had a solid field with everyone that could making the trip. Everyone put in and got a place to say in nearby Havelock North so we had the whole field of players drinking till around 2am on the Saturday night of the weekend which made for an awesome tournament. The majrity of the players who competed in this event will be attending the Call to Arms tournament in the first weekend of August so it will be interesting to see how things go and where everyone finishes up. Full Tournament Results 1st - Fraser, Maggotkin of Nurgle 2nd - Matt B, Legion of Blood 3rd - Jesse, Clan Skryre 4th - Lee, Sylvaneth 5th - Aiden, Clan Pestilens 6th - Shaun T - Khorne 7th - Brendan, Sylvaneth 8th - Cameron, Seraphon 9th - Shaun B, Stormcast Eternals 10th - Nick, Ironjawz 11th - Matt W, Destruction Grand Alliance 12th - Seth, Destruction Grand Alliance Aiden - Clan Pestilens.pdf Brendan - Sylvaneth.pdf Cameron - Seraphon.pdf Fraser - Nurgle.pdf Jesse - Clan Skryre.pdf Lee - Sylvaneth.pdf Shaun T - Khorne.pdf Shaun B - Stormcast Eternals.pdf Matt W - Destruction.pdf Nick - Ironjawz.pdf Seth - Destruction.pdf Matt B - Legion of Blood.pdf
  8. Harken

    Share your successes

    Hi everyone, When looking through this forum, I normally find quite a few threads concerning the lacking ability of destruction armies. This thread is not intended to function as a criticism to those post, it is however the intention to look at the bright side of things. So, the concept is that each time you win a game with a destruction army, mixed or full - then share your list, and context when applicable. In order to kick it off, I will go first. The context of my latest success was a thursday session with the group I normally play Age of Sigmar with. The theme of the session was 1k combat, so I brought the following mixed destruction list: Fungoid Cave-shaman (General) Mega-Boss Butcher Troggoth Hag Moonclan Grots (Battleline) Savage Orruks (Battleline) My opponent fielded a 1k Brayherd list and the game was quite even, but especially the Mega-Boss and Troggoth Hag gave me the upper hand due to damage output and staying power, despite being outnumbered and surrounded. Let us hear your success!
  9. So I have 20 gors and 10 ungor raiders that I have assembled a few years ago but shelved. I am thinking about actually building a brayherd/warherd army. I'm not really a tournament player so I don't want a cheese list, and I would expect that beastmen aren't really a cheesy army anyway. I was thinking something like this for 1500 pts: Allegiance: ChaosBeastlord (80)- Man-ripper Axe & Brayshield20 x Gors (160)- Gor-Blades & Beastshields20 x Gors (160)- Gor-Blades & Beastshields20 x Gors (160)- Gor-Blades & Beastshields20 x Ungor Raiders (200)20 x Bestigors (280)3 x Bullgors (180)- Great Axes5 x Centigors (80)Ghorgon (200)Total: 1500 / 2000Allies: 0 / 400Wounds: 141
  10. Hi, I’m trying to make a good 1500p/2000p list for a tournament as well gameplay with some friends. And I would love to get some help/tips from experienced Death players! The picture in this topic is all the miniatures I own. I’ve made two lists I think would work fine, so some review on those lists would be appriciated! (NOTE: Mannfred is the General and has the vile transference and Arkhan has the amaranthine orb!)
  11. Trickster

    Need some help with Death

    Ok guys I need some help making a 1000pt death list which MUST include Arkhan. I do already have a simple 1000pt death list but I have a game coming up in a week which I need to include Arkhan for reasons. I'm stuck making a list that'll actually work so maybe one of you amazing people have some awesome ideas Thanks for the help!
  12. Jimbopdid

    Death 1k list

    Starting to dabble in death rather then my first love (skaven) so I’ve devised a good starting 1k list: X1 Manfred X1 Wight King Baleful Tomb Blade X10 Skeleton Warriors X10 Black Knights X10 Grave Guard Opinions?
  13. ShiftyBaboon

