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Scurvydog

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Scurvydog last won the day on October 5 2019

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317 Celestant-Prime

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  1. that could also work, takes a bit more time, but at least it is a low model count army
  2. I recently started a Stormcast force focusing on the "old" models. My goal was a slightly darker knights excelsior look, using their scheme except the "white" being a darker. I am kind of torn about my results so far, as I have based my scheme around the grey seer base color. In some ways I like it, but I also find it to almost look "unfinished" although I am not a master painter and my approach is already taking a lot of more spare time (2 toddlers will do that!) , but I would like some opinions and maybe pointers as well, if anyone got ideas for a nicer finish or if I should just entirely redo the armor. My approach for the plain armor is currently grey seer base spray, reapply grey seer paint, apothecary white contrast, edge highlights. My celestant and concussor was done wiht Ulthuan grey highlights while I used white scar for the liberator to get a bit brighter highlights for more "pop". I feel like a middle ground might blend a tad better, so will try with corax white next time, but I just wanted some second opinions before I put time into even more models. Here are some examples:
  3. I do not see all that much reason to run Stalliarch Lords without deathriders though, traversing the table should be the least of the problems when using that legion, with deathriders being 12"+3+d6+1+2d6+1 charge threat range which means you can roll all snake eyes but still charge 20" and up to 31"! I feel the entire point of that list would be to keep out of range of everything critical, then swoop in with a long bomb charge on all the riders, maybe in 10 man units and also possibly a deathglaive of stalkers/morghast to keep up for a devastating early charge. The command ability to disengage also only works on mounted units, but I am thinking this could be of some worth especially for 10 man rider units, which could really make the opponent sweat, if they manage to break the lines and then keep going in following turns, hunting down vulnerable targets.
  4. It looks like a gutplate for a gargant considering the size of the skulls. It looks to piecemeal and shoddy even by Ogor standard (despite it all). It also does not really fit with Ironjawz either, so the gargant rumor and other large strange objects in the rumor engine lately seems to fit this.
  5. I enjoy his model so much. There is also a passage in the tome about him and his retinue facing a lord of change, which drives home the point how he really does not want to lower himself to menial tasks, but after his entire crew is decimated he calmly just slices of the head of the LoC and proceeds to a new vantage point to command his forces. So many models have scenery on their bases anyway, just imagine he is finding vantage points on the battlefield, commands/fights then proceeds to a new one.
  6. Has anyone tried the Stalliarch lords yet? For a 1200-1600 point campaign I am considering a Stalliarch lords list based on Cavalry, with the 1200 core start looking like this: Allegiance: Ossiarch Bonereapers - Legion: Stalliarch Lords Leaders Liege-Kavalos (200) Mortisan Boneshaper (130) Battleline 10 x Kavalos Deathriders (360) - Nadirite Blade and Shield 5 x Kavalos Deathriders (180) - Nadirite Blade and Shield 10 x Mortek Guard (130) - Nadirite Blade and Shield Units 3 x Necropolis Stalkers (200) Total: 1200 / 1250 Extra Command Points: 0 Allies: 0 / 200 Wounds: 79 Any feedback is welcome on the list, and especially with experiences with Stalliarch lords. My thinking with a unit of 10 Kavaloi is to maximize my RDP, for both +1 attack, retreat and charge etc, which will let most of the list rapidly redeploy and hit where it hurts most. Stalkers also synergise well, as their cmd ability allows both run and charge rerolls I think.
