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Matt Large

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About Matt Large

  • Birthday 01/15/1994

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  1. Thanks for the feedback. FOr list 3 I have to have 2 Khemists due to how the Collector Trait works. The extra artefact is unlocked AFTER the first artefact is taken, so the General Khemist has to have Collector + Staff, which unlocks the second Khemist to have the Spell in a Bottle.
  2. Any decent competative 1000 point Kharadron list? Planning on going to an AOS doubles in June (assuming its all good by then) A few ideas (I play Zilfin) Dirigible Suit - Grudgebearer - Staff 2 x 6 Endrin Riggers 10 Company Gunhauler - Torpedo Frigate - Skymines - Dirigible Suit - Grudgebearer - Staff 2 x 3 Endrinriggers Gyrocopter Ironclad - Khemist - Collector - Staff Khemist - Spell in a Bottle 10 Company Frigate 6 Endrinriggers Gunhauler Warplighting Vortex Any ideas would be great. It's for a doubles teaming up with Serephon.
  3. Interesting people are preferring the drill cannon on the Haulers. I’ve been using the sky cannon so far.
  4. Im finding meeting engagements lists difficult to write, here's what I have gotten this far: Allegiance: Kharadron Overlords - Mortal Realm: Chamon - Sky Port: Barak Zilfin SPEARHEAD Endrinmaster with Dirigible Suit (220) 3 x Endrinriggers (100) 1 x Grundstok Gunhauler (150) MAIN BODY Aether-Khemist (90) 10 x Arkanaut Company (90) Arkanaut Frigate (250) - Kharadron Overlords Battleline (Sky Port: Barak Zilfin) REARGUARD 3 x Endrinriggers (100) Anyone have any advice?
  5. Anyone got any suggestions on would be good at 1000 points?
  6. Is there an "optimum" loadout for endrinriggers? 3-6 strong.
  7. Just Chipping in with my first attemp at a list. Is 5 drops too high in a "competative" setting or just about right? Allegiance: Kharadron Overlords - Mortal Realm: Chamon - Sky Port: Barak Zilfin LEADERS Endrinmaster with Dirigible Suit (220) - General - Command Trait : Tough as Old Boots - Artefact : Staff of Ocular Optimisation Aetheric Navigator (100) Aether-Khemist (90) - Artefact : Spell in a Bottle UNITS 10 x Arkanaut Company (90) - 1 x Skypikes - 1 x Light Skyhooks - 1 x Aethermatic Volley Guns 10 x Arkanaut Company (90) - 1 x Skypikes - 1 x Light Skyhooks - 1 x Aethermatic Volley Guns 6 x Endrinriggers (200) - 1 x Aethermatic Volley Guns - 1 x Skyhooks 5 x Grundstok Thunderers (120) - 1 x Decksweepers - 1 x Aethercannons - 1 x Grundstok Mortars 1 x Grundstok Gunhauler (150) - Main Gun : Sky Cannon - Great Endrinwork: Coalbeard's Collapsible Compartments BEHEMOTHS Arkanaut Ironclad (510) - Main Gun : Aethermatic Volley Cannon - Great Endrinworks : The Last Word Arkanaut Frigate (250) - Main Gun : Heavy Sky Cannon - Great Endrinworks : Prudency Chutes - Kharadron Overlords Battleline (Sky Port: Barak Zilfin) BATTALIONS Iron Sky Command (130) ENDLESS SPELLS / TERRAIN / COMMAND POINTS Aethervoid Pendulum (50)
  8. Exactly, the few broken books are the exception (I think). If GW have made KO a decent middle way army I think they have gone a decent job at the book. Much like my beloved Gitz book. It’s not top tier but you can make it work and has a lot of fun options. If every army was a middle tier army, the game would be in a great state as we’d all be battling out to get to the top!
  9. Been following the discussion for a while as I’ve been anticipating the new book. Got a couple sets of the new box ordered and I’m raring to go. Seen a lot of mixed feelings about the state of the army looking at the new rules but I’m still excited to see what can work. The army seems like it will be a lot of fun to play and require some actual thought to play, unlike some armies, which I like. I think once we start getting our heads around how these garrison rules and fly high really effect the game after playing it some, hopefully we’ll start to see the potential in the army. I’m not convinced the Ironclad is worth the 510 points but again time will tell and I hope I’m left convinced. I’ll be a change from the Gitz I’m usually rocking!
  10. Any advice on Meeting Engagement for the Gitz? I feel like troggoths may come into their own in that format.
  11. Any advice against the Hedonites of Slaanesh? Yet to face them but they scare me
  12. The rules split movement into three groups: Normal moves (done in the movement phase, includes retreating and running), charge moves and pile in moves. All of them are considered to be "moves". Some abilities specify something like "after a charge move", which is triggered after that specific type, others, like the eternal guard, simply save if they have not made a "move". This means they literally cannot move, in any of the ways specified. With Cage of Thorns, it just says "when this unit moves" or something like that, which means the first time is makes ANY kind of "move". Another example is the Flamespyre pheonnix's Wake of Fire ability, which specifies "After this unit has made a normal move", so charge moves and pile in moves do not count for the purposes of the rule. If it had said "after this model has made a move" then all types would count. I hope that makes sense.
  13. Was going to mention this as well, as atm the app doesn't list Eternal Guard as battleline at all, they are in the book, but not on the app.
  14. Something like this I think: (hopefully the upload works) Gleeglob.pdf
  15. Yep still loving it, time has just been precious of late though, I havn’t got many (if any) games in recently. Last proper go with them was Throne of Skulls a few months ago, which I thoroughly enjoyed.
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