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I'd like to open a new topic to discuss the inevitable changes and possible retcons of existing COS lore and the new 3.0 Dawnbringers lore, from the newly announced "human redesign." My thoughts aren't 100% collected so apologies if this is all over the place. I'll repost my blurb from the Rumour Thread that made me start this one: The follow up article for Dawnbringers https://www.warhammer-community.com/2022/05/05/revealed-the-massive-project-to-put-mortals-back-into-mortal-realms/ Again they say this is "new concepts and miniatures grounded in the lore… but also quite unlike anything you’ve seen before" ...and yet the description on the CAD renders is "These are some of the insignia, emblems, and symbols that will come with your models to demonstrate their rather macabre dedication to the God-King" which sounds EXACTLY like things we've seen before in both WHFB and 40k... So I don't think I'm alone in thinking that AOS does best when it relies on a nobledark setting, as opposed to the straight grimdarkness of 40k. The announcement that this is a human-centric redesign for Cities was worrying enough, but the small CAD renders we were given as a teaser left me with a bad taste enough taste to make the entire reveal extremely bittersweet. I'm worried that GW is going to make AOS into the fully-grimdark mess that 40k and WHFB are; where they try to make everyone Dark Grey/Black and leave zero room for actual heroics and hope. Are they doing this to try and court 40k fans? To grab more of the WHFB holdouts that haven't jumped to AOS? Will a human-centric redesign, and thus a human-centric Crusade, mean that yet another human-supremacist faction like the Imperium is inevitable for AOS? **editing this into main post: My main concern stems from the fact that GW established metropolitan cities where humans, elves, and dwarves (among even others!) coexist with each other. So why is this huge redesign NOT a combination of human, elf, and dwarven aesthetics to make a truly unique AOS mortals faction? Why does it look like fantasy-Imperium with the TINY amount of bitz they've shown us?? My purpose for this thread is to collect any questions, concerns, rumours, and existing lore to discuss what a complete human redesign means for AOS as a game and as a setting. Optimally, I'd also like to organize some sort of letter-writing to GW from those of us who like AOS as the nobledark alternative to GW's other settings.
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nighthaunt As the Nighthaunt Taketh: A beginner's guide
EnixLHQ posted a blog entry in The Procession of the Enixian Duskhaunt
Welcome, fellow shepherds of the damned. Are you looking for a Nighthaunt beginner's guide? It's moved! Just click the banner to come see it! I promise you won't be disappointed. (click the banner!) Current version: Age of Sigmar 3.0 – General’s Handbook 2021 – Nighthaunt 3.0 2022 Battlepack: Pitched Battles 2021/Seasons of War: Thondia- 49 comments
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AoS 3.0 Game #12 August 17th, 2021 @ Old Dice Wargaming Club Soulblight Gravelords (Vyrkos) vs. Ogor Mawtribes Battleplan: Savage Gains (2000pts) Soulblight Gravelords Army List I got to play a new opponent today who was rocking another Ogor Mawtribes list, which seems to be a particularly popular faction here in Korea (in fact, it seems like the Korean players favor big monster lists/armies in general). We rolled Savage Gains as the battleplan for the game and I chose the role of attacker. With ten drops I was definitely the loser in deployment but he selected me to go first anyway. Here's the board all set up at the start of the game: I had a group of 20 Zombies and 20 Grave Guard set up in reserves and he had a little ogor hero with some pigs set up in his reserve as well. Top of Turn 1: Soulblight Not much to say about this turn as I just ran my units up the board to grab the objectives, brought in all my reserves, and summoned in my wolves from Radukar's CA. My opponent had a single spell caster but he wasn't able to stop my lengthy list of spells which buffed up all my units. I don't usually place the GG in reserve, but I wanted to screen them with the Zombies and still make it onto the objective, however this has one major drawback: I can't cast any buffs on them in the first hero phase (namely the Killing Moon by Bella) so I'll have to consider that next time I play. I took Ferocious Advance as my battle tactic (2pts) and had 3 objectives (2+2+1) for a total of 7 points this turn. SBG 7 - 0 OGR Bottom of Turn 1: Ogors I denied what little spell casting he had and then watched as he charged into my units. I was a little worried after losing Mannfred the last time I play Ogors, but was fairly confident that he could survive one big charger. I took a decent amount of impact damage across the table but the real damage came in the combat phase. My zombies got wiped out, as I sort of expected, but I wasn't expecting him to be able to pile in so many attackers into my Grave Guard. This was my fault as I got kind of greedy in pulling my dead zombies from the right side (planning to charge in next turn) but his three ogors with a bunch of buffs from charging completely destroyed my whole unit of Zombies and Grave Guard! I was pretty worried that this might be the end of the game right here and now, especially if I got double turned. Mannfred ran away to the back of my deployment where he could still buff the skeletons. The skeletons