Jump to content

ChaosUndivided

Members
  • Posts

    299
  • Joined

  • Last visited

  • Days Won

    2

ChaosUndivided last won the day on December 10 2019

ChaosUndivided had the most liked content!

Recent Profile Visitors

375 profile views

ChaosUndivided's Achievements

Dracothian Guard

Dracothian Guard (7/10)

189

Reputation

  1. I can see some being updated (as Blacktalon) and others moved to legends just due to sheer amount of redundant units.
  2. Firstborn Stormcast getting chopped sooner or later i can believe that 🤔
  3. I get the feeling Malerion's entrance will be like Belakore in so far as a contender to the status quo (in this case Morathi) who is (re)introduced in ala broken realms style book who then gets crammed into DoK as an alternate opposing subfaction.
  4. Well i got 10 Chosen for the price of 5 so i guess im on team Chosen now. Im leaning towards Slaanesh mark on them, i feel like the banner shoulda been strike first instead of +1 attack so im considering running a Lord on foot alongside them. I really like Cabalist making everyone a wiz feels like you really have a magic presence but no bonuses to unbinds or damage dealing spells outside of Manticore isn't exactly great.
  5. In the one game i played so far i tried buff stacking undivided (with conduit) varanguard but twice i rolled double ones on that 3 d6 spell cast, first time the manticore ate 4 wounds and the second completely nuked my own foot sorc. My rolls where all pretty horrible so i dunno what to make of that but im not convinced thats the way to go. It did make me consider adding mark of tzeentch to foot wiz so he gets some kinda mortal wound save tho. Im having a hard time figuring out some kinda cultist list i think there might be some play there with belakore in legions but it strikes me as very strange the splinter fangs attack profile is so much better than all other cultist. I woulda liked to see more variations throughout the cultist stat blocks. @Ravinsild i think you got a good start to core army but the manticore is a far cry from the mawcrusher.
  6. There is already a whole new faq needed as @RocketPropelledGrenade pointed out last page. They can errata prince and bump up tzeentch roll then.
  7. They reall need to erreta the DP scroll so he always gets Talons attack in addition to whatever weapon you pick. Not that it will necessarily help all that much, he will sux just a lil less.
  8. Its a vast improvement on the previous tome and thematically on point. I think the tzeentch mark should be 4+ and the choices would be much tougher to make. The fact that knights and warriors got the glow up most people pushed for alone almost makes this a great update. The internal balance is much better for it too.
  9. Ok well i played that wrong then and its better than i thought. I did have the Helm of Oppressor on him which was more brutal than his own attacks which made me wonder if i shoulda took the Daemonic Mount and spent 50 points elsewhere tho.
  10. As much as i like the Khorne mark it has pretty limited potential. It only last for one round of combat. This isn't a new mechanic, lots of things get bonus on charges, and its often not relied upon cuz your lucky to get more than one charge off per game per unit (particularly non-hammers), where as the other marks are every turn bonus all game. The Blood Secrator may seem like a good choice but you would basically have to forgo magic as he forces even you to reroll successful cast and your not slinging endless spells around. The Sorc Lord is still pretty much an auto include in my book still. The auto 6+ ward is a far cry from a flat +1 save but its still better than nothing and his spell is still incredibly strong, i noticed there was very limited ways to get +1 to hit now. I think currently the Blood Stoker is better Khorne option. The Gaunt Summoner possibly getting sniped top of turn 1 makes it not worth trying. Even if it works sometimes its super gimmicky gotcha thing that has hard counters. It feels like 5 Knights doesnt capitalize on their lance range enuff. I played a game the other day and had a unit of 10 Knights marked Khorne with the banner and they slapped but that had a lot to do with all of them getting to attack. I did get the Kark Lords special ability off but it actually kinda boned me cuz he fights first then Knights do. The problem is that this can only happen during your own turn where you get to fight first anyway which left my Varanguard exposed to getting smacked before they could kill their target. If it allowed you to fight at the top of enemies turn it would be far more impactful.
  11. The Khorne mark is only +1 to attack if the unit charged that turn. It doesn't sound like something you want on Warriors unless you plan to bring some Khorne allies to buff them which currently might be a good idea but im skeptical it would survive a new Khorne book. Khorne mark would probably work good on Chosen if they can charge something, delete it, and charge later but thats not entirely in your control. Also the Chosen can't get Daemonic Speed cuz they don't have mounts so no 3 d6 charges for them. I thought the Gaunt Summoner thing sounded interesting but if he gets nuked before summoning are they slain?
  12. Yeah helm of oppressor on the lord on foot with 10 or 20 man warrior retinue who carries the nurgle banner. Seems like a solid choice. I imagine they cast chaotic conduit once or twice and maybe used the new hero action.
  13. There is more threats now and the freedom to mix up buffs definitely helps. No aura of chaos is a huge relief. I wont feel like im shooting myself in the foot if i only take 3 heroes. Im gonna miss ravagers tho, that was fun to play and empty throne feels gutted. They dont get to pick a command trait? Can someone else get it? Run + charge on all mounts does sound good tho. Give someone priest trait and they get to toss curses and heals around? Yes please.
  14. Varanguard have access to all the same move shenanigans tho. The 6+ ward is horrible odds and is easy to just strait flub the roll. If i was gonna give anyone a banner its going to reinforced knights first, warriors next. I love the new Chosen models, i want to get some, and will definitely use them, but im not gonna invest in more than 1 unit. Their shiney new hotness will wear off when people figure out what targets to prioritize. Without grasping plate i dont see running reinforced Varanguard. The whole rally and 4+ does benefit them the most tho and if my wizard can pluck them out of a losing fight to get a rally in im gonna try it.
  15. @idn0971 Chosen with their 5 inch move and no ward of any kind will be dead or close to it by the time they reach intended target. I wouldn't call that "very consistent." There is a lot of bad match ups there, anything with mortal wound output at range basically creating a rock, paper, scissor scenario where your toast if the opponent has the rock to your scissors. Varanguard with a 4+ mortal save, not 5 or 6, and 10 inch move are way more versatile and can get the job done. Never do i take spears always ensorcelled weapons. The fact they can all make it to target alive and do a full powered double attack will chew thru monster profiles by sheer weight of dice. This isnt theory crafting its what they tend to do more often than not.
×
×
  • Create New...