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96 Celestant-Prime

About Isotop

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    Dracothian Guard

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  1. I was not aware that "I am picking it apart (and showing my face) because you keep telling (possibly new) players plainly wrong stuff - and I do not think this is okay." is a to harsh choice of words. Sorry.
  2. The end result matters (just like before). The only difference is that Throne of Vines is now flat +2 instead of +D3 (great change in my view) and Metamorphosis has a casting value of 7 instead of 5. So, as an example: You successfully cast Throne of Vines and then cast Metamorphosis, rolling an 8. You add 2 to the result, choose a valid target and proceed to roll 10 dice for the damage effect. Just like before, Throne of Vines "only" increases your average damage output with Metamorphosis by 1. I think it is more important than before, though, since you allready need a 7 to cast Metamorphosis in the first place (which will be made much more reliable with Throne of Vines going off before).
  3. You should start by studying the core rules: https://www.games-workshop.com/resources/PDF/AoS_Rulesheets/ENG_AoSSW_Rules_booklet_web.pdf Afterwards, come back here for clarification on every question left to ask.
  4. The chaos summoning is a very good argument that my understanding should be wrong. However, speaking striclty from the rules of measurement, I do not see how you check wether the general is within 12" of itself before they are placed on the table (since we have to measure from their base).
  5. I am no English expert, but I guess "[...] wholly on or within [...]" is simpy a shorter form of "wholly on or wolly within". So, yes, I am pretty sure a unit has to be wholly within a terrain piece to receive cover (meaning all models have to be wholly within).
  6. I disagree. I think you can place the general anywhere (outside of 9" from enemy models) - here is my explanation: To check wether a model A is within a certain range of another model B , we have to measure from base A to base B. There is no way we can check wether the general using Spectral Summons is wholly within 12" of itself (A and B being identical in this case) before we place the model on the table. It is kind of the same for the "more than 9" from enemy models" condition: sure, we are using pre-measurements in order to save time, but the "final" check is ultimately done measuring from base-to-base (albeit we can normally skip this step after a clean pre-measurement). Back to the genral using Spectral Summons on itself: After the model is put down (which we have to do in order to measure distances from and to it), it will always we wholly within 12" of itself.
  7. Fair enough. But I guess we can easily create a scenario in which a model is simply resting on the side of another model without actually intersecting it or its volume (imagine two sphere-like heads touching each other in one point e.g.). And your interpretation brings forth another problem: Can models even be base-to-base if an overhang on at least one model intersects the volume (the base) of the other? Here is what I am talking about: Was the red model in this scenario allowed to move past the blue line? Or is the red model (in this case its sword) "passing across" the black models base? I am in a bit of a hurry right now, but I would be glad to hear further opinions and arguments on the topic. I will check the thread out later this evening and maybe provide some additional drawings. Have a nice one!
  8. I am not sure why you are so aggressive but I would like you to respond to every part of my arguments if you want to discuss with me. Often times you simply cherry-pick what suits your reaction best. If you do not want to argue on a certain (deeper) level, the discussion does not make a lot of sense to me. It is added "afterwards" because the division is applied first (see the FAQ I posted). There is not "timing" in the application of modifiers. You simply check what modifiers affect the model in the moment you move it. It does not matter in which order they were applied.