    Legion of Sacrament 1000pts need help

    So, i'm entering my first tournament at the end of next week and I've come up with this list. What I need is for you guys to help me out and tell me if i need to change this. It looks light on dudes to me, but i could be wrong! Leader Arkhan the Black Necromancer Necromancer Battleline 10 Dire Wolves 30 Skeleton Warriors (spears) Other Corpse Cart (Unholy Lodestone) Should I split the wolves to two 5 man groups so I can hold more objectives? Am I missing something that i overlooked? Any and all help appreciated!
  14. Hey I want to play a 1k Maggotkin of Nurgle competitive list, and i hope ye guys can help a fellow Nurgling out You may make a list with units i don't have, if it is competitive i will buy it What i have: 1 Gutrot Spume 1 Lord of Blights 1 Poxbringer 1 Daemon Prince 10 Plaguebearers 6 Plague Drones 6 Nurglings 10 Putrid Blightkings Any Models i should buy? Thanks
  15. Demenzia

    Maggotkin of Nurgle 2K list

    Hi I'm still working in a Maggotkin 2K list and I need some advice. What di you think about below list? Any changes? Thanks in advance. LEADERS *GUO *Poxbringer *Sorcerer *Gutrot/Lord of Blights/Lord of Plagues BATTLELINE *30 Plaguebearers *10 Putrid Blightkings *5 Putrid Blightkings OTHER *6 Plague Drones I'm not sure about the Rotbringer Leader. Gutrot to infiltrate 10 P.B., L.o.Blights to shoot or L.o.Plagues to re-roll 1s There are 80 points left to do some changes
  16. Tiklis

    Newbie needs advices

    Hi there guys! Recently I started AoS with a friend of mine. After a while we have a few miniatures and we are looking to play a game. We decided that we will play at 600 points. I have the following miniatures: Montarch. Wight King with Black Axe. 10 Skeletons with Spears. 10 Dire Wolves. 5 Black Knights. This is thw list I think I'll play: Allegiance: Grand Host of Nagash Leaders Arkhan The Black Mortarch of Sacrament (320) - Lore of the Dead: Fading Vigour (Deathmages) Wight King with Black Axe (120) - General - Trait: Lord of Nagashizzar - Artefact: Ossific Diadem Battleline 5 x Dire Wolves (60) 10 x Skeleton Warriors (80) - Ancient Blades Total: 580 / 2000 Allies: 0 / 400 Wounds: 36 After this I've been think about buying the next things to comolete my army I hope you can give me your feedback: https://www.games-workshop.com/en-GB/Battleforce-Blade-Of-The-Blood-Queen-2017 https://www.games-workshop.com/en-GB/Deathrattle-Barrow-Lords https://www.games-workshop.com/en-GB/Deathlords-Nagash My plan is having 40 Skellies Spear30 Grave Guard Great Wight Blade 30 Dire Wolves 10 Black Knights 2 Archais Arkham Nagash 2 Necromancers.
  17. JamesT

    Competitive Wanderers(yep)

