Sactownbri Posted February 25, 2019 Share Posted February 25, 2019 10 hours ago, Aelfric said: I've just looked them up but can't seem to find out how many trays you get for your money. For example I put in 5 slot staggered 25mm and it says $4.65, but how many trays do I get for $4.65 - 10, 5, 1? If they're that expensive I may just end up making my own. One for 4.65 sounds about right. Quote Link to comment Share on other sites More sharing options...
DrDemento Posted February 25, 2019 Share Posted February 25, 2019 3 hours ago, svnvaldez said: I always ask myself what is the comparative advantage of the army (what do we do well that other books cant). My take a ways are -1 to hit, only army that can field units of 60, can be 1 drop. Part of me wants to build around this but I haven't been able to figure this book out yet and there hasn't been much data other than Donal's London Masters list. Battleline60 x Stabbas (360)- Pokin Spears & Moon Shields20 x Stabbas (130)- Pokin Spears & Moon Shields20 x Stabbas (130)- Pokin Spears & Moon ShieldsUnits15 x Loonsmasha Fanatics (420)5 x Loonsmasha Fanatics (140)5 x Loonsmasha Fanatics (140)BattalionsSkulkmob Horde (160)Total: 1480 / 2000 I think I would then fill it out with something like this (4 drop): Allegiance: Gloomspite GitzLeadersSkragrott, The Loonking (220)Fungoid Cave-Shaman (90)Madcap Shaman (80)Battleline60 x Stabbas (360)- Pokin Spears & Moon Shields20 x Stabbas (130)- Pokin Spears & Moon Shields20 x Stabbas (130)- Pokin Spears & Moon ShieldsUnits15 x Loonsmasha Fanatics (420)5 x Loonsmasha Fanatics (140)5 x Loonsmasha Fanatics (140)BattalionsSkulkmob Horde (160)Endless SpellsGeminids of Uhl-Gysh (40)Chronomantic Cogs (60)Scuttletide (30)Total: 2000 / 2000 If you want to stay 1-drop with this vibe, add gobbapooza with battalion and then the moonclan scrap super battalion with a shaman and loonbosses (up to three if you want to use all four artifacts available). Gives three casters so endless spells still useful. Would have to cut down the big fanatic unit but could manage the 60 grot unit. I’m not sure this is optimal though as it will lack heavy hitting or survivable heroes...It’s on my list to try out. Squig super batallion might be the better 1-drop for alphastriking. To maximize -1 to hit, in another game recently I used fellwater trolls wrapped with grots between and behind with netters at front between the trolls. Gives -2 to hit the trolls and -1 on the grots. Our group was very impressed with the overall combo including fanatics at 430 points. Has big initial punch, staying power, and sustained output from the trolls. Couldn’t 1-drop around this but maybe 2-drop with skull mob and troggherd but still no spellcasters. I think only way to get several spellcasters in a very low drop list is the gobbapalooza or spider fang. 2 Quote Link to comment Share on other sites More sharing options...
Matt Large Posted February 25, 2019 Share Posted February 25, 2019 (edited) what do we think to this list? I quite like the look of it. Skragrott - General - Hand of Gork Loonboss on Mangler Squigs - Gryph Charm Madcap Cave Shaman - Moonface Mommet - Itchy Nuisance 40 stabbas 20 Stabbas 20 stabbas 5 Loonsmasha Fanatics 5 Loonsmasha Fanatics 5 Sporesplatta Fanatics Skulkmob Horde 10 Boingrot Bounderz Morks Mighty Mushroom Scuttletide 1990 I’ve played a few games with the list I posted ages ago for Throne of Skulls, but however fun Rockgut Troggoths are, they’re just a bit meh (at least in 3’s). This takes the army to a 5 drop list, while keeping some punch and staying someone interesting. Any changes? Fungoid for the madcap is one, but I wanted to make use of the second artefact. Maybe Geminids for Skuttletide but ever time I cast that spell I love it even more. It’s so good. The new books scare the hell out of me, but hopefully we can work out ways to beat them! Edited February 25, 2019 by Matt Large Quote Link to comment Share on other sites More sharing options...
Stepador Posted February 25, 2019 Share Posted February 25, 2019 Has anyone else noticed that you can have the fanatics pop out of snufflers? I'm going to try that in my relatively squig heavy list because for some reason people really like deep striking my snufflers. 1 1 Quote Link to comment Share on other sites More sharing options...
