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Bayul

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Everything posted by Bayul

  1. Can you put Hexwraiths bodies on Black Knight horses or is the additional armor connected to the knights somehow? I would like my Hexwraiths to be armored is the reason.
  2. @Neil Arthur Hotep Fair enough, but my intention was just to seperat mortal wounds from attack sequence and limit them to certain use cases, like magic. Their amount wouldn't escalate this way because we don't spam Wizards in this game. If I don't missunderstand you I'd disagree with your argument about the additional save roll, because ward saves already represent this third dice roll.
  3. I think you have to make a difference here: Tendrils, claws or hailstorms are summoned by magic, but those things are material and tangible. Magic is only the cause and a Wizard would need to roll casting roll. But I don't see a necessity to have them deal mortal wounds instead of causing save rolls. A model with 3+ save due to a shield might be better protected by them. Warpfire, curses, arcane bolts, spectral effects, gazes etc. on the other hand should deal mortal wounds. Mere armor doesn't prevent its damage.
  4. I think this is the answer. I'd wish that mortal wounds would exclusively represent damage that is non-mechanical or non-physical. So impact damage of weapons, missiles or charges just wouldn't deal mortal wounds, but spells and immaterial incidents certainly would. The concept of poisons could be represented by effects like debuffs for -1 to hit or halved movement. Then place a "Poisoned" marker next to the unit and some armies might get a bonus for attacking them, like NURGLE units. This idea already works with "Terrified" in Nighthaunt. Charges on the other hand could cause x amount of save rolls based on the wound characteristic of a model, so basically WH40K's toughness: 1 wound = 6+ 2 wounds = 5+ 3 - 4 wounds = 4+ 5 - 9 wounds = 3+ >= 10 wounds = 2+ While Kairic Acolytes would considerably feel the impact of a charge, a Daemon Prince might stagger and Archeon wouldn't be impressed by it. This would be far more interesting then mortal wounds on impact. Ward saves could in consequence work exclusively for mortal wounds as well. I wouldn't mind if they are 4+ or even 3+ in this case, because they are very specific. That could actually be a represented by a "Mystic Shield" spell.
  5. In Warhammer: The Old World. Coming soon.* *2026
  6. I love souping factions thematically, but I got burned with Legion of Grief when I started Age of Sigmar so I am sceptical. This rules won't last for long. Those boxes will probably be sold out fast anyway, but by people who need sold out models or by Warcry players. Anyway, do you think we can run them separately or will they have a warscoll like the Underworlds units?
  7. I had to make the lesson that S2D doesn't work like that. You have to utilize every Mark of Chaos in your army according to your strategy. If you want to play Mono-God KHORNE then wait for the Blades of Khorne Battletome.
  8. Inspired by the Soulscream Bridge: What do you think of this budget list making most use of the army box and two Vanguard boxes:
  9. Found two super interesting S2D lists in this article: https://woehammer.com/2023/02/10/top-three-aos-lists-for-bloodshed-in-the-shires/
  10. And three Chaos Lords to make them their Retinue.
  11. Has anyone spotted some interesting LVO lists?
  12. Me too. I don't play Seraphon but look forward to see them on the tabletop.
  13. Can somebody please call the police? @Neil Arthur Hotep just murdered this poor warband.
  14. Can we talk about Nagash in GH 2023? Could he be a meta pick in Emerald Host to kill Galletian Champions? Allegiance: Nighthaunt- Procession: Emerald Host- Grand Strategy: Defend What's Ours- Triumphs: BloodthirstyLeadersNagash, Supreme Lord of the Undead (900)*Spirit Torment (120)**- General- Command Trait: Lingering Spirit- Artefact: Lightshard of the Harvest MoonBattleline20 x Grimghast Reapers (320)*- Reinforced x 110 x Chainrasps (110)*10 x Chainrasps (110)*Units20 x Bladegheist Revenants (360)**- Reinforced x 1 Endless Spells & InvocationsChronomantic Cogs (70)Core Battalions*Battle Regiment ** Gallatian Command Total: 1990 / 2000Reinforced Units: 2 / 4Allies: 0 / 400Wounds: 81Drops: 2
  15. Kiss your Blades of Khorne heroes goodbye: https://www.warhammer-community.com/wp-content/uploads/2019/07/f5vnsP1YxeG60nne.pdf They exclusively buff friendly BLADES OF KHORNE units from on.
  16. First impression is that a Chaos Lord with a Retinue of Chaos Warriors might make the best option for a GALLETIAN CHAMPION. Might still be vulnerable to spells, but we have access to Arcane Tome and Cabalists. Could be the only season in which one or even two Exalted Heroes could see action. If GALLETIAN CHAMPION will be a dominating or pivotal tactic next season then S2D will have a massive problem due to its lack of excellent missile units for the GALLETIAN SHARPSHOOTERS battalion. If Tzaangor Skyfires are eligible then I think they could be worth the investment as allies.
  17. Leaks from the upcoming Pitched Battles Profiles. It's just a rumour.
  18. I see your point, but now I am even more convinced. Auric Runefather chooses a Retinue aswell and Royal Retinue's wording is identical to Chaos Lord's Warlord's Retinue, just missing the last sentence about the Ward Save. I suppose in this context RAI a ward roll can be made. It set a precedent:
  19. We have a Body Guard rule in Age of Sigmar? Do you mean this passage from the FAQ? I think this refers to reflected mortal wounds by successful Ward saves. The mortal wounds from Warlord's Retinue are freshly allocated to the Chaos Warriors, so it would trigger their Ward save, I would argue. Archeon's The Armour of Morkar in contrast explicitly claims those wounds can not be negated in the new battletome.
  20. Which Procession? The Emerald Host? I get why Kurdoss is in here but see no necessity for any other hero, despite a good Wizard. I would reduce the amount of heroes to 3 and bring the Black Coach. It can teleport into position and wait for the Craventhrone Guard to arrive from reserve. Then kill at least 6 models with your crossbows and let the Black Coach finish the unit off in the very same shooting phase. I would ensure having a tough backline, your opponent might deepstrike too. You read my position about the Gaunt Summoner on Disc in the S2D thread yourself. Kurdoss could take that role with one or two unit of Spirit Hosts to protect him. If you can reorganise your list to end up with 3 heroes max and 5 units max and the Black Coach as Behemoth you could take the Battle Regiment detachment to have a 1 drop army and secure the first turn. It might look like this:
  21. A Chaos Lord can allocate MW of a failed Spite Tongue Curse to his retinue. If it's Chaos Warriors then they can use their Ward 5+.
  22. Spell Portal is very tempting, especially (or exclusively?) in Cabalists with Draw on Power. I can imagine that we will see a audacious Cabalists list in the future with Caster Pillow Fort in the backline harrasing the opponent via a Spell Portal. ...although I can't see a Gaunt Summoner on Disc in this concept.
  23. It depends on the situation and mission I imagine. I am probably biased as Nighthaunt player, but such slow units don't appeal to me if they don't have an early impact. From my perspective Chosen are questionable with the lack of mobility, not the Gaunt Summoner on Disc. I want to dictate the game with threats and obstacles and putting Chosen or Warriors plus a TZEENTCH missile unit plus a powerful caster on an unexpected spot gives me the illiusion of control through disruption.
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