Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

adreal

Members
  • Content Count

    328
  • Joined

  • Last visited

  • Days Won

    1

adreal last won the day on October 26 2018

adreal had the most liked content!

Community Reputation

330 Celestant-Prime

About adreal

  • Rank
    Dracothian Guard

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Allegiance: NighthauntMortal Realm: HyshLeadersKnight of Shrouds on Ethereal Steed (120)- General- Command Trait: Ruler of the Spirit Hosts - Artefact: Aetherquartz Brooch Guardian of Souls with Nightmare Lantern(140)- Lore of the Underworlds: Soul CageSpirit Torment (120)The Briar Queen (180)- Lore of the Underworlds: ShademistVampire Lord (140)- Mount: Flying Horror- AlliesBattleline9 x Spirit Hosts (360)10 x Chainrasp Horde (80)10 x Chainrasp Horde (80)20 x Grimghast Reapers (320)Units10 x Bladegheist Revenants (180)6 x Thorns of the Briar Queen (0)BehemothsMourngul (280)Total: 2000 / 2000Extra Command Points: 0Allies: 140 / 400Wounds: 119 So going to try and run this list, had a test game against Beast claw and while I lost, I misplayed with my heros and didn't fall back from combat, so I lost my guardian and vampire, which ment I lost my bladeghiests. Reapers were bad against ogors but that's not a fault of the unit, I used them as a bait against mournfang
  2. Dire avengers Crimson hunters Howling banshees (Being cheeky) incubi
  3. Love the lore tidbits that have been dropped, really keen to see how all this comes together
  4. Frodo with the one ring Tau stealth suits
  5. So i made a Hunter(Dread) Lord on Green(Black) Dragon
  6. I would say it's 6" from a board edge and 18" weapon range. Which sounds impressive, until you factor the 9" bubble from enemy models, so depending on the deployment type, your opponents army and objective placement, outflanking sisters may not be ideal. And I don't know about you guys, but the amount of 2s I roll to hit, they need either prince or hurricanium support
  7. I'm excited about the new army, but I hope that what was put into the cities of sigmar tome, stays there, but skycutters and stuff like that would be awesome if they came back
  8. So, I have been playing living city since the tome came out, but right before a tournament I put up a photo of my army, and another player (who follows tournaments and can see strong combos and such) asked if the army was tempest eye. Not to soon after that there was a comment in the living city discussion about how tempest eye fits wanderers better then living city, and as I want to play a wanderers army, I have given it some serious thought. Anyways, below is my list, understand that I want to play wanderers, so it will be heavily wanderers, but some thoughts would be nice. Plan is to have the eternal guard out front, both units of sisters around the prince and move up to center field turn 1 to generate massive threat. Yes the sisters do loose some output from moving, but it's still 42 shots hitting and wounding on 2s, with mortals on 6s. Dragon just flies up and seems big and scary, it can do work if left alone, but hopefully will draw attention (2+ save turn 1). Sisters of the thorn go for cp generation and wild riders counter charge, shadow warriors pop up and put pressure with the dragon or on a far flung objective
  9. Loosing wanderer heros sucks, but I can use my spell weaver as a Ghyran battlemage, I'm sure with some thought I can find something to use for my waywatchers. My waystrider is a freeguild general
  10. When cities was announced I was excited and apprehensive for what it ment for my wanderers army (2k built from the old battalion). I lost glade guard and 4 out of my 5 heroes (I had started to play heavy sisters of the watch). When cities dropped i was happy, my surviving warscrolls got buffs to make them more universal and good, with some point adjustments that do actually seem fair. I needed to add in some other stuff to make my army fit into 2k, so I looked at other aelven options (I play a wanderers army) to fill out what I needed. Shadow warriors give me a good shooting unit that isn't static, and their deployment rules fit wanderers to a tee, so taking (at the time) 10 was no drama for me. I've always wanted a big beasty for my wanderers, I can now include a forest dragon, so taking a Dreadlord and converting up a wild rider prince wasn't hard at all. After playing in a local tournament, my lack of movement really hampered me, so out went a nomad prince, in came another 10 shadow warriors. I could have gone dark riders, but only 5 didnt feel like they would do enough. I have a nice themed army that does seem to have some teeth, limited due to choices yes, but still, I like how it plays
  11. I like the cities book for what it is, I can use mainly aelves in my list, so I'm happy with it, may not be the best of the best of the best, but it's certainly better then what things were before
  12. Dreadlord can take a repeater crossbow
  13. @overtninja is right, wanderers will loose their allegiance abilities because they were rolled into cites of sigmar. Same with darkling covens and freeguild, what is in the book is the tools we have going forward. I for one am very happy with the options we have, from esoteric counts as solutions (black dragon being green), or just adding in Duardian/humans, only thing we are missing is a true approximation of wardancers
×
×
  • Create New...