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Everything posted by Malakithe

  1. How did you do the skin? I like the Dark Iron look also
  2. Painting question. How would this red/orange be achieved?
  3. I miss read how those abilities are worded/worked
  4. I saw this on fb. I changed up some items. This looks very inspiring and ridiculous. With the buffs a single Grimmy can pile in and attack 4 times in the combat phase. 5 if he dies. The CA will allow multiple to attack one after another which is why I went with the Glowhelm to try to get more command points. Allegiance: Fyreslayers- Lodge: GreyfyrdAuric Runefather (100)- General- Command Trait: Battle-scarred Veteran- Artefact: Obsidian GlowhelmAuric Runemaster (120)- Artefact: Helm of Obsidia- Prayer: Prayer of Grimnir's FuryBattlesmith (140)- Artefact: The Nulsidian IconAuric Runesmiter (120)- Forge Key- Artefact: Ash-cloud Rune- Prayer: Searing HeatGrimwrath Berzerker (100)Grimwrath Berzerker (100)Grimwrath Berzerker (100)Grimwrath Berzerker (100)Grimwrath Berzerker (100)Grimwrath Berzerker (100)Grimwrath Berzerker (100)20 x Hearthguard Berzerkers (400)5 x Hearthguard Berzerkers (120)5 x Hearthguard Berzerkers (120)Lords of the Lodge (140)Runic Fyrewall (40) Total: 2000 / 2000Extra Command Points: 1Wounds: 124
  5. Where are those lists at? Or can anyone post a link or pic of them?
  6. So you somehow bunker all your wizards around where you would cast it will still being in enemy range?
  7. Can someone explain the tactics for the Darkfire Daemonrift? How to position to be in range of our wizards and such?
  8. New list idea. Unfortunately there is only so many variations we can come up with until points shift or new units are added. The unit of 10 HB will pop out with the Runesmiter. Other then that everything else is fairly standard. Wound sponges, objective holders, Fyrewall. Allegiance: Fyreslayers- Lodge: HermdarAuric Runefather on Magmadroth (280)- General- Trait: Warrior Indominate- Artefact: Tyrant Slayer- Magmadroth Trait: Ash-horn AncientAuric Runemaster (120)- Prayer: Prayer of AshBattlesmith (140)- Artefact: The Nulsidian IconAuric Runesmiter (120)- Forge Key- Prayer: Searing Heat20 x Hearthguard Berzerkers (400)- Poleaxes10 x Hearthguard Berzerkers (240)- Broadaxes10 x Vulkite Berzerkers (140)- War-Picks & Slingshields10 x Vulkite Berzerkers (140)- War-Picks & Slingshields5 x Auric Hearthguard (120)5 x Auric Hearthguard (120)Lords of the Lodge (140)Runic Fyrewall (40)Total: 2000 / 2000Extra Command Points: 1Wounds: 150
  9. Also need to factor in the ease of making this kind of game. Old World is a bunch of factions with one map, one 'world'. Mortal Realms is a ****** load of factions spread across multiple maps/worlds. From a development stand point Old World would have been faster and easier to translate into a video game.
  10. Opinions on the Flame-spitter?
  11. Yay for Acolytes. Glaive + Shield time! Back to mortal list building.
  12. Why would they change the LoCs CA to only affect daemons? Its not like there are crazy busted mortal casters. Makes me wonder the LoCs value now. Is he still worth the 380pts?
  13. Question: can 30 Acolytes fit within the 9" Fatemaster bubble?
  14. Yeah thats what I mean. Its a trap to invest into that many for Pyro + Witchfyre
  15. I treat Enlightened as a tax as far as Witchfyre goes. They cost too much for what they bring to the battalion. 3 is next to useless so naturally you want to bump it up to 6 to get some use. Now you need a Shaman to make them better. All that is taking away points from the focus of the Pyrofane + Witchfyre list which is heavy shooting via Acolytes and magic.
  16. They arent worth their points. For being monsters with degrading profiles they have terrible combat stats. They only serve as extra wounds for the heroes.
