Double Misfire Posted January 30, 2017 Share Posted January 30, 2017 Couple of tidbits I hadn't seen here yet: (^looks like we might have an idea what a the stormcast allegiance battle trait is) 2 Quote Link to comment Share on other sites More sharing options...
Double Misfire Posted January 31, 2017 Share Posted January 31, 2017 Oh neat, I just found a readable picture of the two Warrior Chamber battalions. Commence arguments over whether red or grey space marines are the best: 1 Quote Link to comment Share on other sites More sharing options...
rokapoke Posted January 31, 2017 Share Posted January 31, 2017 Interesting that they're composed of existing battalions. I guess it's going to take some planning to get those chamber bonuses. Quote Link to comment Share on other sites More sharing options...
Riavan Posted January 31, 2017 Share Posted January 31, 2017 My edgelord anvils of aomethingarather SCE better have a good ability/buff thing! Is it true some people complain about the colours of SCE chapters? Quote Link to comment Share on other sites More sharing options...
Chikout Posted January 31, 2017 Share Posted January 31, 2017 Using battalions is a good idea as it frees the rules from the paint schemes. I can paint my Stormcast pink, but because I use the appropriate battalions, I can take advantage of the special rules. Quote Link to comment Share on other sites More sharing options...
Requizen Posted January 31, 2017 Share Posted January 31, 2017 Squinting really hard: Hammers of Sigmar: Bravery +1, Liberators gain Lightning Strike on a roll of 6 during deployment, 6+ ward save for Command Trait Hallowed Knights: 3+ to ignore negative spells, +1" to run and charge, looks like potentially able to pile in and attack after being killed if they haven't already attacked. Looks like both gain Lightning Strike if you max out the battalions? Pretty blurry. Quote Link to comment Share on other sites More sharing options...
wayniac Posted January 31, 2017 Share Posted January 31, 2017 (edited) Wow those abilities from what I read are pretty nuts. That ignore spells one on a 3+ is basically "f you Tzeentch" And here I thought we would not have power creep Edited January 31, 2017 by wayniac Quote Link to comment Share on other sites More sharing options...
Riavan Posted January 31, 2017 Share Posted January 31, 2017 40 minutes ago, Requizen said: Squinting really hard: Hammers of Sigmar: Bravery +1, Liberators gain Lightning Strike on a roll of 6 during deployment, 6+ ward save for Command Trait Hallowed Knights: 3+ to ignore negative spells, +1" to run and charge, looks like potentially able to pile in and attack after being killed if they haven't already attacked. Looks like both gain Lightning Strike if you max out the battalions? Pretty blurry. You've done well regardless lol. Quote Link to comment Share on other sites More sharing options...
Chikout Posted January 31, 2017 Share Posted January 31, 2017 (edited) 52 minutes ago, wayniac said: Wow those abilities from what I read are pretty nuts. That ignore spells one on a 3+ is basically "f you Tzeentch" And here I thought we would not have power creep Presumably in this case the Tzeentch player would focus on buffing spells. Can anyone read the restrictions on the chamber? It looks like it says must include at least six somethings. I wonder if that prevents it from being used in 2000 point battles. We also don't know how much these special rules will cost. Edited January 31, 2017 by Chikout Quote Link to comment Share on other sites More sharing options...
Sennyo Posted January 31, 2017 Share Posted January 31, 2017 it look to me as if the hallow knights "only the faithful" abblitly is a 5 or more not 3 or more. Quote Link to comment Share on other sites More sharing options...
mhsellwood Posted January 31, 2017 Share Posted January 31, 2017 1 hour ago, Requizen said: Squinting really hard: Hammers of Sigmar: Bravery +1, Liberators gain Lightning Strike on a roll of 6 during deployment, 6+ ward save for Command Trait Hallowed Knights: 3+ to ignore negative spells, +1" to run and charge, looks like potentially able to pile in and attack after being killed if they haven't already attacked. Looks like both gain Lightning Strike if you max out the battalions? Pretty blurry. The ward save trait appears to be a 6+ ward save for all units within 3", which is a pretty impressive force multiplier. Also, as @Sennyo says I think it is 5+ rather than 3+. Still, very interesting and quite potent. Wonder how much they will cost? Quote Link to comment Share on other sites More sharing options...
Nevvermore Posted January 31, 2017 Share Posted January 31, 2017 Looking at my WD it definitely looks like a 3+. Quote Link to comment Share on other sites More sharing options...
Davariel Posted January 31, 2017 Share Posted January 31, 2017 Those eagles. My God, those eagles are beautiful. I have no idea what possible use I could have for them but now I really want to come up with one! The rest of this weird release where scouts are just as armoured as heavy cavalry is worth it just for those and the gryph-hounds. Quote Link to comment Share on other sites More sharing options...
