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Isotop

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Everything posted by Isotop

  1. The answer is correct and it worked like this all of 2.0 too. One point of the models base can be exactly 6" away from the edge of the battlefield (and therefore within 6" of the edge). The same point can be exactly 6" away from the objective marker (and therefore within 6" of it). You have to remember that being exacly x from something means you are within x of that something. EDIT: here is a link to an older discussion about the topic. I guess Aos 3 did not change the relevant rules used there (do not have the rules at hand atm). I hope this helps.
  2. You are wrong. "Within 6 inches" includes "6 inches away". Here is the relevant part from the Core Rules: "[...]So, for example, a unit is within 12" of another unit as long as any model from one unit is 12" or less from any model from the other unit[...]" (https://www.games-workshop.com/resources/PDF/AoS_Rulesheets/ENG_AoSSW_Rules_booklet_web.pdf, page 2) You are absolutely right about this. Even without the actual rules at hand, you provided an intuitive and elegant explanation to the problem. Another person voting you down without even discussing your argument shows that you left no real room for a counter argument. Your intuition is correct. If an "Ambush" ability states that the unit has to be wholly within 6 inches of the battlefield edge, the following Designers' Commentary clarifies the meaning of it: "[...]A: A model is wholly within a certain distance if every part of its base is within the stated distance[...]" (https://www.warhammer-community.com/wp-content/uploads/2019/07/8f9bd00c.pdf, page 3) In combination with the quotation about "within" above we can see that "wholly within 6 inches of the battlefield edge" means that one point of the models circular base can be exactly 6 inches away from the battlefield edge. Lets put the model on a line with the objective and let the line be perpendicular to the battlefield edge. Since in your example the center of the objective is 12 inches away from the battlefield edge, it means that it is now exatly 6 inches away from the "6 inch point" of the models base we discussed beforehand. Since "exaclty 6 inches away" is included in "within 6 inches", the model is now within "capturing distance" of the objective. I am sorry that multiple people were trying to tell you that you are wrong and did so without any backup from the rules. We should always be wary when people speak from intuition alone and fail or not even try to connect their statement with the actual rules of the game. I hope my explanation is clear and that you can make use of this knowledge during your future games.
  3. Could you provide a quote about this? I am pretty sure it is always when a Stormcast unit is set up from reserves. I do not have access to the battletome atm, though.
  4. There is nothing "logical" about the way you played it (at most it is an intuition). Allocating wounds sets in after a units attacks have been resolved - it is super clear from the quotation @EMMachine presented. How are you getting the idea that wounds from different weapons from the same unit would be resolved one after the other?
  5. I am not sure I understand you here - do you mean Mad as Hell is turned off when the Iron Jaws unit is within 9" of an enemy unit? The rule does not care about units that the Iron Jaws Unit is within of 9" of. Mad as Hell only cares wether at least one enemy unit is more than 9" away from the Iron Jaws Unit in order to work. It definitely has to be cleared up by GW to work as intended.
  6. You should quote the reference you are talking about. Could be of help during the ongoing discussion.
  7. So a DD-save roll can still only be modified by Rend (not by cover, spell effects, ...)? Does anyone know/assume the reason behind this?
  8. I am too scared to be identified as a "shooter" to present a contentual reaction to this. Let us agree to disagree on what sportsmanship is and what moral code is appropriate at the gaming table. I found the discussion truly interesting, though. I am not a fan of the censorship going on in this forum but I understand that things should not spiral in an ugly direction. I will try to be more...conform next time (I guess).
  9. Probably not - but maybe you should give us an example of an ability you have in mind.
  10. Sorry, I might have been a bit unclear. There is no rule that stops models in reserves from using abilities in the first place. I did not mean to present a false conclusion - the Designer´s Commentary quotation was meant to show that there are indeed restricitons to some abilities (Mercurial Aspect or If I Cannot Rule, None Shall Rule! from Kurdoss are not amongst them).
  11. I thought "models in the opposing army" meant "models listed in the opponents army list". I guess you interpret it as "enemy models"? I am not sure if and how we can check which way is correct.
