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Duke of Gisoreux

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Duke of Gisoreux last won the day on May 5 2019

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  1. I don't agree with your answer. Eltharion's special rule Spirit Armour says: Mortal wounds definition from the core rules: Finally look at the the Luminark's Searing Beam of Light: 1. It is an attack with a missile weapon, so it is covered by Spirit Armour. Check. 2. It inflicts mortal wounds which inflict damage per mortal wounds definition. Check. So the damage inflicted by the attack of the missile weapon is halved per Eltharion's Spirit Armour (rounding up).
  2. Here's an update about my current collection. The second number shows the change since August 2020. Grand Alliance Order 67000 +3000 Aelves 200 Cities of Sigmar 54000 +6000 - Anvilgard 37000 +1000 - Greywater Fastness 37000 +1000 - Hallowheart 39000 +1000 - Hammerhal 37000 +1000 - Har Kuron 13000 +13000 - Misthåvn 37000 +37000 - Settler's Gain 37000 +37000 - Tempest's Eye 40000 +1000 - The Living City 43000 - The Phoenicium 37000 +1000 Daughters of Khaine 4400 -1100 Duardin 500 Fyreslayers 2100 Idoneth Deepkin 4300 +200 Kharadron Overlords 2800 +100 Lethis 16000 Lumineth Realm-Lords 500 Seraphon 9000 +100 Stormcast Eternals 10000 +800 Sylvaneth 7200 +100 Grand Alliance Death 30000 +1000 Flesh-Eater Courts 6600 Legion of Grief 15000 +1000 Legions of Nagash 20000 Nighthaunt 6900 Ossiarch Bonereapers 2400 Soulblight 6400 The Wraith Fleet 18000 Grand Alliance Chaos 76000 +1000 Beasts of Chaos 8400 Blades of Khorne 15000 +1000 Disciples of Tzeentch 14000 Fist of the Everchosen 43000 Hedonites of Slaanesh 9700 +700 Legion of Azgorh 2400 The Legion of Chaos Ascendant 24000 +1000 Maggotkin of Nurgle 13000 +1000 Skaventide 10000 Slaves to Darkness 22000 Grand Alliance Destruction 30000 +2000 Gloomspite Gitz 13000 +1000 Ogor Mawtribes 9800 +200 Orruk Warclans 5800 - Bonesplitterz 2700 - Ironjawz 3600 Stoneklaw's Gutstompas 16000 Sons of Behemat 2500 +2500 Grand Alliance Order (Legends) 64000 Bretonnia 26000 Dark Elves 2700 Dwarfs 5800 Empire 8400 High Elves 15000 Lizardmen 900 Monsters of Order 400 Wood Elves 6800 Grand Alliance Death (Legends) 13000 Tomb Kings 12000 Vampire Counts 400 Grand Alliance Chaos (Legends) 6200 Beastmen 400 Monsters of Chaos 1600 Skaven 1300 Warriors of Chaos 3000 +100 Grand Alliance Destruction (Legends) 11000 Fimir 400 Gitmob Grots 1700 Greenskinz 4600 Monsters of Destruction 2800 Ogre Kingdoms 300 Orcs & Goblins 700 Total 297000 +8000
  3. I think this is because they would have been forced to create a new sub-faction for using the bonegrinder as your general. Which doesn't invalidate the mercenary rules from GHB 2019.
