Jump to content

The Rumour Thread


Recommended Posts

The Slaughterborn Warcry guy would make an awesome replacement for marauders but he sure looks like he's on a 32mm base which doesn't bode well. 

Even assuming they are a marauder replacement going from 25mm to 32mm base is huge nerf. It seems very unlikely due to all the previous cultist being on various size bases and odd model count that this one will be different. 

Which is frustrating because it leaves marauders with lil to no design space left. So either they look almost identical to this guy but are not this warband or they are squatted.

  • Like 1
Link to comment
Share on other sites

39 minutes ago, KingBrodd said:

Genocult as in Genestealers Cult? GSC and Tyranids are the armies that would make me collect 40K!! What are the Rumours surrounding this box set? As it appears to be true!!

GSC vs Custodes, with the Custodes getting a 'Lieutenant'-like HQ and the GSC getting a Saboteur model of some description.

  • Thanks 1
Link to comment
Share on other sites

6 minutes ago, ChaosUndivided said:

The Slaughterborn Warcry guy would make an awesome replacement for marauders but he sure looks like he's on a 32mm base which doesn't bode well. 

Even assuming they are a marauder replacement going from 25mm to 32mm base is huge nerf. It seems very unlikely due to all the previous cultist being on various size bases and odd model count that this one will be different. 

Which is frustrating because it leaves marauders with lil to no design space left. So either they look almost identical to this guy but are not this warband or they are squatted.

The Slaves to Darkness model line is already a huge mess as it is. But people only play Archaon so maybe it hardly matters :s

New warriors and knights and Karkadrak still only available as monopose units with no command group or weapon options in a start collect kit. Ancient units for most other things. Then all the Warcry stuff is just crammed in there with little sense or cohesion. The Warcry wearbands just feel odd with their mixed unit types, especially when going for reinforced units...

It is probably more likely this new guy is Khorne related, he looks very much like a bloodreaver of some sort, while a spider makes me think of Tzeentch.

  • Like 1
Link to comment
Share on other sites

I agree @Scurvydog S2D is a mess right now and the cultist seem ham fisted into it. But GW seems intent on somehow making these cultist some core part of S2D, which could mean the generic marauders get axed. If they do go this route i sure hope they move madauders abilities to the warriors and knights (+1 rend on war and run + charge on knight), and then somehow streamline the cultist warscrolls and give them each more useful specialization. As they stand now most are pretty much unplayable even at low point cost, uts worth adding that this is mostly cuz marauders are so much better for slightly more.

This new warband is definitely Khorne'ish, Slaughterborn was a battalion in their battletome and they made a point of mentioning Blood, as well as being painted red, but he lacks any identifiable iconography like marauders who can worship any of the gods. They also hint at them swearing oaths to any/all the gods in article. They sure seem like a marauder and not exactly a reaver but jury is still out. 

  • Like 2
Link to comment
Share on other sites

5 minutes ago, ChaosUndivided said:

I agree @Scurvydog S2D is a mess right now and the cultist seem ham fisted into it. But GW seems intent on somehow making these cultist some core part of S2D, which could mean the generic marauders get axed. If they do go this route i sure hope they move madauders abilities to the warriors and knights (+1 rend on war and run + charge on knight), and then somehow streamline the cultist warscrolls and give them each more useful specialization. As they stand now most are pretty much unplayable even at low point cost, uts worth adding that this is mostly cuz marauders are so much better for slightly more.

This new warband is definitely Khorne'ish, Slaughterborn was a battalion in their battletome and they made a point of mentioning Blood, as well as being painted red, but he lacks any identifiable iconography like marauders who can worship any of the gods. They also hint at them swearing oaths to any/all the gods in article. They sure seem like a marauder and not exactly a reaver but jury is still out. 

The GW email from yesterday referred to the new warband as ‘Darkoath Warriors’, so I don’t think they’re Khorne specifically 

1304E726-4F52-4623-AEC3-F0C189BD38C2.png

  • Like 1
Link to comment
Share on other sites

24 minutes ago, Scurvydog said:

The Slaves to Darkness model line is already a huge mess as it is. But people only play Archaon so maybe it hardly matters :s

New warriors and knights and Karkadrak still only available as monopose units with no command group or weapon options in a start collect kit. Ancient units for most other things. Then all the Warcry stuff is just crammed in there with little sense or cohesion. The Warcry wearbands just feel odd with their mixed unit types, especially when going for reinforced units...

It is probably more likely this new guy is Khorne related, he looks very much like a bloodreaver of some sort, while a spider makes me think of Tzeentch.

