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Scurvydog

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About Scurvydog

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    Liberator
  1. Scurvydog

    Night haunt 1k list for random doubles

    Low drops as in few units, as the one who deploys the entire army first can decide between turn 1 or two to get that tactical advantage. As per the rules for battalions found in the various battletomes you can deploy an entire battalion as a single "drop", so if you could fit your entire army into 1 battalion you are almost guaranteed to decide on turn 1 or 2 (of course unless your opponent does the same and rolled first deployment). As for the list itself I can mostly speak from my own experience of course, but it seems to me you have a fair bit of redundancy and lack some hammer to your anvil. Both rasps and hosts are kind of anvil units. You also have 3 units in total who can dispel which will more likely be used very rarely. In 1k armies I am not sure about endless spells, but as it is doubles then perhaps it can do some damage, the upside is it is reliable in its movement, but that is sort of also the downside. With clever movement the opponent(s) should not be hit more than once with this and then it will just fade into the horizon slowly, on average dealing 3 mortal wounds for 40 points. That is just my experience though, maybe you can trick them to hit multiple units and roll some 6's and win the game with it!
  2. Scurvydog

    AoS 2 - Nighthaunt Discussion

    This would be an amazing artifact in the nighthaunt book, but as it requires death allegiance you are losing a lot to get this, which in the end on average is just 6 wounds worth of models, probably 6 bladegheists for max value, which is very unimpressive for the price of an artifact and losing allegiance abilities.
  3. Scurvydog

    AoS 2 - Nighthaunt Discussion

    Oh how I wish harrows were not heroes but an elite cavalry option (with adjusted stats and points). I just can't justify buying more of them just to make hexwraith conversions, as hexwraiths are already bad as it is. They have a niche use in hero objective capture scenarios and that is about it. I also have great difficulty finding a place for the lord executioner, I love the models, but comparing the name to the 3 attacks 1 damage axe is just sad. Using his battalion and possibly -1 to be hit artifact to stack up to -3 to be hit by heroes might make him a trolling hero, locking up a bloodthirster or something which then hits on 6's, but I don't see any consistent use for him. Anyone got ideas for this guy?
  4. Scurvydog

    AoS 2 - Nighthaunt Discussion

    Sounds interesting, why is it you do the CP farming without having any real command abilities to spend the points on? It sounds like a lone hero and 8 stalkers are quite vulnerable to a counter attack, like stormcast coming down, what is their purpose on opposite ends of the board? Grims are a given as good, but what is the role ofthe craven king? ou mention CP farm/denial but for what purpose and can he really bring home his points in offensive power? Enough so either a grimhailer or Olynder would not be better suited? What is your most common target for the battalion rule, just finding the largest most elite unit on the board?
  5. Scurvydog

    Death vs Death Lore

    The entire flesh eater courts background is based on internal conflict. The first Ghoul king was punished by Nagash to that fate and went on a bloody rampage before being stopped and punished even worse, which resulted in the creation of the grand delusion. It also seems that Nagash is seen very different comapred to Sigmar by many "followers" he is far more feared than revered and he is a petty "god" if proper worship is not given to him. This is one of the reason I find the realm of death highly interesting. It is also mentioned that, at least prior to the soul wars, the center of Shyish was more "normal" and might have human civilizations that revered the dead, then increasingly more undead inluence the farther out you get, such as undead ancestors providing guidance, to all out undead dictators and human slavery in the fringes. This in itself should provide a lot of different possible conflicts, as there might be a barrow king who actually helps his living descendants stand against an oppresive vampire tyrant looking for a new territory to conquer for example, that would be a cool narrative I think.
  6. Scurvydog

    Black coach experiences?

    It is a sum of its parts really. On paper only looking at the attacks, it is basically a cairn wraith, 4 chainrasps (the 8 horse attacks) and 1,5 spirits hosts (9 attacks at full profile). This all looks rather underwhelming with the 280 point cost at first glance, but it becomes increasingly dangerous during the game. At max power it provides the following: Can regen 1d3 summonable models each hero phase. Models being important here, so it can bring back 1d3 entire spirirt hosts or hexwraiths, so you really want to maximize according to that. It also regens 1d3 wounds on itself, making it a rather tanky behemoth and way more durable than the mourngul. Reroll 1's to hit actually ups the offensive power quite a bit, especially for all the attacks able to deal mortal wounds. At higher power it can even run and charge and retreat and charge, while also dealing 1d3 mortal wounds on the charge, making it extremely mobile and just about impossible to lock down in a bad situation. Finally it willalso be able to throw around additional mortal wounds to units close to it, which on top of mortal wounds on the charge (which it can then do every turn) and mortal wounds from wraith and spirits, it can really mess up units. Having all attacks from 1 big model also really plays well with the wave of terror rule, as you don't get to pile in before attacking normally, you will get all your attacks through. Despite my ussies with the actual model as discussed, when I can get it into combat properly it usually outperforms the expectations you might have from the warsroll, just don't use it as a behemoth duelist to take on mawkrushas and zombiedragons head to head, this models needs to be going around messing up things a lot more.
  7. Scurvydog

    AoS 2 - Nighthaunt Discussion

    The black coach synergizes well with spirit hosts, as it brings back 1d3 models at power level 1 wholly within 12". Olynder is also quite nice with them as her command ability also bring back entire model. Ruler of the spirit hosts you already chose, which is also great. I think 2 spirit torments can be a bit overkill, although I can understand you might want more coverage of reroll hits of 1. With so many spirit hosts it could also be fun to run an execution horde and give the executioner something like a sword of judgement for hero killing, a miasmic blade to stack -3 to be hit against heroes, so he can tank a bloodthirster without issue.
  8. Scurvydog

    My current death army idea....

