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Charlo

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About Charlo

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  1. Charlo

    AoS 2 - Flesh-eater Courts Discussion

    I really rate the Mortis engine... It can actually do some decent damage in range/ melee plus you can get the bomb of heals/ damage later in the game. Can easily combine with the book rules to give +3 on casting early on and keeps up with the heroes. Plus the whole "reliquary" fits the feel of the army. The corpse cart is just 80pts of +1 to cast which, while okay, feels useless in every other regard and is easily killed. Arkhan is interesting, but is a LOT of points just to cast curse of years and as other have stated, his powerful deathly invocation is totally wasted.
  2. Charlo

    AoS 2 - Flesh-eater Courts Discussion

    Guys literally scroll up this was answered a few posts before
  3. Charlo

    AoS 2 - Flesh-eater Courts Discussion

    You can literally summon KNIGHTS into your opponents flank to charge them. This is most excellent. FOR THE KING!
  4. Charlo

    AoS 2 - Flesh-eater Courts Discussion

    Re-looking at the Throne and the Summoning abilities, there is a lot of talk of "Multiple Arch Regents" but i'm not seeing how it's beneficial? The wording on the summon Royal Guard ability is: "You can use this command ability at the end of your movement phase. If you do so, pick 1 friendly model that has this command ability and has not used it before in the battle. " Does that mean you get to use it ONCE per Archregent, or once PER ARMY? I think it's the former but the wording is a bit silly.
  5. Charlo

    AoS 2 - Flesh-eater Courts Discussion

    While that makes sense from a logic point of view, it's still disappointing
  6. Charlo

    AoS 2 - Flesh-eater Courts Discussion

    The issue is, an army like FEC with only 13 units to choose from the book needs heavy synergy and powerful traits/ artefacts/ allegiance abilities to perform. It's still rather limited in scope. They do what they do well but are by no means broken.
  7. Charlo

    AoS 2 - Flesh-eater Courts Discussion

    Looks tasty! keen to see how you get on. I think i'll be going for more of a KNIGHT centric build with some monsters and heroes to support. Waiting for the WSB to update before I list hammer though.
  8. Charlo

    AoS 2 - Flesh-eater Courts Discussion

    "Attack sequence ends" basically means that individual attack does not roll to wound, then the opponent allocate wounds and roll saves etc the opponent just suffers the 6 Mortal wounds. Each individual dice has it's own "Attack sequence", so if you rolled two 6's and a 4, you'd deal 12 mortal wounds instantly and then roll to wound with the 4, as it is a hit then your opponent could save against that etc.
  9. Charlo

    AoS 2 - Flesh-eater Courts Discussion

    If it's like the Stormcast traits, then it's just one MOUNT in your army , so you can stack
  10. Charlo

    AoS 2 - Flesh-eater Courts Discussion

    "Add the roll to the Attacks characteristic of melee weapons used by that unit." So it adds it to ALL of them
  11. Charlo

    AoS 2 - Flesh-eater Courts Discussion

    As others have Speculated, I think the Archregents cost is to balance the overall high-points of the rest of the army. Makes sense to me. Can't wait to get my Damsel count-as done
  12. Charlo

    AoS 2 - Flesh-eater Courts Discussion

    I'd imagine GW are listening to feedback on "one-drop" too and minimizing it where possible as well. It creates too many cookie-cutter builds. The Strength of FEC has always been the synergy and I think this battletome pushes that to the max. Really interested to see what the high-level scene does with it. Especially now i've doubled down on some models
  13. Charlo

    AoS 2 - Flesh-eater Courts Discussion

    Yep - it was pure impulse but saw a job lot at a good price (like 35% cheaper than eBay) so nabbed them. Now just working out what the rest of the units look like... Speaking of though; ALLIES. With it confirmed we are still restricted to Deathlords, Deathmages & Deadwalkers - Which means our list is: NAGASH, SUPREME LORD OF THE UNDEAD - 4000pt games only Arkhan Mannfred - Larger games only Neferata Morghasts Mortis Engine Necromancer Zombies Corpse Carts Dire Wolves While I can see some very obvious synergy with the Mortis Engine (casting bonuses, large AoE heal, mortal rounds in combat & range), most of the units have a lot to be desired. Zombies & the Necromancer don't add anything of note. The Corpse Cart is rather cheap at an 80pt +1 to cast, however outside of this is frail and fails to do much. The three Mortarchs all add their own spin; Mannfred is a combat beast and can offensively buff our units, Neferata is the scalpel to Mannfred's hammer with defensive buffs and Arkhan brings a potent and reliable 2 cast wizard that buffs other spell casters range. All of them are very pointy though of which yo uare paying for Deathly Invocation which is useless. That just leaves Dire Wolves and the Morghasts. The former are lauded for their speed, durability & screening as allies in a Soulblight list but for FEC I think their role is better served by outflanking Ghouls. Morghasts are very interesting to me, they add something very unique to the FEC and that is high rend/ damage and survivability outside of healing. 4+/5++ with the Halberds makes a unit than can be a hammer or an Anvil (plus it's quite Fluffy, Nagash sending his prized minions in to watch the FEC). Though Perhaps Varghaulfs are just better for this? What do people think? Currently I feel a Mortis Engine is the most unique and useful inclusion by far, not breaking the bank at only 180pts and covering a few bases.
  14. Charlo

    AoS 2 - Flesh-eater Courts Discussion

    Bought 11 OOP Brettonian Pegasus Knights to use a Flayers etc... IT'S HAPPENING BOYS
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