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a74xhx

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  1. Troggoth Hag might have something to say about that
  2. Interesting - the loonshrine rule replaces the existing grot ressurection one. But you only have to choose whether you're using it or not after placing the shrine. That could make for interesting choices if you have a mixed list. I suspect it's most likely going to result in taking squig herd instead of stabbas. Does this mean squig herd are better than stabbas now? - assuming neither are being buffed. I will still be including shootas for the backline.
  3. https://www.warhammer-community.com/2020/08/11/jaws-of-mork-a-squigalanche/ That seems reasonable. Guess it'll depend on cost
  4. Taking this direct from the GW website. I'd like this to be true, but I don't think it fits. It'd be a very weird update. Arms are now stretching upwards, the asthetics will be tricky to match exactly (how old is the kit? 2006. GW doesn't make them like that anymore), you'd have to replace the entire torso which is roughly 50% of the model, and I'm not sure the gut works. I still want it to be true though as I think they're going to show their age when placed next to the new big boys.
  5. Is there a faction which hasn't been suggested?
  6. Fungoid Cave-Shaman (90): The Hand of Gork Fungoid Cave-Shaman (90): Itchy Nuisance 9 x Rockgut Troggoths (420) Loonboss on Mangler Squigs (280): General / Fight Another Day / Clammy cowl Loonboss on Giant Cave Squig (110) 10 x Boingrot Bounderz (200) 10 x Boingrot Bounderz (200) 40 x Stabbas (260): stabbas 12 x Squig Herd (140) 20 x Shootas (120) 6 x Sneaky Snufflers (70) Suffocating Gravetide (20) TOTAL: 2000/2000 WOUNDS: 198 MODELS:111 Ok, so what am I doing wrong in my list? 😁 I wanted to make a mixed GG list. Trying to maximise variety, whilst still having buffs, and using the stuff I've got. Main plan: Assume I'm going second. ASAP, 9 Rockguts are gorked into the enemies backline. Squigs stay in a group, shielded by stabbas/herd. Charge into enemy as soon as it's viable to do so. Stabbas and herd fill out the middle. Shootas stay at the back. Fungoids go wherever is safe. Snufflers buff wherever is needed (wish this worked on the shootas bows!) Gravetide just to fill the points because I couldn't fit a scuttletide and it will have some use. Considered dropping out 5 or 10 bounderz or 6 or 12 herd for other stuff. I worry about my spell reliability, especially for gorking. Considered switching a fungoid (or two) for Skragrott, or maybe squeezing in a balewind. Only after doing that I'd consider increasing my endless spells too. Not sure if fight another day and clammy cowl together is a waste. But didn't have any other good choices due to lack of expensive leaders.
  7. I like this idea. It fits quite nicely. Needs to be able to break faction scenery rules. Possibly it should be an allegiance ability and not a warscroll ability. My other issue with our own terrain is what rules would they have. Don't need bravery or spell bonuses. Lack of models means we won't want to be restricted to hanging around a single backline piece for bonuses. Teleportation and resurrection I suspect would break the game. A healing station might work (terrain is placed within 9" of your back edge, you heal D3? wounds per turn if within 1" it and are more than 3" of enemy units).
  8. Given the size of the models, how big would a gargant piece of scenery have to be?! 😁
  9. Well sure, but that's 200 points. Might not seem much if you have 1800 points of squigs. But in a mixed Gitz list it feels a much harder sell. Let's say my squigs are just a loonboss mangler and 2x10 boingrots. How much support do they need to be effective as a single block?
  10. Squig Lure on a madcap/fungoid OR Loonboss on cave Squig? You need at least one of them if you have squigs, right? Lure is better if I only have a few squigs, but can get shut down. The boss is much safer, but won't get me far, and costs slightly more. Which one to take?
  11. Sadly we have none. No endless spells or scenery either.
  12. .....And this all assumes we don't get the Bonegrinder
  13. Points. 2x3 mancrushers plus 3 individual mancrushers is 1500 points. That leaves you with 500 points to fill with a hero. 9 individual mancrushers is 1620 points. That leaves you with 380 points to fill with a hero. We have no way of filling that. I guess if you really really want you mancrushers to be solo you could do 8 individual mancrushers and a mega garagant and then buy a CP. EDIT: Exactly what @Ganigumo just said
  14. My theory is that Squigs are always fast. They are just really difficult to control. When you roll a low move it's just simulating them going in the wrong direction then getting redirected to where you actually wanted them to go (hence the herders or guys ontop)
  15. > is a matt / gloss / satin varnish really able to protect our models? Yes. Try scratching the paint off a test model. Now varnish it, it'll be a lot harder to remove. Now try on a metal model. It'll come off even easier. I've also found the new contrast primer can scratch off too. I usually can't scratch off the standard GW primers. If you do lots of gaming then all that oil in your dirty sweaty fingers is going to eat into the paint over time. Even if the varnish was no better than paint, then you've got an additional layer it has to get through. >From the vallejo matt varnish product info Quick warning that over time I've found vallejo matt is a little too shiny for me. I've switched to W&N varnish which seems much better, plus it comes it a giant tub that'll last me forever. > I mean its waterbased and acrylic , just like the colors . > How can it "protect" , can somebody maybe explain the science part behind that to me ? As I understand it, the varnish is completely different than paint. It dries a lot harder. I'll also leave the science part for someone else. We'll probably also run into the argument that gloss protects better than matt. Many people are quite vocal about that. But there's a smaller, quieter group that insists that's rubbish. Personally I just stick with matt.
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