    Looking at the list, if you replace the vampire and necromancer with Arkhan the black, then it looks like just about any other LoS tournament list, which is the second most common next to Nagash lists it looks like, and even then the only change is in the hero slots. It is definitely a competitive list, and will challenge anything but an optimized list and crush casual lists into dust. If you do play any kind of tournament games and as you say aim for competitive/semi competitive, then it should be a solid choice. For the deathstalker battalion I don't have much experience with it, as the glaive wraiths are just so underwhelming and a huge tax, their only gimmick with the drummer can be done better by bladegheists, who also has more synergy with one of the best nighthaunt heroes, the spirit torment. If I was forced to run the battallion though, I would most likely keep the glaives to a maximum of 8 man units, and use them for objective capping and general annoyances. As you only mark a single unit, the questions is what unit you mark, as throwing 2 units of 20-30 man reaper units into anything sounds like massive overkill. Although if something like the everqueen is on the board, saying you got these 40+ reapers out to get her, might make your opponent far more scared to parade her around, acting like a deterrent of sorts. You could also just box in an undesirable unit in a formation, and kill other stuff while making your opponent too scared to actually charge in.
  9. Scurvydog

    Black coach experiences?

    Uploaded an image of my black coach to show how huge it really is, even for one of the largest bases in the game it nearly takes twice the space if it was to fit. As you can see it is very difficult to do anything but charge corner of units, and piling in around it and such causes a issues. This can be easily used in competitive play to entirely deny it access with clever terrain usage.
  10. Scurvydog

    Black coach experiences?

    The model is rather rigid, with all the ghostly stuff the cart and horse is mounted on, interlocking with each other. That means it requires some work to twist these elements, probably greenstuff as well, jsut to make sure it does not all fall apart. The wooden beam is your next problem, even for a normal build this is annoying to fit. Remember it is a long straight piece, so it does not work with the bend you show there (everything is too large to actually fit like that, even if you could bend it that much). Of course it can be converted, but I doubt it is anything easily doable within a few hours and fair amount of tools.
  11. Scurvydog

    Black coach experiences?

    well with terrain on either side of a unit of stormcast, I could only really make a frontal charge, but a tiny fence made me unable to turn it properly, and the horses made me unable to get it anywhere near base to base, without actually moving his models to the side or something. It is very frustrating but he is in his right to say so, as it does cause problems with coherency and pile in moves etc. so unfortunately the actual model really does not have any business on a gaming table, which after investing so much in this model is a real shame.
  12. Scurvydog

    Black coach experiences?

    I made the mistake of being so caught up in painting and building my model, that when I get it into play my opponent (who really plays the movement game to the max) mostly denies me to actually touch anything with the base, as the model itself sticks out far too much in front. Only other option is to fly it backwards, but it still sticks out a bit there, so can't ever do a frontal charge into anything. It is at a point now, where everyone are so aware of this, they can deny it doing jsut about anything due to the model, but I don't want to disassemble it either, as it is not an easy model to put together and balance, but at the same time I can hardly play with it.
  13. Scurvydog

    AoS 2 - Nighthaunt Discussion

    I like the idea of the briar queen, and I do not think she is bad, but I do think she has a problem serving a specific purpose in an army hard pressed for hero spots, where those heroes need to have specific synergies. The most direct comparison might be the guardian of souls, who is 10 pts cheaper than her and her thorns. They are both "lvl 1" wizards with about the same statline. The guardian is really powerful at bringing models back on the table and the +1 to wound aura is immensely useful and powerful and is a key factor in turning chainrasps into truly dangerous hordes. The briar queen has no such buffs, she is weaker in melee (not overly important) but has 10" missile attack that might do a wound or two. She has her 6 chainrasps, which is not bad to have and can provide look out sir on their own, but just being 6 will not really achieve anything major, other than serve as a bit of bubble wrap. I just see other heroes as far more important, either due to providing command abilities or critical support, as I want a guardian to buff my hordes, and especially if I bring bladegheists I wont a spirit torment, which is still nice otherwise. I also want a commander of sorts, either a knight or vampire. This is where the problem lies for me, as I don't see how my lists or gameplan is improved by replacing any of the other heroes, and when I got my bases covered by those heroes I would probably rather want 10 more reapers or 20 chainrasps than another supporty caster. Tl;DR: I don't find her bad, but believe there are better options for your hero slots with more synergy with the overall army.
  14. Scurvydog

    AoS 2 - Nighthaunt Discussion

    Good catch, that is true which is also in favor of the vampire. I think the chalice 1d6 heal once per game and 1 wound on kill makes up for the otherwise improved survivability of the knight otherwise and general lack of all allegiance abilities, healing 3 units 1d3 is just so strong and being a wizard as well.
  15. Scurvydog

    AoS 2 - Nighthaunt Discussion

    I forgot to mention that their command ability is just about the same as well, giving +1 attack to melee weapons for a death unit within 15", While it is wholly within 18" for the kngiht, so it is easier for the vampire to land on bigger units. There might be a case for having both overlap command abilities though, probably already mentioned by someone in this thread somewhere, but that might make one of both worth it for some strategies.
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