    I think Wanderers are slightly under-appreciated, and hear me out: Yes, they are extremely fragile. But as a shooty-alpha strike they can ruin people. Here's a list concept I've been playing around with: Allegiance: WanderersLeadersNomad Prince (80)- General- Trait: Stalker of the Hidden Paths - Artefact: Starcaster Longbow Wayfinder (100)Wayfinder (100)Wayfinder (100)Wayfinder (100)Wayfinder (100)Battleline30 x Eternal Guard (210)- Wanderers Battleline30 x Glade Guard (360)30 x Glade Guard (360)30 x Glade Guard (360)Units1 x Gryph-Hound (40)- Allies10 x Skinks (60)- Meteoric Javelins & Star Bucklers- AlliesTotal: 1970 / 2000Allies: 100 / 400Wounds: 163 I would deploy them turtled up on one side hugging a board edge (keeping one model from each unit within 6" of the Nomad Prince), and in my first turn I would strike. This is an alpha-strike list pure and simple. Everything teleports up aggressively to be in range of the enemy. Eternal guard go in front of the units so that I have the possibility to fade away next turn. But here's the breakdown of averages: Everyone congo-lines to get one model from each unit within 8" of the Nomad Prince when they arrive from Realm Wanderers Each Wayfinder does their once-per-game 3d6 shots. That's 15d6 shots that are 3/3/-1/1 and reroll 1s. 27 wounds at -1 on average. 1.5 wounds with no rend from Hawks The 90 Glade Guard then also pop their once-per-game -3 shots. So 90 shots at 3/4/-3/1 and reroll 1s as well. 32.5 wounds at -3 on average. That's enough on average to wipe out several units. Kill 50-60% of the unit and let the rest battleshock off. Can try and snipe heroes, warmachines, etc. But even if they managed to completely bubblewrap the heroes, it will still wipe out the front line in one volley. There's an option I'm weighing for the list: Lose Wanderers allegiance and go Living City Allegiance from Firestorm. This lets me take generic order traits(cool), but it also means, crucially, that I can hold everything in reserve and deep strike them on. So I can be completely immune to Gaunt Summoner, Helstorm/Ordinator, etc, and get my first strike guaranteed. But I lose long-game flexibility of continued redeployment... Thoughts? Am I totally over-reacting, or is 32 -3 wounds and 27 -1 wounds alot for an alpha strike?
  18. Corkinimus

