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a74xhx

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25 Lord Celestant

About a74xhx

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  1. 1. By mid summer, I suspect most armies will have a faction specific piece of chunky terrain. 2. Everyone should play the "Use the rules in the original core book how to deploy terrain/scenery" like @Aryann said. 3. Add new rule in Generals Handbook 2019 that states "scenery must be at least 1 inch from an objective". I think this is required right now - Look at the Gitz Loonshrine. Try placing that over an objective. You can more or less completely block off an objective in your own territory. I think those three things combined alleviates most people's issue with Sylvaneth whilst still keeping them playable.
  2. a74xhx

    AoS 2 - Sylvaneth Discussion

    Tree Revenants? Just keep them out of the battle, hidden behind a wood, out of LOS and magic range. As soon as your enemy leaves a backline objective either unguarded or with only a small weak unit holding it, then teleport the Revenants in. Opponent now has to redeploy something to take back the objective, weakening his plans, giving you extra chances on the front line. Expect the Revenants to die next turn, they are single turn glass cannons with long range and low damage, that's the point. The rerolls and extra pile in is there to support that. If the opponent is wise to this strategy, then this doesn't matter, as they are now forced to leave larger units on those backline objectives instead using them in more useful places. Meanwhile your Revenants can just camp on your own backline objectives. Don't bother teleporting them to attack a big unit, they will do nothing. Keep them for situational purposes. They are for messing up the opponents plans, nothing more. For 80 points that's reasonable. And totally fits in with the Sylvaneth "The best-laid plans of mice Skaven and men Stormcast often go awry" strategy. Any other use of them is a waste. Dryads are our only "real" battleline. There's a case, I think, for having Kurnoth's as battleline. If Gitz Troggoth armies can have 5 wound 3 model battleline Rockguts/Fellwaters, then we should be able to take Kurnoths. That might also make our Kurnoth Battalions usable. And remember, with a wraith you'll never be Dryad free.
  3. a74xhx

    AoS 2 - Sylvaneth Discussion

    This is why I think there won't be many changes. It'd be difficult to rewrite Sylvaneth and there is a great risk of breaking them. At the moment it's probably more luck on GWs part Sylvaneth are still competitive - just look at the kharadrons, AOS 2018 killed them because the overall meta turned against shooting. The suggestions of a single wood or fewer woods would require a significant rewrite and boost to all our units, causing a totally new playstyle. I think GWs plan is for the underpowered factions will to be boosted and the current top armies (sisters, nagash, deepkin, nurgle, Sylvaneth) to stay exactly the same, creating a more even playing field. Sadly for us this will feel like a nerf given we at probably near the bottom of that top army list. Best option is a few minor boosts to our warscrolls.
  4. a74xhx

    AoS 2 - Sylvaneth Discussion

    Playing with empty bases is fine, but charging over the holes is just wrong. I've filled some of the holes in with resin water and declare them as pools filled with deadly creatures/liquid, so you can't stand on our walk over them. I've also chopped some of the trees down to stumps, and others into to single branchless trunks, straightening out the curves so they are mostly vertical. Solves many of of transport issues with them, and adds variety. First wood I place is a blackened burnt down wood. I tell my opponent they were destroyed by some <pick random unit from his army> and my army is really angry about it. Yet to pysche anyone out with it yet My other 8 woods are themed verdant, winter, magical, jungle etc. They are being summoned from across the different realms.
  5. a74xhx

    AoS 2 - Sylvaneth Discussion

    *Warscrolls updated to match Generals Handbook 2018. *Rules for Ylthari's Guardians. Expecting them to be reasonably good, but realistically they won't fit into a tournament winning list. *Three new endless spells that physically look as bad as the other Endless spells. One will be flat, long and thin. They will be fairly powerful and we'll see them used fairly often in games. *New artwork. I'm not expecting anything else. No wyldwood model replacements. The scenery for the other factions isn't physically much of an improvement to what we already have. Limiting faction is it'll always be large under detailed thick plastic made in China. You can't add more trees without it effecting how they play. So they will always look "bare" like they do now. No new heroes. I can only see that happening IF we get a Sylvaneth vs <someone> boxset. Maybe Nurgle - or is that too obvious a match. And if that happens we'll get one new 5 wound wizard on 32mm base. No new allegiance abilities.
  6. a74xhx

    AoS 2 - Sylvaneth Discussion

    NEW SYLVANETH MODELS! Not expecting them to be of much use in AOS, but still, NEW SYLVANETH! Here's hoping we get some Endless Spells soon too.
  7. a74xhx

    AoS 2 - Gloomspite Gitz Discussion

    I'm wondering if this is intentional to stop mixed Destruction being overpowered and Bonesplitterz/Grots/Greenskinz from being competitive, as none of them can use our spell lore without use of the Arachnacauldron.
  8. a74xhx

    AoS 2 - Sylvaneth Discussion

    This is my Branchwraith in progress. She's entirely made of spare Sylvaneth pieces and some green stuff. I wanted to keep the "tree turning into a woman" of the original wraith, and I've painted her the same colours as my Drycha to tie them together. Pleased with my mushrooms on the back I made, and cutting then filling the Branchwych leg so it wound around the tree. Not so keen on the change of detail scale between the different pieces and I still need to get the blending of the shoulder from skin to wood working. VID_20190129_105408 (1).mp4 This summer I was in the Galleria Borghese in Rome. The statue of Apollo and Daphne by Bernini instantly reminded me of the Branchwraith. As you move around the statue, it gives the illusion of Daphne turning from human to tree (not so easy to see in still photos). I'm fairly convinced this is exactly what the GW sculptor was copying using for inspiration. And that's why I wanted to keep that aspect in my wraith. https://en.wikipedia.org/wiki/Apollo_and_Daphne_(Bernini)
  9. a74xhx

