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29 Lord Celestant

About dmorley21

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  • Birthday 04/21/1988

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  1. dmorley21

    AoS 2 - Nighthaunt Discussion

    I'm not sure they're fast enough to be character assassins. As for utility roles, for 20 more points I'd rather take 10 Chainrasp Horde. They won't assassinate characters (though I'm not sure Stalkers could either) but they can grab/hold remote objectives and with 10 models can form miniature screens.
  2. dmorley21

    AoS 2 - Nighthaunt Discussion

    I agree about mathhammer not usually working out in actual games, which is why I focused on what they could do without buffs. Chances are, even if you play well, you'll be attacking without buffs at various times - at least if you're playing a good opponent. And I'd argue it's quite likely your Bladegheists will participate in more combats where they didn't just charge then where they did - all of your opponent's phases, and then you opponent can block you in so you can't retreat and charge. Shroudguard is probably the better, more well-rounded battalion. Honestly the most competitive Nighthaunt list would probably feature three units of 30 Reapers. Shroudguard would be next. But I think Shrieker Host can be right there too. At least, that's my hope. I haven't compared the Tomb Banshee to the Chainghasts - they don't mesh with my army's fluff. Same with the Spirit Torment. I think the Tomb Banshee isn't great, but with the midnight tome she's a cheap spell caster and if she's up against a low bravery army she can cause a lot of damage.
  3. dmorley21

    AoS 2 - Nighthaunt Discussion

    There are numbers earlier in this thread that showed that Harridans without buffs do better than Blades on turns when Blades don't charge. As for the models, I don't mind them and definitely don't hate them like others. And I love the fluff for them and the banshees. I agree that the battalion tax is a lot. I wish it was 1-2 units of Harridans and Banshees. Right now my plan is 20 and 5 Harridans and 12 and 4 Banshees. I plan on putting midnight tome on my Tomb Banshee which should make her useful. I also love her for nostalgic reasons when I first started playing in WHFB 6th Edition and my buddies played O&G and Skaven. But still, an 80 pt caster with a shooting attack has uses. At least I know my Nighthaunt army will probably be a lot different than what I play. Yeah I plan on using Gravetide in my 2k list. Do you think Jaws is better than Gravetide? I'm not too worried about them. They've always had deep striking abilities historically, but Nighthaunt can do it much better with fly. Their headstone won't lower our ethereal saves. And while the herdstone can protect them from battle shock, the range on turns 1 and 2 is limited. And their naturally low bravery is a juicy target for Tomb Bamshees.
  4. dmorley21

    AoS 2 - Nighthaunt Discussion

    You're right about the shriek ability not being really feasible, but I still think they are underrated. They always have 3 attacks, and their attacks can do 2 damage. That's pretty nice. However, their battalion abilities are crazy good. Preventing Inspiring Presence and making your opponent re-roll rolls of one in the battle shock phase along with being able to deep strike and fly makes taking out any specific unit really easy when you consider the amount of damage they can do. I think there's a lot of potential there.
  5. dmorley21

    AoS 2 - Nighthaunt Discussion

    Here's a different question: what endless spells have people had success with other than Chronomantic Cogs? In particular, I'm wondering if anyone has tried one that also debuffs bravery as I'm looking to run a Shrieker Host and would like to use something with our allegiance ability to lower enemy bravery. So, any thoughts?
  6. dmorley21

    Help picking an AOS army

    These were my thoughts too. Idoneth Deepkin seems like the army for you.
  7. dmorley21

    AoS 2 - Nighthaunt Discussion

    I think it has some potential, especially if there's always something you want to alpha strike in your meta. If you take it, I'd see Reikenor and Chronomantic Cogs being a must as you really want to make sure you get that deep strike charge off against the unit/model you want. I'm considering building a Shrieker Host at 2k that acts similarly. However, I heavn't really considered running that battalion because Glavewraith Stalkers are such a weird unit that just don't really fit with the rest of the army. I'm on the fence about building toward Shroudguard or Shrieker Host, but am leaning toward the Shrieker Host partially because I think Shroudguard will end up being very common. If I were building the unit, I would go for units of 20 and 10. I think 5 is just too small for them to be effective in any capacity. Also, I find it odd that Myrmoruns were sold out for weeks as I haven't seen them in many lists. I know they were, and I bought two boxes myself, but I really haven't seen many people talking about actually using them. I can't answer most of your questions as I still haven't played my first game, but this one I feel like I can. Cogs (and Reikenor IMO) are necessary if you want to attempt a deep strike charge. Reikenor with his candles is the most likely to get the spell cast, and the extra 2" on the charge means you only need to roll a 7 to successfully charge a unit, instead of a 9. That's very significant. However, if you're building an army where you don't care as much if you can charge on the turn you deep strike, then it's not necessary at all.
  8. dmorley21

