Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

carnith

Members
  • Content count

    102
  • Joined

  • Last visited

Community Reputation

42 Lord Celestant

About carnith

  • Rank
    Decimator

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. carnith

    AoS 2 - Hosts of Slaanesh Discussion

    I played a a 2v1 with me versus nighthaunt and a Grand Host. I didn't have much fear, but it wasn't a full night haunt. Making them fight daemonettes first, reroll 6's and hellstriders, they get a lot less scary. I kind of want to go against some harder lists. There is a 45 snake dok list that someone shows up. Someone has deepkin. I end up fighting stormcast and brayherds a lot, which I've just gotten used to their tricks.
  2. carnith

    AoS 2 - Hosts of Slaanesh Discussion

    Yeah, I don't like seekers. They don't have the range to be more than a min squad, unless you just want ablative wounds, though they did get a buff in the form of them gaining d6 seekers instead of d3 like it used to be on battleshocks of 1. I wanna try out more daemon princes in my list since I currently uses exalted seeker chariots, though a decent roadblock, they end up not performing as well as I'd like.
  3. carnith

    AoS 2 - Hosts of Slaanesh Discussion

    hmm should update mine to be something to do with 6. Perhaps it would be 1-4 additional heroes. I could see it base be nominate a hero in the hero phase that in is within 6" of another hero from this battalion, this hero generates double depravity. Maybe at max heroes, some upgraded benefit, like select 2 units?
  4. carnith

    AoS 2 - Hosts of Slaanesh Discussion

    Discussion Question: When we get battalions, what would we receive? What units are involved, and what benefits would they get? Conclave of Depravity Units: Keeper of Secrets Lord of Slaanesh on Mount 1-3 Additional SLAANESH HEROES Effects: As long as a hero is wholly within 6 " of another hero, ever point of depravity generated generates an extra point. Would be super strong, but it's a battalions of heroes. Maybe disallow Heralds so that it can be cheesed with easy heroes.
  5. carnith

    AoS 2 - Hosts of Slaanesh Discussion

    Probably 2 spell lores, some battalions, I would hope for an expanded mortal side. At least this is my wish list.
  6. carnith

    The Rumour Thread

    Trukk, Burna/loota, Flash Gitz, and I think Thraka
  7. carnith

    The Rumour Thread

    Also while at my local games workshop, they were pulling inventory and a lot of Ork boxes were to be pulled. This is either reboxing, or to make room for new kits.
  8. carnith

    AoS 2 - Hosts of Slaanesh Discussion

    So I still feel our two best unique artefacts are Breath Taker and Icon of Excess. Without any battalions, we must make the important decision of what our 1 artefact will be. Breathtaker is still really potent in that we can make a huge monster the last thing to attack while we surround it and murder it, and we know that icon can make a daemonette squad an absolute terror for a round. Are these better than realm artefacts like Gryph Charm Feather, or aetherquartz broach, or a weapon upgrade for the keeper of secrets?
  9. carnith

    AoS 2 - Hosts of Slaanesh Discussion

    that's almost better. Now you don't have to worry about your enemy piling in range and giving it to an entire squad.
  10. carnith

    Host of slaanesh small tournament list help

    So you can be chosen to pile in and attack if you are within 6" of the enemy with this relic. With breath taker, its start of combat phase, so you will have to have charged for it to work. And its after ALL available units have done so. So if you charge a star drake with 5 units and you used breathtaker, all five units will get to attack before it does. I got this from an actual playtester for GW who said it was intended to be this way.
  11. carnith

    Host of slaanesh small tournament list help

    If you can take a realm artefact, a -3 rend artefact is good for the lord, the -1 to hit artefact will help him be harder to kill, Ghrystrike for 4 attacks at a 2+/2+ isn't awful. and his command ability will help your list as everything is a mortal. If you switch to a DP, you lose out on the command ability, and outside of rend -3 artefact, the rest are good on the daemon prince, consider taking the axe, it now hits on 3+s, wounds on 2's, with -2 rend and d3 damage. Not bad. The best slaanesh artefact though is Breathtaker. It forces whoever you use it on to be the very last thing to fight. So what's amazing about this is that if you put it on your lord, and assuming there is no other way to harm him, he would get both of his pile in's worry free before the enemy gets to attack him. I've used this on my keeper of secrets and watch as 16 attacks come in before anything gets to swing back. Trait wise, I assume you are going seekers, since you only have 1 unit that will benefit from rerolls of 1's from pretenders. I always enjoy negatives to hit, so a flat -1 to hit in combat would be my choice. You are low on model count, so I'd stay away from the +1 to hit/cast espeically since your leader isn't a caster. The pile in 6" would be good, espcially if you are a seeker host. The lord would get an 18 inch move +d6 run and if you end within 6 of the enemy, you can pile in. You can bring hellstriders up with him who would also get a crazy move to give a -1 to hit aura. The bravery buff is not really worth it, and the bravery debuff is situational at best.
  12. carnith

    AoS 2 - Hosts of Slaanesh Discussion

    She's faster than most units in the game, granting her rerolls to hits and wounds. Her movement debuff can force your opponent to run in turns they may not want to. She's small, allowing her to be hidden. She's worth 4 depravity. a 4+ save, something rare in the army. Can easily hide in a squad of daemonettes to give them locus ability. Great if you are fighting a melee army.
  13. carnith

    AoS 2 - Hosts of Slaanesh Discussion

    I guess I like allure of slaanesh with hellstriders as it gives things with a 4+ to hit only hitting on 6's. If I don't have to take a hit, I'd rather not. However, I can see it being somewhat helpful for healing from mortal wounds.
  14. carnith

    AoS 2 - Hosts of Slaanesh Discussion

    Which ones are those again? I typically use the +1 to hit/cast and -1 to hit in combat, I just never remember their names.
  15. carnith

    AoS 2 - Hosts of Slaanesh Discussion

    why pile in 5"? The keeper has a 2" range on all of its weapons. Have a line of daemonettes soak up the charge. then have the keeper a daemonette length deep and swing over.
×