did a fair bit of damage on their own, buffed with Vanhel's and the Crimson Feast (+1 Attacks). My fell bats died valiantly holding up his other big guy on the left side who looked like he was trying to swing into my back objective. Fortunately, I was able to hold onto the right side objective thanks to my skeletons slaying a model so my opponent only got 3 points in total after failing his attempt to Conquer (who selected the objective on the right side. SBG 7 - 3 OGR Top of Turn 2: Soulblight Winning the roll-off via tie breaker was huge for me. A double turn at this point would have been game over for sure. My dire wolves had been ignored last turn which meant they had a straight path into his juicy primary objective worth 4 points. Radukar charged into his foot ogors and my zombies moved within pile-in range of them as well. I knew that my skeletons would not survive a hefty impact charge from his big guy so I threw Mannfred into the fray and hoped he could survive a turn of combat. Overall I didn't do a ton of actual damage in combat, but I didn't lose much either. This also meant that I had most of the objectives and his units were mostly tied up in combat as well. I got my Conquer battle tactic (2pts) and had 3 objectives (4+2+1) for a total of 9 points this round. SBG 16 - 3 OGR Bottom of Round 2: Ogors My opponent took Bring It Down! as his battle tactic, selecting Mannfred as he was my only monster. At the start of this turn Mannfred had exactly 1 wound left, though he healed up a couple during the Heroic Action phase. His plan was to kill Mannfred by using his D6 Mortal Wounds ability that can target units with high armor. Luckily for me he rolled a 3 and I saved 1 and ignored another, allowing him to run away. I teleported Mannfred into my opponents zone, far from any shooting or charging units and setting him up for my next turn's battle tactic. With Vanhel's Dance and the +1 attacks the skeletons slowly started to chip away at the big dude, though the lack of rend meant that even after 70+ attacks I was only getting through 2-3 wounds. Radukar held up extraordinarily well against the foot ogors, I think his -1 to hit ability really cut down on their damage. He was able to snag my primary objective while still holding the one on the left so he scored 6 points this turn after failing his battle tactic for a second time. SBG 16 - 9 OGR Top of Turn 3: Ogors Ogors got the double turn here, which they probably needed at this stage since I was starting to pull away on victory points. Unfortunately for him this was when I started rolling well on my Endless Legions rolls and at the end of last turn I had brought back half a unit of Grave Guard that had a clear line towards his big guy engaged with my skeletons. The grave guard and zombies at the bottom of the board are dead models that I hadn't cleared from the table yet due to lack of space. Belladamma got rolled in combat this turn and my skeletons and his big guy both managed to do very little to each other. Radukar continued to work on the foot ogors and otherwise not much happened. He scored his battle tactic (2pts) and had two objectives (2+4) for a total of 8 points bringing him back into the game. SBG 16 - 17 OGR Bottom of Round 3: Soulblight I won another Endless Legions roll letting me bring back some zombies at the bottom of the board and work towards reclaiming my primary objective. My grave guard were able to move forward 4" and then get a guaranteed 6" charge with their musician while a much healed Mannfred charged into the small group of mounted ogors on his primary objective. 10 Grave Guard with +1 attacks and a +1/+1 aura from Mannfred put out a ridiculous amount of wounds and finally destroyed his general. I think a lot of people new to playing against Soulblight greatly underestimate their strength, though there wasn't much he could do anyway. Mannfred also cleared out the raiders he was fighting with and I scored my tactic (2pts) and held 3 objectives (4+2+1) and killed a monster (1pt) for a total of 9. I also managed to bring back another group of zombies at my primary objective down at the bottom of the board with Endless Legions. SBG 26 - 17 OGR Top of Round 4: Soulblight I won the roll off here which more or less sealed the fate of the game. I reconsolidated my forces and the only combat was Mannfred wiping out my opponent's reserve guy. I scored another 9 points this turn and my opponent decided to concede. SBG 35 - 17 OGR Final Score Post Game This was a pretty strong game for me and was the first time I've really had an overwhelming victory against someone with Soulblight. My opponent hasn't played many games of 3.0 yet so he wasn't as familiar with the battle tactics which are such a huge part of the game now. I've been running this style of list for quite a while now too, around 6 games I think, and this is my third time using the Radukar variation. I really like this list and I think swapping out the Vengorian and 10x skeletons for Radukar and bats (and then splitting the zombies into 2 units of 20) has been really effective. If I were to tune this list further I think my next stop would be to maybe replace the zombies... but I'm not sure yet. I hope my opponent didn't feel too bad about the loss and I did speak to him afterwards. I think Soulblight can feel a little bad to play against when you get a bunch of endless legions rolls and just bring back half your army. He seems up for another game (potentially against his Gits army!) so I think he enjoyed it as well!