1 minute ago, ChaosUndivided said:

I agree @Scurvydog S2D is a mess right now and the cultist seem ham fisted into it. But GW seems intent on somehow making these cultist some core part of S2D, which could mean the generic marauders get axed. If they do go this route i sure hope they move madauders abilities to the warriors and knights (+1 rend on war and run + charge on knight), and then somehow streamline the cultist warscrolls and give them each more useful specialization. As they stand now most are pretty much unplayable even at low point cost, uts worth adding that this is mostly cuz marauders are so much better for slightly more.

This new warband is definitely Khorne'ish, Slaughterborn was a battalion in their battletome and they made a point of mentioning Blood, as well as being painted red, but he lacks any identifiable iconography like marauders who can worship any of the gods. They also hint at them swearing oaths to any/all the gods in article. They sure seem like a marauder and not exactly a reaver but jury is still out. 

A big part of the lore in Warcry is that these warriors feel the pull of Chaos but do not fully understand it. So most of them have elements of the named Chaos Gods but often presented in a manner in which you can interpret it in multiple ways. This is why it is so fun that they can now take marks as it allows more interesting paint schemes and themes to be applied to the units. Do you want hedonistic Untamed Beasts, Bloodthirsty Cypher Lords, Diseased Splinterfang or Scheming Unmade then the models are your canvas. So rather than worshiping Khorne maybe the Slaughterborn are Khorne inclined. 

  • Like 10
Link to comment
Share on other sites

+++ MOD HAT +++

Just a reminder please that we do have a no leaked picture policy on TGA and that we're AoS focused rather than 40k.  We try to be fairly relaxed about most things, but there's nothing worse than having a surprise spoiled by somebody posting up a potato quality photo of something when you were really looking forward to the official reveal.

  • Like 4
  • Thanks 1
Link to comment
Share on other sites

1 hour ago, Neverchosen said:

Dangerous times for my bank account, if only I didn't see Dune las night and want to make a Sardaukar themed Custodes army... and a Fremen themed Admech army. With that, Warcry and Battleforces... I am going to maybe have to ignore the news from Warhammer Day in hopes of one day paying off my student loans.

@Neverchosen I saw it in IMAX Sunday night, it was great. I’m still trying to figure out what culture they based the Sardaukar on….. I might be buying the art book soon.

On the issue of slaughterborn I will now throw in my two bits: I don’t really care about the issue. I can see why people are upset with yet another barbarian themed Warcry band, but can’t we just accept the fact that we’ve only seen one model so far? Who knows what the rest will look like?

  • Like 1
Link to comment
Share on other sites

23 minutes ago, ChaosUndivided said:

Honestly, at this point i think i would prefer all the chaos cultist where jettisoned from AoS and we just got updated marauder sculpts.

I think it would be cool if they shared a single Cultist profile with different special rules but that they could be reinforced by each other making the unit more and more specialized with each reinforcement.

For example using the initial core box, Iron Golems can let the unit reroll saves but re-enforcing with Untamed Beast will allow them to run and charge. I think it would involve a lot of work to balance them out to make up for the fact that some Cultist units are smaller than others. 

So in a way you would sacrifice some of the uniqueness of the individual units in favour of creating a more interesting and dynamic unit that can have more varied units depending on how you build it. It would also encourage more people to buy Warcry warbands to mix and match and try out new synergies for reinforcements. 

Edited by Neverchosen
  • Like 5
Link to comment
Share on other sites

17 minutes ago, ChaosUndivided said:

Honestly, at this point i think i would prefer all the chaos cultist where jettisoned from AoS and we just got updated marauder sculpts.

I like the unique warbands, there is plenty of room for both, the salt comes due to GW neglecting AoS factions so much for some reason, while throwing cool models left and right for the specialist games.

If they spent half the attention to StD they have given to warcry warbands, they could have updated the entire model range and rolled in cash. Imagine if they released updated chosen, a new generic demon prince, new marauders and horsemen in the style of the darkoath we have seen so far, a modern manticore and perhaps some kind of Galrauch chaos dragon. It would be a license to print money.

I hope all the old factions get a facelift, seeing all the warbands for chaos, and all the bloodbown and underworlds Seraphon teams just hurt these old factions that much more, as their own kits are so old. People have been screaming for new saurus and Kroxigors, and it seems GW gives it in every other game and medium than actual AoS for some reason.

  • Like 3
Link to comment
Share on other sites

1 hour ago, ChaosUndivided said:

The Slaughterborn Warcry guy would make an awesome replacement for marauders but he sure looks like he's on a 32mm base which doesn't bode well. 

Even assuming they are a marauder replacement going from 25mm to 32mm base is huge nerf. It seems very unlikely due to all the previous cultist being on various size bases and odd model count that this one will be different. 

Which is frustrating because it leaves marauders with lil to no design space left. So either they look almost identical to this guy but are not this warband or they are squatted.

