Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Charlo

Members
  • Content Count

    469
  • Joined

  • Last visited

Community Reputation

222 Celestant-Prime

About Charlo

  • Rank
    Dracothian Guard

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. It looks so damn fun! Very much a hit and run game. The only thing I'd suggest would be a Spellshield on someone, so you have at least an attempt to deny something big.
  2. I'm not so sure on this point. It's certainly the easiest way to play S2D and probably a little more fleixble (one hero covering multiple units and viceversa) but I think multi-god is ultimately where the power of the faction lies. You basically get to choose your buffs depending on a units role. Big block of unshiftable warriors to grind people down? Shields with Mark of Nurgle! Really make those Chariots hit home? Khorne! Want to make a unit faster and double down on extra hits? Slaanesh! Playing the endless spell game and don't want to be hit by them backfiring? Tzeench! It takes a little more planning, but the Warshrine also feeds into this by having a very flexible buffing structure too, being able to target any of the marks with any other blessing. Basically, if you play mono-god, yeah... Just go play that Battletome and miss out on Cultists and Monsters - but multi-god has some great flex.
  3. Has anyone tried Legion of the First Prince yet? I'm half way through a game on TTS using the below: Belakor VL Corruptor - Fourfold Blade 20 Bloodletters 20 Daemonettes 20 Plague Bearers 10 Pink Horrors 6 Blood Crushers 3 Seeker Chariots My opponents list isn't very hard (200 Clanrats, Thanquol, Screaming bell with grey Seer, a few Claw Lords) but we're on the first half of turn three and it's going okay. The Corruptor is understandably bonkers. Crushers felt incredibly weak to be honest and the Chariots whiffed hard and died before I had a chance to Regen the unit. I built the list to try and take advantage of the Belakor buffs but it feels quite hard to get all four gods in range at all times and it slows Belakor down, having to stay within range of them. Giving up a command trait is tough (the 5+ shrug aura is amazing). Do you think it's worth ignoring the reroll buff to Belakor and instead focus on units of multi wound models for his CA instead?
  4. You could take one of the Endless spells and a Command point? Any of them would be decent.
  5. A little bit of a thought exercise for you guys... What are some good combos of: Hero + Unit + Mark For example, it could be something as simple as: Chaos Lord + Marauders + Khorne = combat buffs and fight twice! Essentially I'm going Multi-God based around little pockets of combos like that so looking for inspiration
  6. What is a nice alternative big beasty to use for a War Mammoth - GW kits only. And not the LotR Mumak!
  7. A touch random but is there any Chaos S2D units cause Mortal Wounds in the Movement Phase (either their own or their opponents).
  8. That is excellent, thank you! It's a shame they don't deal major damage but like you say buffs are what change that. In truth it feels like a bit of a disconnect that Marauders are probably the best killers in the book but it's a dice game and numbers win out! How about Halberds? Are they worth it if you're going for a large unit to ensure maximum combatants? Or are you better off keeping the 3+/3+ of a single hand weapon and having the second ranks not hit and just be there to take casualties. I suppose they become better when you start getting re-rolls. For reference I'll 90% be going with Undivided Marks across the army, I'm just not too into the other marks from a modelling perspective.
  9. What would people say is the best default load-out for Chaos Warriors? I'm thinking shields and hand weapon, as you can get rerolls fairly easily in the list, but anyone have experience with other options? Are great blades worth it for example?
  10. Thoughts on the Be'lakor allegiance? It looks fun with the core max sized of each basic daemon but does it have legs?
  11. Haha why thank you! Big compliments! Basically I just like Vampires and the drop from 250 to 200 on the BK's and subsequent drops on Nef/ Mannf have inspired me to experiment. While no means top tier, Soulblight can certainly run some *unique* lists and with a couple combos 5 Blood Knights are terrifying on the charge, while a mist form VLoZD is maybe the most flexible aggro piece on the game IMO. I also think the Soulblight Allegiance abilities are *so* close to being great, I think it's just a matter of a 2.0 esque update to make them solid. Oh and Vargheists change to battleline means you can also run a minimum choice of 450pts... Which leaves you a *lot* of Hero Budget 🦇 Vargheists aren't incredible, but theyre basically flying Ogors with rend that can handily blend hordes, so some lovely synergy with Heroes... Blood for thought 🧛
  12. Vhordrai is nasty, but I like Mistform on the generic dragon lord too much, also it gives me a big hero to get the command trait, as named characters cannot take them.
  13. Tournament doesn't allow Realm artefacts or I would!
  14. Thinking of a dumb list to take to a tournamentsl in late Feb. The plan is to play something unique as opposed to something game winning. Note: Realm artefacts are not allowed! I'll run Necromantic for casting bonuses. VLoZD - General: Mist Form Neferata Mannfred 3x5 Blood Knights This puts me at 1720 currently and a few options to fill the rest of the points: Option 1) Coven Throne (Saccharine Goblet) + Suffocating Gravetide Another big piece, excellent buff CA and great unique spell Option 2) 2x Vampire Lord (one has Goblet) 6+++ Escorts for the BKs/ Objective Claimers, Goblet Lord is a total assassin for the backline Option 3) Vampire Lord (Goblet), extra CP, Geminids, Quicksilver Swords Assassin piece, CP for Neferata and more debuffs to take advantage of casting bonuses Option 4) Mortis Engine, CP, Purple Sun/ Pendulum Big heal/ damage bomb useful for the hero-hammer, casting bonuses to help get the Sun off. Plays into silly nature of list. So quite a few! Each one brings different benefits but I can't decide... I'm also looking at fitting Bat Sawms in as they've proven useful in previous games. Alternatively some allied chaff for deathly invo would be nice but ultimately doesn't feel like it fits... Alternatively there's a Court of Nulhamia build in LoB but I prefer full vampire for the uniqueness...
  15. Grave Guard are indeed Summonable! I get the thinking in Black Knights being the hammer but in my experiences 10 cavalry models just don't all make it in to fight and would be awful to resummon; too large a footprint. I can't really fit the dire wolves in due to battalion restrictions and not many points to play with. I'm wondering if the VLoZD is a bit of a big piece for the theme though, I could up a lot of numbers by changing him out but then my general options are all a lot squishier and the Mastery of Undeath aura a lot smaller (base size!)
×
×
  • Create New...