    AoS 2 - Nighthaunt Discussion

    Thanks for the report. It seems like Olynder did a lot for you. I haven't thought about using her because she seems too fragile and like too much of a target. What did she do for your that made her so good? Very nice. What color are you using on your ghosts? 1) You can use both at 2000 pts, but probably not at a 1000. There's a list that won a tournament at 2000 pts that used both. 2) They're two of the most expensive units in the list, so I'd guess you'd want to put them with Chainrasp Hordes so you could get your numbers up there. 3) I'm not sure all of those units would combine to form the best force. They're all pretty expensive. But that's no reason not to try! 4) It seems to me like almost all lists will want Reikenor and Chronomantic Cogs so that you can charge an enemy on your first turn. Also, I haven't seen many using this, but it seems like a unit of 10 Chainrasp Horde is a cheap but semi-durable screen for units you want to protect.
  9. dmorley21

    Are the NH battalions worth it?

    I'll echo what others are saying that it's worth remembering a command point alone costs 50 pts and that extra command points can be really beneficial. That said, it seems to me that Nighthaunt really need models on the board. So you don't want to take a battalion if it's preventing you from having a good amount of models/units. At 1000 pts, I don't think they're the best. At 2000 pts, I can see some use. As for the situation you're referring to, I wonder if it would make sense to take two battalions. Obviously you're running two units of Chainrasps and a Guardian of Souls, but what else? That battalion in total can cost any of 580/660/740/820. In a 2000 pt game, that gives you room. So depending on the rest of your army composition, any of Shroudguard/Death Stalkers/Shrieker Host/Death Riders could be useful and would significantly lower your drops.
  10. I'm guessing most of their plastics get grouped into an "Aelves" battletome similar to what they're doing for Beasts of Chaos due to how they were grouped in the preview for Age of Sigmar 2.0 on Warhammer Community. If one faction gets expanded, I'd guess it would be Phoenix Temple due to the popularity of the Phoenix model.
  11. dmorley21

    The Rumour Thread

    I just want to say that some Nighthaunt do not serve Nagash. Some are natural occurrences and some were who fought against Nagash were released by some Idoneth Deepkin per the battletome.
  12. dmorley21

    AoS 2 - Nighthaunt Discussion

    All right, here's my first try at a Vanguard list for my first game which will be the end of September or beginning of October. Allegiance: Nighthaunt Leaders Reikenor the Grimhailer (180) - Lore of the Underworlds: Shademist Cairn Wraith (60) - General - Trait: Ruler of the Spirit Hosts - Artefact: Midnight Tome Battleline 20 x Grimghast Reapers (280) 10 x Chainrasp Horde (80) Units 8 x Myrmourn Banshees (160) 10 x Dreadscythe Harridans (180) Endless Spells Chronomantic Cogs (60) Total: 1000 / 1000 Extra Command Points: 0 Allies: 0 / 200 Wounds: 59 I currently have the models for Reikenor, the Reapers, and the Banshees. My buddy has models for a Cairn Wraith, Tomb Banshee, 10 Hexwraiths, and 3 Spirit Hosts that I can borrow. Overall here's my thoughts: I'll deploy Reikenor and my battleline on the field and use the Wraith, Banshees, and Harridans to deep strike. The Chainrasp Horde will be used as a screen. I will use the Cogs to help get Banshees and Harridans into battle with specific units. The Wraith is there to support them (he was all I had room for) and support them with his command trait. I know the Banshees are probably not the best use of points in a Vanguard game, but I like their versatility to defend against magic and be assassins for high rend units. I am still on the fence between Harridans and Bladegheist Revenants, but I think I like the Harridans a little bit better. I'll also probably be facing a Frost Pheonix regularly (we used to play WHFB and my one buddy has two of them from his former HE armies), so I'll need to know what to do against that. Thanks for any feedback!
  13. dmorley21

    Death rider list feedback

    I havne't played it, but it doesn't seem like it. It does seem like a lot of fun though! If you drop a Harrow and Hexwraiths unit, you can fit in any of these combinations: 30 Grimghast Reapers & Cairn Wraith 40 Chainrasp Horde & Guardian of Souls And that's keeping the extra 50 pts for a command point that you currently have. The bottom line is that you can probably be semi-competitive with that battalion and have fun, but you really need to be cost efficient with it. I can only see it working if you have one or two anvil type of infantry units as a center.
  14. dmorley21

    AoS 2 - Nighthaunt Discussion

    If you're playing at 2k, that might be hard to fit. I've been looking into a Shrieker Host list and finding it difficult to effectively get in at 2k. EDIT Didn't see you only plan on running units of 5 Dreadscythes. I think that's just too small. I'm thinking 30 and debating between two units of 15 or a unit of 10 and 20.
  15. dmorley21

    AoS 2 - Nighthaunt Discussion

    I may have misunderstood then. Like I said, I'm new to the game so I definitely get things wrong g sometimes.