  7. Sounds like a solid enough model base, but the factions you mention do have quite some mortal wound output which hurts a lot, to counter that you could do something like the list below. If you are playing modified vanguard and not battlehost you can potentially replace the Kavalos with a unit of Stalkers. Use guards as screens and then counter attack. Discipline points will be low, might want to go with arcane command spell, which is not so hard to cast either if you got the shrieker up and getting more +1 rend commands, +3 move or reroll shield saves will be worth more than any of the other spells. LeadersLiege-Kavalos (200)Mortisan Boneshaper (130)Battleline20 x Mortek Guard (260)- Nadirite Blade and Shield20 x Mortek Guard (260)- Nadirite Blade and Shield5 x Kavalos Deathriders (180)- Nadirite Blade and ShieldBehemothsGothizzar Harvester (200)Gothizzar Harvester (200)Endless Spells / Terrain / CPsBone-tithe Shrieker (30)Total: 1460 / 2000
  8. It is the realm spell if you play in Shyish
  9. Morghasts have very little synergy with the main benefits of LoN, at the same time they also compete in a role which there is heavy competetion in Bonereapers, so they end up being the odd one out often. They don't need that much even, but +1 attack baseline would go a long way, or an increase to 12" move, right now hammer units hit harder, and fast units are faster, while they dont really shine anywhere or is at the very least a competetent replacement in the same role.
  10. So I posted this question in the Ogor forum, but I suspect this covers multiple armies and the wording on priests in general. It seems this varies between books currently, with some priests having their rules stated in allegiance abilities, while others are on the warscroll and some even overwrites each other in ways, such as DoK hags who can pray once per their warscroll, but the prayer rules in the tome allows them to pray twice, that is pretty clearly stated though. The Ogor example: A Huskard on Thundertusk is of course a priest, but we have some arguments how he works, as I believe he works like Khorne slaughterpriests for example regarding the prayers he can do per turn. E.g in the hero phase a boulderhead huskard on thundertusk can use pulverizing hailstorm as the everwinter prayer, then he can also do 1 of the prayers stated in his Blizzard Speaker ability. RAW I do not see anything to contradict this, as the allegiance abilities state they know 1 everwinter prayer and can cast 1 everwinter prayer per turn if they are a priest (also rule of 1). Blizzard speaker is an ability and not related to everwinter prayers at all, so as I see it this works entirely seperate from everwinter prayers, so he can also cast 1 of thoe as stated on the warscroll. Is there anything I missed here which would cause him to choose between using an everwinter prayer and using his Blizzard speaker ability?
  11. I would like some input on a peculiar problem caused by an upcoming event in March I am attending. It is a weekend campaign, starting with lists of 1200 points with potential to increase most likely up to around 1600 across games. There are some limitations, such as no artifacts at all being used and no named characters being the most important for list building. There is also a general pointer advocating fun and maybe not taking absolute beast meta lists. Now I want to use my bonereapers, and with the restrictions above, that limits some options as well. My main concern is Petrifex, as obviously that makes a HUGE difference. If I make a mixed list instead of just guard spam as petrifex, would that still be "that guy"? I don't really think so myself, but I would like some opinions on the matter. My idea of an initial 1200 pts list is: Allegiance: Ossiarch BonereapersLiege-Kavalos (200)Mortisan Boneshaper (130)10 x Mortek Guard (130)- Nadirite Blade and Shield10 x Mortek Guard (130)- Nadirite Blade and Shield5 x Kavalos Deathriders (180)- Nadirite Blade and Shield3 x Immortis Guard (200)Gothizzar Harvester (200)Bone-tithe Shrieker (30)Total: 1200 I split the Mortek into 2 to not just make a wall, also taking deathriders and immortis instead of stalkers. This is a funny thing though, as I am knowingly taking suboptimal choices here, but I think running without petrifex especially with the restrictions in place at this point level, there is just no point in using other legions. Thoughts and ideas are appreciated.