  4. A friend built this great Duardin themed Hurricanum from scratch for his Tempest's Eye army. It's absolutely amazing!
  5. Here's my latest update after GHB 2020 and Errata. I decided to split the collection in regular units and legends. The second number shows the change since October 2019. Grand Alliance Order 64000 -65000 Aelves 200 -44800 Cities of Sigmar 48000 +3000 - Anvilgard 36000 +4000 - Greywater Fastness 36000 +4000 - Hallowheart 38000 +3000 - Hammerhal 36000 +4000 - Tempest's Eye 39000 +4000 - The Living City 43000 +4000 - The Phoenicium 36000 +4000 Daughters of Khaine 5500 +1300 Duardin 500 -13500 Fyreslayers 2100 -100 Idoneth Deepkin 4100 -300 Kharadron Overlords 2700 -200 Lethis 16000 Lumineth Realm-Lords 500 +500 Seraphon 8900 +500 Stormcast Eternals 9200 +300 Sylvaneth 7100 -300 Grand Alliance Death 29000 -12000 Flesh-Eater Courts 6600 +400 Legion of Grief 14000 -1000 Legions of Nagash 20000 Nighthaunt 6900 -300 Ossiarch Bonereapers 2400 +2400 Soulblight 6400 -200 The Wraith Fleet 18000 Grand Alliance Chaos 75000 -6000 Beasts of Chaos 8400 -400 Blades of Khorne 14000 +2000 Disciples of Tzeentch 14000 +1000 Fist of the Everchosen 43000 -4000 Hedonites of Slaanesh 9000 +900 Legion of Azgorh 2400 +1900 The Legion of Chaos Ascendant 23000 -4000 Maggotkin of Nurgle 12000 Skaventide 10000 +400 Slaves to Darkness 22000 +4000 Grand Alliance Destruction 28000 -7000 Gloomspite Gitz 12000 +1000 Ogor Mawtribes 9600 +1300 Orruk Warclans 5800 +1000 - Bonesplitterz 2700 +500 - Ironjawz 3600 +1000 Stoneklaw's Gutstompas 16000 -5000 Grand Alliance Order (Legends) 64000 +64000 Bretonnia 26000 -3000 Dark Elves 2700 Dwarfs 5800 +3100 Empire 8400 +1400 High Elves 15000 +12700 Lizardmen 900 +100 Monsters of Order 400 Wood Elves 6800 +1900 Grand Alliance Death (Legends) 13000 +13000 Tomb Kings 12000 Vampire Counts 400 Grand Alliance Chaos (Legends) 6200 +6200 Beastmen 400 Monsters of Chaos 1600 -1500 Skaven 1300 +200 Warriors of Chaos 2900 +200 Grand Alliance Destruction (Legends) 11000 +11000 Fimir 400 Gitmob Grots 1700 Greenskinz 4600 -400 Monsters of Destruction 2800 Ogre Kingdoms 300 Orcs & Goblins 700 +100 Total 289000 +3000
  6. I discussed the Battlemage's point increase with my fellow players and at first we couldn't imagine a reason for this. But now we think that the only reason could be the new realm rules. At the start of the game you roll a dice and the winner chooses the realm where the battle takes place. As a Cities of Sigmar player you have a 50% chance of winning this roll and thus deciding that the battle takes place in the realm where your Battlemage is from and thus granting him a +1 to cast bonus. So you always have a 50% chance to get the bonus. In my opinion it's still not worth a 20 points increase and I would prefer the Knight-Incanctor over the Battlemage.
  7. Your stats are incorrect. The Colossal Maw column in the damage table should be 4, 3, 2, 1, 1. There is no ability selected to increase the maw's damage. There isn't even an option available to do that. Savage frenzy only increases the number of attacks.
  8. That's wrong, the shield adds +1 to the save characteristic, not to the save roll. So it's possible to have a 2+ save with the shield. Otherwise the shield option would be completely useless.
  9. He came with a standard shield. On the picture above he is shown with Repanse's unique shield as it shows a fitting heraldry.
  10. Their rules and the scenario used (from 6th edition) were printed in the White Dwarf mentioned above.
  11. Bretonnia had a lot of cannons until 4th edition WHFB. They were removed in 5th edition (to distinguish them from the Empire I think). Here are some examples from my collection: Bretonnian Organ Gun, released 1990: Pot de Feu (released 1990) and there are a lot more.
  12. Loremaster is still valid, but this could change with GHB 2020.
  13. If your opponent allows you could just field 50% more points in matched play to have a fair matchup with Bretonnia. So play with 3000 points of Bretonnia against a regular 2000 point army for example.
  14. It's a game mechanic thing. Just think that you just had a single D6 roll instead of two separate to-Hit and to-Wound rolls. Assuming that there is no 1+ (and thus no 100% chance) you only have 5 different probabilities to succeed: 16.7% for 6+ 33.3% for 5+ 50.0% for 4+ 66.7% for 3+ 83.3% for 2+ With two separate rolls there are a lot more different probabilities to display: 2.8% for 6+/6+ 5.6% for 6+/5+ or 5+/6+ 8.3% for 6+/4+ or 4+/6+ 11.1% for 6+/3+, 5+/5+ or 3+/6+ 13.9% for 6+/2+ or 2+/6+ 16.7% for 5+/4+ or 4+/5+ 22.2% for 5+/3+ or 3+/5+ 25.0% for 4+/4+ 27.8% for 5+/2+ or 2+/5+ 33.3% for 4+/3+ or 3+/4+ 41.7% for 4+/2+ or 2+/4+ 44.4% for 3+/3+ 55.6% for 3+/2+ or 2+/3+ 69.4% for 2+/2+
  15. K'Daai Fireborn? Yes, why not. They have both the CHAOS and DAEMON keywords. Btw. I created a Battletome Cover for the Legion of Chaos Ascendant as there is no regular Battletome:
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