HeadHunter Posted January 31, 2017 Share Posted January 31, 2017 19 hours ago, Turragor said: But who is ever giving up kolinsky sable brushes at this point? PETA can have my brushes when they pry them from my cold, dead hands. But I have clippers and a hobby knife too. 1 Quote Link to comment Share on other sites More sharing options...
DantePQ Posted January 31, 2017 Share Posted January 31, 2017 And how it special save againts magic work with spells with area of effect ? It all depends how expensive are those Battalions if you got to pay 200-300 tax it's not that great but looks like Stormcast get nice boost anyway along with proper pricing ! Good job GW (and I dislike Stormcast Eternals a lot) Quote Link to comment Share on other sites More sharing options...
Aeonotakist Posted January 31, 2017 Share Posted January 31, 2017 I don't think you can really have this battlion in matched play. It reads like you need 6 Thunderhead Brotherhood or similar battlion to create a Hammer of Sigmar Warrior Chamber. Quote Link to comment Share on other sites More sharing options...
Allornone Posted January 31, 2017 Share Posted January 31, 2017 The Hammer of Sigmar requires a Thunderhead brotherhood with 4 units of Liberators. The Hallowed Knights require a Lords of the Storm Battalion with at least 6 Heroes. Quote Link to comment Share on other sites More sharing options...
Soulsmith Posted January 31, 2017 Share Posted January 31, 2017 Yeah ****** that. If someone rocks up with Hallowed Lords I will just use Destruction, Tzeentch needs it's mortal wounds output from spells, they can't toe to toe a stormcast force. Quote Link to comment Share on other sites More sharing options...
DantePQ Posted January 31, 2017 Share Posted January 31, 2017 8 minutes ago, Allornone said: The Hammer of Sigmar requires a Thunderhead brotherhood with 4 units of Liberators. The Hallowed Knights require a Lords of the Storm Battalion with at least 6 Heroes. I don't play Stormcast so question - how hard it is to use those 2 battalions ? Quote Link to comment Share on other sites More sharing options...
Marc Wilson Posted January 31, 2017 Share Posted January 31, 2017 6 minutes ago, DantePQ said: I don't play Stormcast so question - how hard it is to use those 2 battalions ? What do they say? Quote Link to comment Share on other sites More sharing options...
Allornone Posted January 31, 2017 Share Posted January 31, 2017 Not much. It's 4 Units of Liberators and 2 of Judicators for the Hammer of Sigmar and a Celestant, a Relictor and 4 other heroes between castellant, heraldor, vexillor, azyros and Venator for the Hallowed Knights. Quote Link to comment Share on other sites More sharing options...
The Jabber Tzeentch Posted January 31, 2017 Author Share Posted January 31, 2017 (edited) Rumours from Facebook of Duardin release in March. Aelves, Slaanesh and Slaanesh worshipping Aelves in Summer. Guy on Facebook claims to have spoken with a GW employee, however rumours match up with other sources and GW expected release schedule. Use salt Also ive cleaned up the first post Edited January 31, 2017 by The Jabber Tzeentch 3 Quote Link to comment Share on other sites More sharing options...
daedalus81 Posted January 31, 2017 Share Posted January 31, 2017 2 hours ago, Soulsmith said: Yeah ****** that. If someone rocks up with Hallowed Lords I will just use Destruction, Tzeentch needs it's mortal wounds output from spells, they can't toe to toe a stormcast force. I'm not so sure about that. Quote Link to comment Share on other sites More sharing options...
polarbear Posted January 31, 2017 Share Posted January 31, 2017 1 hour ago, The Jabber Tzeentch said: Rumours from Facebook of Duardin release in March. Aelves, Slaanesh and Slaanesh worshipping Aelves in Summer. Guy on Facebook claims to have spoken with a GW employee, however rumours match up with other sources and GW expected release schedule. Use salt But salt enhances the flavour! Thanks for the update Would wonder how they'd differentiate the Shadowkin (presumably Order) aelves and also Slaanesh-worshipping (presumably Chaos) aelves. Quote Link to comment Share on other sites More sharing options...
daedalus81 Posted January 31, 2017 Share Posted January 31, 2017 2 hours ago, Allornone said: Not much. It's 4 Units of Liberators and 2 of Judicators for the Hammer of Sigmar and a Celestant, a Relictor and 4 other heroes between castellant, heraldor, vexillor, azyros and Venator for the Hallowed Knights. Four units of libs is a LOT more than people would usually take. And considering your other units benefiting from this ability have to fit into the mold of the other battalions it could be quite restrictive in options. That is 1300 points minimum before you get to other battalions - not including the cost of the battalions themselves. Quote Link to comment Share on other sites More sharing options...
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