    Ironjawz vs Ko 1k list feedback

    Dear community, I’m Corkinimus and new to this community seeking for help, I’ve been looking at everything on this page for a long time now and decided to join in so Hello! I would like to ask for feedback. Soon I will play a rematch for a local tournament with my Destruction/Ironjawz army vs Kharadron overlords, the tournament is basicly deathmatch... wish it was objectives but it isn’t. from memory he plays, chemist, admiral, 6 edrinngers with drillguns, gun hauler and two squads of argonauts, And perhaps something more I can’t remember, in my last game I got shot of the table easily, playing mawcrusha, 5 brutes, megaboss on foot, moonclan grot shaman, no wounds I know. I was planning on this fun list tell me what you think! 1, General, troggoth hag 2, moonclan grot shaman 3 moonclan grot shaman 4 gore gruntas 5 gore gruntas 6 Rock lobber. 7 rock lobber Tactic. Stay behind, shoot his edringgers with rock lobers, when he gets closer move everything up, charge with the boars, vomit with the hag and cast arcane bolt and curse of the bad moon with he shamans while shooting with my rock lobbers, what do you guys think? Mans if you got any suggestions let me know I got lots of ironjawz models and moonclan alike. Thanks already. Corkinimus.
  19. Thought on the Maggotkin of Nurgle As a preface, this blog post isn't how I feel about Maggotkin as a whole, that's been done god knows hw many times already by smarter men than me. Want i want to talk about is how Maggotkin of Nurgle relates to Skaven Pestilens, as both armies entirely share the Nurgle keyword. Initially, I was quite excited. My faith was low with the Corruptor, and like all wargamers the allure of new shinys was indeed a potent lure. I weighed up dusting off my 30 Plaguebearers and using them as a generic battleline while stuffing the rest of the list with Pestilens under the Maggotkin alleigance. I liked the idea of the terrain, being able to run and charge, and having the benefits of the random effect clock thing they get. However time eroded my concerns and restored my faith. Alleigance abilities often exist to shore up the weaknesses armies have, and there's no denying Maggotkin helps Nurgle with theirs. However, Pestilens absolutely do not share the Nurgle weaknesses, and have their own to deal with. Pestilens are much more mobile than nurgle, they'll easily engage the eney army turn 1/2 circumstance depending, not 2/3 like Nurgle. The cycle heals all Nurgle models and that's cool because the army is jam packed with multi-wound models like blightkings etc, again something Pestilens lacks mostly. Finally, if you've read my Pestilens Battle Traits overview you'll know I am very fond of Strength in Numbers. Can I live without the Great Plagues? Probably. Can I live with my army getting sneezed on by a Dracoth and deciding to abandon the ship? Absolutely not. If Strength in Numbers was an inate effect shared across all Pestilens warscrolls I'd probably be cutting the cover off my battletome and pasting the Maggotkin one inside. But the battleshock phase is a thing and I play skaven so no can do. Interestingly however, there is a point of interest that people haven't noticed. You know all those Maggotkin spells that do horrible amounts of mortal wounds but if the victim is nurgle it does nothing or straight up heals them, desiged as a multipurpose spell for them to heal themselves or smack the enemy? Pestilens has army wide Nurgle keyword, so not happening Maggotkin. You know the Maggotkin wheel of fortune they have for a battle trait? Doesn't specify allied nurgle, just nurgle in general. Pestilens has army wide Nurgle keyword. If you, a hardworking, blue collar Pestilens player gets matched against one of these high and mighty, has-an-actual-battletome Maggotkin preeners, they're in for a smacking. Their strengths are our strengths too, and their multipurpose utility spells are worse than useless against us. That lovely terrain feature that let's Nurgle models run and charge? Those blightkings just took a turn 1, fully buffed Plague Monk charge and exploded. In the end if asked whether Maggotkin changes Pestilens, not at all. They might take the odd Pestilens unit as a damage bomb, but as we all know a single bit of damage splashed on that will see it cut and run. Maggotkin has a lot of strengths, but all Pestilens need to succeed is grit, a dice bucket and some good old fashioned strength in numbers.
  20. Hey Hey Everyone So Last Year i got stuck in Sylvaneth did well with them and no playing around with fun lists that arnt Gnarlroot. I did Death path (Which ill go back to one day or maybe sooner, depending on discussion here). My death list did really well and i didn't enjoy playing it as most of my opponents complained how ****** it was so I have decided to retire it sadly. So im looking at doing a destruction project, Low model count, that is why I have picked these two armies. Looking to take to events to be not ultra competitive but enough to have fun and laugh and do destruction things. My choice for BCR is because I love the big models including morfang which are quite big IMO for a battleline unit. Command Traits etc arn't included in these lists just going by rule of cool and models of course. BCR list: Allegiance: Beastclaw RaidersLeadersFrostlord on Stonehorn (460)- General- Trait: Everwinter's Master Huskard on Thundertusk (380)- Blood Vulture - Artefact: The Pelt of Charngar Battleline4 x Mournfang Pack (320)- Gargant Hackers - Beastclaw Raiders Battleline4 x Mournfang Pack (320)- Gargant Hackers - Beastclaw Raiders Battleline2 x Mournfang Pack (160)- Gargant Hackers - Beastclaw Raiders BattlelineThundertusk Beastriders (360)- Beastclaw Raiders BattlelineTotal: 2000 / 2000Allies: 0 / 400Wounds: 97 IRONJAWZ List: Allegiance: IronjawzLeadersGordrakk The Fist of Gork (620)- GeneralOrruk Warchanter (80)Orruk Weirdnob Shaman (120)- Artefact: Daubing of Mork Battleline10 x Orruk Brutes (360)- Ironjawz Battleline6 x Orruk Gore Gruntas (280)- Ironjawz Battleline3 x Orruk Gore Gruntas (140)- Ironjawz Battleline3 x Orruk Gore Gruntas (140)- Ironjawz BattlelineBattalionsGorefist (220)Total: 1960 / 2000Allies: 0 / 400Wounds: 117 Both list i think have some flavour in them and as you can see i definitely want to do a mounted heavy army. As they are low model count and look awesome. Remember i'm looking for a fun list just to take to events and have a laugh. Im open for suggestions in things but im intrigued on peopels thoughts on these two lists and which one you think will be more enjoyable to play (Remember winning all the time isnt all that enjoyable) just rolling some dice doing some fun damage is what im looking for. Note: IM NOT GOING TO SWAP GORDRAK FOR A VANILLA MEGABOSS ON MAWKRUSHER Peace xoxo Okami
  21. AIdenNicol444

