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AoS 2 - Slaves to Darkness 2 Discussion


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52 minutes ago, Frowny said:

Have we seen the furies warscrolls? Also I'd love links to some of the new monsters. I always wanted a furies heavy Std list and now belakors legion might finally actually do that!

Take it with a pinch of salt, but I heard from the leaked playtest that Furies are much the same except getting a 6+ save but having their bravery ditched down to 6.

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4 hours ago, The Red King said:

I know nobody but me (a filthy beasts player) cares but has anyone leaked the spawn stats? They went up 70 and I must know why. And since the name didnt change that means beasts have to use the new scroll right? I'm not up to date on all the faqs.

Not that I've seen, but AoS Coach has a video on youtube book preview scheduled for Saturday that I would imagine is going to cover the actual book in full.

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5 hours ago, The Red King said:

I know nobody but me (a filthy beasts player) cares but has anyone leaked the spawn stats? They went up 70 and I must know why. And since the name didnt change that means beasts have to use the new scroll right? I'm not up to date on all the faqs.

Not sure if he covered the spawn warscroll (not sure even in which book it is) but The Honest Wargamer just put out a video covering pretty much the entire book

 

Edited by Marcvs
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I'm 99% sure spawn will be the same as the disciples book, only with the option of taking other marks.

I think vortex beast spam would be a fun meme in slaves but I think it could actually have some play in disciples. Combo's with the endless spell that makes spawn. Summoning them pins units in combat while the rest of the force blasts. Slaves don't have enough ranged output to capitalize on it though.

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59 minutes ago, Jaskier said:

Chaos Spawn are different in this book from the DoT incarnation, while within 9" of a Daemon Prince with the same mark as them they get to re-roll 1D6 for determining their move and number of attacks. 

Well that's not going to convince me to keep bringing a demon prince in beasts, which is unfortunate because I have a conversion I love and if it happened to play nice with Gavespawns use of spawn that would be convenient but ah well. I'll quit stinking up the StD thread with my barnyard questions lol

Though I will ask what people think of Belakor as an ally since it seems like most people think he isn't getting much of a boost from in book rules anyway does that mean his power is baked in and if so does he seem idk... good?

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3 hours ago, The Red King said:

Well that's not going to convince me to keep bringing a demon prince in beasts, which is unfortunate because I have a conversion I love and if it happened to play nice with Gavespawns use of spawn that would be convenient but ah well. I'll quit stinking up the StD thread with my barnyard questions lol

Though I will ask what people think of Belakor as an ally since it seems like most people think he isn't getting much of a boost from in book rules anyway does that mean his power is baked in and if so does he seem idk... good?

Sorry, not laughing about your misfortune ( I hope there‘s some viable solution for it) but I had a good chuckle about your „barnyard“ line. 😁😁😁

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4 hours ago, The Red King said:

Well that's not going to convince me to keep bringing a demon prince in beasts, which is unfortunate because I have a conversion I love and if it happened to play nice with Gavespawns use of spawn that would be convenient but ah well. I'll quit stinking up the StD thread with my barnyard questions lol

Though I will ask what people think of Belakor as an ally since it seems like most people think he isn't getting much of a boost from in book rules anyway does that mean his power is baked in and if so does he seem idk... good?

I think you're ok with spawn in beasts for now. I'm pretty sure they got rid of the shared warscroll thing in third edition when armies started being reckoned by books instead of keywords. Pretty sure the beasts spawn won't change until the beasts book does. 

Be'lakor is a solid ally. I think he's pretty self contained since most of the slaves buffs are focused on mortals, and that hasn't really changed since he got the new model. Being able to just turn off something like Teclis or Archaon for a turn or two is super strong I've seen him taken in a number of different armies so you should be good to go if you want to run him. 

Edited by Grimrock
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Yeah I think Be'lakor remains one of the stronger allies in the game, his ability really does turn certain matchups on their head if you use it correctly. He's also just an efficient model overall. 

The only allegiance buffs he really gets in Slaves come from switching marks around in LotFP, so I'd say you're not missing out on too much by allying him. 

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Belakor remains a power pick for allies, which I personally like as narrative wise, he's often involved in scheme and dealings with other factions of Chaos, he's even had a team up with Lady Olynder and the death faction. Archaon will be better in his native time but playable in others, which feels right.

