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Garxia

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About Garxia

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  1. Garxia

    The Rumour Thread

    Well there it goes, new Slaanesh fiends revealed! Fast reaction or it was part of Tzeencht's plan?
  2. Garxia

    AoS 2 - Nighthaunt Discussion

    I've seen a lot of Darrakar's online, but haven't seen yet one played. Have anybody tried the Guardian of Souls with Mortality Glass? Movement spells and messing with enemies units charges is always useful, but I don't know how much. A Guardian of Souls with nightmare lantern is an auto include (healing and +1 to wound) in all my lists, but I'm curious about his brother with the glass. Is he worth it? Would you run the duo?
  3. Garxia

    AoS 2 - Nighthaunt Discussion

    I'm in the process of finishing my army, but can't find a lot of battle reports of Nighthaunt, so I'm asking for opinions/experiences from some battlefield experienced generals here. We're talking about 2000 pt matched play: - Why nobody plays Dreadblade Harrows? Are they bad? Better options? - Are 20 Grimghast Reapers enough or it's worth it to get the full 30 unit? - Myrnmourn Banshees looks great, but are they worth it in an all comers list? - Are Cogs mandatory on non- Deahtriders lists? - How may heroes are enough in a 2000 pts list? I find 3 too few, but 4 are tricky to get points for. - Are 2-3 wizards/spellcasters enough? I know a lot of these questions are hard to answer in a vacuum, but it will be very helpful to get some ideas about these units and spells. Thanks in advance.
  4. Garxia

    AoS 2 - Nighthaunt Discussion

    After some brainstorming, I decided to make a battalionless list. Reason is, in my opinion, that the only competitive battalion is Shroudguard and Deathriders and Chainguard are playable. Also, these battalions doesn't lessen dramatically the army drops, so withour further ado, there is my last iteration on 2000 pt battalionless Nighthaunt: Allegiance: Nighthaunt (2000 pts)LeadersKnight of Shrouds on Ethereal Steed (140)- General, Ruler of the Spirit Hosts , Midnight Tome (Soul Cage)Dreadblade Harrow (100)Guardian of Souls with Nightmare Lantern (140)- (Shademist)Spirit Torment (120)Battleline40 x Chainrasp Horde (280)20 x Grimghast Reapers (280)5 x Hexwraiths (160)6 x Spirit Hosts (240)Units20 x Bladegheist Revenants (320)12 x Myrmourn Banshees (210)Total: 1990 / 2000Wounds: 141 Some thoughts about the list: - Probably going first almost every game, deepstrike helps to lessen the impact on shooting. - 2 Mages and Banshees for dispelling should be enough magic. - Nice variety of units (not a boring looking army). - Mortal wounds (Spirit hosts, Hexwraiths). - Fast units: Most of the army can at least move 8", deepstrike, Dreadblade Harrow, all good for objective grabbing. - Damage: Bladegheist buffed by Spirit Torment, Grimghast Reapers against hordes, full unit of Banshees (can be buffed with mKos command ability) - Anvils: 40 Chainrasp are hard to delete from an objective. Any glaring weakness you can see? How would you improve it? I'm planning my last buys, would love some opinions on the list.
  5. Garxia

    AoS 2 - Nighthaunt Discussion

    List looks good, maybe a bit low on units. I'll split a 10 Hexwraith unit into 2 x 5. Sadly, you can't buy an aditional artefact, so you can only have 2 on your list. I'll keep the Midnight Tome on the mKoS and maybe I'll get a Balewind Pendant for additional move or a Slither on one Dreadblade instead of the ring and the blade. By the way, what are the opinions about Grimghast Reapers and specially Myrnmourn Banshees? I'm thinking on making a battalionless list with both units, but don't have experience, neither have seem them played. Are they worth it? Can you share your experiences? I'm specially curious about the Banshees.
  6. Garxia

    AoS 2 - Nighthaunt Discussion

    I have 30 spare point on my list, which Endless Spell would be better? Soulsnare Shackles or Quicksilver Swords? This is the list: LeadersKnight of Shrouds on Ethereal Steed (140) - (General, Trait: Ruler of the Spirit Hosts , Artefact: Midnight Tome, Lore of the Underworlds: Spectral Theter)Guardian of Souls with Nightmare Lantern (140)- (Infernal Lantern (Artefact): Beacon of NagashizzarLore of the Underworlds: Soul Cage)Guardian of Souls with Nightmare Lantern (140)- (Lore of the Underworlds: Shademist)Spirit Torment (120)Battleline40 x Chainrasp Horde (280)5 x Hexwraiths (160)6 x Spirit Hosts (240)Units20 x Bladegheist Revenants (320)20 x Bladegheist Revenants (320)BattalionsShroudguard (110)Endless SpellsSoulsnare Shackles or Quicksilver Swords (20)Total: 1990 / 2000 Extra Command Points: 1 Wounds: 129 Would you change Bladegheist to 15 and 15 to get a Dreadblade Harrow?
  7. Garxia

    Nighthaunt Spells

    I agree that Soul Cage and Shademist in no particular order are the best, but still don't get why people are rating Lifestealer that low, it's basically Spectral Theter + 1D3 MW with only +1 casting cost. Can be pretty handy on a mounted Knight of Shrouds with Midnight Tome.
  8. Garxia