PlasticCraic Posted February 25, 2019 Share Posted February 25, 2019 21 hours ago, Mayple said: I'd be mostly worried about overcharged ratling guns and warpfire thrower teams, to be honest. They make mockery out of gloomspite units, and have little issue with getting protection from their numerous kin, requiring far more effort to remove than their point value indicates. Yeah, 70 points for the Warpfire Thrower teams is just madness. The importance of allocating output to them is way in excess of what a 70 point unit has any right to expect! They're almost an argument for bringing in some Shootas, because that little bit of plink damage could be invaluable. Quote Link to comment Share on other sites More sharing options...
Skabnoze Posted February 25, 2019 Share Posted February 25, 2019 44 minutes ago, PlasticCraic said: They're almost an argument for bringing in some Shootas, because that little bit of plink damage could be invaluable. I have not looked at the new Skaven or Flesh Eater books yet, but I wonder if dangerous small units coming back into the game will make units like the Squig Gobba more compelling. He costs only slightly more than a min unit of Shootas but should be fairly good at killing those types of units. He can also shoot without line-of-sight. Just a thought. 2 Quote Link to comment Share on other sites More sharing options...
Mayple Posted February 26, 2019 Share Posted February 26, 2019 1 hour ago, PlasticCraic said: They're almost an argument for bringing in some Shootas, because that little bit of plink damage could be invaluable. 35 minutes ago, Skabnoze said: I have not looked at the new Skaven or Flesh Eater books yet, but I wonder if dangerous small units coming back into the game will make units like the Squig Gobba more compelling. He costs only slightly more than a min unit of Shootas but should be fairly good at killing those types of units. He can also shoot without line-of-sight. Just a thought. For sure. Could also ally in the gitmob spear chukka as an alternative. Quote Link to comment Share on other sites More sharing options...
PlasticCraic Posted February 26, 2019 Share Posted February 26, 2019 6 hours ago, Skabnoze said: I have not looked at the new Skaven or Flesh Eater books yet, but I wonder if dangerous small units coming back into the game will make units like the Squig Gobba more compelling. He costs only slightly more than a min unit of Shootas but should be fairly good at killing those types of units. He can also shoot without line-of-sight. Just a thought. It's certainly not a bad suggestion, although I do think it underlines the original point at the same time. You'll do an average of 3.33 wounds, so just enough to kill one (assuming it's not in cover)...somebody smarter than me can figure out the chances of doing at least 3 wounds, but I don't think it would be much over 60%? So you need a 160 point model plus more output from elsewhere to have a reliable chance of killing it...that doesn't make the Gobba a bad suggestion (at all), but I do think it demonstrates how efficient the Warpfire Thrower itself is at 70 points! Quote Link to comment Share on other sites More sharing options...
PlasticCraic Posted February 26, 2019 Share Posted February 26, 2019 5 hours ago, Mayple said: For sure. Could also ally in the gitmob spear chukka as an alternative. 3x Spear Chukkas at 360 points Goblin Shaman + 60 Gitmob archers at 350 points I like and use both in Destruction armies...which do you think is the best Ally choice for Gloomspite? Quote Link to comment Share on other sites More sharing options...
novakai Posted February 26, 2019 Share Posted February 26, 2019 (edited) Skargrott maybe a bit squishy choice but his range attack seems pretty decent against the Warpfire thrower specifically, he technically needs to do only two damage to each thrower and they die from the mortal wound at the end of the round. I think there potential in using the moon now, just to mess with your opponent magic phase first turn and it damage could be useful in harming small units like warpthrower Edited February 26, 2019 by novakai 1 Quote Link to comment Share on other sites More sharing options...
TheadTheOgorSlayer Posted February 26, 2019 Share Posted February 26, 2019 (edited) So I’m looking for a hobby army and I’m either making kobolds or water nymphs, and I think y’all can guess what rules I’d be using to mark diminutive goblin sized creatures who hate light! Haha anyways I like hordes so this is a random theory craft list wondering what I should add or take away with it and whther it could even do anything useful lol 60 stabbas 360 pts 60 stabbas 360 pts Moon shrine 0 pts so basically this is my base for a horde list since it can realistically be placing 180 stabbas over the course of the game with the recycling effect if everything dies and I have 280 pts left over for my 1000 point list that I’m not sure what to do with since there seems like ALOT of choices for heroes to support and maybe I need to drop some gobbos (although I will NOT go lower then 80 I am open to suggestions within that limit) I also don’t like named characters (just a weird thing of mine) i only have access to old point values so I don’t know if gloomspite lowered the cost of stabbas, my points may be wrong Edited February 26, 2019 by TheadTheOgorSlayer Quote Link to comment Share on other sites More sharing options...
a74xhx Posted February 26, 2019 Share Posted February 26, 2019 Can anyone tell me the size of just the main squig (without the spitted squigs) from the forgeworld Squig Gobba kit? I'm wondering if it could squeeze onto a 40mm base and used as part of a Loonboss on Giant cave Squig. I suspect he's around 60mm. Quote Link to comment Share on other sites More sharing options...
