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About Me

  1. Hello there! I have been a Bretonnia fan since I started collecting the army as a 10-year-old back 18 years ago. Sadly, after actually having been included in the first General’s Handbook, they have then fallen further and further out of the meta. Today I’d say they are widely considered “still legal but largely unplayable”. I would like to change that. Since the launch of Malign Sorcery, I feel like Bretonnia finally got some decent new options available to them, both in terms of spell lores and artefacts. I would love for this thread to turn into a discussion about what we can do in the AoS 2 meta, to make Bretonnia as competitive as possible! We do have some things going for us; a lot of options for great mobility, and a decent caster in the Enchantress. Other than that we basically need to get the charge to be any good (hello Chronomantic Cogs)! I invite any Bretonnia fan, or AoS fan in general, to join this conversation and post thoughts, high or low, regarding this classic, knightly army. And if you want to learn more about these peasants and nobles fighting for the lady, feel free to ask! I’m going to kick things off by writing a Battle Report about a game I played this week with my Bretonnian army that hails from Ghur, the Realm of Beasts. I gave my King of Hippogryph the Gryph-Feather Charm and I have to say that it helped him greatly in his aspirations to be worth the 400 matched play points he costs! If you are interested in this then please continue reading. Otherwise, see you in the next post! First of all, it was a 1500 point game, using the Battlehost rules (i.e 2000 points). This means we had to have three battleline units. The game was between my friend Mágno and myself. He has a Fyreslayers army that hails from Ulgu (the realm of Shadows) against my Bretonnians that, as I mentioned above, hail from Ghur. Here is a complete list of the two armies: Bretonnia Oscar - Allegiance: Order - Mortal Realm: Ghur LEADERS King on Hippogryph (400) - General - Command Trait : Legendary Fighter - Artefact : Gryph-feather Charm Enchantress (160) Damsel on Pegasus (100) Damsel Noble Champion (80) UNITS 8 x Knights Errant (200) -Battleline 8 x Knights Errant (200) -Battleline 16 x Men At Arms (120) -Battleline 16 x Peasant Bowmen (200) ENDLESS SPELLS Ravenak's Gnashing Jaws (40) TOTAL: 1500/1500 EXTRA COMMAND POINTS: 0 WOUNDS: 89 LEADERS: 4/6 BATTLELINES: 3 (3+) BEHEMOTHS: 0/4 ARTILLERY: 0/4 ARTEFACTS: 1/1 ALLIES: 0/400 Fyreslayers Mágno - Allegiance: Fyreslayers - Mortal Realm: Ulgu LEADERS Auric Runefather on Magmadroth (260) - General - Command Trait : Blood of the Berserker - Artefact : Igneous Plate Auric Runesmiter (120) - Forge Key Battlesmith (120) Knight-Incantor (140) - Allies UNITS 30 x Vulkite Berzerkers (360) -Pairs of Handaxes -Battleline 5 x Hearthguard Berzerkers (100) -Broadaxes -Battleline if Auric Runefather General 5 x Hearthguard Berzerkers (100) -Broadaxes -Battleline if Auric Runefather General 15 x Auric Hearthguard (300) TOTAL: 1500/1500 EXTRA COMMAND POINTS: 0 WOUNDS: 83 LEADERS: 4/6 BATTLELINES: 3 (3+) BEHEMOTHS: 1/4 ARTILLERY: 0/4 ARTEFACTS: 1/1 ALLIES: 140/400 The battle was fought on a 6x4 foot table and we played a battle plan from the Core Book: Take and Hold. Basically there are two objectives, one in each of the deployment zones, and to hold the objective you need to have at least 5 units within 6 inches of the objective. Starting from the 3rd battleround, one player immediately wins a Major Victory if they have control of both objectives. Here is a picture of the table, seen from above, as well as a sketch of the battlefield made in Battle Chronicler: We can start by talking magic because, to my disappointment, it was largely negated and didn’t have a big impact on the game. My opponent’s Knight-Incantor managed to get his spell off once and did 3 mortal wounds or so. I got unlucky with the rolls and got off Divine Favour (plus one to hit) once on the unit of Knights Errant that deployed close to the Enchantress. I only managed a successful cast of Ravenak’s Gnashing Jaws once, with the Enchantress in the second batteround, but then my opponent used the Knight-Incantor’s once per battle auto-unbind to negate that. Well played and 140 points of allies well invested by him. Now, for the other elements of the battle, let’s start from the beginning. I won the roll off for sides and picked the “south” side of the table, which was divided “horizontally”, i.e. with two 6x2 feet halves. The two objectives were placed in each player’s deployment zone, 9 inches from the board edge. In the pictures from Battle Chronicler the orange, glowing orbs symbolize the objectives. I decided to start deploying first. He placed his Auric Runesmiter