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AoS 3.0 Game #11 August 17th, 2021 @ Old Dice Wargaming Club Soulblight Gravelords (Vyrkos) vs. Sons of Behemat Battleplan: Tectonic Interference(1500) Soulblight Gravelords Army List Deployment Top of Round 1: Soulblight I had a one drop deployment list for this small 1500 point game and I decided to go first. On my turn I just moved onto all the objectives and chose Aggressive Expansion as my battle tactic. I had zombies and skeletons on the left flank facing off against his Mancrushers and Mannfred, Bella, and 30 x Grave Guard on the other side pairing off against his Mega Gargants. SBG 6 - 0 SOB Bottom of Round 1: Sons of Behemat The giants charges into my units as best they could, but had trouble fitting in around the terrain pieces. Mannfred blocked out the right objective and my skeletons and zombies held the left flank with overwhelming numbers, even against the mancrushers. He decided to charge Belladamma, which was a little surprising for me, and she was killed off this turn. That meant that I didn't have to run away Mannfred and he did a decent job of denting his first Mega. SBG 6 - 4 SOB Top of Round 2: Soulblight I won the important roll off preventing the double turn, which meant that my 30 Grave Guard were in clear charging distance of his wounded Mega. 16 Grave Guard with 3 attacks each and within Mannfred's +1/+1 bubble made quick work of the first Mega, once again pumping out some insane damage. My units on the left hand side were taking a beating but hadn't crumpled yet, holding back the smaller giants for at least another turn. I took Slay the Warlord this turn, which I completed, though I only scored 4 points total since the giants were all now within objective range. SBG 10 - 4 SOB Bottom of Round 2: Sons of Behemat My grave guard took a pounding with a combination of fall damage and a follow up shooting phase. He charged into my weakened group of GG and tried to take them out, but unfortunately was not able to clear out enough models to prevent me from swinging back pretty hard on the following combat activation and severely wounding his second Mega who took the full brunt of damage from around 18 GG, Mannfred, and a number of offensive spells from Mannfred and the Vampire Lord. I did lose quite a few grave guard in the process though. My left flank had fallen at this point but I was lucky enough to bring back half a unit of zombies, ready to charge back in. SBG 10 - 6 SOB Top of Round 3: Sons of Behemat In the combat phase he came close to wiping out my grave guard, but around 6 survived and combined with Mannfred they were able to take down his second Mega. With only two mancrushers left my opponent decided to concede the game. Post Game My opponent is still quite new to AoS and is still working on completing his first 2k point army and this was really mostly just a learning match. My opponent had a friend (one of my opponents from an earlier game) help him out with rules and English translation. I think he had fun and learned a lot and I look forward to playing him again in the future, especially with a full 2k point army. This was my first time playing SoB and was a pretty gentle introduction. They are probably a very scary matchup in a full points game against an experienced opponent, but at least now I feel like I have a little bit of understanding on what to expect.
