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Duke of Gisoreux

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Everything posted by Duke of Gisoreux

  1. I don't get that. It's linked on the rules page as it always was like all other compendium PDF. https://www.games-workshop.com/en-GB/Warhammer-Age-of-Sigmar-Rules
  2. I think it is mandatory. The wording for the scales is "Roll a dice" and not "You may roll a dice".
  3. Strange that Slambo is not included in the Battletome although he's still available. But there are four units included that are not yet released: 1. Ogroid Myrmidon 2. Mindstealer Sphiranx 3. Fomoroid Crusher 4. Spire Tyrants
  4. 1. This depends on situation. You can't say that there will never be more than 20 attacking. 2. This also applies to the mentioned Freeguild Guard. So what's the difference here?
  5. Still disagree. My formula had an error, but your calculation is also wrong as you ignore the champion. So the correct number is 44.72 (22.36 against save 4+) which is still very strong for the expense of 280 points for the unit, 60 points for the Fleetmaster and one command point. For example 40 Freeguild Guard with Halberds and Hold the Line do only 18.98 damage against save 4+.
  6. I completely disagree. Black Ark Corsairs with Vicious Blade and Wicked Cutlass are one of the strongest and hardest hitting units in CoS when buffed by the Black Ark Fleetmaster's command ability. A unit of 40 models would have 160 attacks in total (4 per model) and deal 55.83 wounds before saves. Plase note that they benefit twice from the command ability as they have two separate melee weapon profiles.
  7. In a local tournament I attended the following army ranked 5th of 26 participants scoring 2 wins against Sylvaneth and Skaven and 1 loss against Hedonites of Slaanesh. Please note that realm artefacts were not allowed. Allegiance: Cities of Sigmar- City: Tempest's EyeLeadersAnointed of Asuryan on Flamespyre Phoenix (300)Anointed of Asuryan on Flamespyre Phoenix (300)Battlemage (90)- Spell: Lore of Eagles - Celestial Visions (Tempest's Eye Wizard)- City Role: General's Adjutant (Must be 6 wounds or less)- Mortal Realm: HyshCelestial Hurricanum With Celestial Battlemage (280)- Spell: Lore of Eagles - Strike of Eagles (Tempest's Eye Wizard)Aether-Khemist (140)- General- Trait: Hawk-eyed- Artefact: Patrician's HelmBattleline10 x Freeguild Guard (80)- Swords and Shields- City Role: Honoured Retinue (Must be 5-20 models)5 x Freeguild Pistoliers (100)40 x Arkanaut Company (480)- 12x Light SkyhooksUnits10 x Shadow Warriors (110)10 x Shadow Warriors (110)Total: 1990 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 125
  8. After reading the command ability rule for Hold the Line again, I noticed that it is worded different to similar command abilities. So assume the following example: You have two Freeguild Generals, one on your left flank and one on your right flank on the table. The left one is accompanied by a unit of crossbowmen and the right one has two units of handgunners close to him. In your hero phase you could use the Hold the Line command ability and both the crossbowmen and the two units of handgunners would benefit from it - by the expense of a single command point. Similar command abilities require you to select a hero, but not Hold the Line. It requires to select up to 3 Freeguild units wholly within a Hero with the command ability. I didn't notice before that it works that way.
