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TeddyMadeMeDoIt

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Everything posted by TeddyMadeMeDoIt

  1. Just looking to put the feelers out on this, thinking of parting ways with my Troll/Trogg collection Trogg Boss 3 Rockgut Troggs 3 Rockgut Troggs 3 River Troggs 3 River Troggs Forgeworld Trogg Hag Forgeworld Trogg Hag (minor damaged headfin) Aleguzzler Gargant Bonecrusher Gargant Loonshrine As mentioned just looking to see what offers would be please message me if you'd like more of pics etc or if you would Iike to make an offer Cheers
  2. Only having played one game with the local store demo minis from the box I straight away started thinking of all the Warbands I could make with minis I already owned (which my wife is very pleased about!) My first Gloomspite Gitz roster ended up looking like this... Boingrot Boss (leader) Boingrot Bounder Stabba with spear Stabba with spear Stabba with spear Stabba with spear Squig herder Cave Squig 950pts After reading some of of the comments on here though I may change that to.... Boingrot Boss (leader) Boingrot Bounder Stabba with spear Stabba with spear Stabba with spear Stabba with Net Stabba with Net Squig herder Cave Squig 970pts As it looks like the Nets can be really handy, from those hat have played with squigs though am I better off trying to make a different list with more? Do they work better in numbers? Admittedly I did try and get a range of these guys in the first roster so I can play with a lot of different things and then try add more that I like and less I don't etc etc
  3. I've dusted off some of the old models recently and started to make a list of a balanced force to start testing what I like... Allegiance: Legion of AzgorhLeadersBull Centaur Taur'ruk (160)- General- Trait: Grotesque - Artefact: Black Hammer of Hashut Drazhoath the Ashen (320)Daemonsmith (100)- Darkforged WeaponBattleline3 x Bull Centaur Renders (180)10 x Infernal Guard Fireglaives (100)20 x Infernal Guard Ironsworn (180)10 x Infernal Guard Fireglaives (100)Units6 x K'Daai Fireborn (280)War MachinesIron Daemon War Engine (180)Magma Cannon (140)Skullcracker War Engine (200)Endless Spells / TerrainSoulsnare Shackles (20)Suffocating Gravetide (30)Total: 1990 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 126
  4. Okay guys, right from the start preparing for some noob questions. First time doing Stormcast but also first time having multiple Battalions so first question is do the artifacts stack? R punning 2 Battalions do i get to put artifacts on both heroes? My list is based of the stuff I have plus minimal purchases after, not trying to win a tournament jut play for fun but if there's still any good advice on what's it's always welcome Allegiance: Stormcast Eternals- Stormhost: Celestial VindicatorsLeadersLord-Ordinator (140)Knight-Incantor (140)Lord-Arcanum on Gryph-Charger (240)- General- Trait: Single-minded Fury - Celestial Staves (Artefact): Staff of Focus- Scrolls of Power (Artefact): Storm Scroll- Spell: Thundershock- Mount Trait: Keen-clawedBattleline5 x Sequitors (120)- Stormsmite Mauls and Soulshields- 2x Stormsmite Greatmaces5 x Sequitors (120)- Stormsmite Mauls and Soulshields- 2x Stormsmite Greatmaces5 x Sequitors (120)- Stormsmite Mauls and Soulshields- 2x Stormsmite GreatmacesUnits5 x Evocators (200)5 x Evocators (200)6 x Castigators (160)War MachinesCelestar Ballista (100)Celestar Ballista (100)BattalionsHailstorm Battery (120)Cleansing Phalanx (120)Endless SpellsEverblaze Comet (100)Total: 1980 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 103 If I could get and extra 2 are there any must haves or recommendations based on what's here? Cheers 🍻
  5. Sorry @Absolution black I'll update the thread
  6. Hello, Anyone interested in the Sylvaneth half of Looncurse? Looking to sell for £38 preferably UK for postage costs but if your happy to pay then will send anywhere really. Cheers 🍻
  7. That's a good way to look at it, I think I shall join you in your point of view. It's one of those things that I think would be a bit over the top to have 3 wounds on then but also sends the math array and doesn't make sense when you think about it... So i shall not think about 😁
  8. 😂😂 Whilst I can certainly agree they aren't worth much it still bugs me... Grot Stabba/shoota = 1 wound Squig in herd = 2 wounds Grot + Squig = 2 wounds??? 🤯
  9. What I don't get is if an individual squig as part of a squig herd is 2 Wounds a piece then why are squig hoppers and Boingrot bounders 3 Wounds a piece? Squig + rider
  10. Yeah it's one that I think a lot of us at to read a couple of times but once you got it it's there. The warscroll quotes roll a dice equal to or less than the number of models in THIS unit, meaning the ones that are throwing the rocks. It's like testing their accuracy, the more models in a unit the easier it is to hit something. In a unit of 6 up to 3 of them will definitely hit but when there are less of them it's harder for them to hit so the roll gets harder. I'm also thinking of using Mollog instead of a Gargant as I've heard good things, going to get a game in soon to test them out