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AoS 3.0 Game #10 August 15th, 2021 @ Old Dice Wargaming Club Soulblight Gravelords (Vyrkos) vs. Seraphon (Thunderlizards) Battleplan: Tooth and Nail (2000pts) Soulblight Gravelords Army List Deployment It looks like we made a mistake in deployment, we should be 9" away from each other's territory, so we're both a bit closer than we should be to each other, though I don't think it made much of an impact on the game since we both deployed with this misunderstanding. Top of Turn 1: Soulblight I out dropped my opponent this game and decided to take the first turn. My opponent didn't have much in the form of spellcasting so I was able to get a full range of buffs out on my units this hero phase. This battleplan doesn't allow reserve units, so I didn't have anything in the gravesites. It's hard to see in the picture but I did cast spectral grasp on the the Wyldwood near the center of the board (half movement for anything that starts within 3"). I summoned Radukar's wolves as an extra wall of chaff and otherwise cautiously moved up the left side of the board. I decided not to push far into the right side and instead used those units to complete my ferocious advance battle tactic. I didn't try for any charges and ended my turn with 4 points. SBG 4 - 0 SER Bottom of Turn 1: Seraphon In my turn I had moved Mannfred up front to screen out his Carnosaur and other big units, but I greatly underestimated the amount of damage his shooting could get off on a single turn. Mannfred was shot down with wounds to spare in the first shooting phase of the game. My direwolves were taken out in the combat phase, but left his own units open for a counter charge next turn. With 4 points scored, we were both tied at this point. SBG 4 - 5 SER Top of Turn 2: Soulblight Avoiding the double turn here was pretty big, especially with Mannfred no longer screening the Carnosaur and my dire wolf screen eliminated. Once again I went unchallenged in the hero phase and Belladamma was able to summon a wolf via Lycancurse, allowing me to thin out his Kroxigors. I charged in Radukar, tying up his Bastiladon. I also moved forward on the right side, realizing that I would also need to tie up his other ranged dinosaurs to prevent myself from losing other heroes. My fell bats went deep, hoping to tie up his unit of Salamander Hunting Pack. I managed to take out another Kroxigor with my zombies and eliminate his small unit of skinks with my skeletons, allowing them to pile in a second time with Vanhel's Dance and tie up his other Bastiladons. With three objectives and a completed Savage Spearhead tactic, I scored 5 points this turn. SBG 9 - 5 SER Bottom of Turn 2: Seraphon My opponent's shooting was much less effective this turn as his units were all tied up in combat and he couldn't focus fire down any single unit. He got his Oldblood on Carnosaur into my Grave Guard by charging through the forest. All but three of my Grave Guard survived, but they fled in the battleshock phase, removing the unit from play. On the other side of the board his dinos finally wiped out my skeletons. At this point I had lost Mannfred, 20x Grave Guard, 10 Dire Wolves, and 30x Skeletons.. but I did make a very fortunate Endless Legions roll at the end of the turn, bringing back 10 Grave Guard. Perhaps even more importantly I won the turn roll off again. My opponent scored 4 points this turn, keeping us close on the scorecard. As a side note, my opponent was mixing the battle pack battle tactics, I think because he didn't own the GHB. I decided not to argue the point since we were playing for fun here. The battle tactic he chose was "repel". SBG 9 - 9 SER Top of Turn 3: Soulblight I took my new unit of Grave Guard and made the guaranteed charge (deployed 9" away, 4" movement, and 6" musician charge). In the hero phase I had given them Under the Killing Moon (exploding 6's on hits) and in the combat phase I used the Vampire Lord to give them +1 attacks. All 10 GG made it into attacking range, and the 30 attacks rolled well, with a number of exploding hits. 3 mortals and 25 wound rolls at -1 rend / 2 damage went through, a potential of over 50 damage. The Oldblood did not survive. On the otherside of the board I retreated my zombies back towards my own primary objective. In the battleshock phase I won another endless legions roll and brought back 15 skeletons to reinforce my corner objective. What had once looked like an unwinnable position now looked quite good, though there were still a lot of scary dinosaurs on the board. I managed to scrape 4 points this turn despite only having a single objective under my control. SBG 13 - 9 SER Bottom of Turn 3: Seraphon My opponent took Broken Ranks this turn and targeted my fresh group of skeletons who took the brunt of the shooting damage and leaving only 4-5 models left by the start of combat. He also charged in his dino on the left side of the board and engaged Radukar who had finally dispatched the bastiladon he was fighting for several turns. He succeeded in removing my remaining skeletons in the combat phase, but I was able to bring back some Dire Wolves and steal his own primary objective and stopping him from scoring more than 3 points this turn. SBG 13 - 12 SER Top of Turn 4: Seraphon My opponent crushed my remaining unit of zombies on my back objective and did a decent amount of damage to my grave guard as well. At the end of the battleshock phase I was able to revive the zombies that had just been killed and this time brought them in at the back of the board where he was holding an objective with just a bastiladon. He did score a strong 5 points this turn however, and I was