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Garxia

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About Garxia

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  1. Garxia

    AoS 2 - Nighthaunt Discussion

    Just to clear things up, sorry English is not my native language. In an example of just 4 units fighting in CC ,3 of our friendly units (A,B,C) and only one enemy unit affected by Soul Cage (D), what would be the correct order? 1) A, B, C, D. or 2) A, D, B, C.
  2. Garxia

    AoS 2 - Nighthaunt Discussion

    I'm sorry for asking again, but didn't get an answer, and don't know what's the correct interpretation of "all other enemy units" on the Soul Cage Spell: 'Soul Cage has a casting value of 6. If successfully cast, pick an enemy unit within 12" of the caster and visible to them. Until the start of your next hero phase, that unit cannot retreat. In addition, until the start of your next hero phase that unit cannot fight in the combat phase unless all other enemy units that are eligible to fight have already done so.' When you use the Soul Cage Spell on an enemy unit, does the affected unit attack last after all the other units (including ALL nighthaunt units) or is just the last one of the enemy units activating? (meaning if we have more units engaged in combat than the enemy, it just affect the order in which they activate, but they still get to fight before ALL our nighthaunt units). Thanks in advance fellow Knights of Shrouds.
  3. Garxia

    AoS 2 - Flesh-eater Courts Discussion

    The preview is up on WH Community: https://www.warhammer-community.com/2019/02/08/8th-feb-flesh-eater-courts-preview-endless-spells-and-the-charnel-thronegw-homepage-post-4/ Throne is great, free and with free summoning to boot, but at the cost of getting your king static. Spells seems a bit bland, but they seem to tie Ushoran to old Bretonnia (wall talking about forgotten civilisation, Ushoran getting the Lady's Grail on End Times?).
  4. Garxia

    AoS 2 - Nighthaunt Discussion

    After reading this whole thread, still don't get a clear answer: Does the affected enemy unit attacks last after ALL the units (both ours and enemies) or that means that the affected unit is the last enemy unit fighting (for example if we have 5 units and they have 3, the affected unit will attack before our units 4 and 5). The spell, for reference: 'Soul Cage has a casting value of 6. If successfully cast, pick an enemy unit within 12" of the caster and visible to them. Until the start of your next hero phase, that unit cannot retreat. In addition, until the start of your next hero phase that unit cannot fight in the combat phase unless all other enemy units that are eligible to fight have already done so.'
  5. Garxia

    The Rumour Thread

    Maybe I'm alone on this, but I don't like adding a piece of terrain to EVERY army for the sake of it, moreso when all of them are similar (Buff + summon). I'm completely all in when they fit the thematic of the army btw.
  6. Garxia

    First (in AoS 2) 1K Nighthaunt list. Opinions?

    List looks fine, but I personally don't get comfortable with that few wounds, some armies at 1000 pts can wipe them easily. I would get more bodies, maybe upping/removing myrmourn and/or banshees and getting somewhere some 20 chainrasp/grimghast blob, possibly removing 1 hero and hexwraiths.
  7. Garxia

    AoS 2 - Nighthaunt Discussion

    Problem here is that Grimghast are going to get a price hyke because of their use on LoN lists, not in Nighthaunt. It's like if GW nerf Liberators because they are OP on Sylvaneth lists. They deserve to go up in points, but maybe losing the horde discount off is enough. Unluckily I fear that they are going to apply them the Skyfires treatment, and the collateral damage would be great on Nighthaunt armies (who aren't at 70% win like LoN or DoK), while LoN will just substitute them with 300 skeletons and be fine. I just use one unit on my army, but points are so tight that just upping them 1 poing would make my list weaker and illegal, and I don't foresee that many Nighthaunt units that deserve a discount to compensate.
  8. Garxia

    The Rumour Thread

    Well there it goes, new Slaanesh fiends revealed! Fast reaction or it was part of Tzeencht's plan?
  9. Garxia

    AoS 2 - Nighthaunt Discussion

    I've seen a lot of Darrakar's online, but haven't seen yet one played. Have anybody tried the Guardian of Souls with Mortality Glass? Movement spells and messing with enemies units charges is always useful, but I don't know how much. A Guardian of Souls with nightmare lantern is an auto include (healing and +1 to wound) in all my lists, but I'm curious about his brother with the glass. Is he worth it? Would you run the duo?
  10. Garxia