and the 15 Auric Hearthguard to one side to show that they were deployed underground. Since we both had 8 drops and no battalions, this meant that I finished first. Since Bretonnia really only shines when we get the charge off, I decided to give the first turn to the Fyreslayers. My opponent popped the rune that increases the movement of all Fyreslayers units by 4 inches and then basically just advanced up the board. He left one unit of 5 Hearthguard Berzerkers to defend his home objective, and then basically just advanced the rest of his units up the board. The Battlesmith rolled a 6 for his run and got all the way to the top of a terrain feature at the middle line of the battlefield. The point of giving him a central, and somewhat safe position, was of course to provide the important reroll of failed save rolls to as many units as possible. Then the Auric Runesmiter and the Auric Hearthguard popped up right in the middle of the battlefield, 9 inches away from my front lines. At the first shooting phase of the game the Auric Runefather on Magmadroth and the Auric Hearthguard were in range to shoot. Three things happened: 1. my opponent probably over-estimated the presented danger of my peasant bowmen, which I basically just see as a unit for holding home objectives. My opponent said he was worried about the Arrowstorm ability. 2. My opponent choose to divide his shooting attacks between the Peasant Bowmen and the Damsel on Pegasus, and 3. My opponent got pretty unlucky with his rolls. All in all 8 bowmen died and the Damsel suffered 3 wounds. No battleshock thanks to the King on Hippogryph. In my first round I did what every sane Bretonnian would do and used my command point to use the King of the Realm command ability. I only left the Damsel and the Peasant Bowmen back in cover to defend the home objective, all other units moved up. The Echantress with her move characteristic of 14 inches moved to 3 inches away from the Battlesmith with the important task of taking him out as quickly as possible. Unfortunately she rolled a double one and failed her charge. Luckily both the Knights Errant units had very healthy rolls, the “left” one getting a 6 on its run roll, while the “right” one got a 10 for its charge. I had first planned to let them kill the Auric Runesmiter but had to change plans and send them off to battle the Battlesmith and keep the Enchantress safe, since she was now left out in the open without cover. The 8 remaining Peasant Bowmen did their arrowstorm and caused 2 wounds to my opponent’s general. They would only cause one or two more wounds for the rest of the battle. A typical result for that unit… My Knights Errant managed to cause 3 wounds to the Battlesmith and the rest of my units had a decent damage output as well. But the real champion was my King on Hippogryph. Even though the Auric Runefather on Magmadroth used Blood of the Berzerker to pile in twice, and spent all its attacks on my King, it only caused 5 wounds in total. This was mainly due to the fact that I had the Gryph-Feather Charm, which has a -1 penalty to hit on ALL attacks against the bearer. Thanks to my charge I could also reroll failed save rolls. I then used all of the Kings potential (including using Legendary Fighter to get one more attack with his sword) to dish out 10 wounds against the Magmadroth and, just like that, my opponent had lost one of his most important centre pieces. If the King on Hippogryph does anything well, then it definitely is duelling against enemy heroes or monsters! 6 Auric Hearthguard were killed and another two ran away due to battleshock. My opponent won the roll-off for the second battle round and decided to go first. To start things off he picked the rune that doubles the range for missile weapons. He then moved up the Hearthguard Berzerkers slightly and spread them out to screen the objective better, still keeping all 5 models within 6 inches of the objective. ALL of the Fyreslayers that were in range of the King on Hippogryph fired at him. Again, thanks to the Gryph-Feather Charm, my King was left alive, but with only 2 wounds left. The Vulkite Berzerkers then charged in such a way that they could engage both my Knights Errant and my King on Hippogryph. This was, unfortunately, enough to finally finish the King off, even if the rest of my army would continue fighting on for a while longer. The Enchantress piled in to fight as few Vulkite Berzerkers as possible, and stay as far away from the Hearthguard Berzerkers as possible. In my second round I ran the still unscathed unit of Knights Errant up to a position 10 inches away from the Hearthguard Berzerkers, and 12 inches away from the objective they were defending. The Peasant Bowmen shot at the Auric Hearthguard, which I considered the only real threat to my