  11. Hi there, it's one dice to roll, trying to get under the amount of minis in that unit. So as long as that unit of 6 are all there that's an auto hit where the others will be one dice rolled trying to get under 3 Hope that helps 👍🏻
  12. Been playing about with this for a double Hag list, again trying to stick to pure Trogg and getting some extra magic in... Allegiance: Gloomspite GitzMortal Realm: ChamonLeadersDankhold Troggboss (300)- General- Trait: Loonskin - Artefact: Argentine's Tooth Troggoth Hag (380)- Artefact: Alchemical Chain Troggoth Hag (380)Battleline6 x Rockgut Troggoths (320)3 x Rockgut Troggoths (160)3 x Rockgut Troggoths (160)BattalionsTroggherd (180)Endless SpellsScrapskuttle's Arachnacauldron (50)Chronomantic Cogs (60)Total: 1990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 92 ...just one option for Artefacts, this one would give 3 dispels a turn
  13. Yes it's not a great list, the Loonshrine is also irrelevant as it's Gloomspite, you've found the right Battleline cheap orruks to allow those wizards of mentioned
  14. There are many scary things about that list and that idea, although in 2000 points it's hard to fit other things around it, based on the minis I have could run Allegiance: DestructionMortal Realm: GhyranLeadersDankhold Troggboss (300)- General- Trait: Wild Fury- Artefact: Ghyrstrike Gordrakk the Fist of Gork (580)Battleline20 x Stabbas (130)- Pokin Spears & Moon Shields- 3x Barbed Nets- 1x Moonclan Flag Bearers20 x Stabbas (130)- Pokin Spears & Moon Shields- 3x Barbed Nets- 1x Moonclan Flag Bearers20 x Stabbas (130)- Pokin Spears & Moon Shields- 3x Barbed Nets- 1x Moonclan Flag BearersUnits3 x Rockgut Troggoths (160)3 x Rockgut Troggoths (160)3 x Rockgut Troggoths (160)BattalionsTroggherd (180)Total: 1930 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 123 Stabbas with some Nets to -1 hit and the Loonshrine to respawn 10 when they die could be useful to run around and grab objectives or stay close to the Loonshrine for bravery if they could just to stay about a bit longer whilst the big guys get the job done...
  15. Oooooooh, that looks like one hell of a find, his command giving 2 additional attacks with EACH melee weapon in a unit AND it effects all in a battalion. That's crazy on Troggherd, Rockguts getting 4 attacks each doing 3 damage everytime one gets through and Troggboss getting 6 attacks doing D6 each time it gets through My experience with the bad moon has not been great so dropping a fairly unreliable allegiance ability for this seems pretty sweet for all Troggs, great stuff @Arkahn
  16. Oh this is going to be amazing!!! Fullowed
  17. Let's get straight into it Heading towards this list.... Allegiance: Gloomspite Gitz Leaders Dankhold Troggboss (300) – General Troggoth Hag (380) Battleline 6 x Rockgut Troggoths (320) 3 x Rockgut Troggoths (160) 3 x Rockgut Troggoths (160) Behemoths Aleguzzler Gargant (160) Aleguzzler Gargant (160) Battalions Troggherd (180) Endless Spells Scrapskuttle’s Arachnacauldron (50) Emerald Lifeswarm (60) Total: 1930 / 2000 Extra Command Points: 2 Allies: 0 / 400 Wounds: 100 Although I've been flicking through the battletomb for a while I've only recently read some of the 'fluff' and I love that in the heart of Skragrotts lair in Chamon he as these 4 armoured Troggs gaurding his Realm Gate. I'd love to try and work some if those I this army somehow but we'll see how we get on
  18. @Mayple congrats for posting what will be the most copied conversion on here! (I'll be doing it for sure 😀 ) great Trogboss mate, nice work I think I've posted the list I've settled on before, for a balance of fun/kick ass... ...but I've been thinking about Rage grip as some in the club have trouble with it, being written as blade but not put on a weapon whwn we put it on his hands. Now I have to say here although that I get where they are coming from I'm not sure I completely agree as it also lists melee weapon in the description (which is clear on the Troggboss warscroll) but that's not why I'm posting this and don't want the conversation to veer too far down this track. The only reason I mention it is so you guys know why I'm looking for alternative to the Rage grip. So I've been looking for some nice combos away from that with the boss and the hag from the list above and these are the ones I have found, thought I'd ask you guys your input on these and if you've found an good combos yourselves... Realm - Chamon Boss - Argentines Tooth (Re-Roll hit rolls of 1 for club), Mighty Blow (Re-roll damage for club) Hag - Alchemical Chain (1 additional dispel attempt) Realm - Aqshy Boss - Magmaforge Blade (Wound of 6+ 1 mortal damage in addition), Loonskin (Re-Roll 4+ regen/d3 regen until moon goes off board) Hag - Smouldering Helm (Save 6+ in combat phase does1 mortal wound) Realm - Ghryan Boss - Ghyrstrike (+1 hit and +1 wound for club), Tough as Rocks (12 wounds to 14 wounds) Hag - Jade Diadem (6+ save heals 1 wound) If I went Ragegrip with Ghur I'd also put Shardfist on Hag to give mortal wounds out on 6+ saves in combat.