running out of units to bring back. SBG 13 - 17 SER Bottom of Turn 4: Soulblight Radukar put in a lot of work this game, just grinding through everything put in his way. When fed by low wound count models that trigger his vampiric healing and healed with the heroic actions he is very hard to put down. I moved my zombies forward but didn't charge, looking to take advantage of the pile in shenanigans to basically give me a double activation. Unfortunately, I lost too many zombies and therefore control of the objective, but I did take down his dino on the left, giving me broken ranks and a monster kill point for a total of 4 this turn. SBG 17 - 17 SER Top of Turn 5: Seraphon My opponent chose "seize the middle" as his tactic, which shouldn't normally be allowed because that is part of the core rules pack and not GHB but I decided not to challenge it since it was near the end of the game anyway. There wasn't a lot of combat this turn other than him taking out my my Necromancer at the back corner and he moved some of his units into the middle to score his tactic and a total of 3 points. SBG 17 - 20 SER Bottom of Turn 5: Soulblight I decided to take the same battle tactic he had and moved most of units into the middle of the board but didn't charge, giving me a total of 5 points this turn from controlling two objectives and scoring a battle tactic. SBG 22 - 20 SER Final Score SBG 25 - 23 SER Post Game Overall a very tight game! From a unit point of view I was losing the entire game, but being able to reliably complete battle tactics and control objectives at important moments allowed me to just barely get a victory here. The endless legions ability to bring back half units definitely saved me this game and I was lucky to win so many rolls. Games like this really feel like "Soulblight" to me, constantly bringing back units, swarming the board, and trying to be sneaky by popping up everywhere. I lost Mannfred in the first turn again.. it seems to be happening more often than not these days, but there's not a whole lot I can do against focused fire ranged lists like these, though I now have a better idea of what their turn one damage can look like and I should be able to prepare better in the future. Mixing the battle tactics was a little unfortunate, and afterwards it was explained how you need to choose a single battle pack. In his next game they were able to play with the proper rules.
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AoS 3.0 Game #6 July 31st, 2021 @ Old Dice Wargaming Club Soulblight Gravelords (Vyrkos) vs. Ogor Mawtribes (Blood Gullet) Battleplan: Tectonic Interference (2000pts) Soulblight Gravelords Army List Deployment Top of Round 1: Soulblight Gravelords The ogor army outdropped me and decided to give me the first turn. My first turn was fairly un-eventful as I pretty much just cast my spells and moved slightly forwards, just enough to get onto the objectives. My spell casting went un-interrupted as the Vyrkos re-rolling ability and Belladamma’s +1 to casting gave me a strong magic advantage this game. I took ferocious advance as my opening battle tactic which I completed by running the Necromancer, Vampire Lord, and small group of skeletons. I also deployed my reserve zombies on the right side objective. SBG 5 - 0 OGR Bottom of Round 1: Ogor Mawtribes Ogors had a pretty powerful magic phase this turn as I failed my dispel roll for Voracious Maw and he rolled quite well, taking a total of 7 wounds off my Vengorian Lord. I took a little bit of damage in the shooting phase but nothing too devastating. In the charge phase I got a bit lucky as his unit of Man-eaters failed their charge roll and his hero (proxied as the Orruk in the picture) whiffed on his attacks. Unfortunately I made a (possibly game ending) error right in the first combat phase. I had a complete brainfart and activated my skeletons first… even though the hero they were in combat with had already attacked. This meant that on the next activation he got to wipe out all of my grave guard. My large block of zombies also took a big hit on the right side of the board as they tried to hold the objective there. Fortunately I was able to kill the hero who had made his lone charge, while also somehow managing to keep my battle line unit alive to deny his battle tactic. SBG 5 - 2 OGR Top of Round 2: Ogor Mawtribes The ogors were able to push me off all the objectives this turn in a pretty powerful move forward. I took a little bit of damage in the shooting and hero phase, but nothing quite as bad as before. Fortunately, while I did lose all of the objectives, I was able to hold him off his battle tactic as my Vengorian Lord managed to hold on with a single wound thanks to some timely ward saves. Mannfred did a ton of damage to the ogor unit who attacked him and my Necromancer valiantly killed an ogor himself (praise be to swingy D3 damage?). Despite doing quite well in combat, this turn put me in a pretty tough place in regards to objective control. SBG 5 - 6 OGR Bottom of Round 2: Soulblight Gravelords This was a fairly uneventful turn for me, but relatively successful. At the end of last turn I succeeded in bringing back half my grave guard unit, which was pretty important for keeping me in the game. The alpha objective unfortunately landed on the far right side of the board, putting it out of my reach for the moment. I consolidated my forces on the left side and took the objective, completing my battle tactic (bring it down) in the process. This put me back into a slight lead and with a fairly strong force grouped together. SBG 8 - 6 OGR Top of Round 3: Ogor Mawtribes My opponent chose Slay the Warlord as his battle tactic. In