  12. Sounds great! Finding people to play with is half the fun too, wargamers are usually easy to approach and talk to and more than happy to share knowledge and ideas. For list building, your first stop should be the builder here: https://www.warhammer-community.com/warscroll-builder/ You can start with a 1000 point list for example, choosing the bonereapers as allegiance and faction as well to draw units from. You will get handy lists with point costs and simply click to add the unit to the list. As you will see for 1000 pts 2+ battleline units are required and 1+ leader is required. With the feast of bones box and a harvester you got a lot of heavy hitters and lack some battleline, as only the 10 mortek guard in the box are battleline. Your only leader from the box is a named character, and while cool he is not really that great, I however proxy his model as a soulmason, which uses the same base size and is much more flexible. Here is an example of a 1000 point list, this requires you get a Liege Kavalos model and a box of Mortek guard: Allegiance: Ossiarch BonereapersLeadersLiege-Kavalos (200)Mortisan Soulmason (140)Battleline10 x Mortek Guard (130)- Nadirite Blade and Shield10 x Mortek Guard (130)- Nadirite Blade and ShieldUnits3 x Necropolis Stalkers (200)BehemothsGothizzar Harvester (200)Total: 1000 / 1000Extra Command Points: 0Allies: 0 / 200Wounds: 54
  13. A Huskard on Thundertusk is of course a priest, but we have some arguments how he works, as I believe he works like Khorne slaughterpriests for example regarding the prayers he can do per turn. E.g in the hero phase a boulderhead huskard on thundertusk can use pulverizing hailstorm as the everwinter prayer, then he can also do 1 of the prayers stated in his Blizzard Speaker ability. RAW I do not see anything to contradict this, as the allegiance abilities state they know 1 everwinter prayer and can cast 1 everwinter prayer per turn if they are a priest (also rule of 1). Blizzard speaker is an ability and not related to everwinter prayers at all, so as I see it this works entirely seperate from everwinter prayers, so he can also cast 1 of thoe as stated on the warscroll. Is there anything I missed here which would cause him to choose between using an everwinter prayer and using his Blizzard speaker ability?
  14. A deep strike ability on them could give them a role actually. Looking at the new Karadron overlords with their flyer abilities, having Morghasts being able to "fly high" would be very awesome, but probably too much in combination with the current Harbinger 3d6 charges, so that should maybe be adjusted. Having that for 1 Discipline point as their ability could be fun though. Another cool thing would be to maybe give them more synergy with the Kavaloi. Keep their statline as is, but give them a command ability to match, so impact hits for Harbingers like the Kavaloi but maybe 1d3 mortal wounds on a 4+ per morghast on the charge? Adding on top of the Stalliarch lords command ability to also include units with "fly" would be fun, so that legion would be more based on speed than only the deathriders.
  15. Morghasts are in a tighter spot due to Stalkers basically filling the same role, but incredibly better in pure damage for moderate tradeoffs. I love the stalker models, but I think the model lineup would make more sense without them, with Immortis being just ok damage and tough as nails, and Morghasts being a hammer unit. The Stalkers are just so poorly balanced and out of place, that both Immortis and Morghasts suffer in their roles. Morghasts with halberds has the same base output as 3 rockgut troggoths for 140 points, not counting the potential motal wounds from the Troggoth shooting rocks. There are a lot of differences between those 2 units of course, but a 210 pts hammer unit dealing overall less than a 140 point one will cause some problems. It will be hard to balance these units, with you have some elite guys in the stalkers being a fast elite hammer and then you got Morghast who are also supposed to be an elite hammer unit, usually 1 will be best most of the time. It seems GW was trying to have Morghasts slightly faster and with fly but less output in return, but with only a 3" move difference it is not a huge margin and the -1 bravery is also rather weak. To "fix" this more work than just points adjustments is needed, although it would be nice to get Morghasts to 180 as that opens some more builds, I actually think they should be even costlier and mcuh stronger, to move them further away from Stalkers and closer to a Behemoth role. The stalkers being incredibly poorly balanced is also an issue, as anything but their precision stance is worthless and they deal the least damage per point with the reroll stances and the most by far with precision, over twice the output between stances in fact, which must have been balanced by someone on drugs. So what can Morghasts do right now, well they are sort of better to support some Mortek Guard, they can fly over them and potentially engage in the rear more easily and mess up pile ins. With 2" reach on halberds they can also more easily poke over them if needed, although if I am already paying 200+ points to tag along with Guards, then I want a Harvester... I have also tried having them tag along with Kavalos, as the potential 6" pile in of Kavalos and the big charge range of Harbingers can also help mess up enemy unit pile in potentials and also split some damage, but as their average output is about the same as a Kavalos unit, you might as well just bring more Kavalos to do the same other than rule of cool I guess. I'd like to hear what others have been using them for. Got them nice and painted up, but frankly I just bring them for that reason until I have more painted of my army...
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