  12. Fun fact: Endless Spells and their equivalents are models in the opposing army, are they not?
  13. I really do not understand how this is common sense. Why is the "active" or "passive" status of the player important? We do not know how the rule will turn out in future Errata/Commentaries, so how could it be an abuse to play the rule one way or another? Why is it important "in which army" the unclear rule is located?
  14. An inch is a perfectly defined concept. Your "look backs" and "replacement effects" are terms made up by you. I think it is pretty clear that these are subjective concepts that do not exist in AoS rules as general constructs. EDIT: It is absolutely fine to use new terms to describe how you might understand a certain ruling, but please do not act as if "look backs" and "replacement effects" are some objective rules facts. Just explain a bit more and others might be able to follow your argumentation and react in a sensible way.
  15. Sorry for the late answer. Yes, you can use Mercurial Aspect when Drycha is in reserves: "Q: Can models set up in reserve (in the Celestial Realm, for example) cast spells, or use abilities or command abilities to affect other units? A: No. Only models deployed on the battlefield can cast spells, or use abilities or command abilities to affect other units." (https://www.warhammer-community.com/wp-content/uploads/2019/07/8f9bd00c.pdf, page 4) As you can see, wether you can or can not use an ability from "outside" the table depends on wether it affects other units. Mercurial Aspect does not damage or otherwise influence another unit in any way, so you are fine to use it. Also remember: You have to declare the Mercurial Aspect mode before your opponent and you roll off for initiative (start of the battle round).
  16. You are literally making this up. As nice as it sounds, there is no foundation for your explanation in the rules. I wish they were more clear on a lot of things, but they are not. Let us just wait and hope for a better Erratum/Commentary.
  17. I really do not get why the player with the unclear rule should be the one who has to step back. By interpreting the rule in question "mildly" their opponent gets an advantage as well - why would the advantage be less unfair in this case? Why not simply roll off when a rule is simply not clear? I understand: You have been touched by some very bad people. But do not generalize. Not every person who want to play with clear and detailed rules is also an immoral human being.
  18. It fits pretty much perfectly, but it is hard to insert the box into the bag (I did need help from a second person) since it opens to just one side. Any smaller and it might not fit in at all.
  19. I found it here: https://www.w6-wertarbeit.de/zubehoer/transportkoffer-trolleys/w6-naehmaschinen-transporttasche-overlock?utm_campaign=&utm_content=&utm_source=billiger&utm_medium=cpc&utm_term= Just make sure that the dimensions are not smaller than the ones I provided. The Ikea box fits really tightly into it.
  20. This would be still 15" of movement, would it not? Same scenario as before (if this was not clear, this is a representation from the side): Yellow = Nagash (we assume 6" base) Pink dot = a fixed point within Nagash´s base Red = enemy model Nagash wants to charge Grey= structure in the way (Nagash has to "stick" to the wall at the end of the movement) 1,2,3= Nagash´s positions after different parts of his charge move You want to "move Nagash onto the building, and then far enough forward so that we can tilt his base into a vertical postion". You want to move him with half his base overlapping onto the structure. This is represented in the movement from position 1 to position 2. As you can see, Nagash allready moved 12" (9" + half of his base size (6"/2)) at this point. Then the pink dot moves further 3" (against half of Nagash´s base) horizontally by rotating the base 90° around its center - this way we get from position 2 to position 3. The final position (not presented in the graphic) will be reached by "gliding" down the wall, which is free because it only consists of vertical movement and Nagash flies. Am I missing something here?
