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Ravinsild

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Ravinsild last won the day on May 9 2020

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  1. Did you happen to see my first list? I agree, I wish there was a battalion for Warriors and Chosen. I don’t know if it would be practical to attack with Chosen before the Knights, but the entire purpose of the chosen was to give re-roll wound rolls to my Chaos Warriors and assuming I needed to I could pray over them from the Warshrine to re-roll hit rolls (Khorne) and/or use the magic spell from the sorcerer. With chosen I have several sources of re-roll hit rolls, and wound rolls between the Chaos Sorcerer Lord spell, the Chaos Warshrine and the Chosen themselves.
  2. The Sorcerer Lord can be found taken in the battalion without being the main hero requirement. I had the Bloodmarked Warband previously instead and had Chosen over Wrathmongers. I think out of sequence fighting is valuable and I think the extra Artefact and CP are worth It because I was able to give the foot lord the same 5+ mortal wound shrug everyone else has.
  3. My previous list was a 2 drop and this one is a 4 drop.
  4. Some of you may recall my last list I had devised and so far I've gotten 1 Chaos Warshrine and 2 Slaves to Darkness Start Collecting boxes (the new ones). So currently I've got a Warshrine, a Chaos Sorcerer Lord, a Chaos Lord on Foot, 2 Chaos Lord on Karkadraks, 20 Warriors and 10 Knights. The earlier proposed list had Chaos Chosen, however it was argued to me within those in my group that the list looked unfocused and too spread out. It was argued the Chosen weren't a very good Warscroll. So I have devised a new list and I'd like to hear your thoughts: Allegiance: Slaves to Darkness - Damned Legion: Ravagers Mortal Realm: Chamon Leaders Chaos Lord (110) - Reaperblade & Daemonbound Steel - Artefact: Blasphemous Cuirass - Mark of Chaos: Khorne - Ravagers Command Trait: Master of Deception Chaos Lord on Karkadrak (230) - General - Command Trait: Eternal Vendetta - Artefact: Mark of the High-favoured - Mark of Chaos: Khorne Chaos Sorcerer Lord (110) - Mark of Chaos: Tzeentch - Spell: Whispers of Chaos - Ravagers Command Trait: Bolstered by Hate Battleline 15 x Chaos Warriors (270) - Hand Weapon & Shield - Mark of Chaos: Khorne 15 x Chaos Warriors (270) - Hand Weapon & Shield - Mark of Chaos: Khorne 5 x Chaos Knights (160) - Cursed Lance - Mark of Chaos: Khorne 5 x Chaos Knights (160) - Cursed Lance - Mark of Chaos: Khorne Units 5 x Wrathmongers (140) - Allies 5 x Wrathmongers (140) - Allies Behemoths Chaos Warshrine (170) - Mark of Chaos: Khorne Battalions Godsworn Champions of Ruin (180) Endless Spells / Terrain / CPs Extra Command Point (50) Total: 1990 / 2000 Extra Command Points: 2 Allies: 280 / 400 Wounds: 153 I suppose the idea is that my first wave of assault would be the Knights with Lances and Karkadrak Lord who run out and hit first, and the follow up attack or simply those who hold objectives would be the Chaos Sorcerer Lord on Foot, Chaos Lord, Chaos Warriors and Wrathmongers who spread the +1 to attack over the Warriors. I can flip the general back to the Chaos Lord on foot for the Aura re-roll hit rolls of 1 and +1 to wound rolls. I can pray with the Warshrine over them to give re-roll hit rolls and charge rolls, or the undivided prayer to give re-roll hit and wound rolls. I can then cast the spell from the Chaos Sorcerer Lord on the other block for two sets of 15 strong 3 attacks each re-rolling all hit and wound and save rolls Chaos Warriors. I would also be able to attack in the Hero and Combat phase with my Karkadrak Lord in addition to using my Chaos Lord on foot to grant the ability for a selected unit to fight again (Knights, Warriors...) Apparently this is a tighter and more focused list. I have also incorporated suggestions from another poster in-so-far as Command Traits, Artefacts, and loadout per unit.