  19. Absolutely, they tend to be amazing (sending 3d6 attacks with -1 rend at best into most things is scary AF) or absolutely rubbish (which unfortunately has been most of my experience with them previously). That can be very fun indeed when your playing at club to do that but I imagine quite frustrating in any kind of serious play, I imagine the best way to play the is like you said don't expect from them, that way when they are great it's a bonus. I put the Emerald Lifeswarm in the list to float around with the gargants and try and give them a but survivability in an army of regen, getting to go back up the potatoe chart mid fight seems like pretty cool way to go if it goes off
  20. @Antonio Rodrigues that whole plan sounds incredible! Can't wait to see it start. This Trogg list could work for it.... Allegiance: Gloomspite GitzMortal Realm: GhurLeadersDankhold Troggboss (300)- General- Trait: Pulverising Grip - Artefact: Rageblade Troggoth Hag (380)- Artefact: Gryph-feather Charm Battleline6 x Rockgut Troggoths (320)3 x Rockgut Troggoths (160)3 x Rockgut Troggoths (160)BehemothsAleguzzler Gargant (160)Aleguzzler Gargant (160)BattalionsTroggherd (180)Endless SpellsScrapskuttle's Arachnacauldron (50)Emerald Lifeswarm (60)Total: 1930 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 100 I think the gargants make it not that competitive but a bit more fun, with the Battalion it adds one to their damage on every 6 to wound with all if Rockguts and Troggboss, one thing I can tell about my 2 games with Gloomspite it's people are scared of Troggs
  21. Sorry I didn't make that clear at all, I meant the second Troggboss, are we able to run 2 Troggboss in a list? I recall reading something somewhere that sounded like not although it could have been been that it wasn't recommended Building on that list above and thinking all monsters.... I like that Boss, 12 Troggs, and 2 aleguzzler giants doing extra damage on 6s
  22. Allegiance: Gloomspite GitzMortal Realm: GhurLeadersDankhold Troggboss (300)- General- Trait: Pulverising Grip - Artefact: Rageblade Madcap Shaman (80)- Lore of the Moonclans: The Hand of GorkDankhold Troggboss (300)- Artefact: Gryph-feather Charm Battleline6 x Rockgut Troggoths (320)3 x Rockgut Troggoths (160)3 x Rockgut Troggoths (160)BattalionsTroggherd (180)Total: 1500 / 1500Extra Command Points: 1Allies: 0 / 200Wounds: 76 Wanted to try something as Troggy as possible (with the minis I have). Are we able to use Troggboss? Can't see anything that says no though I remember but can't find a few posts which would suggest otherwise....
  23. I've only had limited games so far with the Gloomspite so I'm wondering what other people's experience has been... When running 60 Stabbas has anyone actually lost a unit? It's great to be able to bring a unit back but from my little experience it didn't look like all 60 were going to go before the game was out, I'm trying to weigh up if it is worth breaking that down to 2 units of 40 and 20? Although you loose some of the buffs there much more manoeuvrability and may actually get a chance to bring back 10 and 20 go boss when we need it. If your running a Shaman with hand of Gork you also get more options what to move and more option to hide fanatics (if you choose them) Of course if units of 60 can get decimated then for the buffs it would be worth it, how many of you have lost all 60 in the space of 5/6 turns?
  24. Haha, very true indeed! Although I must add my 5 year olds favourite mini are the rockguts for no other reason than their bums are showing 😂😂
  25. Incredible!! I was actually just looking around for an alternative to the Hag and I think you've inspired me (polite way of saying I'm stealing this idea!!!) Your army going to look incredible, it's obvious already. Unique too with the colours you've done the squigs so far Also there are some spare ears in the Dankhold Troggboss set which could work
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