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a74xhx

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Everything posted by a74xhx

  1. Interesting, hadn't considered Dryads really. Alternatively, the Spites could fit in. But I don't see any reason for taking them over Dryads (well, Verdurous Harmony is going to give you twice the number of wounds back). Dryads do feel like they might be the worthwhile compromise in the list. You do lose the Battlemage, but that +2 charge loss doesn't feel like a dealbreaker. This is why I started considering the Seekers instead. 25% of the list is a lot to pay for them with the Arch Rev. Are you moving the Bows around the board much at all? It seems so counter intuitive to get something in order to go second. But, totally understand the reasoning.
  2. It's been quite a while since I played AOS (my armies are Sylvaneth and Gitz, so lost interest for a while). But, really keen on playing the new book now. To get a flavour of the new book, I want a list that's pure bread and butter. Completely unoriginal, but plays all the obvious tricks. I know Sylvaneth aren't a beginner army, but I'd like it to be as robust and solid as possible, without any difficult to pull off moves that I'll instantly get wrong on the day - ie I want an Ancient instead the 12" acorn. This is for training myself on the book. List 1: Starting with a Durthu and Bows list: Double buff Durthu's charge with Battlemage and Hive. Teleport strike and fade. Bows sit in backline wood(?) or on backline objective(?), shooting with buffs from Arch Rev. Warsong sends bombs through the woods, and Treesong's Durthu or Bows. Ancient purely so I can get two woods out on turn 1. Rest of the game he jumps around causing a distraction. Tree Revs are charge shields. Try to keep them alive for objective grabbing later. Heartwood needed for the battleline. Big worries here are: 1) Lack of bodies. 21 models, 96 wounds. That feels really small. 2) 8 Drops. Will have to turtle if going second. Could swap out tome for a Unified battlion, giving 3 drops (or 1 if drop conquerors too) 3) Durthu is swingy. List 2: Switching Durthu for some Scythes: Swapped Durthu for 6 Scythes. Switched Warlord for Battle Regiment because I don't need the additional artefacts. Something else had to go. I wanted to drop Battlemage but that left me at 2005. Had to drop Arch Rev. I could have dropped some Tree Revs instead, but didn't want to lose the bodies. 25 bodies, 106 wounds, 3 drops. More bodies, More wounds, better drop, Less swing. Sadly I've lost that Arch Rev. That's going to nerf the bows. At this point I could drop the bows and replace with: *List 3: 6 (or 2x3) Revenant Seekers. Healing for the Scythes plus mobile enough to do their own thing. Is 6 a little overkill though? Sadly I don't have enough models for this yet. *List 4: 3 Revenant Seekers, 5 Tree Revs, Arch Rev. I guess Archie will be buffing the Scythes now. Some extra chaff in the Tree Revs (my Spites will have to play dress up). 107 wounds and 28 bodies now! But, the Ancient has got Verdurous Harmony, so do I even need any Seekers? At this point I wonder if I'm overthinking and should just stick with list 1. Thoughts?
  3. Rare that I get a game in, and looking for a little help in a game I had the other day. Me: The original Mathmallow list, namely: Alarielle, Warsong, Wraith, 3x 5Tree Revs, 6Bows. Cogs, Spellportal, Skullroot. Gnarlroot. Him: Soulblight, namely: Neferata, Vhordrai, 60 zombies, 2 x5 blood knights, 10 skeletons, some heroes. Game was basically over by end of turn three. I just didn't have the bodies to score objectives and keep my opponent off them. Getting Warsong bombs off were really great, but it takes a lot of set up. I never got any Dryads summoned the whole game! Tree Revs can block a unit for a single turn or take an objective, then next turn they are gone. Once those zombies have got to an objective, it's lost to me. Even focussing all my damage output, it's going to take multiple turns to get through them all, and prevent me doing anything else. Bows sat on an objective, and were immediately threatened by teleporting blood knights. Glass cannon vs inert rock means it's a melee slow grind where the Knights just about keep scoring the objective. Neferata and Vhordrai have enough healing that I either need to focus fire them down or try to ignore them. If he had played it better, he could easily have pinned Alarielle with them both. His little heroes all fell via the Warsong bombs, but I never felt like those heroes were giving any advantage. The woods felt a little pointless. We both had enough mobility to get to all the objectives quickly. I only had 2 woods the whole game and never felt I needed more. Worse case scenario. If he takes first turn and keep everything in the grave, then it's entirely possible for him to immediately get every objective. That feels instant game over. I'm thinking I took a list optimised for a meta I wasn't playing against. Skullroot didn't help much and the cogs felt like they were backup I didn't need (I always used to feel similar about taking a second wraith). I definitely got a few things wrong. Alarielle got stuck in combat - I need to retreat with her. I also summoned the wrong group, Dryads would have been better than some Kurnoths. I'm wondering what else to change. I think I need to learn to focus fire better to take out the big threats in one go. For now maybe drop some spells and replace with more bodies. (dryads?) I'd like to make the wraith summoning better. But to do that I'd have take things away from the Warsong. Instead, maybe dropping the wraith for 10 dryads would have helped. Thoughts?