home objective, and killed one or two of them. The other unit of Knights Errant cooperated with the Enchantress and managed to kill the Battlesmith before they were killed themselves. No unit decided to pick up the banner of the dead Battlesmith. My opponent won the turn roll-off again and popped a rune, rolled a 6 to get the enhanced version and dealt one mortal wound to each of my units within 3 inches of a Fyreslayers unit. This was enough to kill the Enchantress. Only now fully realizing the threat to his home objective, he then moved every unit that wasn’t in combat as far as possible towards the remaining unit of Knights Errant. The Hearthguard Berzerkers now had a couple of models within range to throw axes and caused 2 wounds, which killed one Knight. They then needed a 6 to make the charge but only rolled a 5. The combat phase resulted in both my Noble Champion and the brave Men-at-Arms, that had fought alongside him for so long, finally died. But it was a worthy sacrifice for the Lady. In my third round I ran my Knights Errant up to within 6 inches of my opponent’s objective. Since I had 7 Knights alive in that unit, and his Hearthguard Berzerkers were in a unit of only 5, I could confidently claim that objective. And, according to the Victory Conditions of the battle plan, I immediately won a Major Victory, since my 8 Peasant Bowmen, and the Damsel, who had now healed herself up to full health again, were still holding my home objective. In my opinion this battle shows three things: 1. It pays off to play for the objective rather than for the kills. 2. Bretonnia has some potential competitively thanks to its many units with a move characteristic of 10 inches or more. 3. The addition of Malign Sorcery GREATLY increases the competitiveness of Bretonnia. Not only was the survivability of my expensive King on Hippogryph basically doubled by the Gryph-Feather Charm, but since our casters are decent, my opponent felt forced to drop one Auric Runesmiter (therefore sacrificing the mobility of having TWO teleporting units) to have a counter to my casts. Here follows a bunch of pictures from the battle. They are mostly meant to be inspirational, since I consider the pictures above to be more to the point in describing the actual battle. At the start of the battle. Enchantress to the left and General to the right. Bretonnian deployment. Left flank. Right flank. Fyreslayers deployment. Moshpit battle in the centre. More moshpit. Knights flanking the enemy. Victory position at the end. If you have tagged along all the way to down here then I assume that you are a true Bretonnia fan! I want to thank you for spending some time with me, and would like to encourage you to keep this thread going, whether it’s by asking questions, posting pictures, or discussing rumors about Bretonnia. My main objective, though, is to create a place to discuss ways of making our beloved faction as competitive as possible! What spell lore is the most useful? What Endless Spell has the most potential? Let’s figure it all out together! Cheers! PS. My thanks go out to Chris Tomlin who encouraged me to start this topic!
  2. Dear Community members and knights of the realm, 1. INTRO - WHY BOTHER (you can skip this and go straight to the rules) I am a long time hobbiest and recently came back to WarhammerF or AOS 2. And now 3. I am a long term/child hood fan of Arthurian legend, medieval history and all kind of knightly stuff. Now wonder I am a huge fan of the Bretonnian faction created a long time ago and started collecting some stuff. The current suggested battletome is outdated, but there are a few fan-based resources for AOS Bretonnian-like faction rules out there that captured my interest to play them in AOS. However, I am currently not quite happy where the GW branded rule-systems on AOS, and especially 40k – another topic went: summing it up - everything got quite complex and gave a lot of focus on tiny details on rules. So I was looking for something more streamlined, hobbiest-play style, less focus on detail. I am also a father-to-be and have many other interests, so time is of the essence as well as I do not want to get lost in complex games that take a long time to play. 2. RULES for a Bretonnian faction in AOS 3: Starting position: my general take on the modified rules are - Simplified: less individual rules on units (modified and simplified unit rules- WIP) - Narrative game-play: Bretonnians should play like a Knight army relating to Arthurian legen, mid-period medieval history or French-style 100 years war. i.e. Knightly Vows, Chivalry Code - Integrated Meta-game play: a Playstyle that is focused on the army as a whole and not on rules of individual units. i.e. a faction mechanics that is quite integrated on Allegiance ability level; Chivalry