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Matt Large

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32 Lord Celestant

About Matt Large

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    Judicator
  • Birthday 01/15/1994

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  1. Matt Large

    AoS 2 - Gloomspite Gitz Discussion

    Hadn’t thought about it but yeah, you could. It’s an amazing tool to have for us, the way we can manipulate the board with such a big LOS blocking piece could be quite game changing/breaking at times I think.
  2. Matt Large

    AoS 2 - Gloomspite Gitz Discussion

    -Insert “why not both” meme here- I quite like Fellwater Troggoths, they arnt as tanky as the Rockgut but they get the -1 to hit, 2 more attacks in combat (but 1 less rend and damage) and a good short ranged attack.
  3. Matt Large

    AoS 2 - Gloomspite Gitz Discussion

    Go on....
  4. Matt Large

    AoS 2 - Gloomspite Gitz Discussion

    It’s fantastic! And I’m looking forward to a few weeks time when we have managed to get some games in to see how our theoryhammer plays out
  5. Matt Large

    AoS 2 - Gloomspite Gitz Discussion

    Agree on the warscroll cards, I used to really, really not like them in the old format. But now I think they are great! And if any changes to warscroll occur, hopefully it’ll be easy enough to just write on the warscroll ourselves with whatever change happened.
  6. Matt Large

    AoS 2 - Gloomspite Gitz Discussion

    No, turn one moon isn’t possible Unfortunatley, as the command ability says “before you roll the dice to determine how far the Bad Moon” and you don’t start rolling until turn 2, so the earliest you can use the command ability is turn 2.
  7. Matt Large

    AoS 2 - Gloomspite Gitz Discussion

    What do people think about running multiple 20 strong units instead of big blobs? I remember Nick’s army that won a Heat last year or the year before did something to that effect. It probably misses out on making the most out of the buffs that can be stacked on them but uses the grots in a more block, defensive role to cover the harder hitting units. What do we think is a better way to run our little grots?
  8. Matt Large

    AoS 2 - Gloomspite Gitz Discussion

    The book has so much potential for different builds I’m finding it hard to work out a list I wanna stick with, I still think grot heavy with squig support is the way to go though.
  9. Matt Large

    AoS 2 - Gloomspite Gitz Discussion

    240 for the models, 110 for the battalion mate. It’s nice they have them the -1 to hit mechanic like hero’s get as well.
  10. Matt Large

    AoS 2 - Gloomspite Gitz Discussion

    Loonkings 220 points mate, like the look of this though.
  11. Matt Large

    AoS 2 - Gloomspite Gitz Discussion

    On the topic of lists... I have been scribbling away thinking about it and here’s the one I have come up with and on paper I really like the look of it. Let’s hope it works when the actual book is out! What do we think? Skragrott the Loonking - General Madcap Shaman Loonboss Loonboss on Mangler Squig with that Doppleganger Cloak 40 Stabbas - Battleline 40 Stabbas - Battleline 5 Loonsmasha Fanatics 5 Loonsmasha Fanatics 5 Shroom Fanatics 5 Sneaky Snufflers 10 Boingrot Bounders 12 Squig Herd - Battleline 2000 points on the nose
  12. Matt Large

    AoS 2 - Gloomspite Gitz Discussion

    Looks like a wash over white to me, maybe Druchi Violet, then drybrush with pallid Wych flesh.
  13. Matt Large

    AoS 2 - Gloomspite Gitz Discussion

    Basically gonna use them to sit by the Loonshrine/on a backfield objective and maybe plink away some shots at range. But I see what you mean. I may end up swapping them out for a little stabba unit with the swords eventually.
  14. Matt Large

    AoS 2 - Gloomspite Gitz Discussion

    Errr what can I remember... (or half remember) Loonshrine recycles half the unit size of a Grot unit on a dice roll ( I assume s 4+) . There is a battalion that allows bringing back of the whole unit size. Mangler Squigs now FLY. Cave Squigs are now 2a/4+/3+/-1/1 The Sneaky Snufflers give a unit wholly with 12” +1 attack if they themselves don’t move. Loonboss on Mangler had a trait that let it retreat after combat on a 4+. Fanatics have changed. They no longer charge in your opponents turn. They can still hide in units, when they appear and charge in your turn they are attivated at the start of the combat phase before anything else. They are also d6 damage as well I think. The new mushroom fanatics block LOS if a unit has to draw a line wholly through the unit (or something like that). They also provide a buff of some sort but can’t remember. I’m sure there is plenty more.
  15. Matt Large

    AoS 2 - Gloomspite Gitz Discussion

    I think that’s referring to having Fellwaters behind or near Grot Netters for a sweat -2 to hit in combat against them, as well as being able to strike over the top of them
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