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Garxia

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Garxia last won the day on September 19 2019

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Community Answers

  1. Ironjawz battletome supplement already up! https://www.warhammer-community.com/wp-content/uploads/2023/09/r8DTAWmkrsW2fiRW.pdf
  2. Here are our crossboos: https://www.warhammer-community.com/2022/03/23/the-craventhrone-guard-are-spectral-sharpshooters-who-can-fire-bolts-through-walls/ I know there's more on the warscroll, but the low range AND 4+ 4+, doesn't look great. Hope they're good, really like the models and want to do something on shooting phase! 😁
  3. https://www.warhammer-community.com/2022/03/07/find-out-why-nagash-is-absolutely-furious-yet-again-in-arena-of-shades/ "The battlebox will be available for pre-order very soon" It says it has the warscroll for all the units included, they will give us a peek at new rules and the precedent says they won't change that much in the battletome. Crossing my *spectral* fingers for a good battletome.
  4. Warhammer Stormbringer (Warhammer Mortal Realms 2.0) now with Orruks. https://www.warhammerstormbringer.com/
  5. It's official guys! We can expect our new battletome around April. It has the same art on the cover... even if I like it, hope it's temporary.
  6. A lot to digest... some initial impressions: - Scriptor Mortis: Impressive mini, at first I thought it was a ghost-lady until I saw the trailer and heard that voice. It looks that it has some kind of mortal wounds delivery system and debuffs. Not looking like a mage sadly, but so full of details... great character. - Craventhrone Guard: That was totally unexpected, a new NH unit and ranged to boost! I'm really interested with this unit, really hopes it's good. It seems they'll likely ignore cover or armor as per their description. Really needed and a welcome surprise (Kurdoss' subfaction with them as battleline?). I'm cautiosly optimistic about the rewrite of the warscrolls of the old units included in the box, but a little scared at the same time. They'll probably "nerf" Spirit Torment and Bladegheists, but it's easy to "buff" Myrmourns and Chainghasts. Hope we get Idonethed and not Fyreslayered. They also said "Preorder Now", so maybe we don't need to wait too much for them (preorder this Sunday, reveals next week, warscrolls next Saturday?). Book is coming fellow Knight of Shrouds, and I hope it ends like a good but not oppresive or NPE book. PS: I'm betting Nagash ironic fair punishment on Craventhrone Guard is that they were an elite melee unit and now they can only fight from afar.
  7. That’s a Nighthaunt in the middle! Crossing fingers for a new book…
  8. Confirmed sadly. Hobgrots (20) are 40€ btw.
  9. Boltboyz (3 in box) ---> 35€, unsurprisingly, the best box in the army is the most expensive.
  10. Absurd question, if I put a Midnight Tome on a non-caster hero, would he know 1 or 2 spells from the Lore of the Underworlds? The wording is different of that of the Arcane Tome, implying that you get Lore of the Underworlds spell directly from the Midnight Tome (+ Arcane Bolt and Mystic Shield) and another one for the free spell enhancement that everyone gets when you build the army for being a NIGHTHAUNT WIZARD. Unless FAQ'ed, or mistaken, RAW we can have 2 Lore of the Underworlds spells on a non-wizard hero, am I right?
  11. An update for the old WH: AoS app has just popped on my phone... It says "bug fixes" but I'm scared of updating it and losing all the warscrolls. Have some brave soul updated it? 😆