    Looking Back: 2017 Masters

    The last tournament I attended in 2017 was the NZ Masters. Attended by just under 20 people (suck it 9th Age), it was a massive event attended by a host of extremely skilled players. I was there too. This is the list I ran for the event. Allegiance: Skaven Pestilens Leaders Verminlord Corruptor (220) Plague Furnace (200) Plague Priest with Plague Censer (80) Plague Priest with Plague Censer (80) Plague Priest with Plague Censer (80) Screaming Bell (200) Battleline 30 x Plague Monks (210) - Foetid Blades - Pestilens Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline War Machines Plagueclaw (180) Plagueclaw (180) Battalions Congregation of Filth (140) Total: 1990 / 2000 Allies: 200 / 400 Wounds: 153 With this list I managed to go 3/5 Major WIns, a huge achievment for me as all 3 of the players I defeated are in my eyes leaps and bounds ahead of me in skill and all people I would aspire to be as good as at the game. Frankly looking back I'm honestly not sure how i beat them. Game 1 was VS Lee and his tree people, in the GHB16 scenario "Border War". Lee took the Dreadwood Wargrove, which for those unfamiliar is the spooky sylvaneth batllion that makes use of Spite Revenants and let's the army gain d3 starting abilities, which all affect the first turn of the game. He teleported a bunch of dryads directly in front of my forces to prevent me from leaving my deployment, then shuffled his troops around the table taking 3 of the 4 available obectives, shooting up to 5 Victory Points. As my turn begun I let loose all my firepower on the line of dryads (The Screaming Bell rung up a bonus to casting rolls, handy) and mortal wounded them into oblivion, washing away 18 of the 30 dryads. This gave my plague monks room to leave deployment, and I had my eyes on revenge. I immediately moved them in the direction of the eastern midfield objective and charged 20 rats through a wyldwood. I lost 2 rats to the trees and they immediately shoved the Revenants they reached via charge into a meatgrinder, taking the objective for the Horned Rat. I also managed to take the western midfield objective by swarming 30 rats at some Revenants over there, taking it over by weight of numbers. Once i secured these two points I essentially spent the rest of the game keeping my rats smack on the two midfield objectives and shaved down any threats at distance with my catapults and magic. In the end Pestilens won the day, dribing back the hated trees. Game 2 was VS Tim and his Skeletal Legion, playing "Starstrike". Never been keen on facing TIm, anyone hard enough to play Death through the long winter of it's discontent and still come out on top against armies with updates and battletomes is not someone you want to take lightly. However, fortunately for me the matchup was favorable in my direction and even the dreaded 40 man skeleton bubble crumpled before the buff stacked 30 man plague monks. I got off a Great Plague every single turn, which was a massive boost. At one stage Arkhan the Black erratically turned his Dread Abyssal onto a group of Morghast Archai floating next to him, which was disturbing. I held all objectives for the majority of the game, despite losing 80% of my army by the end. Major Victory to Pestilens. Game 3 was VS Shaun and his Murderhost, playing the GHB16 scenario "Escalation". Man, this game was horrific. Shaun is a deadly player who brings actual strategy to Khorne, never good for his oponents. Shaun actually handed me my frst major defeat in a tournament, in my very first tournament game. Being seasoned AOS players and both being aware the game is nothing more than a brawl in the middle, we did the gentlemanly thing and lined up our bloodletters and plague monks as close to each other as we could in deployment, and proceeded to throw buckets of dice at each other for the next hour and a half. Pestilens' ability to fight after being killed however assured that my troops were getting at least a chance to fight, and at best two chances to fight. Also the fact that bloodletters' mortal wound ability is what makes them lethal isn't as useful against an army with no saves anyway was quite the boon. In the end after an hour of 2 lines of troops fighting one another I pushed out my half of the table and took the field, winning objectively. Game 4 was VS Matt and his Aetherstrike Force playing "Three Places of Power". You know when looking back at life you can spot one particular moment where it all went bad? Good god it was here in this game. I didn't even leave my deployment mostly, I lost 5/6 of my heroes before my second turn, scored a single point to his 14 or something and barely even moved my army before taking it off the table. Shooting is a terrible matchup for Pestilens, and Aetherstrike is the premier shooting list. Feedback from this game? Matt should have at least taken me to dinner first. Major Defeat to Pestilens. Game 5 was VS James and his Changehost playing "Scorched Earth". I've always wanted to beat James Page, when I first started playing he was the top of the scene, and took out the first tournament I played in with 5 Major Victories handily. However today wasn't fated to be the day. He used the Changeling and the Changehost ability to swap a big unit into my army on turn 1, and destroyed 2 of the 3 objectives on my side. This effectively ended the game for me, but not knowing when to give up is one of my issues. I pulled back a respectable amount of points, bringing the table to 8/12 to him, but couldn't cope with the Tzeentch mortal wounds and went down in the end. Major Defeat to Pestilens (I'll get you one day Jim). Overall a great day of gaming, I caused a lot of unexpected upsets and played to the best of my ability. Next year I'm going for podium at the masters, so look forward to that.
  22. AIdenNicol444