points. - Not reinventing the wheel – build on previous work: I heavily draw on work I consider well-though through and interesting… keeping in mind and altering according to my other “starting position” remarks. YOUR OPINION IS VERY MUCH WELCOME!!! How to provid feedback - understand the colour code : YELLOW (changes I made in the text of fluff text inserted to better understand made changes), Turquoise (have not yet thought through, copied from abovementioned sourecs); no colour (kept original from existing sources) 2a. Rules Overview (please comment in the thread or DRIVE document) DRIVE DOCUMENT https://docs.google.com/document/d/1snea2uomFuocvE_lF1XAaVxJ1veg6pMt6twHCf3zB9c/edit?usp=sharing Based on Sources This work draws heavily on - An Unofficial ORDER BATTLETOME BRETONNIA https://war-of-sigmar.herokuapp.com/bloggings/4890 - The Order of the Sacred Lady: An Unofficial AoS Faction https://www.lustria-online.com/threads/the-order-of-the-sacred-lady-an-unofficial-aos-faction.24636/ Congrats and my deep appreciation for their work! 2b Allegiance Abilities (DONE; only part here in topic thread) THE BLESSING OF THE LADY – Army-wide WARD SAVE LANCE FORMATION – one-time charge bonus for knight units with lances KNIGHTLY VOWS – different knight vows (unit ability) offer boni and ways to acquire chivalry points CHIVALRY CODE & KNIGHTLY VIRTUES – knight units gather chivalry points to be able to spend on abilities PEASANT’S DUTY – bravery bonus for peasantry units when near knight units 2c Units (to be continued) 2d Artefacts of Power (tbd) 2e Command Traits (tbd) 2f The Lore of the Lady’s Grace (tbd) 2b. Allegiance Abilities An Order of the Sacred Lady (or similar fashioned Bretonnian faction) has the following Allegiance abilities. 1. THE BLESSING OF THE LADY OPTIONAL: POSSIBILITY OF GAINING FIRST TURN VERSUS AUTOMATICALLY GOING SECOND - on the roll off for first turn the Bretonnian players automatically loses the roll off on a result of 1, 2 and 3. (still leaving some change and randomness) - OR - The Bretonnian player automatically loses the roll off for first turn. The Bretonnian army kneel to pray for the Blessing of the Lady before the battle begins. The Lady's Blessing is automatically granted. The Blessing affects all units and characters that have the Knight's Vow, the Questing Vow and the Grail Vow. In addition, Prophetesses of the Lady and Damsels of the Lady are also affected. The Blessing also affects the mount of any affected model (so, Hippogryphs gain the benefit of the Blessing as long as their rider is affected). The effects of the Blessing are as follows: ● Affected models get a 6+ Ward save against close combat Attacks. ● Affected models get a 5+ Ward save versus missile attacks (including magic missiles). ● Models with the Grail Vow always have a 5+ Ward save. LOSING THE BLESSING Characters and units can lose the Blessing, and once lost, it cannot be regained. Keep a note of which units have lost the Blessing (perhaps using counters). A unit or character loses the Blessing for the following reasons: - The unit or character flees for any reason (including breaking from combat) or fails a battle shock test. 2. Lance formation: LANCE key word: the firs time a unit with the LANCE key word made a succesful charge, Lance and Sword melee weapons range characteristics is 3” and gets +1 wound roll, +1 rend and +1 Damage. In addition, the units save characteristic is improved by 1. This requires the units models to be within 1” of another model before rolling for the charge distance. OR the firs time a unit with the LANCE key word made a succesful charge, for Lance and Sword melee weapons add 1 to the Damage and rend characteristic and +1 to wound rolls, and improve its save characteristic by 1. This requires the units models to touch another models base before rolling for the charge distance. https://en.wikipedia.org/wiki/Cavalry_tactics#Tactics_of_heavy_cavalry_using_lances “Tactics of heavy cavalry using lances Medieval European knights attacked in several different ways, implementing shock tactics if possible, but always in formations of several knights, not individually. For defense and mêlée a formation of horsemen was as tight as possible next to each other in a line. This prevented their enemy from charging, and also from surrounding them individually. The most devastating charging method was to ride in a looser formation fast into attack. This attack was often protected by simultaneous or shortly preceding ranged attacks of archers or crossbowmen. The attack began from a distance of about 350 metres and took about 15–20 seconds to cross the contemporary long range weapon's effective distance. A most important element, and one not easily mastered, was to stay in one line with fixed spaces while accelerating and having