Beliman Posted March 24 Share Posted March 24 (killing some time before work calls me again) So, after Adepticon preview, we know a few things about 10th edition of 40k. It seems that it will be a shake up, with a lot of changes: Spoiler Index/Compendiums free from day 1. For all armies. New App that works Morale phase becomes Battleshock phase and it's tied in to Command/Hero Phase. Models don't die anymore, they are handicapped/debuffed Psychic phase removed. It's like Horus Heresy, you cast spells in the phase that the spell is supposed to be cast. E.g: a fireball on your shooting phase. Datasheets=Warscrolls. Every unit has their own profiles. Same as AoS. Universal Special Rules. 1 full spread page rules for your army/subfaction. Not sure what it means, but it seems that you will have one page rule for Orks or one page rule for Freebooterz (or any other faction). Warlorts traits, artifacts, etc... still in (same with AoS, let's see if they still have points and bought with Commands). List Building: 1 HQ/leader, 3-6 Battlines (yep, no Troops, but Battlelines) and 0-3 all other units. Really close to what we have in AoS. Stratagems are going to be Commands Abilities: A few generic ones and 6 for each army/subfaction. A lot less Commands to play with. Exactly as AoS. Objective Secured Removed. New Datasheet/Warscroll stat Objective Control (OC). "this model counts as X for capturing objectives". Lower Ap/Rend, new balance between Strength and Thougness (buffs for thougness, less buffs for Strength). The game will have less Lethality Combat Patroll boxes are going to be completely legal for small games. GW revealed a new Datasheet for Termagants too: Spoiler So, what would you like to see/borrow for Age of Sigmar 4.0? Imho, I wouldn't mind to have the same OC stat and a few Universal Special Rules (but only a few, no need to have 14 pages split between armory and Abilities like Horus Heresy). I really like how magic works in Horus Heresy too, it's really nice to have ranged fire followed with a lightning bolt. AoS have more active abilities like Monstruous Rampage and Heroic Actions. Maybe GW could remove the mechanic but turn them as USR (e.g: all monster could have their own Monstruous Rampage printed as an ability in their own warscroll). I'm happy that GW is removing some of 40k lethality, and I'm very curious about debuff from Battleshock. That means that we are going to have more time to play with our miniatures on the table, and that's completely fine by me. Btw, I'm not going to start a debate for SvsT. Not sure about the faction/subfaction abilities. I'm not sure that I completely like what we have in 3.0 even if it's really good to play with. About the Combat Patrol box, I expect exactly the same for AoS. Boxes with 500p that you can legally play. It's had to imagine that we didn't have that before... 1 Quote Link to comment Share on other sites More sharing options...
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