Bloodreavers and Kariac Acolytes are on 32mm and they’re basically god marked Marauders. I think expecting updated Marauders to remain on 25mm is just setting yourself up for disappointment and hoping for something you KNOW isn’t happening. If the Warcry stuff didn’t replace Marauders then I’m 100% sure any updated ones will be on 32mm

  • Like 1
Link to comment
Share on other sites

To explain myself a bit here, because i may be taken in a way not intended.

I agree with there is room for interesting rules writing for the cultist which can make them impactful unit choices and i love your idea @Neverchosen. The problem i see it that there is too many of them now and its hard to imagine there will ever be a day where it wont be one or two cultist are the only good choice and the rest become redundant or a flat out worst option. There are already many units in the game that fall into this territory, however, with there being so many options for the cultist it lends itself to confusion and the potential buyers remorse for newer players unaware of all the various rules involved.

Im with you @Scurvydog i would rather see updates to existing models regardless of faction than new stuff that doesnt really have a strong place within AoS, in that we really didnt need yet another cultist unit. Initially i was banking on the spider guys facing off against a nonchaos faction as i think that would better serve AoS on the whole.

I really don't have my heart set on new marauders, and i especially dont expect them to remain as is, @Joseph Mackay. Its been debated in other threads previously that marauders overall need a change. I made the statement more because i think the simplicity of a single unit with multiple options is a better design choice than a dozen various cultist with lil to no usefulness that couldn't be done by a single marauder warscroll. Besides the various base sizes and weapon attacks makes the cultist very clunky to play in AoS proper.

I remember a time awhile back when there was a huge hype train for Darkoath units joining the S2D roster and eventually all we got was an underworlds warband. To this day i still believe that introducing a darkoath subfaction which replaced marauders/horsemen and possibly a box of spear chucking ranged units would have been the better path to go than this cultist road we're on now. I guess time will tell, and the door isn't shut on that Darkoath expansion by any means.

  • Like 4
Link to comment
Share on other sites

Not really a rumour, but a Dutch store (minihobby.nl) is selling Dominion for over 99 euros, compared to 155 on the GW site (so 35% discount), so if people that are interested in the models, there's a good chance they'll be available at quite a low cost now or soon.

Edited by zilberfrid
  • Thanks 1
  • Sad 1
Link to comment
Share on other sites

5 minutes ago, zilberfrid said:

Not really a rumour, but a Dutch store is selling Dominion for over 99 euros, compared to 155 on the GW site (so 35% discount), so if people that are interested in the models, there's a good chance they'll be available at quite a low cost now or soon.

Man, I wish the game stores near me were doing deals like that. The store closest to me is legitimately selling 6th edition metal phoenix guard blisters at current GW prices.

Link to comment
Share on other sites

2 minutes ago, Noserenda said:

I mean its worth mentioning the specialist and boxed games all have their own teams and plastic budgets, its not a zero sum game with AoS (or 40k) and they can both have development time :D

While true there's still disappointment that you have a warband or whatever instead of resculpts for units you have wanted for years or decades in some cases and it seems gw is perfectly happy to release a warband for most factions and then consider that a fine state to be in for years to come.

 

They have their own teams and plastic budgets (maybe) but it certainly seems like they are connected- it's not something like necromunda where it's nearly completely separated from the main game.

Link to comment
Share on other sites

8 minutes ago, Noserenda said:

I mean its worth mentioning the specialist and boxed games all have their own teams and plastic budgets, its not a zero sum game with AoS (or 40k) and they can both have development time :D

I mean sure but the state cultist are in it would be better if they just remained Warcry specific then ham fisting them into an already precarious faction and trying to make them a core part of said faction. If broken realms and whitedwarf are any indication of the direction the rules writing is headed it appears these guys are intended to be a consequential part of S2D and are now muddying the waters in a way that is changing the scope of the faction itself. So its worth mentioning.

  • Like 1
Link to comment
Share on other sites

I’m not sure they’re all that connected, honestly. Too many obvious missed opportunities, like how Hrothgorn was and is basically a plastic replacement for the Icebrow Hunter mini but has the wrong base size, only comes with a single plastic sabretusk, has a gang of (for AoS) extraneous gnoblar trappers, his own poorly arranged warscroll… All while the ancient resin hunter is still on sale. Hrothgorn doesn’t take much to be a good proxy but still. They could have adjusted the warscroll for the Hunter, put him on sale afresh, but they didn’t.

It’s like there was no real effort to meaningfully make a release that could appeal to WHU and AoS players, and to fit that needs of both release schedules. If they really were properly connected (and I agree that Necromunda is another story, on a different scale of comparison) we wouldn’t have cases like this.