    AoS 2 - Gloomspite Gitz Discussion

    Were you not able to ignore that low bravery using CPs ?
  10. a74xhx

    AoS 2 - Gloomspite Gitz Discussion

    That's a nice list for me to start from (and includes everything I already bought too!). I'm going to see what gets lost when I try to squeeze in Hag/Mollog/Gobbapolooza/Snufflers/fanatics/some spiders. I'm not sold on the Troggherd battalion yet...... Not sold on the ability it brings. It can't guarantee me first turn, so I might as well assume I'm going second and plan for it (the one drop Sylvaneth player in me is twitching). If I keep Fungoid and Skragrott in then I don't need that command point. So, it becomes 180 points for an artefact. For that I could take Mollog. If that extra artefact becomes essential, and I take Gobbapolooza, then maybe the Gobbapolooza battalion at 110 points is more useful than Troggherd.
  11. a74xhx

    AoS 2 - Gloomspite Gitz Discussion

    Yeah, Snufflers definitely get a free pass! They're grots with pets, and the buffs work nicely with grots too.
  12. a74xhx

    AoS 2 - Gloomspite Gitz Discussion

    The big restriction in that list is you're stuck with three units of grots (or squig herd) for battleline. But switching to a new Trogg/Spider/Squig general makes the grot buffs slightly less useful and Skragrott loses some of his cool stuff. Gah! As a Sylvaneth player, this having lots of units and subfactions to choose from is all new to me 😄 Mollog was already on the pre-order list too!
  13. a74xhx

    AoS 2 - Sylvaneth Discussion

    Been looking at trying to get a decent 1500 list by paring down the standard 2000 lists. I'd also like to use Alarielle, but obviously I'm quickly going to start running out of room. The most obvious that seemed to fit was Harvestboon, as she just fits into the standard Harvestboon template: Branchwraith (80)- Artefact: Acorn of the Ages - Deepwood Spell: RegrowthBranchwraith (80)- Artefact: Ranu's Lamentiri - Deepwood Spell: Verdant BlessingAlarielle the Everqueen (600)- Deepwood Spell: Throne of Vines30 x Dryads (270)10 x Dryads (100)10 x Dryads (100)Forest Folk (140)Harvestboon Wargrove (100)Soulsnare Shackles (20)Total: 1490 / 1500Wounds: 76 With lack of other stuff, my plan would be to get Alarielle in the centre spamming the board, whilst the Dryads take objectives and protect the queen. Mostly defensive/control work. Sadly with this list I waste an artefact and can only fit 30points of endless spells - Shackles seemed the best for defensive playing. And I'm not going to get much use out of the Harvestboon +1 charging. Iterating on this, I wondered about dropping Harvestboon, but keeping forest folk, giving me 100 extra points to play with..... Branchwraith (80)- Artefact: Acorn of the Ages - Deepwood Spell: RegrowthBranchwraith (80)- Artefact: Ranu's Lamentiri - Deepwood Spell: Verdant BlessingAlarielle the Everqueen (600)- Deepwood Spell: Throne of VinesBranchwych (80)- Deepwood Spell: The Reaping30 x Dryads (270)10 x Dryads (100)10 x Dryads (100)Forest Folk (140)Balewind Vortex (40)Total: 1490 / 1500Wounds: 81 I've lost an artefact I wasn't using and the +1 charges/runs on Dryads I didn't think I needed, but also a command point, and the extra summoning on Branchwraiths. I'm now 4 drops..... which I'm hoping will be enough to get me first turn, but that's a risk (I'm not quite sure how many other armies will run battalions at 1500. If they don't I'm almost certainly fine). But in return I get a branchwych with vortex that will spam 9" reaping and 15" spites on anything that comes near. Cool, but not sure if it's worth the first turn risk. Anyone think these are viable? I'm making one out of spare Sylvaneth pieces. Just need to finish painting and I'll post it here in the next few days.
  14. a74xhx

    AoS 2 - Gloomspite Gitz Discussion

    That's 710 points in Squigs, which feels a little heavy (for me) at first glance. I guess with fewer squigs the Loonboss starts to become expensive for the smaller buff it's bringing. I like the idea of using snufflers, Gobbapalooza and fanatics to boost my grots .... but those are for putting grots on the frontline, instead of using them to grab objective (I think). Squigs are the cavalry, which I won't really be getting elsewhere if I drop them. So I'm wondering if this leaves me with more of a defensive destruction list, if such a thing is remotely possible. 😜 Everyone in here seems so heavy on the squigs right now, with other build types being lost in the process. Ok, there are the Troggoth and Spiderfang threads, but they again lean more towards pure Trog and Spider lists.
  15. a74xhx

    AoS 2 - Gloomspite Gitz Discussion

    (Without wanting to offend all the Squig lovers) Is anyone here considering Squig free lists? I'd like to do just Grots, Magic, Trolls and Spiders. Am I kicking just myself in the face for thinking this? Or are there some Squig units that are essential?
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