ItzMercy Posted February 27, 2019 Share Posted February 27, 2019 What's the best Arachnorok spider varient... I'm mid building and don't know what to go for? Quote Link to comment Share on other sites More sharing options...
novakai Posted February 27, 2019 Share Posted February 27, 2019 37 minutes ago, ItzMercy said: What's the best Arachnorok spider varient... I'm mid building and don't know what to go for? the Shaman variant is definitely the go-to option and probably the strongest variant. mainly because it both a strong monster and a spell caster hero Quote Link to comment Share on other sites More sharing options...
solosam47 Posted February 27, 2019 Share Posted February 27, 2019 I’m a big fan of the variant with spear gobbos on the back as ya save some points and it’s gonna be in the thick of it so you are not out a hero when it dies Quote Link to comment Share on other sites More sharing options...
Skabnoze Posted February 27, 2019 Share Posted February 27, 2019 2 hours ago, ItzMercy said: What's the best Arachnorok spider varient... I'm mid building and don't know what to go for? There are arguments to be made for all of them, but you will probably find yourself using the Shaman variant in most Spiderfang builds or even broad Gloomspite builds that bring an Arachnarok. The non-shaman variants feel like they will mainly be used in armies that are taking multiple Arachnaroks - which most pure Spiderfang armies will want to do, 2 Quote Link to comment Share on other sites More sharing options...
solosam47 Posted February 27, 2019 Share Posted February 27, 2019 1 hour ago, Skabnoze said: There are arguments to be made for all of them, but you will probably find yourself using the Shaman variant in most Spiderfang builds or even broad Gloomspite builds that bring an Arachnarok. The non-shaman variants feel like they will mainly be used in armies that are taking multiple Arachnaroks - which most pure Spiderfang armies will want to do, Ok, yeah this is a pretty good sum up. Quote Link to comment Share on other sites More sharing options...
TeddyMadeMeDoIt Posted February 27, 2019 Share Posted February 27, 2019 I've only had limited games so far with the Gloomspite so I'm wondering what other people's experience has been... When running 60 Stabbas has anyone actually lost a unit? It's great to be able to bring a unit back but from my little experience it didn't look like all 60 were going to go before the game was out, I'm trying to weigh up if it is worth breaking that down to 2 units of 40 and 20? Although you loose some of the buffs there much more manoeuvrability and may actually get a chance to bring back 10 and 20 go boss when we need it. If your running a Shaman with hand of Gork you also get more options what to move and more option to hide fanatics (if you choose them) Of course if units of 60 can get decimated then for the buffs it would be worth it, how many of you have lost all 60 in the space of 5/6 turns? Quote Link to comment Share on other sites More sharing options...
Raging_Moose Posted February 27, 2019 Share Posted February 27, 2019 (edited) Hey team, got a tournament coming up, curious to hear your feedback for 2k Troggoth Hero - general - Loonskin / Ghyrstrike (+1 to hit and wound) Loonboss Gitmob shaman - Allied 60x Gitmob archers - Allied 1 wolf chariot - Allied 60x stabbas (spears) 5x loon smash fanatics 6x sneaky snufflers 20x shootas 3x fellwater troggoths 6x fellwater troggoths 1 command point I know I'm light magic and heavy drops. Dont mind the latter as I like seeing how my opponent deploys. Gitmob shaman chills with the 60 gitmob archers in the middle for the sneaky stabbing spell. Probably will have 3 trolls hanging around in case Loonboss, 60 stabbas, snufflers, and fanatics move up. 'I'm the boss' firing with the snufflers for attacks and mortal wounds. Fanatics to screen Trogboss, 6x fellwater and 20 shoota as the screen move up as well. Chariot to camp on an objective . Thoughts? Edited February 27, 2019 by Raging_Moose Quote Link to comment Share on other sites More sharing options...