    Looking Back: My 2017 List

    An important part of improving play is constantly working and innoavting your list, changing it as you learn new things about your army. This post is taking a look at the force I personally ran for the majority of the NZ AOS 2017 tournaments, and an overview of how it went. Here's the list. Allegiance: Skaven Pestilens Leaders Plague Furnace (200) Plague Priest with Plague Censer (80) Plague Priest with Plague Censer (80) Battleline 30 x Plague Monks (210) - Foetid Blades - Pestilens Battleline 30 x Plague Monks (210) - Foetid Blades - Pestilens Battleline 10 x Plague Monks (70) - Foetid Blades - Pestilens Battleline 30 x Plaguebearers Of Nurgle (270) War Machines Plagueclaw (180) Plagueclaw (180) Plagueclaw (180) Battalions Congregation of Filth (140) Foulrain Congregation (200) Total: 2000 / 2000 Allies: 0 / 400 Wounds: 140 Not a terrible list, but looking back with a bit more experience this list needs a lot of improvement to be competitive. Two big errors that are immediately apparent to me now are clear, the first is the fact that Clan Pestilens is a horde army but I only have 70 rats here, and the second is the fact that I'm spending 720pts on a catapult formation that over the course of the tournament would on average only ever kill cheap battleline chaff. Furthermore, the prayers on the Plague Furnace are absolutely vital if you want to run Plague Monks in units of 30 or more, so you shoul take at least one Plague Furnace per unit of 30+, something I haven't done here. The plaguebearers are nice, but this is an agressive army and any point spent towards defensive takes away from the overall army strategy. The last tournament this list was used was NZ Inpeticon in October last year. I went 3 Major Voctories 2 Major Defeats, which isn't a bad result at all. However to learn we look to our defeats, not our victories. I faced a moderately elite, multi wound destruction army that I absolutely should have run over the top of, but lost due to persuing character kills and not reaching objectives fast enough. While hindsight is 20/20, i recognize the mistakes I made here and won't be making them again. My second loss however was against Sylvaneth, a good friend of mine called Lee who I regularly practise against. I went into this game fresh with a jumble of different skaven strats tumbling about in my head raring to go but Lee manipulated the table extremely well, locking me off from sections and forcing me to funnel my rats into a killbox where his Kurnoth Scythes were waiting. This game was straight up murder, I don't think there was any stage where I had a viable method of pulling it back into my favor. Sylvaneth are often a problem for rats, especially when the Sylvaneth player is experienced. I'll get ya next time Lee. Soon I'll post my list for the NZ Masters tournament last month, and go over the results had there.
  23. I've been tinkering with the idea of using Censer Bearers in my lists (I never really have due to finecast model / no real place in the army) and I think I've figured out how to make good use of them. Allegiance: Skaven Pestilens Leaders Verminlord Corruptor (220) - General - Trait: Master of Rot and Ruin - Artefact: Blistrevous the Living Cyst Plague Furnace (200) - Artefact: Vexler's Shroud Plague Furnace (200) - Artefact: Liber Bubonicus Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline 10 x Plague Monks (70) - Foetid Blades - Pestilens Battleline 10 x Plague Monks (70) - Foetid Blades - Pestilens Battleline 10 x Plague Monks (70) - Foetid Blades - Pestilens Battleline 10 x Plague Monks (70) - Foetid Blades - Pestilens Battleline 5 x Plague Censer Bearers (60) - Pestilens Battleline 5 x Plague Censer Bearers (60) - Pestilens Battleline 5 x Plague Censer Bearers (60) - Pestilens Battleline 5 x Plague Censer Bearers (60) - Pestilens Battleline Battalions Congregation of Filth (140) Plaguesmog Congregation (160) Total: 2000 / 2000 Allies: 0 / 400 Wounds: 176 Nothing super fancy or complicated on display here. This army sacrifices a few bodies for being a 3 drop list, which is important as having the power to decide who moves first is super important when playing pestilens. The Verminlord is the general, an obvious choice as he is the only model in the battletome with a command ability. He takes The Living Cist to enhance his mobility and combat ability slightly as the other artifacts aren't very useful, and his trait lets him pray like a priest. All around a solid if forgettable loudout. One of the furnaces takes Liber Bubonicus for extra prayer power., and this is the furnace part of the Congrgation of Filth, so he'll be deep in a nest of rats at all times. The most interesting choice here is the Furnace part of the Plaguesmog Congregation. He already recieves -1 to hit in the shooting phase beacuse of his batallion, and the Vexler's Shroud enhances that to -2. This should keep him nice and healthy at the front of my army. Eight groups in total of plague monks mean eight groups using their Book of Woes to shoot a mortal wound at the enemy once per game. Sounds neglible right? Imagine on average about 6 of those mortal wounds hit everything in a 13 inch bubble. You just halved on average all their character's health and chunked a section of troops off each unit, guaranteeing a battleshock test all BEFORE they get hit by the monk avalanche, tasty. The censer bearers are here for one reason, their enhanced Nocious Fumes from the batallion (instead of 4+ chance to deal 1 mortal wound to all enemies within 3" it's not a 2+ chance to deal d3 mortals, nice) and their ability to swing over the top of a line of plague monks. Coupled with the -1 chance to hit them with shooting they should do respecatably. I will be testing the list next week and will follow up with a report of the battle and any changes I plan to make (for there will always be ways to improve a list).
  24. Thughab