the maximum speed at impact. Often knights would come in several waves, with the first being the best equipped and armored. The lance as a primary weapon pierced the enemy. If an enemy soldier was hit in full gallop by a knight's lance couched under the armpit, he was thrown backwards with such a momentum that he knocked over several of his compatriots, and was more often than not, killed; in some cases, the lance would even skewer the man and kill or wound the soldier behind him. The heavy lances were dropped after the attack and the battle was continued with secondary weapons (swords, battle-axes, war-hammers, or maces). […] The Polish-Lithuanian hussars' primary battle tactic was the charge. They carried the charge to, and through the enemy. The charge started at a slow pace and in a relatively loose formation. The formation gradually gathered pace and closed ranks while approaching the enemy, and reached its highest pace and closest formation immediately before engagement. They tended to repeat the charge several times until the enemy formation broke (they had supply wagons with spare lances). The tactic of a charge by heavily armoured hussars and horses was effective for nearly two centuries. The hussars fought with long lances (a hussar's lance usually ranged from 4.5 to 6.2 metres in length), a koncerz (thrusting sword), a szabla (sabre), one or two pistols and often with a carbine or arquebus, known in Polish as a bandolet. Winged hussars also carried other weapons, such as a nadziak type of war hammer and battleaxes. The lighter, Turkish-style saddle, allowed for more armour to be used by both the horses and the warriors. Moreover, the horses were bred to run very fast with a heavy load and to recover quickly. This was achieved by breeding old Polish horses with Eastern horses, usually from Tatar tribes. As a result, these horses could walk hundreds of kilometres, loaded with over 100 kilograms and still be able to charge in an instant. Also, hussar horses were very quick and manoeuvrable. This allowed hussars to fight with any cavalry or infantry force, from Western heavy kissaiers, to quick Tatars. They were widely regarded as the most powerful cavalry in the world. In the battles of Lubiszew in 1577, Byczyna (1588), Kokenhausen (1601), Kircholm (1605), Kłuszyn (1610), Chocim (1621), Martynów (1624), Trzciana (1629), Ochmatów (1644), Beresteczko (1651), Połonka (1660), Cudnów (1660), Chocim (1673), Lwów (1675), Vienna (1683) and Párkány (1683), the Polish-Lithuanian hussars proved to be the decisive factor, often against overwhelming odds. For instance, in the Battle of Kłuszyn, during the Polish-Muscovite War, the Russians and Swedes outnumbered the commonwealth army five-to-one, yet were soundly defeated.[5][6]“ 3. KNIGHTLY VOWS Knighly vows provide different units with the KNIGHT key word to acquire Civalry points Knights Vow: “To serve the Lady of the Lake , To defend the domain entrusted to him , To protect the weak and fight for the right” - Whenever any unit with the Knights Vow captures an objective in its own deployment zone, this unit receives a Chivalry Point - Whenever any unit with the Knights Vow successfully charges an enemy unit in contact (1”) with a friendly PEASANTRY or DAMSEL unit, this unit receives a Chivalry Point Questing Vow: - add +1 to damage characteristic of KNIGHTLY GREATBLADE when fighting a MONSTER; - Whenever any unit with the Questing Vow keyword destroys an enemy MONSTER or HERO unit, this unit receives a Chivalry Point. Grail Vow: - Whenever any unit with the Grail Vow keyword destroys an enemy CHAOS, DESTRUCTION or DEATH unit, this unit receives a Chivalry Point. - This unit has a 5+ ward save. 4. Chivalry Code & Knightly Virtues Whenever any Order of the Sacred Lady unit with the KNIGHT keyword captures an objective or destroys an enemy unit whose starting points value was greater than their own, this unit receives a Chivalry Point, which is added to its own pool. During your hero phase, each unit with Chivalry Points may spend them to activate one of the following Knightly Virtues, providing it has enough Chivalry Points for that Virtue: “ THE SEVEN COMMANDMENTS OF CHIVALRY or ADEPT RULES ON HOW TO GAIN CHIVALRY POINTS The Bretonnian code of chivalry requires that a Knight always obey the seven commandments of chivalry. - To serve the Lady of the Lake. à KNIGHTS VOW + SPELL: FOR ACQURING EXTRA POINTS FOR CHARGING A MARKED UNIT - To defend the domain entrusted to him, à KNIGHTS VOW: starting territory protected: i.e. destroyed a unit capturing objectives in their starting territory - To protect the weak and fight for the right. à KNIGHTS VOW - Always to fight the enemies of virtue and order. à GRAIL VOW: DESTROY A UNIT OF DEATH; CHAOS OR DESTRUCTION - Never to give up the fight