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Matt Large

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62 Celestant-Prime

About Matt Large

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  • Birthday 01/15/1994

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  1. Any advice against the Hedonites of Slaanesh? Yet to face them but they scare me
  2. Something like this I think: (hopefully the upload works) Gleeglob.pdf
  3. Yep still loving it, time has just been precious of late though, I havn’t got many (if any) games in recently. Last proper go with them was Throne of Skulls a few months ago, which I thoroughly enjoyed.
  4. As a screen I think I prefer them to Stabbas. At least in 20 strong units. May be well save 10 points if their main purpose it to be chaff and screen the important stuff.
  5. Not sure who or what that is but fair enough, thanks!
  6. Allegiance: Gloomspite Gitz - Mortal Realm: Aqshy LEADERS Webspinner Shaman on Arachnarok Spider - Artefact : Gryph Feather Charm - Lore of the Spiderfangs : Sneaky Distraction Skragrott, The Loonking - General - Lore of the Moonclans : The Hand of Gork Fungoid Cave-Shaman - Lore of the Moonclans : The Great Green Spite Madcap Shaman - Lore of the Moonclans : Itchy Nuisance UNITS 40 x Stabbas - Stabbas & Moon Shields - 6 x Barbed Nets - 1 x Moonclan Flag Bearers - 1 x Badmoon Icon Bearers 40 x Stabbas - Stabbas & Moon Shields - 6 x Barbed Nets - 1 x Moonclan Flag Bearers - 1 x Badmoon Icon Bearers 20 x Shootas - 3 x Barbed Nets - 1 x Badmoon Icon Bearers 6 x Rockgut Troggoths 10 x Boingrot Bounderz ENDLESS SPELLS / TERRAIN Aethervoid Pendulum (50) Geminids of Uhl-Gysh (60) Malevolent Moon (40) Quicksilver Swords (30) Scuttletide (30) TOTAL: 2000/2000 EXTRA COMMAND POINTS: 0 WOUNDS: 172 LEADERS: 4/6 BATTLELINES: 3 (3+) BEHEMOTHS: 1/4 ARTILLERY: 0/4 ARTEFACTS: 1/1 ALLIES: 0/400 I'm quite liking the look of this list
  7. Anyone tried meeting engagements? I’m curious what people have found works with it’s restrictions.
  8. My understanding is it’s one buff per unit of Snufflers, so 2 units to buff something twice. Happy be be shown otherwise tho
  9. Allegiance: Gloomspite GitzMortal Realm: GhurLeadersFungoid Cave-Shaman (90)- Lore of the Moonclans: Vindictive GlareFungoid Cave-Shaman (90)- Lore of the Moonclans: The Great Green SpiteLoonboss (70)Skragrott, The Loonking (220)- Lore of the Moonclans: The Hand of GorkWebspinner Shaman on Arachnarok Spider (300)- Artefact: Gryph-feather Charm - Lore of the Spiderfangs: Sneaky DistractionBattleline60 x Stabbas (360)- Stabbas & Moon Shields60 x Stabbas (360)- Stabbas & Moon Shields20 x Stabbas (130)- Stabbas & Moon ShieldsUnits6 x Sneaky Snufflers (70)5 x Sporesplatta Fanatics (120)Endless Spells / TerrainAethervoid Pendulum (40)Geminids of Uhl-Gysh (40)Malevolent Moon (50)Prismatic Palisade (30)Scuttletide (30)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 190 Usually run Mangler Loonboss but thought the webspinner on spider fits better with the magic/endless spell theme while still being a relatively killy hero. Plus it’s another source of -1 to hit. That do we think to the list? Lots of CPs, lots of magic damage and lots of Grots to screen/ dish out loads of attacks with the Sporeslatta combo.
  10. How about Lords of the Clan in an Oakenbrow list to really try make the most of the Glade trait? Something like this: Glade :Oakenbrow Durthu (340) Ancient - General - Regal old growth - Dawnflask (300) Ancient (300) Branchwraith (80) 20 Dryads (200) 20 Dryads (200) 10 Dryads (100) Treelord (200) Lords of the Clan (60) Forest Folk (140) Gladeworm (30) Spiteswarm Hive (50) 2000 on the nose (which makes me happy). Plus it’s 3 drops. Looking at it, it’s probably terrible, but it looks pretty cool at least. Havnt really thought about spells and artefacts, there’s probably a few good ones to go for.
  11. Some scenarios require wizards in order to take objectives. You get a fairly tanky monster/hero/wizard that can do multiple rolls. I quite like the Lords of the clan as it is, as I imagine the first artefact would go on one of the Ancients, and the second one you gain has a nice Ancient ready to go for it.
  12. I enjoy using the Wyldwood’s personally, they are usually my MVP in how I played with magic and setting them off all the time. My only dislike is the transporting of them, it’s like carrying around two armies with you to an event. That was my one hope for the book, keep the woods, lower the quantity. It doesn't look like we’ll need as much as before though.
  13. Just gonna jump in a show ya this example mate, it’s poorly drawn on my phone but it does the job ha
  14. Having played Sylvaneth since they were first released all those years back, I just wanted to say I think this book is a fantastic change. We are going from a possible 3 build army (arguably Gnarlroot magic/winter leaf dryad spam and Dreadwood alpha strike) to being able to do anything of the above styles in any combination and more. I haven’t managed to have a look at the whole book in detail, but what I have seen looks really quite promising. Tree lords are still in a pretty bad place though. And why Ancients arnt level 2 baffles me. But there’s plenty to be excited about imo.
  15. Hmm its a wierd one, because the Loonsmasha's warscroll says they cannot charge if the unit they are in has any restrictions on it that would prevent them from charging. Typically running and retreating are two obvious restrictions. However, unless I'm mistaken, if a unit of Stabbas is in combat and therefore within 3" of an enemy, there is a restrction on them that would prevent the stabbas from being able to make a charge and would therefore mean the Fanactics couldn't charge themselves. I hope I'm wrong, because it feels wrong.
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