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64 Celestant-Prime

About TeddyMadeMeDoIt

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  • Birthday 10/02/1984

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  1. Okay guys, right from the start preparing for some noob questions. First time doing Stormcast but also first time having multiple Battalions so first question is do the artifacts stack? R punning 2 Battalions do i get to put artifacts on both heroes? My list is based of the stuff I have plus minimal purchases after, not trying to win a tournament jut play for fun but if there's still any good advice on what's it's always welcome Allegiance: Stormcast Eternals- Stormhost: Celestial VindicatorsLeadersLord-Ordinator (140)Knight-Incantor (140)Lord-Arcanum on Gryph-Charger (240)- General- Trait: Single-minded Fury - Celestial Staves (Artefact): Staff of Focus- Scrolls of Power (Artefact): Storm Scroll- Spell: Thundershock- Mount Trait: Keen-clawedBattleline5 x Sequitors (120)- Stormsmite Mauls and Soulshields- 2x Stormsmite Greatmaces5 x Sequitors (120)- Stormsmite Mauls and Soulshields- 2x Stormsmite Greatmaces5 x Sequitors (120)- Stormsmite Mauls and Soulshields- 2x Stormsmite GreatmacesUnits5 x Evocators (200)5 x Evocators (200)6 x Castigators (160)War MachinesCelestar Ballista (100)Celestar Ballista (100)BattalionsHailstorm Battery (120)Cleansing Phalanx (120)Endless SpellsEverblaze Comet (100)Total: 1980 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 103 If I could get and extra 2 are there any must haves or recommendations based on what's here? Cheers 🍻
  2. Sorry @Absolution black I'll update the thread
  3. Hello, Anyone interested in the Sylvaneth half of Looncurse? Looking to sell for £38 preferably UK for postage costs but if your happy to pay then will send anywhere really. Cheers 🍻
  4. That's a good way to look at it, I think I shall join you in your point of view. It's one of those things that I think would be a bit over the top to have 3 wounds on then but also sends the math array and doesn't make sense when you think about it... So i shall not think about 😁
  5. 😂😂 Whilst I can certainly agree they aren't worth much it still bugs me... Grot Stabba/shoota = 1 wound Squig in herd = 2 wounds Grot + Squig = 2 wounds??? 🤯
  6. What I don't get is if an individual squig as part of a squig herd is 2 Wounds a piece then why are squig hoppers and Boingrot bounders 3 Wounds a piece? Squig + rider
  7. Yeah it's one that I think a lot of us at to read a couple of times but once you got it it's there. The warscroll quotes roll a dice equal to or less than the number of models in THIS unit, meaning the ones that are throwing the rocks. It's like testing their accuracy, the more models in a unit the easier it is to hit something. In a unit of 6 up to 3 of them will definitely hit but when there are less of them it's harder for them to hit so the roll gets harder. I'm also thinking of using Mollog instead of a Gargant as I've heard good things, going to get a game in soon to test them out
  8. Hi there, it's one dice to roll, trying to get under the amount of minis in that unit. So as long as that unit of 6 are all there that's an auto hit where the others will be one dice rolled trying to get under 3 Hope that helps 👍🏻
  9. Been playing about with this for a double Hag list, again trying to stick to pure Trogg and getting some extra magic in... Allegiance: Gloomspite GitzMortal Realm: ChamonLeadersDankhold Troggboss (300)- General- Trait: Loonskin - Artefact: Argentine's Tooth Troggoth Hag (380)- Artefact: Alchemical Chain Troggoth Hag (380)Battleline6 x Rockgut Troggoths (320)3 x Rockgut Troggoths (160)3 x Rockgut Troggoths (160)BattalionsTroggherd (180)Endless SpellsScrapskuttle's Arachnacauldron (50)Chronomantic Cogs (60)Total: 1990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 92 ...just one option for Artefacts, this one would give 3 dispels a turn
  10. Yes it's not a great list, the Loonshrine is also irrelevant as it's Gloomspite, you've found the right Battleline cheap orruks to allow those wizards of mentioned