  12. I'm not sure if Krules are competitive or not, but I'm a main Nighthaunt, so they can't be worse 😆 This is the list I'm thinking about: Allegiance: Kruleboyz- Warclan: Big Yellers- Mortal Realm: Ulgu- Grand Strategy: Hold the Line- Triumphs: InspiredLeadersKillaboss with Stab-grot (110)*- GeneralBreaka-Boss on Mirebrute Troggoth (180)**Snatchaboss on Sludgeraker Beast (315)*Swampcalla Shaman with Pot-grot (105)**Swampcalla Shaman with Pot-grot (105)*Battleline20 x Gutrippaz (360)*- Reinforced x 16 x Man-skewer Boltboyz (240)*- Reinforced x 16 x Man-skewer Boltboyz (240)**- Reinforced x 1Units10 x Hobgrot Slittaz (80)**ArtilleryBeast-skewer Killbow (130)*Beast-skewer Killbow (130)**Core Battalions*Battle Regiment**Battle RegimentTotal: 1995 / 2000Reinforced Units: 3 / 4Allies: 0 / 400Wounds: 128Drops: 2 Some highlights: - 2 drops and Big Yellerz! Dakka dakka - Suicide Breaka Boss (Suppa Sneaky + Fast'un) to turn 1 charge and act as a distraction carnifex/kill some things/being annoying - Blob 1 with Gutrippas with Sludgeraker + Shaman + Killaboss + 6 Boltboyz + Killbow - Blob 2 with 6 boltboyz + Shaman + Hobgrots screen + Killbow The basic idea is to pin their army wih the breakaboss for 1 turn (2 if lucky) while my ranged pelts their army. If they come to me, Gutrippaz + Snatchaboss + Killaboss would Waaagh! Do you think this will work? I'm open to suggestions.
  13. FAQS are up! The Bad: Nighthaunt FAQ not even updated, Mourngul raised to 300 pts. The Good: "Page 100 – Krulghast Cruciator, Empowering Excruciation Change the second sentence to: ‘The Deathless Spirits battle trait negates wounds and mortal wounds allocated to friendly Nighthaunt units wholly within 12" of any friendly empowered Krulghast Cruciators on a 5+ instead of 6+.’" (Broken Realms Belakor FAQ).
  14. From WD: SONS OF BEHEMAT Core Battalions - - Bosses of the Stomp: 2-4 Mega Gargants - One drop or enhancement. - Footsloggas: 0-1 Mega Gargants, 2-3 Mancrushers units - One drop or free run 6”/ reroll charge. SONS OF BEHEMAT Grand Strategy: - Make the land tremble!: Make a run or charge move in every battle round (can be different units). SONS OF BEHEMAT Battle Tactics: - That’s mine: Kick an objective wholly outside your territory wholly inside your territory. - Wrecking crew: Demolish a faction terrain in your opponent’s army this turn. - Manskittles: A friendly Warstomper uses “Hurled body”, the enemy model picked in slain an the second part of the ability is used against an enemy battleline and suffers mortal wounds.
  15. Sadly, I have not yet been able to play a 3.0 game, but after learning the rules and theorycrafting some lists, I cannot make my mind about: - REINFORCEMENTS: What are you people using your reinforcements on? I'm doubting between: - 2 on Chainrasps (30 chainrasp unit), 1 on Grimghast (20 Grimghasts unit), 1 on Spirit Hosts (6 Spirit Hosts unit). - 1 on Chainrasps (20 chainrasp unit), 2 on Grimghast (30 Grimghasts unit), 1 on Spirit Hosts (6 Spirit Hosts unit). - 2 on Chainrasps (30 chainrasp unit), 2 on Grimghast (30 Grimghasts unit), 0 on Spirit Hosts. Initially, I discarded using reinforcements on Spirit Hosts (new coherency rule, need big blobs of Chainrasp and Grimghast), but they're our only MW dealer and are somewhat "tanky". On the other side, I fear that 20 Grimghast are not enough nowadays, and 30 are better for absorbing some losings and Rally. But I don't feel "safe" without a 30 Chainrasp blob for objetive holding, 20 chainrasps will evaporate easily probably. Can't decide, so I'm open for opinions and experiences about reinforcements and unit sizes. - GRAND STRATEGY: Looks like peope are very fond on Predator's Domain here, but I think that Hold the Line may be easier. Can somebody explain me why chosing Predator's Domain instead? What's your pick?
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