  4. Verdant Blessing is not part of the Lore of the Deepwood. If the app had put Verdant Blessing on spell lore page then it would have made that page a little confusing (as there would be a single spell there that isn't in the Lore of the Deepwood). Every Sylvaneth wizard knows Verdant Blessing. Therefore the app has simplified things by putting Verdant Blessing onto the warscrolls. Nothing of any effect has changed.
  5. I go to place a wyldwood, and due to the placement of my wizard, can only place two single piece woods. I think we are all in agreement that because they are counted as single models, it's ok to just place the two. Later on in the game, I look in my giant box of scenery I cart with me to every game, and I only have 1 single wood piece left. There is plenty of room on the table around my wizard to place three. Is it ok for cast the wood spell, say I'm placing three singles, then say I'm just placing one of those three. ie - if there is space, do I have to place all three woods?
  6. They did exactly the same with 40k Pyschic Awakening. Set of books with new rules just before the new addition. Think they've done this before too. Makes me not want to buy any of these campaign books, as they immediately become useless. I think I agree with you. The wood you are teleporting from has the rule. The wood you are teleporting to is still an awakened wyldwood. If it doesn't get FAQed, that's great for us. Most smashing will occur in enemy territory. Most teleports will start in our side.
  7. Feels like these new Wyldwood rules were written by people who hadn't seen the Kragnos versions of the warscroll.
  8. Hmm..... FAQ no longer states you can use the old citadel wood models.
  9. Also, Wanderers missing from Allies list. Stormcast, Deepkin and the Ironbark stuff only now.
  10. As I read it, you give the Spell Lore enchantment to your army. This gives you a spell for each wizard.
  11. I'm thinking mostly about Alarielle lists for the moment. She makes it quite tricky to squeeze other stuff into the list. My basic core would be: Alarielle / Wraith / 6 Scythes / 2x TreeRevs / Dryads / 480 points remaining First, let's add a Warsong. This also gets me an artefact from Warlord battalion and have 205 points left to spend. So probably a Treelord, or more battleline / endless spells. Alarielle / Wraith / 6 Scythes / 2x TreeRevs / Dryads / Warsong / Treelord / 15 points remaining / Warlord Battalion or One Drop Now I'm thinking that Alarielle and Warsong don't belong in the same list, as they are fulfilling similar roles (unless you're going to use one as a glass cannon I guess). Gut feeling is you might have too much buffing with both of them. I can replace Warsong with Durthu. But I want an artefact for Durthu, and to do that, I need an additional hero for Warlord battalion. Archie is of less value now and I can't fit in enough Kurnoths to make her worthwhile. Wych is still pointless. So that's a double Wraith list then. Suddenly that's a lot of points to squeeze in and I'm left with 45 points to play with, which I guess goes on an endless spell. Alarielle / 2x Wraith / 6 Scythes / 2x TreeRevs / Dryads / Durthu / 45 points remaining / Warlord Battalion I can replace Warsong with Drycha. No longer need extra artefacts as the wargrove one can only go on the Wraith, so instead we're looking at the one drop battalion. That leaves 150 from the above core. So, that means bumping the battleline and/or a spell. Alarielle / Wraith / 6 Scythes / 2x TreeRevs / Dryads / Drycha / 150 points remaining / Two drops Finally, I could go all out on Kurnoths. 2 groups of swords leaves a not very useful 30 points. Or free up a few more by switching 6x scythes. This leaves me low on command point fun though, which feels like I'm not playing 3.0 properly. Alarielle / Wraith / 6 Scythes / 2x TreeRevs / Dryads / 2x 3 swordsOrBows / 30 points remaining / One drop Instead of Kurnths, go double Treelord. Now just enough space for a wraith if you want an extra artefact. Ideally though, you'd want some endless spells to give the Wraith some options. Alarielle / 2x Wraith / 6 Scythes / 2x TreeRevs / Dryads / 2x Treelords / 5 points remaining / Warlord battalion And of course, all the above becomes more flexible when you start messing with that core block. For example, switching 6 scythes for 3 swordsOrBows and a Treelord gets you 15 points to squeeze elsewhere. But none of these options seem better than the list I started with Maybe Alarielle + Warsong is the best Alarielle option after all .....?