  5. I typically play matched play, so this is good to know. Thanks.
  6. Let’s say I’ve got a block of chaos warriors and the enemy is a pack of Skullreapers. They roll their attacks and some number of Unmodified hit rolls of 6 are made in addition to regular attacks. i would roll my saves as normal to block the damage from all of those attacks. I would then roll my 5+ mortal wounds shrug in order to protect my warriors from the aforementioned unmodified hit rolls of 6 which deal a mortal wound in addition to normal damage and so I attempt to stop the damage with my Chaos Runeshields ability (“Roll a dice each time you allocate a mortal wound to a unit that. carries Chaos Runeshield. On a 5+, that mortal wound is negated.”) However I don’t roll enough to stop all of the mortal wounds and wounds going through. However my Chaos Warrior block is wholly within 18” of an unwounded Chaos Warshrine and thus are within range for the Protection of the Dark Gods ability which allows “Roll a dice each time you allocate a wound or mortal wound to a friendly Mortal Slaves to Darkness unit wholly within the range of any model with this ability as shown on the damage table above. On a 6, that wound or mortal wound is. negated.” Can I use this to soak the remaining mortal wounds missed by the Chaos Runeshields ability and any normal damage missed by my normal saves (4+).
  7. I made all of these changes although the math does not check out on Greatblade Warriors (and isn't that what chosen are for?) This is the list I've come up with after some thought and accommodating almost all of your advice. Allegiance: Slaves to Darkness - Damned Legion: Ravagers Leaders Chaos Lord (110) - Reaperblade & Daemonbound Steel - Artefact: Blasphemous Cuirass - Mark of Chaos: Khorne - Ravagers Command Trait: Master of Deception Chaos Lord on Karkadrak (230) - General - Command Trait: Eternal Vendetta - Artefact: Mark of the High-favoured - Mark of Chaos: Khorne Chaos Sorcerer Lord (110) - Mark of Chaos: Undivided - Spell: Mask of Darkness - Ravagers Command Trait: Bolstered by Hate Battleline 15 x Chaos Warriors (270) - Hand Weapon & Shield - Mark of Chaos: Khorne 15 x Chaos Warriors (270) - Hand Weapon & Shield - Mark of Chaos: Khorne 5 x Chaos Knights (160) - Ensorcelled Weapons - Mark of Chaos: Khorne 5 x Chaos Knights (160) - Cursed Lance - Mark of Chaos: Khorne Units 5 x Chaos Chosen (140) - Mark of Chaos: Khorne 5 x Chaos Chosen (140) - Mark of Chaos: Khorne Behemoths Chaos Warshrine (170) - Mark of Chaos: Khorne Battalions Bloodmarked Warband (180) Endless Spells / Terrain / CPs Extra Command Point (50) Total: 1990 / 2000 Extra Command Points: 2 Allies: 0 / 400 Wounds: 143 It occurred to me I was very light on CP and had several competitive and wanted Command Abilities, so I decided "why run a CP hungry Aspiring Deathbringer, when I can do the same thing with a battalion, gain an extra CP, an extra artifact and get the effort for free doing what my army would naturally be doing?" So I dropped the Aspiring Deathbringer and 1 unit of Knights to bring along the battalion. So now I begin with 3 CP which can be used on Knights from the Karkadrak and I could even potentially make the lance knights fight twice after charging. That's insane damage. The Warshrine Prayer could go on the Lord to give him re-roll to hit and to charge (Khorne Prayer), and the command ability gives re-roll to charge and +1 to hit, while the Sorcerer spell given on knight would give them Re-Roll to hit, re-roll to wound, +1 to hit and re-roll charge. Chaos Chosen can give everyone else re-roll to wound rolls at the very least and at worse everyone within an aura has +1 to wound and re-roll hit rolls of 1.