I think Doom Sigil is a really interesting option now too. We have way more ways to kill stuff (indirectly buffing this endless spell) and cultists die quickly and are better in this book (another indirect buff for Doom Sigil).

I could see an MSU build with a hero with the ASF artifact who gets to pick a unit to fight alongside them. They kill a bunch in your turn, get buffed, then keep that buff and ASF in your opponents turn.

Honest Wargamer pointed out a Khorne idolator general could get Splintered fang up to 6+ attacks a model, potentially with ASF, fight on death, and recycling the unit after it's wiped in Ravagers.

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1 hour ago, RocketPropelledGrenade said:

I feel like relying on the Khorne ally tricks is just asking for disappointment the moment the new Blades of Khorne book comes out. It'll hold together until then, but I certainly would plan mini purchases around that sort of thing unless you're aiming to podium a tournament in the next few months or something.

Yes the shelf life on khorne synergy probably isn't going to be long.

That said, just using our native khorne buff and Doom Sigil will net +2 attacks on a lot of units which is scary. Pop up the sigil and chuck some untamed beasts in their face or throw some chariots at them. Pins them back which is a viable strategy in its own right and sets up a combo with +2 attacks on a hammer, could be knights, varangaurd.. Archaon with 2 extra attacks on all his profiles, even soul grinders with 2 extra attacks in despoilers sounds nasty.

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6 hours ago, Neverchosen said:


Here is a fun batrep showing two subfactions squaring off. Megatron vs Starscream, it is helpful for people like me who have a difficult time theory crafting on man reads book vids to see some of the rules in action.

When are we getting our own little break out s2d forum?
 

When we get a Tzeentch one. 😤

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7 hours ago, Neverchosen said:


Here is a fun batrep showing two subfactions squaring off. Megatron vs Starscream, it is helpful for people like me who have a difficult time theory crafting on man reads book vids to see some of the rules in action.

When are we getting our own little break out s2d forum?
 

I suggest you ask the moderators, I did this for the orruk and sylvaneth ones.

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2 hours ago, Malakithe said:

Even with the change to the rally ill still probably use units of 20 Warriors. They will still be very durable 

Yeah they're still amazing. I did some math just to see how well they fair. 20 Nurgle Warriors will kill a gatebreaker in 4 rounds of combat (Two turns) with 10 warriors left. I didn't give either unit all out attack/defense or banners/artifacts.

If those warriors had expert conquer, they'd always outnumber in the objective and win combat (with the option for a 5+ rally after).

Gargants are faster but that's a 525 point unit being out valued by a 440 point unit.

In short, we can do what SoB does better, with more options to also plenty of other powerful options SoB can't take.

I fully expect Slaves to have multiple 5-0 tournament results and probably get nerfed hard soon after.

That being said, when this season ends, the loss of fight in two ranks and options like conquers will tone them down significantly.

Edited by Rors
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What do we feel like some of the big winners or mvp units will be in this Battletome? Common core heroes that should probably be in every list, and units? Do we have any ideas? 
 

im trying to assess if the manticore lord is worth considering it no longer brackets, but I like his command trait a lot less comparatively 

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7 hours ago, Ravinsild said:

What do we feel like some of the big winners or mvp units will be in this Battletome?

Nurgle warriors or knights with the banner. Unmovable and versatile 

Chosen+slaanesh to get them where they need to be with the run+charge 

Khorne knights

Varanguard

All seem excellent. There are also a lot of great chaff type units which are useful.

On the heros front

Chaos sorcerer.lord on foot- the spell is just so good, and a 6+ward is still useful

Karakadrak

Belakor

Archeon

All seem useful, obviously not all of them but i think every list will have at least one chaos sorc lord on foot. Mystic shield is amazing for this army as is demon power.

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I was going to run my Chosen as Khorne, personally but it’s just because it’s my favorite god and I hate Slaanesh. 
 

I am also debating between a Chaos Lord on Foot in order to enable them to strike first. In a way in my mind I might build a list of something like a DP escorting 20 Warriors (msu 2 sets of 10 for more objective getting) a Karkadrak lord escorting 2 sets of 5 and then a foot lord with 1 to 2 sets of 5 Chosen in order to pull something like a pseudo-Smashing and Bashing similar to Ironjawz. 

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