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Mayple

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Mayple last won the day on August 14

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About Mayple

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  1. I like the similar rule in Skirmish, where there's fog/mist, and it increases the range every round. So it would be 6 - 12 - 18 - 24, etc. or 12 - 18 - 24, etc. Think that would be an improvement.
  2. Mayple

    AoS 2 - Ironjawz Discussion

    Don't have the space for that when I'm also using an Orruk Warboss with Waagh banner. They're just there to be a low-threat objective sneak with some throwaway pew pew I tend to run them in units of 60 with a shaman normally, but that doesn't work out in this case unless I trade out the warboss. Might be better, might be worse.
  3. Mayple

    AoS 2 - Ironjawz Discussion

    Question. Does Ironskull's boyz count as 'Ardboyz for the purpose of battalion requirements? If so, how does this look? Allegiance: IronjawzMortal Realm: HyshLeadersOrruk Warchanter (80)Orruk Megaboss (140)- General- Trait: Brutish Cunning - Artefact: Aetherquartz Brooch Orruk Megaboss (140)- Artefact: The Golden Toof Orruk Warboss (140)- Great Waaagh Banner- AlliesBattleline30 x Orruk Ardboys (450)30 x Orruk Ardboys (450)3 x Orruk Gore Gruntas (140)- Pig-iron ChoppasUnits4 x Ironskull's Boyz (80)40 x Gitmob Grots (200)- Bows & Slashas- AlliesBattalionsArdfist (170)Total: 1990 / 2000Extra Command Points: 1Allies: 340 / 400Wounds: 209
  4. Mayple

    AoS 2 - Moonclan Discussion

    Aren't giants in Gutbusters according to that list? Hoping this is a sign of who goes where in future battletomes I'm all for collecting all the non-gutbuster grots into one faction, in addition to whatever else the release brings (Plastic squiiiigs!?) - Fingers crossed!
  5. Mayple

    The Rumour Thread

    You've voiced it. We've heard it. Now be at peace with it
  6. Mayple

    The Rumour Thread

    I'd much rather see posts seemingly derailing the thread than the repetitive every-four-pages calls to stop it, to be honest Never misses a beat. As has been said before, It became more of a discussion thread than a rumour thread a long time ago, which isn't all that bad. GW's new grasp at marketing and controlling rumours doesn't exactly give much room for verified rumouring, so guesswork, wishlisting and speculation becomes the new flow. Embrace it, or not, but please stop asking people to go back to rumours every single week 😛 it has gotten dull, and brings nothing to the table. Rumours will come when they do. Pushing for it won't increase the quantity.
  7. Mayple

    AoS 2 - Clan Verminus / Skaven Discussion

    "Go-go over there. Die-die for glory of the Great Horned Rat!" "Wha-.." -FHUMP!- Quite fitting.
  8. Mayple

    AoS 2 - Clan Verminus / Skaven Discussion

    Hold it! Halt! Slow it waaaaayyyyy down. That's actually -really- good. Throwing a low-value hero like the priest forward like that, for the sole purpose of using his once-per-game ability to make your army absolutely wreck a unit? Yeah. That's probably one of the better uses of Skitterleap I've seen in a long long time. TAKE NOTE FELLAS! This right here is a very strong and sneaky trick! Might be a mandatory inclusion for Deceiver players!
  9. I'm a big fan of all the artifacts and the realms. Not Ghur though. Hope they remove the beast additions from that in the future, since it is no fun for either me nor my opponent that whoever goes first in that realm gets to use an extra beast to tear the enemy apart 😛 That aside, I'm all for the crazy madness the realms, artifacts, and realm spells provide. It makes the game a lot more interesting and unexpected, in the best of ways.
  10. Mayple