Same for the Warcry cultists. Cool and worthwhile idea for their own game, definitely deserving of the investment on their own terms (like most boxed/Specialist games), somehow very badly integrated into AoS proper. The opportunity was right there (see @Neverchosen’s proposal) and GW fumbled it.

Edited by sandlemad
  • Like 7
  • Thanks 1
Link to comment
Share on other sites

1 hour ago, Loyal Son of Khemri said:

@Neverchosen I saw it in IMAX Sunday night, it was great. I’m still trying to figure out what culture they based the Sardaukar on….. I might be buying the art book soon.

On the issue of slaughterborn I will now throw in my two bits: I don’t really care about the issue. I can see why people are upset with yet another barbarian themed Warcry band, but can’t we just accept the fact that we’ve only seen one model so far? Who knows what the rest will look like?

I think that the Sardaukar always work best with only minimal insight into their culture. They did have some influence from throat singing which is best recognized from Mongolian traditions but does exist in some other cultures. The thing that I took a lot of pleasure from seeing with them is how they made them power armoured religious warriors kinda like a certain miniature game that borrowed quite liberally from Herbert in the past... but also made them much more explicitly the villains. I will say that I typically do not like armoured space marine types but I do think they pulled them off really well in the film. The film really reminded me of Jackson's Lord of the Rings in that it captured the essence of the story perfectly but lost a lot of nuance in translation.

Yeah I feel like the rest of the warband will look even cooler, if we just looked at the leader of the Irongolems and the Untamed Beasts we would have missed some of the cooler models in both warbands. 

1 hour ago, ChaosUndivided said:

I agree with there is room for interesting rules writing for the cultist which can make them impactful unit choices and i love your idea @Neverchosen. The problem i see it that there is too many of them now and its hard to imagine there will ever be a day where it wont be one or two cultist are the only good choice and the rest become redundant or a flat out worst option. There are already many units in the game that fall into this territory, however, with there being so many options for the cultist it lends itself to confusion and the potential buyers remorse for newer players unaware of all the various rules involved.

I am glad you like my proposed solution and I even admitted in my initial post it would need work. In terms of redundancy I think that is already an issue with these units and I feel this would alleviate (but not resolve) the issue. One thing I like about my suggestion is that it would permit flexibility in terms of reinforcement. Using only the original release you get some varied and useful options: Untamed Beasts and Corvus Cabal would make a great speedy option, Iron Golems and Cypherlords would make a good defensive option and Unmade and Splintered Fangs would make a good offensive option. Then you can also mix and match to create more evenly balanced options as well. So I think that even if there were more competitive options the mixing and matching of specific warbands for different effects would still breath more life into the various cultists especially compared to their current place in the army. 

I can say personally I would go out and grab a box of Corvus Cabal right now to mix and match with my Iron Golems, Untamed Beasts and then the upcoming warbands from the new set right now if they tried this out. Sadly I doubt that my plan would ever come to fruition as it has been a long process of trying to think of how to make these units work. And considering that they did not do anything to improve Underworld Warbands in Warclans and SCE books showcase that they will likely do nothing to make the Warcry warbands work out. It would also just look cool to have a motley crew of random cultists marching around the highly disciplined ranks of heavy metal vikings. 

Edited by Neverchosen
  • Like 1
Link to comment
Share on other sites

18 minutes ago, Neverchosen said:

I think that the Sardaukar always work best with only minimal insight into their culture. They did have some influence from throat singing which is best recognized from Mongolian traditions but does exist in some other cultures. The thing that I took a lot of pleasure from seeing with them is how they made them power armoured religious warriors kinda like a certain miniature game that borrowed quite liberally from Herbert in the past... but also made them much more explicitly the villains. I will say that I typically do not like armoured space marine types but I do think they pulled them off really well in the film. The film really reminded me of Jackson's Lord of the Rings in that it captured the essence of the story perfectly but lost a lot of nuance in translation.

Yeah I feel like the rest of the warband will look even cooler, if we just looked at the leader of the Irongolems and the Untamed Beasts we would have missed some of the cooler models in both warbands. 

@Neverchosen, I think we can both agree that Thufir Hawat and Mentats in general were vastly underused in the first movie, here’s hoping they get treated better in the second! 
Now then, on to the Sardaukar, thanks for pointing out the Mongolian influence, and I agree that making them power armored was an interesting and fun choice.

My one big complaint with the movie was the loss of some of the politics being played out, such as Duke Leto securing the Smugglers allegiance, and the arguments between Jessica and Thufir. 
 

On the subject of Warcry cultists, I feel that they need to expand the current cults a bit more, with either lore, famous members, or a specialized units like the Necromunda Gangs are getting. That would probably go a long way in making them stand out and maybe make them a more versatile tool for S2D armies.

  • Like 2
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...