AthelLoren Posted October 1, 2019 Author Share Posted October 1, 2019 I just realised - Durthu heals a wound each turn! (Due to the allegiance ability) This makes the brackets much more forgiving, as he can rise back out of the deep damage levels. Maybe pair that with a pheonix stone... Quote Link to comment Share on other sites More sharing options...
Aelfric Posted October 1, 2019 Share Posted October 1, 2019 1 minute ago, AthelLoren said: Actually, nothing says that Durthu can't be your general so far. Rules say that Sylvaneth models gain the CoS allegiance, and they aren't allies, so they are as legitimate an option as a Nomad Prince. Yes that's true, but then I would have to spend points on generic battleline rather than have SotW or EG or WWR, which I'll be taking anyway. Quote Link to comment Share on other sites More sharing options...
AthelLoren Posted October 1, 2019 Author Share Posted October 1, 2019 Ah, Ok. Forgot about that. That makes sense. Quote Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted October 2, 2019 Share Posted October 2, 2019 (edited) Yes, the added sylvaneth and SCE units gain both the CoS ketword and LC keyword. So Either one of the sylvaneth heros or SCE heros can be the general as they are NOT allies. They are part of the army. Edited October 2, 2019 by sal4m4nd3r Quote Link to comment Share on other sites More sharing options...
Landohammer Posted October 2, 2019 Share Posted October 2, 2019 I don't think there is a lot of incentive to bring SC or SE as your general. The battleline unlocks of something like a Wanderer general are much more beneficial than just a command trait buff. If you want to build a list around a teleporting Durthu then a Sylvaneth army can do that a lot better. I feel like 3 units of 20 Wildwood rangers as batteline in deepstrike is absolutely terrifying. A single unit can kill monster characters like Nagash in one round of combat. Quote Link to comment Share on other sites More sharing options...
Thalassic Monstrosity Posted October 3, 2019 Share Posted October 3, 2019 Living City escaped being corraled into a subforum with the other Cities. Quick, run amok! But seriously though, can I get some painting advice? I saw this picture this morning and I love the way the Wildwood Rangers look, but I'm unsure how they were painted! (The colors used, I mean) If I could get any advice I'd love to hear it! 1 Quote Link to comment Share on other sites More sharing options...
Charlo Posted October 3, 2019 Share Posted October 3, 2019 I really like Living City, but the strongest gimmick seems to be the 3" charge from a naster character/ unit from Ambush. Honestly, I think i'll wait for an FAQ about that until I go in... As it feels inevitable that it will be changed! 2 Quote Link to comment Share on other sites More sharing options...
Aipaca Posted October 4, 2019 Share Posted October 4, 2019 I wouldn't be surprised if it gets an FAQ to disallow charging after the move. Quote Link to comment Share on other sites More sharing options...
Aelfric Posted October 4, 2019 Share Posted October 4, 2019 52 minutes ago, Aipaca said: I wouldn't be surprised if it gets an FAQ to disallow charging after the move. The Living City is an ambushing City, that's its schtik. It would be slightly ridiculous to alter it. Yes it is a good ability, but I don't think it's that bonkers. Now, sending 30 Sisters of the Watch across a Soulscream Bridge at 24" range, loosing their bows twice, then retreating back over the bridge - is that bonkers? If the FAQ is going anywhere, then it's going to Hallowheart. 2 Quote Link to comment Share on other sites More sharing options...
adreal Posted October 4, 2019 Share Posted October 4, 2019 54 minutes ago, Aelfric said: The Living City is an ambushing City, that's its schtik. It would be slightly ridiculous to alter it. Yes it is a good ability, but I don't think it's that bonkers. Now, sending 30 Sisters of the Watch across a Soulscream Bridge at 24" range, loosing their bows twice, then retreating back over the bridge - is that bonkers? If the FAQ is going anywhere, then it's going to Hallowheart. Wait.....what?? 1 Quote Link to comment Share on other sites More sharing options...
Aloth_Corfiser Posted October 4, 2019 Share Posted October 4, 2019 @Thalassic Monstrosity This picture is from the old Wood Elves 8th edition book - I cant give any painting advice but you have a better view of these beautiful Rangers 1 1 1 Quote Link to comment Share on other sites More sharing options...
Dr Ben Posted October 4, 2019 Share Posted October 4, 2019 I'm wondering if it possible to get double bombs from using the command ability on a unit of gyro bombers. fly over the enemy, shoot and then fly back. The warscroll says 'normal move' which seems to be the same as the command ability. It might be difficult to actually do because of move 12 and needing to be 9 away. Wildform and/cogs would probably be needed. But it would be fun to pull off occasionally if the rules allow. Quote Link to comment Share on other sites More sharing options...
GM_Monkey Posted October 4, 2019 Share Posted October 4, 2019 1 hour ago, Dr Ben said: I'm wondering if it possible to get double bombs from using the command ability on a unit of gyro bombers. fly over the enemy, shoot and then fly back. The warscroll says 'normal move' which seems to be the same as the command ability. It might be difficult to actually do because of move 12 and needing to be 9 away. Wildform and/cogs would probably be needed. But it would be fun to pull off occasionally if the rules allow. Don't see why not, the wording says "after this unit has made a normal move" have to wait and see what the command ability wording is. Quote Link to comment Share on other sites More sharing options...