  21. You have to understand the difference between a Characteristic and a Roll. Characteristics are values printed on the warscrolls of units and tell you about the properties of the unit (Movement, Wounds, Save, Bravery) and their weapons (Range, Attacks, To Hit, To Wound, Rend, Damage). With the words of the Core Rules: "Warscrolls include a set of characteristics that are referred to in the core game rules and which determine how the model can be used in the game. For example, a model’s Save characteristic determines what you must roll in order to make a save roll, a weapon’s Attacks characteristic determines how many hit rolls are made for it, and so on." (https://ageofsigmar.com/wp-content/uploads/sites/12/2018/06/AoS_Rules-ENG.pdf, page 13) A Roll on the other hand is the result of the physical act of rolling a die/rolling dice. Imagine rolling a die to hit with a weapon of a model of yours. The die stops moving and shows the 3 (or three dots or whatever symbols the die uses) on the top side. We call this a roll of a 3. At this point we would normally compare this roll (3) with the To-Hit-characteristic of the weapon you attacked with. If the roll is equal or higher than the characteristic, the roll is successful and (in our example) scores a hit. Effects like the Hermdar command trait that modify rolls are applied between the steps "rolling die/dice" and "comparing the roll to the characteristic". The command trait in questions lowers the To-Wound-rolls of enemy models against certain models of yours by 1. Since their To-Wound-rolls have to be equal or higher than their To-Wound-characteristic, having the result of their rolls lowered is a bad thing for them. Here is a practical example: An enemy model´s weapon has a To-Wound-characteristic of 3+ (we assume they allready hit your unit with a single attack). Your opponent rolls a die to check wether they wound your unit or not. Your opponent rolls a 3. Normally, this would be enough to succeed (a roll of 3 is equal or higher than the To-Wound-characteristic of 3+), but your unit is wholly within 12" of your Hermdar general. Therefore, you have to substract 1 from the To-Wound-roll of your opponents model. Their roll of a 3 is changed into a roll of a 2. This final result is no longer equal or higher than their To-Wound-characteristic of 3+ and the attack fails. (see https://ageofsigmar.com/wp-content/uploads/sites/12/2018/06/AoS_Rules-ENG.pdf, p.7 under MAKING ATTACKS) I hope this explanation proves to be helpful to you. If you have any other questions (I assume you are new to AoS and still learning), feel free to ask. There are no stupid questions, especially not about convoluted GW rules.
  22. This is the kind of bag it fits in: This particular one is from Germany, but I guess there will be similar bags (it is for overlock sewing machines) available where you live. The measurements are 33cm height, 35,5cm lenght, 26,5cm depth (external dimensions).
  23. I do not think that the movement rules work this way, and here is why: You basically say that we have to compare the pink dot at the starting position to the pink dot at the end position of the move only. But if this was the case, models could move as far as they want during their movement as long as they end the movement within their Movement Characteristic from the starting point. I hope this argument is comprehensible .
  24. I have got a pretty straightforward question: Is there any rule that stops the players from tilting a model to the point of laying it on its side? Here is a quick sketch to demonstrate what I was thinking about: I guess we all agree that A and B are valid positions for the grey model in relation to the playing ground. C seems weird at first glance, but my question boils down to this: Is there, ruleswise, any difference between B and C and what makes each position in itself a valid or invalid one?
  25. I tried to simplify the situation, resulting in this (sorry for my drawing skills/tools) graphic: Yellow = Nagash (we assume 6" base) Pink dot = a fixed point within Nagash´s base Red = enemy model Nagash wants to charge Grey= structure in the way (Nagash has to "stick" to the wall at the end of the movement) 1,2,3= Nagash´s positions after different parts of his charge move We assume the distance between Nagash (1) and the enemy model is 9,5" and the distance to get from 1 to 2 is 9". Position 2 is "inside" of the structure since we can ignore it during the flying charge move. So, the first part is pretty simple: Nagash has to move 9" to get from Position 1 to Position 2. The weird thing (in my view) happens now. Nagash has to be tipped up the wall since he can not end his charge move inside of the structure. Here is where the pink dot on his base comes into play. To get from Position 2 to Position 3, the pink dot part of Nagash´s base moves 6" (only horizontal movement because of flying), does it not? Therefore Nagash would have to move 15" in total to reach his final destination: 9" straight movement from Position 1 to Position 2 plus 6" rotating into Position 3. You have to apply the movement rules (furthest point of the base/model moved) to every part of a movement, do you not? If yes, I assume that the explanation above is correct, but I might be missing something. This procedure does seem a bit weird, so feel free to chip away at my understanding.
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