  9. What makes you think it doesn't need line of sight? All its special attacks are listed as separate missile weapon profiles and thus according to the core rules it needs line of sight like any other regular missile attack. If it wouldn't need line of sight, it had to be explicitly mentioned in the Mortek Crawler's warscroll. Like the Trebuchet for example:
  10. What do you think about this list? Allegiance: Cities of Sigmar- City: HammerhalMortal Realm: AqshyLeadersAnointed of Asuryan on Frostheart Phoenix (320)- Artefact: Armour of MallusAnointed (100)- General- Trait: Acadamae ProdigyKnight-Incantor (140)- Spell: Lore of Cinder - Twin-tailed Comet (Hammerhal Wizard)Knight-Azyros (100)- City Role: General's Adjutant (Must be 6 wounds or less)Gotrek Gurnisson (520)- AlliesBattleline10 x Phoenix Guard (160)- City Role: Honoured Retinue (Must be 5-20 models)10 x Phoenix Guard (160)10 x Phoenix Guard (160)10 x Phoenix Guard (160)Units5 x Sisters of the Thorn (130)- Spell: Lore of Cinder - Wings of Fire (Hammerhal Wizard)Endless Spells / Terrain / CPsEmerald Lifeswarm (50)Total: 2000 / 2000Extra Command Points: 0Allies: 520 / 400Wounds: 85 Anointed and Knight-Azyros will be with two units of Phoenix Guard and buff them. Anointed on Frostheart and Knight-Incantor will be with the other two units of Phoenix Guard to buff them. Incantor could cast Mystic Shield on Frostheart Phoenix to make him save 2+ with 1s rerollable. Sisters of the Thorn will be with Gotrek to cast Wings of Fire on him and possibly Emerald Lifeswarm when needed.
  11. What makes you think it doesn't need line of sight? All its special attacks are listed as separate missile weapon profiles and thus according to the core rules it needs line of sight like any other regular missile attack. If it wouldn't need line of sight, it had to be explicitly mentioned in the Mortek Crawler's warscroll. Like the Trebuchet for example:
  12. Think of the following: You play against DoK and your opponent has the 6 wound model Morathi, High Oracle of Khaine. You have the first turn and Morathi is in range of your Mortek Crawler. You use the Cursed Stele attack and have a 28% chance to instantly kill her as the Iron Heart of Khaine rule doesn't protect her from being slain.
  13. I came up with the same idea. The Runelord would be able to immediately dispel an endless spell after one of your wizards cast it and effects were resolved so there's a very high chance it won't accidently harm you in a following turn. The rule that endless spells are dispelled at the beginning of your hero phase only applies to WIZARDS and the Runelord is not a WIZARD. His rule just says "in the hero phase" so you can dispel anytime in the hero phase. In addition the Famed Spellhunter trait allows him to dispel 2 endless spells at +2 each hero phase.
  14. The Sword does the most damage against save 5+ or worse. Against save 4+ the Sword is equal to the Hammer and against save 3+ or better the Hammer is better than the Sword. The Lance does the same damage as the Hammer when charging and is always worse than Hammer and Sword when not. So you can't say the Sword does the most damage. It always depends on the save.
  15. Me too. For example I reviewed the battletome 0.6 rules for mistakes and corrected them. I also took pictures from a lot of models from my miniature collection that were intended for the warscrolls and sent them to Henin about one year ago. Almost nothing happened since then. Sadly he seems to have no time or at least not as much time as the project would need. I offered my help more than once, but he insisted to create the AoS 2.0 style warscrolls himself. I don't expect anything to happen anytime soon. So I fear SpiritofHokuto is right.
  16. Your list is not a Cities of Sigmar list at all as you selected "Allegiance: Order". As an Order list it would be legal, but Stormcasts would not be Allies.
  17. How do you think it would work if you had a Runelord as your Hallowheart general and would give him the Famed Spell-hunter command trait? Runelord warscroll: Famed Spell-hunter trait: As the Runelord is not a WIZARD, the second part of the Famed Spell-hunter rule would apply. But what does it mean? Would both abilities add up so the Runelord would be able to dispel two Endless Spells in each hero phase adding 2 to each roll?
  18. I really like your list, but what's the purpose of the command trait? Seems like a waste as Phoenix Guard is already immune to battleshock with an Anointed nearby. The trait would only increase the range and provide battleshock for the Darkshards. Edit: I just recognized you didn't include the Whitefire Retinue Battalion. Don't you think it's worth it?
  19. Well actually you could create a city from any realm. But this would mean the only thing you could use from Cities of Sigmar would be the warscrolls themselves, but none of the allegiance abilites as you would be stuck with the Grand Alliance Order Allegiance. This would be a bad tradeoff, but would allow you to choose any realm you like for your artefacts. Azyr is still not an option as there are no Azyr rules of any kind (yet).
