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Aeonotakist

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Everything posted by Aeonotakist

  1. It is just standard turn which Seraphon only move once per turn. I heard the biggest problem is about summon and screening while almost invulnerable basalidon come into play. They only get 9 Salamander in 2000 list.
  2. No, they do have salamader that is super on profile. Shooting + melee can easily eliminate sequitor at the same point level. Also it is not easy to body them as skinks are so easy to summon and easily outnumber SE models.
  3. Sorry I lost my account while ago... It was an 2000p vs 2000p SCE and 2000p Sylvaneth. I agree the list of SE+Syl army is quite old style (SE uses Hammer of Sigmar heavy Sequitor army and Syl with heavy Sythe Hunters) bu the result was still astonishing to see... The Seraphon is a heavy Salamadar list with Dragon Tail alligence.
  4. Actually, the Prime and spell caster cost reduction in SE opens a new way of playing for us, making our HQ sniping even more deadly. Imagine you get ever blazing comet + warp lightning + prime comets rod combo. It is average 8 MW output before someone can even move, which is scary for a lot armies. Though it cost a lot (300+90+100) but at least it can be handled as alley (100 for comet is not counted as alley points so 390 from SE). Also, if our points reduction come true, we all get around 120pts freed now. BTW, I have played with some really experienced players with KO. Some matches are just completely hopeless. My impression is KO got very bad matches against most 'out of board deep strike + ranged' army. Typically Seraphon, SE with raptor, CoS living wood with iron drake. Also teleport + ranged army can ****** you up if they get fewer drops, like Tz and another lower drops KO. Besides that, several bad match includes: ID, their Ishlaen Guard makes our shooting completely useless Orcs with revive boyz, just not enough fire power to stop them screen Some niche list from Skaven and Fyre Slayer with heavy 'out of board deep strike + ranged' Some other niche list focusing on -1 hit from range, like certain Ogre, DoK, SE with start dragon and Nurgle. Generally speaking, I think KO plays a moderate role in the meta. It is efficient against some very popular enemy like Bonereaper, Realmlord, also extremely hopeless against some others. The reason why KO seems quite strong is, when a player knows very little about how KO works, they will lose so quickly against our gun line.
  5. Just recently an experienced Seraphon player use traditional Thunderquake in Starborne to fight 2000 SE + 2000 Sylvaneth combination. The Seraphone got Engine of God, some Bastiladon and some Salamander. SE is traditional Heldenhammer with Raptors. Finally it turned out Seraphon got 1100pts remaining and SE +Sylvaneth only have about 600 pts on table. I just wonder, is there any clue on how can a SE army beat Seraphon like that? I see there is a huge gap that cannot even be fulfilled by tactics and list building.
  6. Actually, based on my experience against nighthaunt, it is not a very difficult game. Pure Nighthaunt is one of those most miserable armies with AOS 2.0 battletomes. Partly due to it has been released in early stage. User Thunderer to focus fire on their HQs, Nighthaunt will be harmless pretty soon. However, NH in LoN army is a different story.
  7. Saw the leaked of Teclis. He is almost impossible to fail in casting. He got auto cast dice on 12/10/10/10/10.
  8. Lost 2 games with a quite similar list. One is against Grey Water with long side deployment. They shot 40+ inches which make it eventually impossible to hide from the volley the first turn. Another time against SE with Raptors. They just landed the first turn and killed about 400 points of my balloons. I still think we need some Alpha Strike ability and much less deployments... Otherwise it is no hope against some competitive long range/ deep dive alpha-strike list.
  9. Just a question. If a unit from another friction is in one of the battalion, like Aetherstrike Force of KO includes SE units like Knight -Venator. I think they are not counted as allies? In this case, can this Knight Venator become general of this KO army?
  10. I guess the Ordinator CA will become 'cannot use it twice on same unit' Almost every hero with CA that can lead to attack twice or in another phase has this limitation now.
  11. Actually I dont think you understand what he says. Stardrake, Comet and DS Prime all have extremely long range mw damage. Even your hero is well armed with -3 to hit and 2+ reroll1. They will still die because of MW with almost unlimited range. A double turn will actually kill hq about 10 wound very easily. I dont really think currently what we see from SE can lead to some interesting game play. But maybe in GHB there will be some limit.
  12. Actually even if the Cycle of Storm is used in the way Ben mentioned, it is not a useless ability. It almost means you have +1 wound characteristic on all the HQ in your army. The problem is the overall high point on Lord Arcanum.
  13. Don’t agree with that 6+ save liberator. Actually libtator today is totally under powered by the 2.0 new units. I doubt if there will be anyone still use that as battle line any longer.
  14. I think the description is clear here. When the unit is destroyed, you have a way to counter that 'destroy' and restore it to full strength. Only different compare from normal restore is you setup this unit in Celestial realm. So it is filling models to existing unit. Not sommon new stuff.
  15. I don't think you can really have this battlion in matched play. It reads like you need 6 Thunderhead Brotherhood or similar battlion to create a Hammer of Sigmar Warrior Chamber.
  16. Actually Kunoth is good for reliability not damage at all. They are tactical option because they are more tough than most tanky units in other army list. Talking about damage so many range units can do much better than Kunoth like Prosecutors with Javelin or Hearth Guard. These guys need to be compared with Prosecutors, which is short ranged but very mobile. Posecutors are half points and 6 of them can do 4*0.66*0.66*0.66*2=2,37 and another 4*0.66*0.66*0.5*2=1,78 do total 4.148. 3 Skyfire can do 2.91. Prosecutors are even tougher as same wound count but 4+ reroll 1.
  17. Archaon on horse not the big monster costs only 300+ and has same general ability. That one on Balewind is really a good choice against melee focused list.
  18. where do you get this fancy board
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