  12. No forgeworld? No Legends? No Brettonia / Tomb Kings?
  13. Arghh! A second thing from the core books that reuses a name from the Sylvaneth book. I thought these things were meant to be unique. Not too worried about wood destruction - we can still teleport through destroyed ones, which I feel is the number one function for them. The rest is a bonus. (Ok, SOB can break that too, but they are low in models)
  14. And also has been out of production for ages now, so yeah, not surprising really 😄
  15. No Balewind Vortex listed in the new General's Handbook! https://www.warhammer-community.com/2021/06/15/ghur-basically-eats-your-objectives-with-the-rules-in-the-new-generals-handbook/ Clearly it's because I only got round to painting mine earlier this year.
  16. Agreed. I think of it like an aura. Heed the Spirit-song, is a command ability. The target is a TLA. Its effect is to reroll saves of 1 of all models within 12. Spell Lore is an enhancement. The target is your army. Its effect is to give one extra spell to all wizards in your army. Anyone mention this yet. In the universal artefacts of power: For the sake of stopping confusion, I'm hoping the Sylvaneth Seed Of Rebirth gets a rename.
  17. That's a lot of points though. Maybe it's time for the return of the double branchwraith? Cheap as chips and I'd still take a second wraith over a branchwych
  18. reinforcements vs reinforced units - ugh, this is going to be confusing. https://www.warhammer-community.com/2021/06/11/how-the-new-edition-of-warhammer-age-of-sigmar-affects-every-faction/ - We'll get a run down on either Sunday, Monday or Tuesday then (depending if these articles are coming out at the weekends). Hopefully it'll have a bit more info than the Slaanesh one.
  19. Anyone see a user for both Alarielle and the warsong in the same list? Add 2 wraiths, and that's a lot of spells, and not much room for decent melee. With Alarielle taking so many points, is it worth dropping taking a battalion? Been that long since I played the trees, I struggle to remember exactly how essential an extra artefact+CP is.
  20. Minor thought : everything else in Sylvaneth has points in multiple of 10s. So, unless you are taking two of them, the Warsong Rev is essentially 280 points.
  21. The 7 on the 275 on the next line looks very different than the first number for Alarielle. To me it looks like 5 or 6. 640 would fit with rumours of going up too. Edit: 740 indeed. Well that really sucks.
  22. If that comes in a new Guys battletome, then I'm fine with that.
  23. Thoughts on using Fungoid as the general in the Mob? Hide him out of line of sight behind the loonshrine. Possible 2 CPs per turn. Give him hand of gork. Put the artefact on a trogboss. Everything else is based on troggoths. Edit; Gah! Battleline, forgot about that!
  24. Anyone done conversions to change the position of the mega Gargant legs yet? I get the feeling it's going to involve lots of green stuff sculpting.
  25. Was just coming back here to say that the rumour thread has a AOS facebook reply. Apparently, there are 15. Which makes much more sense. >some of the 40k also have this same error like the IG and space marine one Someone in GW really wasn't paying attention when they did the box art! 😬
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