    AoS 2 - Nighthaunt Discussion

    I'm in the process of finishing my army, but can't find a lot of battle reports of Nighthaunt, so I'm asking for opinions/experiences from some battlefield experienced generals here. We're talking about 2000 pt matched play: - Why nobody plays Dreadblade Harrows? Are they bad? Better options? - Are 20 Grimghast Reapers enough or it's worth it to get the full 30 unit? - Myrnmourn Banshees looks great, but are they worth it in an all comers list? - Are Cogs mandatory on non- Deahtriders lists? - How may heroes are enough in a 2000 pts list? I find 3 too few, but 4 are tricky to get points for. - Are 2-3 wizards/spellcasters enough? I know a lot of these questions are hard to answer in a vacuum, but it will be very helpful to get some ideas about these units and spells. Thanks in advance.
  11. Garxia

    AoS 2 - Nighthaunt Discussion

    After some brainstorming, I decided to make a battalionless list. Reason is, in my opinion, that the only competitive battalion is Shroudguard and Deathriders and Chainguard are playable. Also, these battalions doesn't lessen dramatically the army drops, so withour further ado, there is my last iteration on 2000 pt battalionless Nighthaunt: Allegiance: Nighthaunt (2000 pts)LeadersKnight of Shrouds on Ethereal Steed (140)- General, Ruler of the Spirit Hosts , Midnight Tome (Soul Cage)Dreadblade Harrow (100)Guardian of Souls with Nightmare Lantern (140)- (Shademist)Spirit Torment (120)Battleline40 x Chainrasp Horde (280)20 x Grimghast Reapers (280)5 x Hexwraiths (160)6 x Spirit Hosts (240)Units20 x Bladegheist Revenants (320)12 x Myrmourn Banshees (210)Total: 1990 / 2000Wounds: 141 Some thoughts about the list: - Probably going first almost every game, deepstrike helps to lessen the impact on shooting. - 2 Mages and Banshees for dispelling should be enough magic. - Nice variety of units (not a boring looking army). - Mortal wounds (Spirit hosts, Hexwraiths). - Fast units: Most of the army can at least move 8", deepstrike, Dreadblade Harrow, all good for objective grabbing. - Damage: Bladegheist buffed by Spirit Torment, Grimghast Reapers against hordes, full unit of Banshees (can be buffed with mKos command ability) - Anvils: 40 Chainrasp are hard to delete from an objective. Any glaring weakness you can see? How would you improve it? I'm planning my last buys, would love some opinions on the list.
  12. Garxia

    AoS 2 - Nighthaunt Discussion

    List looks good, maybe a bit low on units. I'll split a 10 Hexwraith unit into 2 x 5. Sadly, you can't buy an aditional artefact, so you can only have 2 on your list. I'll keep the Midnight Tome on the mKoS and maybe I'll get a Balewind Pendant for additional move or a Slither on one Dreadblade instead of the ring and the blade. By the way, what are the opinions about Grimghast Reapers and specially Myrnmourn Banshees? I'm thinking on making a battalionless list with both units, but don't have experience, neither have seem them played. Are they worth it? Can you share your experiences? I'm specially curious about the Banshees.
  13. Garxia

    AoS 2 - Nighthaunt Discussion

    I have 30 spare point on my list, which Endless Spell would be better? Soulsnare Shackles or Quicksilver Swords? This is the list: LeadersKnight of Shrouds on Ethereal Steed (140) - (General, Trait: Ruler of the Spirit Hosts , Artefact: Midnight Tome, Lore of the Underworlds: Spectral Theter)Guardian of Souls with Nightmare Lantern (140)- (Infernal Lantern (Artefact): Beacon of NagashizzarLore of the Underworlds: Soul Cage)Guardian of Souls with Nightmare Lantern (140)- (Lore of the Underworlds: Shademist)Spirit Torment (120)Battleline40 x Chainrasp Horde (280)5 x Hexwraiths (160)6 x Spirit Hosts (240)Units20 x Bladegheist Revenants (320)20 x Bladegheist Revenants (320)BattalionsShroudguard (110)Endless SpellsSoulsnare Shackles or Quicksilver Swords (20)Total: 1990 / 2000 Extra Command Points: 1 Wounds: 129 Would you change Bladegheist to 15 and 15 to get a Dreadblade Harrow?
  14. Garxia

    Nighthaunt Spells

    I agree that Soul Cage and Shademist in no particular order are the best, but still don't get why people are rating Lifestealer that low, it's basically Spectral Theter + 1D3 MW with only +1 casting cost. Can be pretty handy on a mounted Knight of Shrouds with Midnight Tome.
  15. Garxia

    AoS 2 - Nighthaunt Discussion

    This guy seems great, you can teleport him and his friends to 9" and if they fail the charge, they can't be countercharged next turn cause of the Glass. The spell is also great, gives another opportunity to get the +10 charge bonus combat round and movements spells are always good. Unluckily, this doesn't stack with Chainguard battalion as said before, because the spell should be cast by the battalion's own Guardia of Souls, so no double chainrasp regen ?.
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