I might be wrong, but why are everyone raving about Pretenders then? Invaders are insane if this is the case 😮
I don't like how it actually plays out though during the game.. It's a metric ton of rolling dice
I'm pretty sure it's a chain of 2 only, you pick 1 to carry out a heroic action, and on a 2+ you duplicate that heroic action, you do not on a 2+ get to pick another to do a heroic action. Still find it plenty strong and during this season there is the ability to do 4 heroics with GCs
Hardest hitting Keeper I have been able to think of is a once per game +2 attacks, -1 to enemy save, +1 rend, flaming sword, attacking twice with +1 to hit and +1 to wound and ritual knife
Also have a really fun idea with Godseekers , not that it hits crazy hard, but will pump that depravity turn 1 really good, thats for sure!
Unless points and warscrolls are balanced around being close to or at max depravity..? We don't know, and while speculation is fun, I cannot get behind people already saying that the mechanic is too strong....
Rules seem flavourful and impactful, the rest can basically be fixed by increasing or decreasing point costs.
Win/win (now be Saturday already please!)
On a separate note, in what discord is it that the rumors further up have been posted?
Isn't it als onew, for there to be a token for 'Living Whip'? (here is hoping that we can meaningfully differentiate Keepers by changing their loadout!)
Just had a friend argue that groundshaker could be used more than once each phase because the warscroll wording overrule the main rules.
"you can carry out this monstrous rampage with this unit instead of ANY other monstrous rampage you can carry out with this unit."
He argue that he chose a viable one, and then change it into groundshaker.
He can then pick a different viable one, and then also change that into groundshaker, because the warscroll allows it.
What is everyones thought on this reading?
Seems more like a wish list to me.
Would also be a new thing by GW, if the give points adjustments to all units in a battletome, I believe.
Nothing in the list stands out as breaking the book though, so guess it would be a nice change?
This is not true
"At the end of the battleshock phase, you receive 1 depravity point for each unit on the battlefield that had a wound or mortal wound that was not negated allocated to it in that turn, or has fewer models than it had at the start of that turn."