    AoS 2 - Nighthaunt Discussion

    This guy seems great, you can teleport him and his friends to 9" and if they fail the charge, they can't be countercharged next turn cause of the Glass. The spell is also great, gives another opportunity to get the +10 charge bonus combat round and movements spells are always good. Unluckily, this doesn't stack with Chainguard battalion as said before, because the spell should be cast by the battalion's own Guardia of Souls, so no double chainrasp regen 😢.
  9. Garxia

    AoS 2 - Nighthaunt Discussion

    Haven't seen any rule in the battletome that doesn't allow to deepstrike the General, maybe in the GHB? Otherwise, fully agree with your spells/items list.
  10. Garxia

    AoS 2 - Nighthaunt Discussion

    True, the power of copy - paste... In list 1 Knight of Shrouds has the Pendant of the Fell Wind and the Dreadblade Harrow has the Midnight Tome, edited it.
  11. Garxia

    AoS 2 - Nighthaunt Discussion

    You're right about this. General strategy more or less is deepstriking the Knight of Shrouds, Spirit Torment and both Bladegheist units where needed. Last deepstriking unit would be Spirit Hosts or Hexwraiths depending or if needed. 3 mages (Soul Trap, Shade Mist and ¿Lifestealer?) because magic will be prevalent in this edition. Dreadblade Harrow is just so useful, needed to pick some far away objectives or to help where needed. Spirits Hosts for mortal wounding and beeing annoying, Hexwraiths for their mobility. And the blob (or blobs) of Chainrasp to hold home objectives. Didn't get any endless spell because I find more useful to have the extra CP for teleporting shenanigans. On another note, what do you all think are the best nighthaunt spells and artefacts?
  12. Garxia

    AoS 2 - Nighthaunt Discussion

    Hello fellow Knights of Shrouds: I'm starting my Nighthaunt Army and I'm thorn between these 2 lists: List 1:LeadersLeadersKnight of Shrouds on Ethereal Steed (140)- General- Trait: Ruler of the Spirit Hosts - Artefact: Pendant of the Fell Wind Dreadblade Harrow (100)- Artefact: Midnight Tome Guardian of Souls with Nightmare Lantern (140)- Infernal Lantern (Artefact): Beacon of NagashizzarGuardian of Souls with Nightmare Lantern (140)Spirit Torment (120)Battleline20 x Chainrasp Horde (160)20 x Chainrasp Horde (160)5 x Hexwraiths (160)6 x Spirit Hosts (240)Units10 x Bladegheist Revenants (180)10 x Bladegheist Revenants (180)BattalionsChainguard (120)Shroudguard (110)Total: 1950 / 2000Extra Command Points: 3 Wounds: 114 PROS: 3 extra command points, 1 extra artifact (Pendant for increased mobility) , Chainguard battalion in (massive ress, albeit on smaller units), really mobile wizard in Dreadblade Harrow with Tome. CONS: 20 chainrasp and 10 bladegheist units, maybe too squishy. List 2: LeadersKnight of Shrouds on Ethereal Steed (140)- General- Trait: Ruler of the Spirit Hosts - Artefact: Midnight Tome Dreadblade Harrow (100)Guardian of Souls with Nightmare Lantern (140)- Infernal Lantern (Artefact): Beacon of NagashizzarGuardian of Souls with Nightmare Lantern (140)Spirit Torment (120)Battleline40 x Chainrasp Horde (280)5 x Hexwraiths (160)6 x Spirit Hosts (240)Units15 x Bladegheist Revenants (270)15 x Bladegheist Revenants (270)BattalionsShroudguard (110)Total: 1970 / 2000Extra Command Points: 1 Wounds: 123 PROS: Bigger Bladegheists units (more resilient), massive chainrasp blob, more wounds in army. CONS: Loses 1 unit, 1 command point and 1 artefact (no pendant ☹️). I really can't decide between List 1 and List 2, they both have their pros and cons, which one would you prefer?
  13. Garxia

    AoS 2 - Ironjawz Discussion

    Directly from the FAQ: - Gordrakk: When using the command ability, the unit should be 24" fully within. - Weirdnob Shaman: Can't hit himself from rolling a double casting/dispelling, it specifies it should be other orruk unit (well deserved buff). - Gore Gruntas: Pigs always do D3 damage on the charge if it's further than 8"" (about time!!). Sadly, still the same just wording clarification. - Ardboys: They cannot use the shield save against mortal wounds (☹️). - Ardfist Battallion: You can use it only once per battle (sad).
  14. Garxia

    AoS 2 - Ironjawz Discussion

    Haven't seen all the leaks yet, but... It's possible to use Ironjawz artefacts + realms artefact on the same list? Not sure about the ruling. If possible, that -3 rend weapon on the Mawkrusha Megaboss is so tasty without losing the boss skewer/ buffed golden toof.
  15. Garxia

    Ironjawz AOS2 2018 Help Me Be Positive

    Fellow Megabosses, it's me or Ironfist will be more valuable than ever? 180 pts, command point, less drops, artefact and movement buff to engage faster and deny them shooting our boyz and undispellable (Cogs). At this point I think that's an autoinclude.
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