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Garxia

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Garxia last won the day on September 19 2019

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  1. I'm not writing off MSU, I've been playing it, but in this meta, at least where I play, anything with less that 30 wounds will evaporate (ethereal or not) in a turn. Tzeencht flamers and magic spam, salamanders, Slanns dominating magic... mortal wounds and wounds are rainning... And the future looks even worse, Lumineth are coming with ranged mortal wounds spam and strong magic. 20 Grimghast will do good damage, but when only 3 are left in the combat phase, theyll' do nothing sadly 😟 On the possitive side, I like the challenge of winning against odds, playing with our ghosties is learning hardmode AoS.
  2. Well, some random musings after a post-COVID 20 players tourney (using GHB19 rules) and GHB20. + Battlelines scoring extra points in battleplans: Like it, 60-75% of our army are battlelines, and some top armies just have the 3 obligatory battlelines. 40 chainrasps unit more mandatory than ever. + Leaders scoring extra points in battleplans: Nice, none of my armies have less than 4-5 leaders. + New Realms Rules and artefacts : Great, even if we lose the Aetherquartz Brooch, we'll stop seeing Ethereal Amulets and all the other shinies that hurts us more than the brooch helps us. Enemies losing the brooch and having less CP is wonderful too. + Auxiliary Objectives: Awesome. Tourneys here use killing points as tie-breakers, and we're not so killy. That dropped me from 3th to 5th place in last tournament. - Point changes in GHB20: Uninspired, bland and boring, even a 10 points drop on Grimghast (deserved) will help us something. My army is a jaw dropping 20 points cheaper than before. - Competitive Nighthaunt: Nothing new, we're in a dire situation, warscrolls are showing its age, we can compete but we're so dicey. A single bladegheist living a turn saving all against a Maw-Krusha and failing 17 of 20 4+ saves and 15 of these 17 6+ ghosties saves. Both have happened to me. * MSU is death: 40 chainrasps and 30 Grimghast, thats how I start all my lists. Having less than that works great in theory but in practice, they are free points in this meta. * Magic: Just take 1 or 2 mages at most. Don't bother paying for endless spells (even with Reikenor). * Guardian of Souls: My guardian of souls is there just for his +1 wound buff , the lucky Shademist/Mystic Shield and I got the special edition one. He've been more disapointing than helpful, even so, other options are worse, so I'm not dropping him. * Get as much characters as you can: 6+ ghostie save is needed, they also help scoring objectives in new battleplans and singles of the usual suspects are useful (KoS, Spirit Torment...). Even a lowly point filler Cairn Wraith won me a game last tourney. * Most important rule: STICK TO THE BATTLEPLAN: Last tourney I won a Duality of Death game against a sharp Tzeencht flamers spam list. He destroyed all my army at the end of turn 3, I killed like 300 pts. Still I won because I sticked to the battleplan and was so ahead on points.
  3. In lore we are defined as a shock army full of durable ghosts, but in game we are neither. One easy fix would be making Nighthaunt units fight first on the turn they charge and keeping WoT as of now (maybe lowering it to 9+), giving us both an offensive and defensive buff. We also need some improved healing, and giving every NH hero deathly invocations would be a nice start, that way non-buffing heroes will do something.
  4. Well before the inevitable confirmation of disappointment with the FAQ points adjustement, I'll ask some input about a list for a 2k tourney next January. It's not gonna win the event (I'm playing ghosts, with spirit hosts and no special characters) but don't want to get swept. The list: Allegiance: NighthauntMortal Realm: UlguLeadersDreadblade Harrow (90)- General- Trait: Ruler of the Spirit Hosts- Artefact: Midnight Tome - ShademistKnight of Shrouds on Ethereal Steed (120)- Artefact: Pendant of the Fell WindGuardian of Souls with Nightmare Lantern (140)- Lore of the Underworlds: Soul CageSpirit Torment (120)Battleline20 x Chainrasp Horde (160)20 x Chainrasp Horde (160)30 x Grimghast Reapers (420)6 x Spirit Hosts (240)Units10 x Bladegheist Revenants (180)10 x Bladegheist Revenants (180)BattalionsShroudguard (110)Endless Spells / Terrain / CPsGeminids of Uhl-Gysh (60)Total: 1980 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 129 - Experiences with 10 chainrasp units? I'm thinking about splitting 1 of the 20 units into 2 10 chainrasps unit Or would 2 units of 20 be better? - What would you prefer? Geminids and a shot for a triumph (20 spare points) ? Extra command point and triumph (30 spare points? Cogs and no triumph (2000p on the nose)?
  5. HUGE reduction on Maggotkis battalions points and Blight Kings and Lords getting extra hits on unmodified 6.
  6. Flesh Eaters Courts Beastgrave warband with a female ghoul!
  7. Ironjawz Brutes and Bonesplitterz bands? Looks like so in the preview cards! Looks good for greenskins!
  8. @Graywater Any chance of sharing the Nighthaunt list that got 11th? Thanks in advance.
  9. It's sad that as Nighthaunt players, we are hoping that Legion of Grief is competitive so we can play our ghosts with a fair chance of winning, while having a less than a year old battletome and our units working better already in Legions of Nagash.
  10. They can have better rules than us... but nobody can compete with our miniatures, we have the best model range in whole AoS! 😀 About deploying in the Underworlds, what units do you usually leave there?
  11. Personally, I'm on the fence with obligatory terrain for all armies. They look so good on the table, and they are great and special when they make sense, but don't like them too much when they feel forced or shoehorned. Also and not least, they are usually BIG, and unwieldy to transport.
  12. They have finally clarifed how the Soul Cage spells works, and they errataed it in this article: https://www.warhammer-community.com/2019/03/21/who-fights-first/ Now it's clear that affected units attacks AFTER all of our units, small buff!
  13. Adding our units to Legions of Nagash is the worst thing that could have happened to the Nighthaunt battletome. I don't mind that Nighthaunt aren't OP or easy, but it's infuriating that our units works way better in an outside battletome. That makes the Nighthaunt allegiance, as cool as it is, a subpar option if you want to play competitively, and worst of all, it has the side effect that nerfs directed at LoN (Nagash and Grimghast Spam lists) will affect directly our army, weakening it. I hope that GW presses the correct key to fix this, but I'm curious of how they'll do it, because pointwise, NH doesn't look that expensive, and making Grimghasts more expensive while decreasing the points of Glaivewraiths won't do it.
  14. Just to clear things up, sorry English is not my native language. In an example of just 4 units fighting in CC ,3 of our friendly units (A,B,C) and only one enemy unit affected by Soul Cage (D), what would be the correct order? 1) A, B, C, D. or 2) A, D, B, C.
  15. I'm sorry for asking again, but didn't get an answer, and don't know what's the correct interpretation of "all other enemy units" on the Soul Cage Spell: 'Soul Cage has a casting value of 6. If successfully cast, pick an enemy unit within 12" of the caster and visible to them. Until the start of your next hero phase, that unit cannot retreat. In addition, until the start of your next hero phase that unit cannot fight in the combat phase unless all other enemy units that are eligible to fight have already done so.' When you use the Soul Cage Spell on an enemy unit, does the affected unit attack last after all the other units (including ALL nighthaunt units) or is just the last one of the enemy units activating? (meaning if we have more units engaged in combat than the enemy, it just affect the order in which they activate, but they still get to fight before ALL our nighthaunt units). Thanks in advance fellow Knights of Shrouds.
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