until the foe are defeated - Never to break faith with a friend and ally. - Always to display honour and courtesy. THE RULES OF HONOUR à ADAPT RULES ON HOW TO GAIN CHIVALRY POINTS Apart from the commandments of chivalry, there are certain traditional 'rules of honour' which are adhered to and respected by all Knights. These rules are an important part of the code of chivalry. They date back to the very origins of knighthood in Bretonnia and mark out Bretonnian Knights as distinct from those of any other realm. The most important rules of honour are summarised below: - A Knight may only fight hand-to-hand, he may not use a missile weapon. - A Knight shall always accept a challenge to personal combat. - A Knight shall not draw sword against a fellow - Bretonnian Knight except in a trial by combat or in a tournament. - A Knight shall not allow himself to be captured. - A Knight shall not retreat from the enemy. “ Virtue of Stoicism (1 Chivalry Point): Unflappable in the heat of battle, the Knights maintain a cool aura of disciplined pragmatism. Until your next hero phase, if this unit fails a Battleshock test, it may re-roll the dice used. Virtue of Noble Disdain (1 Chivalry Point): Disgusted at the foe eschewing the martial values of meeting one's foe face-to-face, the Knights fight all the harder to show these cowards the error of their ways. Until your next hero phase, this unit may re-roll all failed hit rolls in close combat if the target unit has one or more missile weapons. Virtue of Knightly Temper (2 Chivalry Points): With hearts of stone and resolute tempers, the Knights stand unbowed and spill the blood of the foe with every strike. Until your next hero phase, for each close combat attack this unit makes that successfully hits and wounds the target, the unit may make an additional attack - roll to hit and wound with this attack as normal. These attacks do not generate any additional bonus attacks. Virtue of Purity (2 Chivalry Points): With the Lady in their every thought, the Knights, through their loyalty and heroism, have been rewarded with her blessing for a time. Until your next hero phase, whenever this unit suffers a wound or mortal wound, roll a dice. On a 5 or more the wound is ignored. If this unit already has such a save, add 1 to this roll whenever it is made. Virtue of Dominance (3 Chivalry Points): The refusal of the Knights to take even a single backward step instills fear in the hearts of the common bully and blackmailer, for the favoured tools of their trade have now backfired on themselves. This unit may only activate this Virtue if it did not fail a Battleshock test in its previous turn. If it does so, whenever an enemy unit within 6" of this unit fails a Battleshock test, double the number of models that flee. Virtue of the Ideal (3 Chivalry Points): Emboldened by their success, the Knights seem to become peerless in their skill-at-arms, cutting down enemies right and left without ever breaking their stride. Until your next hero phase, add 1 to the Attacks characteristic of this unit's melee weapons and add 1 to hit rolls and wound rolls for this unit's close combat attacks. 5. Peasant's Duty Increase the Bravery characteristic of any friendly PEASANTRY unit by 2 if there is a friendly KNIGHT model with at least one chivalry point within 6" of that unit .
  3. Hello everyone, I have read the forum rules /CoC and they are comprehensive and great work. THumbs up to the editors. I have not been online and exchanging on WHF or AOS for a while. Have been occasionally playing AOS 1, 2, 3 for the last years - mostly Maggotkin. I got hooked on again, because of an old friend and comrade in WH40k and AOS for almost 20 yrs. I am only an occasional player and very non-competitive hobbiest... for almost 25 years now. I am planning to restors my Bretonnians for AOS 3. i.e. the models (i.e. mostly rebasing, since I have roughly 2000 points painted) , but also planning to design some fan-made rules for AOS 3 and very narrative play style for my bretonnians. I am happy to share these with the community in this forum at some point and hope to get some feedback. Great to be here and looking forward to some interesting discussions. Best, Andi
  4. Soooo I've been obsessed over running Bretonnians since 6th edition and kind of missed the boat. I'm hearing that our Knights in Shining Armour are coming back for the new Warhammer game. I'm wondering, what are the chances that GW ships the models with round bases too so they are playable in AoS? It would be a genius move because they would capitalize on sales from the 9th edition crowd as well as the AoS crowd. And obviously they would possibly need 2 sets of rules & warscroll cards for both AoS and WH: TOW if the rules are significantly different. Can I get my hopes up or nah?