  11. There are many scary things about that list and that idea, although in 2000 points it's hard to fit other things around it, based on the minis I have could run Allegiance: DestructionMortal Realm: GhyranLeadersDankhold Troggboss (300)- General- Trait: Wild Fury- Artefact: Ghyrstrike Gordrakk the Fist of Gork (580)Battleline20 x Stabbas (130)- Pokin Spears & Moon Shields- 3x Barbed Nets- 1x Moonclan Flag Bearers20 x Stabbas (130)- Pokin Spears & Moon Shields- 3x Barbed Nets- 1x Moonclan Flag Bearers20 x Stabbas (130)- Pokin Spears & Moon Shields- 3x Barbed Nets- 1x Moonclan Flag BearersUnits3 x Rockgut Troggoths (160)3 x Rockgut Troggoths (160)3 x Rockgut Troggoths (160)BattalionsTroggherd (180)Total: 1930 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 123 Stabbas with some Nets to -1 hit and the Loonshrine to respawn 10 when they die could be useful to run around and grab objectives or stay close to the Loonshrine for bravery if they could just to stay about a bit longer whilst the big guys get the job done...
  12. Oooooooh, that looks like one hell of a find, his command giving 2 additional attacks with EACH melee weapon in a unit AND it effects all in a battalion. That's crazy on Troggherd, Rockguts getting 4 attacks each doing 3 damage everytime one gets through and Troggboss getting 6 attacks doing D6 each time it gets through My experience with the bad moon has not been great so dropping a fairly unreliable allegiance ability for this seems pretty sweet for all Troggs, great stuff @Arkahn
  13. Oh this is going to be amazing!!! Fullowed
  14. Let's get straight into it Heading towards this list.... Allegiance: Gloomspite Gitz Leaders Dankhold Troggboss (300) – General Troggoth Hag (380) Battleline 6 x Rockgut Troggoths (320) 3 x Rockgut Troggoths (160) 3 x Rockgut Troggoths (160) Behemoths Aleguzzler Gargant (160) Aleguzzler Gargant (160) Battalions Troggherd (180) Endless Spells Scrapskuttle’s Arachnacauldron (50) Emerald Lifeswarm (60) Total: 1930 / 2000 Extra Command Points: 2 Allies: 0 / 400 Wounds: 100 Although I've been flicking through the battletomb for a while I've only recently read some of the 'fluff' and I love that in the heart of Skragrotts lair in Chamon he as these 4 armoured Troggs gaurding his Realm Gate. I'd love to try and work some if those I this army somehow but we'll see how we get on
  15. @Mayple congrats for posting what will be the most copied conversion on here! (I'll be doing it for sure 😀 ) great Trogboss mate, nice work I think I've posted the list I've settled on before, for a balance of fun/kick ass... ...but I've been thinking about Rage grip as some in the club have trouble with it, being written as blade but not put on a weapon whwn we put it on his hands. Now I have to say here although that I get where they are coming from I'm not sure I completely agree as it also lists melee weapon in the description (which is clear on the Troggboss warscroll) but that's not why I'm posting this and don't want the conversation to veer too far down this track. The only reason I mention it is so you guys know why I'm looking for alternative to the Rage grip. So I've been looking for some nice combos away from that with the boss and the hag from the list above and these are the ones I have found, thought I'd ask you guys your input on these and if you've found an good combos yourselves... Realm - Chamon Boss - Argentines Tooth (Re-Roll hit rolls of 1 for club), Mighty Blow (Re-roll damage for club) Hag - Alchemical Chain (1 additional dispel attempt) Realm - Aqshy Boss - Magmaforge Blade (Wound of 6+ 1 mortal damage in addition), Loonskin (Re-Roll 4+ regen/d3 regen until moon goes off board) Hag - Smouldering Helm (Save 6+ in combat phase does1 mortal wound) Realm - Ghryan Boss - Ghyrstrike (+1 hit and +1 wound for club), Tough as Rocks (12 wounds to 14 wounds) Hag - Jade Diadem (6+ save heals 1 wound) If I went Ragegrip with Ghur I'd also put Shardfist on Hag to give mortal wounds out on 6+ saves in combat.
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