  20. I don't like freeguild guard models at all. Luckily I'll have more than enough alternatives so I don't have to use them. Only have to rebase them to round bases.
  21. Time for an update. My collection has grown more than the numbers reflect as the General's Handbook 2019 had a lot of point reductions. Warscroll changes where options were removed also reduced numbers (for example no Freeguild General on horse any more). I almost lost 10k in this way (values are rounded to hundreds or thousands). The second number is the change since April 2019. Grand Alliance Order 129000 +1000 Aelves 45000 +1000 Bretonnia 29000 Cities of Sigmar 45000 +45000 - Anvilgard 32000 +3000 - Greywater Fastness 32000 +2000 - Hallowheart 35000 - Hammerhal 32000 -87000 - Tempest's Eye 35000 +2000 - The Living City 39000 +10000 - The Phoenicium 32000 +11000 - Collegiate Arcane 3800 -1900 - Darkling Covens 5100 -200 - Devoted of Sigmar 1400 - Dispossessed 5100 -200 - Freeguild 3400 -3500 - Ironweld Arsenal 3600 -100 - Order Serpentis 3000 +500 - Phoenix Temple 1500 -300 - Scourge Privateers 800 - Shadowblades 1400 +200 - Wanderers 4400 +1300 Dark Elves 2700 +100 Daughters of Khaine 4200 +1100 Duardin 14000 +1000 Dwarfs 2700 +500 Eldritch Council 4800 -300 Empire 7000 +1700 Fyreslayers 2200 +800 High Elves 2300 Idoneth Deepkin 4400 -100 Kharadron Overlords 2900 Lethis 16000 +16000 Lion Rangers 900 Lizardmen 800 +100 Monsters of Order 400 Order Draconis 4700 +100 Seraphon 8400 +1200 Stormcast Eternals 8900 +1800 Swifthawk Agents 5100 -200 Sylvaneth 7400 -2400 Wood Elves 4900 Grand Alliance Death 41000 +1000 Deadwalkers 600 Deathlords 2400 Deathmages 1500 +200 Deathrattle 4000 +200 Flesh-Eater Courts 6200 +200 Legion of Grief 15000 +15000 Legions of Nagash 20000 Nighthaunt 7200 +500 Soulblight 6600 -200 The Wraith Fleet 18000 Tomb Kings 12000 Vampire Counts 400 Grand Alliance Chaos 81000 +9000 Beastmen 400 Beasts of Chaos 8800 +400 - Brayherds 4900 +1200 - Chaos Gargants 500 - Monsters of Chaos 3100 +300 - Thunderscorn 400 - Warherds 1600 +400 Blades of Khorne 12000 +1000 Daemons of Chaos 27000 +5000 Disciples of Tzeentch 13000 +1000 Everchosen 31000 Fist of the Everchosen 47000 +4000 Hedonites of Slaanesh 8100 +2900 Legion of Azgorh 500 +300 Maggotkin of Nurgle 12000 +1000 Skaven 1100 +100 Skaventide 9600 +1400 Slaves to Darkness 18000 Warriors of Chaos 2700 +100 Grand Alliance Destruction 35000 Beastclaw Raiders 2000 -200 Fimir 400 Firebellies 100 Gitmob Grots 1700 Gloomspite Gitz 11000 +1000 - Aleguzzler Gargants 1700 - Moonclan Grots 5600 +900 - Spiderfang Grots 2500 +500 - Troggoths 1600 +500 Greenskinz 5000 Gutbusters 5000 Maneaters 1200 Monsters of Destruction 2800 Ogre Kingdoms 300 Orcs & Goblins 600 Orruk Warclans 4800 +4800 - Bonesplitterz 2200 -200 - Ironjawz 2600 +200 Stoneklaw's Gutstompas 21000 Total 286000 +11000
  22. Daughters of Khaine, Fyreslayers, Idoneth Deepkin, Kharadron Overlords (except Tempest's Eye), Sylvaneth (except Living City and Greywater Fastness)
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