  5. As far as I know no Bretonnian miniatures were released during 4th edition (1992-1996). Many 3rd edition models, but not all, are found in the 1991 Citadel Catalogue (also called Red Catalogue). There are also many 2nd edition models shown in this catalogue so it is intended not to show them together with 3rd edition models here. I found many models that are not shown or named in any publication (catalogue, White Dwarf). So I can't be completely sure if there are more unlisted models. It would be very much appreciated to get information on that. All 3rd edition models were made from metal, but all horses were made from plastic. Miniatures before 1989 were in smaller scale (25 mm). Bretonnian King and Bretonnian General (1989) Bretonnian Knight Heroes (4 different models, 1990 or 1991) Bretonnian Wizards (1989) The left one was released as an Imperial Wizard, but was used by GW as a Bretonnian wizard in their studio army.) Chevalier d'Honneur and Chevalier de Notre Dame de Bataille (1989) Knight from the King's Retinue and Chevalier Rampant (1989) Bretonnian Knights with Handweapon (10 different models, 1990) Bretonnian Knights with Lance (10 different models, 1990) Bretonnian Foot Knights (21 different models, 1990/91) Mounted Men-At-Arms (8 different models, probably 1991) Mounted Men-At-Arms with Bows (3 different models, probably 1991) Retainers and Men-At-Arms (16 different models, 1990/91) Archers (10 different models, 1990) Crossbowmen (3 different models, 1990/91) Crossbowmen (3 different models, 1990/91 and 1987). The right one was released in the "F4 Men-At-Arms" series in White Dwarf 96 from December 1987. This month there was also the release of the 3rd edition of Warhammer and the model was labeled as Bretonnian later in the "Red Catalogue". Crossbowmen (6 different models, 1988) Brigands (10 different models, 1990/91) Breech Loading Bombard (1990/91) Mortar (1990/91) Organ Gun (4-barreled, 1990) Organ Gun (7-barreled, 1990) Pot-de-Feu (1990) Ballista (1990) Swivel Gun (1990) Mantlet (1990/91)
  6. Hello Everyone! My name is Henin and I hail from the lands of the Tomb Kings! If you have not heard, there is an incredible project going on for tomb kings where the TK are getting their own fan-made, unofficial Battletome, complete with artwork and lore as well as some unofficial additional rules put together by the community to play for fun with friends: http://theendlessdeserts.blogspot.com/p/what-are-endless-deserts_8.html I have come to love the new world of AoS thanks to this project (personally). I may not be completely happy with the lore but I enjoy the game and love the dynamics and creative encouragement it has. With that said, I keep hoping to see a similar event from the Bretonnian community, but have yet to see this. (based on my research, I could be wrong and if I am please point me in that direction [seriously do please]) My brother and I started playing and collecting warhammer models some time before the End Times began. When they began the changes, me and my brother were hit hard since we had barely just finished getting the hang of the game and then suddenly it does a 180. All our efforts were crushed especially since both our armies seemed to be thrown out by GW (Him playing Brets and me playing TK). For me it is not simple to remember and learn such a complicated game as it was in warhammer 8th edition. Though, eventually I gave AoS a chance and came to love it, but honestly it was thanks to the efforts in the TK community that I now came to love it. I really want to somehow do the same for my brother and the Brets. I want to try to put together some kind of team and put effort into creating something like what the TK have for their own game for fun! To support the community. Put together an AoS Bretonnian Battletome with all kinds of fun stuff for all to use and enjoy~ So please, if this is something you are hoping to see, and/or have something to offer such as artistic skills, game knowledge, photography skills with epic models and anything at all that can help get this project in motion, please comment or message me. I want to see what the community has to say and if their is any desire for this to happen. Thoughts? Opinions? Ideas? (be sincere please) Best, -Henin
  7. The Fey Entchantress and the King of Bretonnia Bretonnian Lords Battle Standard Bearers Damsel / Prophetess Knights Errant Knights of the Realm Questing Knights Grail Knights Pegasus Knights Men-At-Arms Peasant Bowmen Grail Reliquae Battle Pilgrims Trebuchet