    Mayple's Destruction Science

    Got a particularly Grimgor-looking Orruk Warboss put together
  11. Mayple

    How to deal with a Behemoth

    @Tibus367 Alright, so going through everything, you really shouldn't be expecting much from your Bloodthrone. It is not a combat hero, and should be looking to support from the backline, not soloing enemy heroes/monsters. Limiting yourself to daemons alone puts you at a severe disadvantage, as far as small heroes go, as none of the bloodletter heroes are particularly good/threatening, and don't come with any command abilities. For this reason you should probably avoid the Skullmaster, since he brings nothing to the table that your other alternatives won't do better. A bloodthirster would be your best bet if you want a hero that can smash face, but isn't neccessarily mandatory with some tweaking to your setup. First off, bloodletters become better in units larger than 10 - receiving a +1 to hit in units of 20, which synergises with their mortal wounds output when they roll a 6+ to hit (triggering it on a 5+ instead) - Now, I'm not sure if Path to Glory allows you to increase the unit size (by taking 2x10 bloodletters and putting them in one unit, for example) - but the two of you might want to look into houseruling it so that you can if it turns out not to be the case, as that is going to limit your offensive capability a lot if you are only allowed to take them in units of 10. The Bloodcrushers are also a bit of a drawback for you, as they're listed in the elite slot, so they cost you two of your followers (20 potential bloodletters). The problem with this is that Bloodcrushers are there to compliment your main battleforce - except you don't actually have one, because your main battleforce consists of a single block of 10 bloodletters which will crumble against even the weakest of blows. So the problem is not that the Carnosaur hits too hard. It is that you don't have any staying power whatsoever - The Carnosaur just made it more obvious. So in an effort to fix that problem, something like this might do the trick; (510 points value) - Bloodthrone - 10 Bloodletters - 10 Bloodletters - Skullcannon OR (600 points value) - Bloodthrone - 10 Bloodletters - 10 Bloodletters - 10 Bloodletters - 10 Bloodletters (Alternatively 2x20, or even 1x40 bloodletters if the conclusion is reached that you can stack them up like that in Path to Glory) Once your warbands starts growing, you can bring in the Bloodcrushers to give your army some added mobility and flanking power, which is their main purpose. Your original list was valued at 490 points, but daemons are pointed with summoning in mind, so that point value does not reflect accurately when compared to a similar value of non-summonable units (In this case, the Carnosaur itself can not be summoned) - The Seraphon player's list is 480 points. Mind that he's supposed to have 20 skinks, not 10. As a final note; Age of Sigmar is a game meant for 1000 to 2000 points - So it will absolutely feel wonky and unbalanced when you're working around the minimal values. This is why Path to Glory is mostly a narrative thing, as you have to sort of handwave the very clear feeling of unbalance Keep that in mind, and focus on creating cool stories ,and you'll be good.
  12. Mayple

    How to deal with a Behemoth

    Right. Well, that might be a result of subpar unit/point allotments. I can take a look in my path to glory book later and see if I can spot an easy way to add some more punch for ya For the time being, would you mind listing your own stuff, and the seraphon players stuff in this format; (example seraphon) - Carnosaur (old blood?) -?? -?? (your stuff) - Bloodthrone - Skullmaster -?? (how many bloodletters?) -?? (how many bloodcrushers?) Also, what battleplans have you guys been playing? Age of Sigmar is all about objectives, so if you're running at each-other your results will be skewed.
  13. Mayple

    How to deal with a Behemoth

    Like @Euphanism said, and additionally, if the strongest available unit on either side attacks first, then whatever it hits is dead at 500 points. It becomes more of a positioning game then. Whoever gets the first big attack wins. Position more cleverly and you shouldn't lose as easily.
  14. Mayple

    AoS 2 - Ironjawz Discussion

    Been using it in my moonclan setup. I think it'd be a really solid Ironjawz ally setup, since you get a very useful wizard, a few low-threat bodies for holding onto your own objective/sacrificial bubblewrap, and the insanely useful 1-man charge denier in the form of the single fanatic. Definitely useful for preventing getting alpha striked in melee. Although deepstriking stormcast ballista will still be dangerous
  15. Mayple

    AoS 2 - Moonclan Discussion

    I'm suspecting the same. I really hope they release in january, as I have a grand tournament coming up in february, and I'm banking on being able to bring a moonclan force to it Fingers crossed!
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