retrospect, there was a mistake here. At the time, I was under the belief that any “general” counted towards the tactic (so in this case, Belladamma counting because she’s a bonus general in Vyrkos) but I have since learned that that is not the case. In any case, he was able to charge into my exposed Belladamma and take her out without too much problem. He also charged his Firebelly into my Vengorian, which would end pretty badly for him. The alpha objective landed someone on the right side again, so he was able to score 2 points for the tactic, and 3 points on objectives. SBG 8 - 11 OGR Bottom of Round 3: Soulblight Gravelords My record keeping starts to fail me here as I started to forget to label my pictures, and in fact I don’t think I took any for this round. The big clash on the left side of the board continued and I made another huge blunder. I had meant to flee Mannfred from combat but totally forgot. Instead of asking to re-do it I decided to suffer a round of fighting, thinking he could manage (spoiler alert: he didn’t). Losing Mannfred was a huge blow, especially to my mobility and this was probably what cost me the game. However, I was able to push up the center of the board with my Vengorian (who had since healed up most of his wounds after being one away from death) and a revived unit of zombies. This allowed me to take the center objective again and I was able to score at least 2 points. I barely failed my attempt at killing his own warlord this round, so I failed my battle tactic. SBG 10 - 11 OGR Top of Round 4: Soulblight Gravelords I was hoping for a dominant combat phase here so that I could push into his vulnerable heroes in round 4. Unfortunately, without the buffs from Belladamma, the Vampire Lord, and Mannfred my basic units just weren’t strong enough to break through the last unit of ogors. I lost all my zombies, but did manage to put quite a few wounds into the last unit. However, being stuck in combat was a big problem. My vengorian moved onto the right side objective (which once again became the alpha) but I couldn’t do enough damage to kill the leadbelchers and win over the objective. I did claim my battle tactic by running some revived skeletons and my necromancer into his territory and still had two objectives claimed. If the alpha objective had fallen into my territory I would have been able to maintain a stronger lead. SBG 14 - 11 OGR Bottom of Round 4: Ogor Mawtribes The ogors and skeletons continued to duke it out on the left side of the map while the leadbelchers continued to try and take out my Vengorian Lord who was just barely hanging on for dear life. My opponent also claimed Savage Spearhead this turn and scored the bonus point for having the alpha objective which tied up the game. SBG 14 - 14 OGR Top of Round 5: Ogor Mawtribes The alpha objective landed in the middle this turn, which meant that things could potentially get interesting since we were so close on points. My opponent took Monstrous Takeover as a throw away battle tactic since they couldn’t complete any of the others. The leadbelchers finally finished off my Vengorian Lord. Once again, with the alpha under his control he was able to score three points this turn. SBG 14 - 17 OGR Bottom of Round 5: Soulblight Gravelords So the ending of this game was a little weird. My opponent assumed that I had essentially won the game and starting tidying up, assuming that I could just grab the middle objective with my necromancer and skeletons. As a result, I kind of just haphazardly moved my models over without bothering to measure out carefully. After doing so, I realized that technically I was within pile-in range of one of his ogors and reminded my opponent since he hadn’t noticed. He was able to pile in and thus stop me from getting the objective and battle tactic. If I had spent the time carefully measuring out the models with the 3” gauge or if I hadn’t said anything, I would have finished this round with 5 points, bringing me up to 19 total (and then adding in 3+ for both of us because of grand strategies). Of course, we’re just playing for fun so it doesn’t matter too much. Officially speaking this game was a loss for me, but I do feel like I should have tied if I had played it out properly, oh well! SBG 18 - 22 OGR Final Scores Soulblight Ogors Post Game Overall this was a really fun and close game, coming down to the very end and being decided by only a few points regardless of which ending you want to consider. I was a bit nervous about running this list, which is actually the 5-0 tournament list run by Brendan Melnick in the US. To me, the list didn’t look very strong, and while similar to the style I wanted to play it didn’t include very many heavy hitters like dragons or blood knights. I’m glad I tried it out though because it turned out to be a strong list, even with me piloting it very badly (losing Mannfred and my Grave Guard to mistakes). I learned a lot by playing this list and seeing how powerful it is to have a focused list with big blobs of units and focusing on battle tactics and objective control. It seems that the current battle pack really encourages a “hold 2 and then complete tactics” style of play which this list does really well. It was also fun playing against my first Korean opponent and playing my first game against the ogors who I think are a really fun matchup for my Soulblight.
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Hey guys thought I'd make a separate thread from the Rumour thread as it seemed people enjoyed the Wishlisting!! So what is on your wishlist for 3.0? New Units for existing Factions, Entirely New Factions?
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