  8. Any thoughts or opinions on this list? Allegiance: Slaves to Darkness - Damned Legion: Ravagers Leaders Chaos Lord (110) - Reaperblade & Daemonbound Steel - Mark of Chaos: Khorne - Ravagers Command Trait: Flames of Spite Chaos Lord on Karkadrak (230) - General - Command Trait: Master of Deception - Artefact: Cloak of the Relentless Conqueror - Mark of Chaos: Khorne Chaos Sorcerer Lord (110) - Mark of Chaos: Undivided - Spell: Call to Glory - Ravagers Command Trait: Bolstered by Hate Aspiring Deathbringer (80) - Bloodaxe and Wrath Hammer - Allies Battleline 15 x Chaos Warriors (270) - Hand Weapon & Shield - Mark of Chaos: Khorne 15 x Chaos Warriors (270) - Hand Weapon & Shield - Mark of Chaos: Khorne 5 x Chaos Knights (160) - Ensorcelled Weapons - Mark of Chaos: Khorne 5 x Chaos Knights (160) - Ensorcelled Weapons - Mark of Chaos: Khorne 5 x Chaos Knights (160) - Ensorcelled Weapons - Mark of Chaos: Khorne Units 5 x Chaos Chosen (140) - Mark of Chaos: Khorne 5 x Chaos Chosen (140) - Mark of Chaos: Khorne Behemoths Chaos Warshrine (170) - Mark of Chaos: Khorne Total: 2000 / 2000 Extra Command Points: 0 Allies: 80 / 400 Wounds: 163 The Aura of Khorne allows re-roll hit rolls of 1 and since it's also on my general all Mortal units with the Mark of Khorne also gain +1 to wound rolls. With the Warshrine prayer I can re-roll to hit rolls and re-roll to charge rolls. The Cloak gives my Warlord re-roll charge rolls. The Undivided Prayer can give re-roll to hit and to wound rolls. The spell Call to Glory can give re-roll to hit and to wound rolls. So lots of attack, lots of re-rolls, +1 to hit and +1 to wound sources on various units/different units, plenty of re-roll charge rolls, a way to generate attacking twice or extra attacks...
  9. I didn't get the GHB this year either. I just didn't see a point to it.
  10. Interested to hear any thoughts on a list like this: Allegiance: Ironjawz - Warclan: Ironsunz Leaders Megaboss on Maw-Krusha (460) - General - Boss Gore-hacka and Choppa - Command Trait: Right Fist of Dakkbad - Artefact: Sunzblessed Armour - Mount Trait: Mean 'Un Orruk Megaboss (140) - Artefact: The Golden Toof Orruk Megaboss (140) Orruk Warchanter (110) - Warbeat: Fixin' Beat Orruk Warchanter (110) - Warbeat: Get 'Em Beat Battleline 10 x Orruk Brutes (260) - Jagged Gore-hackas - 2x Gore Choppas 10 x Orruk Brutes (260) - Jagged Gore-hackas - 2x Gore Choppas 10 x Orruk Brutes (260) - Jagged Gore-hackas - 2x Gore Choppas Battalions Da Boss Fist (220) Total: 1960 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 131
  11. The Cities are the first strike points that Sigmar sent his Stormcast Eternals. They took the first ground and cleared them of chaos and are invaluable to transporation across the realms. It's like an interrealm high-way, but Chaos still holds the 8 points. Without the Cities and the gates they protect the realms would be isolated from each other making the forces against Chaos, and amongst themselves, much harder to collaborate logistically.
  12. I'm from Tennessee, and honestly this sounds like a ton of fun! In fact we had a Path to Glory campaign started in early February...but unfortunately Covid hit and it died. We even got bonus points from writing Narratives of the battles and such. Short stories for our armies and having a backstory.
  13. If I could find people who weren't die hard competitive to try out open and narrative play I would but alas I'm in perma-tournament prep mode Although I have fun with that too. I'm more like I'll just play anything. I'm even open to other full-scale fantasy wargames. I only know of 2 though. Kings of War and 9th Age lol.
  14. Aside from battletomes...has any warscroll ever been updated or reworked outside of FAQ clearing up a sentence? I've never seen anything get a brand new warscroll unless it was with a brand new battletome.
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