Thalassic Monstrosity Posted October 4, 2019 Share Posted October 4, 2019 2 hours ago, Aloth_Corfiser said: @Thalassic Monstrosity This picture is from the old Wood Elves 8th edition book - I cant give any painting advice but you have a better view of these beautiful Rangers Thanks for the close-up; I can get a much better idea of what the colors are! Quote Link to comment Share on other sites More sharing options...
Arael Posted October 4, 2019 Share Posted October 4, 2019 7 hours ago, Aelfric said: The Living City is an ambushing City, that's its schtik. It would be slightly ridiculous to alter it. Yes it is a good ability, but I don't think it's that bonkers. Now, sending 30 Sisters of the Watch across a Soulscream Bridge at 24" range, loosing their bows twice, then retreating back over the bridge - is that bonkers? If the FAQ is going anywhere, then it's going to Hallowheart. From what I read it's not possible the bridge function only in the movement phase as x description, so u can teleport and then retreat only of your normal movement. Quote Link to comment Share on other sites More sharing options...
Aelfric Posted October 4, 2019 Share Posted October 4, 2019 2 hours ago, Arael said: From what I read it's not possible the bridge function only in the movement phase as x description, so u can teleport and then retreat only of your normal movement. Looks like you're right, only usable in the movement phase. Still a useful teleporting method to allow units like SotW to still use their special abilities. Apart from the hidden paths, this and the Soulseeker endless spell are our only teleport options as far as I can tell and the Bridge is the better of the two. Quote Link to comment Share on other sites More sharing options...
thediceabide Posted October 4, 2019 Share Posted October 4, 2019 So who is going to convert the first electric steam tank for the Living City? 2 Quote Link to comment Share on other sites More sharing options...
Aelfric Posted October 4, 2019 Share Posted October 4, 2019 14 minutes ago, thediceabide said: So who is going to convert the first electric steam tank for the Living City? So, I assume it'll have a wind turbine? Quote Link to comment Share on other sites More sharing options...
zilberfrid Posted October 4, 2019 Share Posted October 4, 2019 20 minutes ago, thediceabide said: So who is going to convert the first electric steam tank for the Living City? Skaven, of course: 1 Quote Link to comment Share on other sites More sharing options...
TheMuphinMan Posted October 4, 2019 Share Posted October 4, 2019 the command ability to move after shooting didnt seem to take into consideration the often forgoten extremis chamber. the dracoth guard units have a 12" shooting attack and the drakesworn templar can have a bow so both of those could get set up for a 3" charge on the first turn. 2 Quote Link to comment Share on other sites More sharing options...
Aelfric Posted October 4, 2019 Share Posted October 4, 2019 I was rootling in some old boxes of models looking for a Human wizard and came across two old metal Dwarf wizards from the days when Dwarves could be wizards. So I'm thinking I'll use them as Collegiate Arcane Wizards of short stature bowed down by the weight of their knowledge. They must be pretty old, judging from the paint job. Now I don't know whether to leave them as is as a reminder of times gone by or to give them an up-date. 1 Quote Link to comment Share on other sites More sharing options...
Carnith Posted October 4, 2019 Share Posted October 4, 2019 digging through my models as well. Back in the dark days of first edition, I bought the sky cutter for the Sea Captain with banner, and was going to be playing with reavers spamming arrows. I ended up not doing most of the list, but I found my sea captain, took off his banner, and gave him his trident. He's pretty much an anointed, though the anointed has no shield. I found some of the Isle of Blood swordmasters I had, planning to use them as greatswords. I need to make a free Aelf General with sword to be their hero, since I have a few bodies not in use, since I don't plan to make the sky cutter any time soon. 1 Quote Link to comment Share on other sites More sharing options...
Emissary Posted October 4, 2019 Share Posted October 4, 2019 2 hours ago, TheMuphinMan said: the command ability to move after shooting didnt seem to take into consideration the often forgoten extremis chamber. the dracoth guard units have a 12" shooting attack and the drakesworn templar can have a bow so both of those could get set up for a 3" charge on the first turn. There are plenty of things like this. I mean you can even bring Alarielle and have her move up 16" or come in from behind and summon a treelord, then both shoot and have her use the ability twice by buying another and them charge 1st turn with both. Quote Link to comment Share on other sites More sharing options...
Double Misfire Posted October 4, 2019 Share Posted October 4, 2019 15 hours ago, Aloth_Corfiser said: @Thalassic Monstrosity This picture is from the old Wood Elves 8th edition book - I cant give any painting advice but you have a better view of these beautiful Rangers WTF are they standing on?! 😳 1 Quote Link to comment Share on other sites More sharing options...
Thalassic Monstrosity Posted October 5, 2019 Share Posted October 5, 2019 5 hours ago, thediceabide said: So who is going to convert the first electric steam tank for the Living City? I was going to use Orion's model. Talk about going green! Quote Link to comment Share on other sites More sharing options...
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