  17. Slightly changed my theoretical Pyrofane list. Decided to accept the Enlightened as a tax and went minimal with them. They are essentially 100 wasted points. Went with more magic. Vortemis actually has a role since his spell can give free Inspiring to the blocks of Acolytes. Allegiance: Tzeentch- Change Coven: Pyrofane CultLord of Change (380)- General- Trait: Shrouded in Unnatural Flame- Artefact: Chainfire Amulet- Lore of Change: Bolt of TzeentchFatemaster (120)- Artefact: Aspect of TzeentchThe Blue Scribes (120)- Lore of Change: Tzeentch's FirestormFluxmaster, Herald of Tzeentch on Disc (130)- Lore of Change: Unchecked MutationVortemis the All-Seeing (140)- Lore of Fate: Shield of FateMagister (100)- Lore of Fate: Arcane Suggestion30 x Kairic Acolytes (300)20 x Kairic Acolytes (200)20 x Kairic Acolytes (200)3 x Tzaangor Enlightened (100)4 x Eyes of the Nine (0)Witchfyre Coven (160)Balewind Vortex (40)Total: 1990 / 2000Extra Command Points: 1Wounds: 123
  18. Ehh I wouldnt say most....Stormcast, Seraphon, Mawtribes via Skal/Hunter, Fyreslayers via Runesmiter, BoC, DoK, now KO, Nighthaunt, LoN(Legion of Night), and Sylvaneth all have build in teleports that dont cost anything other then units/battalions. I probably missed some. The only ones that are dependent are the spell related ones and there is actually fewer of those then the built in/free ones. Even KO now can do the exact same thing. Pull from combat and vanish. The teleporting around isnt the issue. I like the idea of reducing range or number of attacks. Maybe adjusting points for Changehost, Flamers, or Pinks The old Changehost worked like this so that could be a good fix as well.
  19. Yes I should have said that. I figured it was a thread about the competitiveness but ill specify next time. In that case I still stand by my statements lol
  20. They are bad is the thing. Most people would rather run no battalions at all then have to fill out the crazy requirements for most of them. Battalions arent supposed to be about paying a price for bonuses. The Witchfyre has a straight up price/tax in the form of Enlightened but that one is minor enough. The others not so much. You end up paying too much for the price then you have no room left for an actual good list.
  21. Most of the other battalions are bad. Tzaangor Coven: good org, good ability. Problem: 1140pts minimum. To get the most out of it most people will bump up a unit of Tzaangors and one unit of Enlightened and Skyfires. Or you pick which you want to focus on. Due to points its unwieldy. Alter-kin Coven: lol just no. You have to keep all 3 units together at all times and in combat and if your positioning is even the slightest bit off then it wont even work. Warpflame Host: terrible org, terrible ability. All the types of Flamers are glass cannons and this requires you to within constant charge range. This isnt 40k where you get overwatch. Skyshoal Coven: good org, meh ability. This requires you to fly your units over other units to get the bonus. Wont work on hordes or heroes hiding near hordes and all it takes is clever positioning by your opponent to negate it completely. Multitudinous Host: bad org, good ability. This one can prove to be good but once you fill out the crazy 8 unit requirement you wont have much room to play with if you go Pink heavy which most would want to do. Overseer's Fate-twitsters: i actually dont even see the point in this one. Farming DD with a huuuge points investment. Arcanite Cabal: meh org, meh ability. This is like the B or C team trying to prove they are worth something. The older version was much better. Picking one very squishy hero to be the only benefactor of the ability...terrible design. Aether-eater Host: ehh...I guess if you wanted a 'cheaper' battalion for the extra cp or something then this could work but otherwise extremely situational and not that good anyway. Omniscient Oracles: bad org, good ability. The ability is great..but not 1700pts great. The only issue I have with the Witchfyre Coven is the inclusion of Enlightened. Its a straight up tax. Changehost is Changehost. With 8 units and a LoC requirement its fairly restrictive on the daemon side but still the absolute best of all the battalions.
  22. The SorcLordonMant is a prime buddy to hang out with Kairos so he can cast the SorcLords spell for sure
  23. Ehh....Tzaangors, Enlightened, and Skyfire related stuff is not points efficient in the same way that Acolytes now are when it comes to the Mortals side. As far as options go there is Pyrofane + Witchfyre and Guild of Summoners. Thats it. Every battalion in the book with the exception of Changehost and Witchfyre is bad. Transient Cult is straight useless. All those battalions and the sub-par subfactions is what I was refering too and need to be changed/buffed if the daemon side is going to be squashed back down. The issues with balancing Tzaangor stuff is it will also directly effect BoC, which presents yet another balancing challenge.
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