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Bayul

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Bayul last won the day on May 24 2021

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  1. Can you put Hexwraiths bodies on Black Knight horses or is the additional armor connected to the knights somehow? I would like my Hexwraiths to be armored is the reason.
  2. @Neil Arthur Hotep Fair enough, but my intention was just to seperat mortal wounds from attack sequence and limit them to certain use cases, like magic. Their amount wouldn't escalate this way because we don't spam Wizards in this game. If I don't missunderstand you I'd disagree with your argument about the additional save roll, because ward saves already represent this third dice roll.
  3. I think you have to make a difference here: Tendrils, claws or hailstorms are summoned by magic, but those things are material and tangible. Magic is only the cause and a Wizard would need to roll casting roll. But I don't see a necessity to have them deal mortal wounds instead of causing save rolls. A model with 3+ save due to a shield might be better protected by them. Warpfire, curses, arcane bolts, spectral effects, gazes etc. on the other hand should deal mortal wounds. Mere armor doesn't prevent its damage.
  4. I think this is the answer. I'd wish that mortal wounds would exclusively represent damage that is non-mechanical or non-physical. So impact damage of weapons, missiles or charges just wouldn't deal mortal wounds, but spells and immaterial incidents certainly would. The concept of poisons could be represented by effects like debuffs for -1 to hit or halved movement. Then place a "Poisoned" marker next to the unit and some armies might get a bonus for attacking them, like NURGLE units. This idea already works with "Terrified" in Nighthaunt. Charges on the other hand could cause x amount of save rolls based on the wound characteristic of a model, so basically WH40K's toughness: 1 wound = 6+ 2 wounds = 5+ 3 - 4 wounds = 4+ 5 - 9 wounds = 3+ >= 10 wounds = 2+ While Kairic Acolytes would considerably feel the impact of a charge, a Daemon Prince might stagger and Archeon wouldn't be impressed by it. This would be far more interesting then mortal wounds on impact. Ward saves could in consequence work exclusively for mortal wounds as well. I wouldn't mind if they are 4+ or even 3+ in this case, because they are very specific. That could actually be a represented by a "Mystic Shield" spell.
  5. In Warhammer: The Old World. Coming soon.* *2026
  6. I love souping factions thematically, but I got burned with Legion of Grief when I started Age of Sigmar so I am sceptical. This rules won't last for long. Those boxes will probably be sold out fast anyway, but by people who need sold out models or by Warcry players. Anyway, do you think we can run them separately or will they have a warscoll like the Underworlds units?
  7. I had to make the lesson that S2D doesn't work like that. You have to utilize every Mark of Chaos in your army according to your strategy. If you want to play Mono-God KHORNE then wait for the Blades of Khorne Battletome.
  8. Inspired by the Soulscream Bridge: What do you think of this budget list making most use of the army box and two Vanguard boxes:
  9. Found two super interesting S2D lists in this article: https://woehammer.com/2023/02/10/top-three-aos-lists-for-bloodshed-in-the-shires/
  10. And three Chaos Lords to make them their Retinue.
  11. Has anyone spotted some interesting LVO lists?
  12. Me too. I don't play Seraphon but look forward to see them on the tabletop.
  13. Can somebody please call the police? @Neil Arthur Hotep just murdered this poor warband.
  14. Can we talk about Nagash in GH 2023? Could he be a meta pick in Emerald Host to kill Galletian Champions? Allegiance: Nighthaunt- Procession: Emerald Host- Grand Strategy: Defend What's Ours- Triumphs: BloodthirstyLeadersNagash, Supreme Lord of the Undead (900)*Spirit Torment (120)**- General- Command Trait: Lingering Spirit- Artefact: Lightshard of the Harvest MoonBattleline20 x Grimghast Reapers (320)*- Reinforced x 110 x Chainrasps (110)*10 x Chainrasps (110)*Units20 x Bladegheist Revenants (360)**- Reinforced x 1 Endless Spells & InvocationsChronomantic Cogs (70)Core Battalions*Battle Regiment ** Gallatian Command Total: 1990 / 2000Reinforced Units: 2 / 4Allies: 0 / 400Wounds: 81Drops: 2
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