Mikeymajq Posted February 27, 2019 Share Posted February 27, 2019 What's the "base" size, and height of the Loonshrine? I might build my own, but until I can afford it I need something to temporary stand in. Quote Link to comment Share on other sites More sharing options...
Satyrical Sophist Posted February 27, 2019 Share Posted February 27, 2019 12 hours ago, ItzMercy said: What's the best Arachnorok spider varient... I'm mid building and don't know what to go for? The shaman spiders intrinsic spell is so good. Ran the artifact that triggers venom on 5+. Cast spell. Did 14 mortals in one combat. I've done the shaman first. (In general gloom spite, slightly squig focused). My second will probably be warparty. Especially since you can just have the howdah removable and run as skitterstrand too. Quote Link to comment Share on other sites More sharing options...
Mayple Posted February 27, 2019 Share Posted February 27, 2019 6 hours ago, TeddyMadeMeDoIt said: I've only had limited games so far with the Gloomspite so I'm wondering what other people's experience has been... When running 60 Stabbas has anyone actually lost a unit? It's great to be able to bring a unit back but from my little experience it didn't look like all 60 were going to go before the game was out, I'm trying to weigh up if it is worth breaking that down to 2 units of 40 and 20? Although you loose some of the buffs there much more manoeuvrability and may actually get a chance to bring back 10 and 20 go boss when we need it. If your running a Shaman with hand of Gork you also get more options what to move and more option to hide fanatics (if you choose them) Of course if units of 60 can get decimated then for the buffs it would be worth it, how many of you have lost all 60 in the space of 5/6 turns? I play my 60 stabbas very aggressively, either spreading them across the map with hand of gork, or running them up the center in a tight formation with troggoths/troggboss packed inside within 3" from the front line. They usually take a massive beating from everything the enemy can throw at them, but tie them up for at least two turns in return. I inevitably end up with around 10ish left on my third turn, which I often pull back to preserve for another round, while still blocking the opponent. I've rarely felt the need to sacrifice the few remaining gobbos on purpose, with the exception of one tenacious little ****** that refused to die or run. The Loonshrine respawn is a bonus, but not something to build or plan around unless you run the battalion that benefits it. Stick with 60, or you're paying too many points Downsize at your leizure, but never split. Quote Link to comment Share on other sites More sharing options...
CitizenX Posted February 27, 2019 Share Posted February 27, 2019 So I just made an account to ask for advice here on this, but my local store is about to do a Path to Glory and I decided to use my Squigs. Current list is Loonboss on Mangler Squig (leader) Trait: Fight Another Day Fungoid Shaman Lore: Squig Lore 5x Bounderz What I am struggling with is what artefact to use. Any suggestions? Quote Link to comment Share on other sites More sharing options...
Satyrical Sophist Posted February 27, 2019 Share Posted February 27, 2019 19 minutes ago, CitizenX said: So I just made an account to ask for advice here on this, but my local store is about to do a Path to Glory and I decided to use my Squigs. Current list is Loonboss on Mangler Squig (leader) Trait: Fight Another Day Fungoid Shaman Lore: Squig Lore 5x Bounderz What I am struggling with is what artefact to use. Any suggestions? Thermal rider cloak gives some guaranteed movement. It's kind of painful when you roll a 4 for movement or something. Quote Link to comment Share on other sites More sharing options...
ItzMercy Posted February 27, 2019 Share Posted February 27, 2019 11 hours ago, Skabnoze said: There are arguments to be made for all of them, but you will probably find yourself using the Shaman variant in most Spiderfang builds or even broad Gloomspite builds that bring an Arachnarok. The non-shaman variants feel like they will mainly be used in armies that are taking multiple Arachnaroks - which most pure Spiderfang armies will want to do, Thank you! The shaman looks great. 13 hours ago, novakai said: the Shaman variant is definitely the go-to option and probably the strongest variant. mainly because it both a strong monster and a spell caster hero Thanks. I think I'm gonna go for this! 1 hour ago, Satyrical Sophist said: The shaman spiders intrinsic spell is so good. Ran the artifact that triggers venom on 5+. Cast spell. Did 14 mortals in one combat. I've done the shaman first. (In general gloom spite, slightly squig focused). My second will probably be warparty. Especially since you can just have the howdah removable and run as skitterstrand too. My army is a bit of everything except trogoths or gargants, I am going to have a unit of 10 spider riders though which I can use the spell on, thankyou! Quote Link to comment Share on other sites More sharing options...
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