    1200 points Sylvaneth

    Hi Everyone. First post! I havent played warhammer in about 15 years, and just got back started building my first army of Sylvaneth. There is a local tournament in about a month at 1200 points. Its quite tricky for me to build something epic with 1200 points since i dont have much experience in AoS. So this is what i have to work from: Treelord Ancient Drycha Spirit of Durthu Branchwych 6 Kurnoth Hunters (magnetized arms so i can use any weapon) 20-30 Dryads 5 Tree revenants Alarielle I've attached two optional lists. One heavy close up army and one more magic focused. Let me know what you think about magic and items too. 1200points1.pdf 1200points2.pdf
  25. First of all thank you for reading this!! So I picked up some units back before GHB17 and just started to assemble them now I have: 2 x 2 Mournfang Pack (320) 1 x 3 Icefall Yhetees (120) Frostlord on Stonehorn (460) Total: 900/1000 This was my original list before the point changes. After GHB17 this leaves me with 100 spare points. This change along with the nerf to Stonehorn (Stone Skeleton being applied after each individual wound) Makes me think I need some changes. ONE important thing is that I have not assembled my Frostlord on Stonehorn. With the pieces I have I can assemble either a Frostlord or Huskard on either Stonehorn or Thundertusk. I was thinking maybe assembling a Huskard and adding in another Mournfang which would total 980 points. Two main questions: 1. What do you guys think is stronger with the new changes Stonehorn or Thundertusk??? 2. What other destruction/ogre units would be a good addition to fill up my extra points here? Thank you so much guys I really appreciate anything you can do for me
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