  9. Hi folks. I got kind of a silly question regarding the legal positioning of bases. Normally we have the bases of your models standing straight on the ground, but sometimes, when there is terrain of some sort, we also find our models in "diagonal" positions (imagine a model standing on a small piece of rock with one side of its base). Is there anything in the rules stopping us from "leaning" models against each other (be it with the base or the actual model itself)? I drew a horrible picture in paint to illustrate the situation: We could also imagine the red model being rotated 90° to the left and resting with its head on the black models spear. Even though in the picture the bases do not "overlap", I think even this would be allowed, would it not? The only thing referring to bases is this part in the core rules: "Whenever you move a model, it can be moved in any direction or combination of directions, but cannot be moved across other models or their bases, nor can it cross the edge of the battlefield. You can pivot the model at the end of the move so that it is facing in any direction. The distance a model moves is measured using the part of the model’s base that moves furthest from its starting position (including pivoting). If the model has no base, measure the move using whichever part of the model moves furthest from its starting position." (https://www.games-workshop.com/resources/PDF/AoS_Rulesheets/ENG_AoSSW_Rules_booklet_web.pdf, page 4) I am aware that models are not allowed to intersect with other models or bases during their movement (unless they are flying). But ultimately, I found nothing restricting the situation illustrated in the picture above. What do you think about this?
  10. Yeah I think everyone here is aware of that. I am not sure what you want to tell me here, but feel free to explain...
  11. Here you go: "Q: If a model is slain but later returned to its unit in the same turn, does it count as being slain for battleshock tests? If it were slain, returned and slain again, would it count as being slain twice? A: Yes to both questions." (https://www.warhammer-community.com/wp-content/uploads/2019/03/age_of_sigmar_core_rules_designers_commentary_en.pdf, page 6)
  12. First of all, you always apply multiplication/division before addition: "Q: If two abilities affect a value, and one adds a modifier to the value and the other either multiplies or divides the value, do you apply the modifiers before or after multiplying or dividing the value? A: Apply the modifiers after multiplying or dividing the value." (https://www.warhammer-community.com/wp-content/uploads/2019/03/age_of_sigmar_core_rules_designers_commentary_en.pdf, page 6) I think a lot (if not the most) movement boni add to the movement characteristic anyways. This whole "characteristic" vs "total value" does not really make a lot of sense, as far as I can see: "Q: Some abilities and spells require you to take a test against another unit’s Bravery characteristic. When this is the case, do you use the Bravery characteristic after any modifiers have been applied, instead of the unmodified characteristic on the unit’s warscroll? A: Yes." (https://www.warhammer-community.com/wp-content/uploads/2019/03/age_of_sigmar_core_rules_designers_commentary_en.pdf, page 2) I realize they talk about Bravery in particular here, but this is kind of a precedence for other characteristics as well, is it not?
  13. To be a little bit more precise, it depends. The one time you are allowed to not move at all with the AETHERVOID PENDULUM is when you set it up: "When this model is set up, the player who set it up can immediately make a move with it." (https://www.games-workshop.com/resources/PDF/Downloads//ENG_Malign_Sorcery_Aethervoid_Pendulum.pdf) Since the wording uses "can" you are able to set the pendulum up within 1" of a unit and opt to not move in the first place. In this case, the damage effect would not be triggered. When the pendulum is activated at the start of a battle round on the other hand, you have to move with it: "Predatory endless spells are moved at the start of each battle round, after the players determine who will have the first turn, but before the first turn begins. The players alternate picking a predatory endless spell to move, starting with the player who has the second turn. A player must pick a predatory endless spell to move if any are available, but only predatory endless spells that have not yet been moved can be chosen. Once all predatory endless spells have been moved, start the first turn of the battle round." (Malign Sorcery, page 53) As you can see, you have to move with an endless spell not allready moved at the start of this battle round. You are absolutely allowed to move 0", but you will still trigger the damage effect of the pendulum. I hope this is somewhat clear to everyone. There are other cases in which the difference between "not moving at all" and "moving 0"" is important, so this is an interaction you should keep in the back of your head,
  14. I think you are right, since: "Wounds are allocated one at a time to models in the target unit." and "Once the number of wounds allocated to a model during the battle equals its Wounds characteristic, the model is slain. Place a slain model to one side – it is removed from play." (https://www.games-workshop.com/resources/PDF/AoS_Rulesheets/ENG_AoSSW_Rules_booklet_web.pdf, page 7)
  15. For everyone who really wants to hide their Arch-Revenant in a Wyldwood: Hit him with an endless spell and use Ultimare Sacrifice. Problem "solved". 😋
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