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TheadTheOgorSlayer

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Dracothian Guard

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  1. YEs! D3 mortals if he is near a terrain piece to people nearby on a 4 up or something similar. A ranged version would be dope as a replacement for wizards if none of them are magically inclined, unless we already have mortal wound output.
  2. It’s funny how many tactics become viable when artillery rounds are base balls and sky high is about shoulder height πŸ˜…
  3. Could be an interesting mechanic, throwing back artillery and magic. It would help mitigate one monster weakness (powerful single shot artillery) and patch up their potential magic weakness if they truly get no spell casters to counter.
  4. if orks and ogors can make stuff then giants can too, these aren’t as stupid a creature as the aleguzzlers gives off (he is more of a drunken oaf of the giant race, even their original lore stated they are the ancestors of a glorious race of titans. The titans had weapons that the ogors stole, which is why the cannons they use on those chariots are so ornately decorated when compared to their other weapons) giants are not trolls, and if GW treats the new giants as such I will be massively disappointed
  5. Ez sons of behemat under brodd are trying to reclaim a temple of behemat. This means that endless prayers are an easy fit as well as a terrain piece (just shrine to behemat.) but alternatively I think instead we could counter endless spells by eating them instead of joining the fun. Could be an artifact, trait, or just one of the big giants abilities, simple, powerful, and thematic
  6. Uh... yeah.... he’s so ugly lol... 😭
  7. It’s not really a hot take when all it does is make them imperial knights AOS tbh i thought this is just what we assumed would happen? All 3 big bois able to lead with our β€œarmigers” running around for numbers. If aleguzzlers are our only battleline then we only need 3 and could still run around 3 big dudes (depending on pts) so no biggy or lack of variety, but really I assume we will just be imperial knights fantasy. We also have no idea if mega giants have multiple load outs per type (seems not likely but not entirely far fetched either)
  8. All I want next is a revamp of the bonegrinder, unless I’m wrong he is still taller then our three new friends so it’s gonna be super weird if he gets whooped by them. He could be made into a much scarier monster. i would also not be surprised if instead they simply removed him lmao, forgeworld has done it before to other kits... but my dream, my impossible wish, would be a newer forgeworld kit that is in line with current sons of behemat aesthetics that is 800 or so points. Now that’s something I could sell my kidney for!
  9. If a mawcrusher didn’t have a dude on it it wouldn’t prolly be around 400 points tbf. Does gotrek have different rules for allying? (I don’t play any order factions currently) lt was the same with the troll hag when gloomspites were made, just periodically check the site once sons drop cuz they will give the bonegrinder the keyword and nothing else I’m guessing. 500 pts works well if the giants stay st their current cost so that 3 is 480 pts making list building essentially 4 500 pt blocks where you decide on big or small. Fits super neatly at all pts levels, and allows 2k armies to have 3 battle line and one of each giant (which should be the sweetspot to go for in my opinion)
  10. That’s a dangerous statement to make, pray tell which one is the obvious β€œugliest” πŸ˜‚πŸ˜‚πŸ˜‚
  11. So big giants will be most likely 400-320 pts to fit in all the slots and keep sons of behemat armies less repetitive (unless there are more aesthetic options past the base equipment we have yet to see, the giant has lots of little options.) if they aren’t nearly 400 points I will be extremely disappointed because not only will they be very expensive to collect for 2k but they won’t be as scary as other models that size. i really hope we get a rules leak sometime soon
  12. It should be noted that AOS doesn’t use the same ally rules. They have had strong monsters for a long time that can ally and they haven’t had major problems in AOS. This is due to most armies not functioning properly without their own allegiance abilities (which is why alliance armies are so hard to build compared to allegiance armies.) only difference is these bois ally with all the alliances. At best this gives other armies one big giant to work with, or 2 small ones. But they will lack any rules that make monsters work (and we are gonna need rules to Be competitive, monsters by their very nature start out at a massive disadvantage to other unit types in AOS. This is not the same as 40k where armies get blown off the table by turn 2, objectives need bodies and lots of them. Elite armies only work when massive damage is given to them or rules that fix their outnumbered problem is implemented)
  13. Quick, someone size compare to other kits and get a price range lol
  14. Kraken eater has a pew pew! Hopefully boulders will be thrown in as well if you know what I’m saying. now we just need a rule so leak! Lol these giant look like they kept the original in mind, you could easily make a chaos gargant, and now the option for order and even death gargants is possible (but death will need some more converting then then others me thinks.) it does seem like this is our only model add on this time, so no king Brodd?
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