Jump to content

RyantheFett

Members
  • Posts

    347
  • Joined

  • Last visited

  • Days Won

    1

RyantheFett last won the day on December 5 2023

RyantheFett had the most liked content!

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

RyantheFett's Achievements

Dracothian Guard

Dracothian Guard (7/10)

501

Reputation

  1. In all honestly 4 will be a good number for them. GW has had trouble in the past making more then a handful into good sub factions that see any kind of play.
  2. Man that would be so cool, but I doubt they would do that. GW wants you to play the magic elves and steampunk dwarfs factions. No overlap allowed!! Maybe in the lore we will see this, but it does not seem to be the way GW makes their armies on the table. All the new Cities shooting units and scouts were pretty easy for dwarfs and elves to be added, but GW has passed those options up. Best hope is that they get the full Tau treatment. Of course are over a decade old and players are still begging for human options....... or really any other race lol.
  3. I 100% agree and would love to see that, but I think they are the Tau of AoS for a fews years now lol. Fans: Oh wow this faction has a lot of diversity and different races all working together in the lore? Gw: Yes! Fans: Can I see it on the table top???? Gw: No.
  4. With Old World getting old dwarfs and AoS having chaos, steampunk, and fire dwarfs I find it hard to believe they will ever throw anything dwarf back into Cities. I would love it, but if they are taking page out of 40k again it will mostly be human and few orgers if we are lucky. I still plan on mixing my non human stuff into it to keep the look going.
  5. What is going inside GW is a pretty big question that I wish we would get an honest answer for. Like really the only two answers that make sense is that they are set up stupidly like the rumors suggest or they are greedy/stupid. I jump around between the two a lot lol, but it is clear that GW does not want players to use 1 army for two games. They have done it with 30k/40k and with ToW/AoS. And now it seems they are trying something with Underworld, so we will see when 4.0 hits.
  6. As a fun test I tried to sell my Stormcast and Cities stuff that either was removed or most likely going to be to a game store. They flat out declined......... I am scared to check out the ebay prices lol.
  7. It is just most likely built into the war scroll. 40k did the same thing in which they removed a lot of options. They been doing that with a lot of 3ed units.
  8. So if we go with the 4chan stuff being somewhat right then with the other rumors then it is a safe bet that the cities wave 2 is sometime next year. Sadly it seems that when they will fully remove all the non human stuff, but at least that new tank sounds fun. My money is still on dwarfs being pulled at the start of 4th which would also with when they come out in TOW.
  9. Think the only reason Cities is safe right now is just that the new range is too small for them to pull more out???? Or they knew the backlash and figured they just kick the can down the road? Think it is safe to say that Cities will lose all the old stuff. The only real question is when. Just like with 40k and 30k, they will want to keep the two games as far apart as possible.
  10. And this is the place that people knew that it was going to happen. Other less informed groups have taken it less well lol...............
  11. How the hell did cities get untouched lol? Makes me think we will get a wave 2 of this sometime soon......
  12. The current system is a bit restrictive, but at the same time crazy important for certain match ups. Having the one drop to help a player go first can pretty much end the game turn 1. My LRL really need that +5 ward save up ASAP. Not sure the new system is better, but it does look like they have a lot more freedom for units, but it looks like heroes will be crazy important. Have a feeling that it will weed out a lot weaker heroes and we will end up seeing the same few over and over.
  13. IIRC think the heroes will have the 3" rule so they will be sticking pretty close to their own units (which these new rules show will be usually certain units). I play Cities which already have this and it pretty much works like they joined the units. This could be pretty good since we won't need like 6 of one hero, but the game still loses the aura armies that forces everything into a blob.
  14. What I find interesting with the double turn is how GW keeps on trying to fix it lol. The last handbook gave a lot of bonuses to try and get people to not take the back to back turns. Now 4.0 just straight up says you can't score (how much this will hurt players we will have to see). My friend and I were talking about what were the odds that GW was done trying to balance double turns and they instead made the penalties so brutal this time to make sure nobody would ever use it again lol!
  15. An interesting theory I saw pop up is that asking AoS players about the double turn will always come out in favor of it since you know they are already playing the game with it lol. Would be a lot more interesting to see a poll of players who don't play AoS and the reason why. A better way to see if the double turn is a dead weight or you know people still mad at them killing Fantasy all those years ago.
×
×
  • Create New...