  8. I am proud to present you one of my greatest treasures: Prince Rodrik's Band of Questing Knights Yes, you can trust your eyes. These are the original miniatures (well at least 6 of 8 ) from the Battle Report "The Folly of Prince Rodrik" from White Dwarf No. 305 (pages 34-47). I bought them directly from GW employee Andrew Hoare, who built and painted 4 of them. He put the knights on eBay in August 2011, but just listed them as "Unique painted and converted Bretonnian foot knights". I spotted and identified them as the original knights from the WD battle report. So I was quite lucky to get them. They are absolutely unique. Before you ask, I already tried to find out what happened to the other two knights. Here's the answer I got from Andy Hoare: Here is the page from White Dwarf 305 that shows them: Here are some more detailed pictures of each knight: Prince Rodrik: Eduard the Enviable: Pietre, Beloved of Yordane: Fabien the Sophist: Roland the Bold: Harold the Filthy:
  9. King of Bretonnia The Brigands of Bergerac: Bertrand le Brigand, Hugo le Petit and Gui le Gros The Fey Enchantress and the Green Knight Baron Odo d'Outremer and Suliman le Saracen Jules le Jongleur and Tristan le Troubadour Repanse de Lyonesse and the limited Bretonnian General (I put him on the same horse as Repanse as I think it suits him better). Bretonnian Hero on Pegasus Mounted Knight Heroes: Grail Knight Hero with Great Sword, Questing Knight Hero with Lance and Knights of the Realm Hero with Morning Star. Foot Knight Heroes: Grail Knight Hero (orginally released as Holy Knight), Questing Knight Hero, Knights of the Realm Hero, another Questing Knight Hero (originally from Warhammer Quest) and the Chevalier Ermite de Malmont (French Games Day miniature 1997). Sorceresses Knights Errant Knights of the Realm Questing Knights Grail Knights Men-At-Arms with Spears Men-At-Arms with Halberds Bowmen Squires with Bows Mounted Squires
  10. So searching around in my garage with all the free times given to me from the lockdown I have found my old Bretonnian Army, this model have between 15 and 20 years , and I have decided to bring them into the Age Of Sigmar, here's what I have found: Louen 2 enchantress 1 damsel 1 Duke on pegasus 15 man at arms 16 old bowmen 6 new bowmen 6 graal knight 3 Pegasi Riders 5 questing knights Apart from this I should have in my parents house 20-30 knights of the realm, 16- 22 more bowmen, some more armigers and a green Knight, I will check in a few days. As any of my army, while in finishing to do an inventare before ordering the bases, I've started with a conversion fir the general :D, a king on hippogriff, here is reaaaaaaally wip but it will give you an idea btw I have not sacrificed an archaon model, I have that bits laying around for ages, don't even remember how I obtained it And here is what I have already "inventarialized" C&c welcomed!
  11. Currently up on Shapeways. I had to rush the design so I am not entirely happy with how he turned out. Once I can afford ZBrush I'll switch to it for good concerning Miniatures. Cheers Jack
  12. Right So from the Title of the thread, it's a Bretonnian Warcry Band. Now the first question is what Warcry band? Well Idoneth Deepkin get weird sky Eels...... hummm things that fly..... knights..... Pegasus Knights? Also.... archer infantry.... hummm Bowmen? So my plan is 3-4 Knights, and 1-4 Bowmen. I know horrible list, probably going to loose a lot but I love Bretonnian Questing Armies so we're doing it. Ebay is supplying the Pegasus, their in the mail right now but I have loads of bits and want to get started, so I built some knights from parts I have laying around, they're a mix of empire, bretonnians, goblins, Imperial guard, etc.... I began with building my "Lord" Knight: While I wait on pegasus, I actually built a BSB or Battle Standard Bearer: The standard s plasticard, brass rod and some greenstuff. Then I spent this weekend painting somewhere around 9-12 hours of painting work: I'm trying to press my painting skill, also using a crappy phone camera. Comments welcome, Also Thanks for looking & Reading. Sincerely, Ironcog
  13. Today I finally began my project for my shyish themed bretonnians (who will be taking some mousillon inspiration) and began it in style with some grail knights! These are mostly the more modern plastic brets (will have fancy nice shield paintings) and a baron to lead the squad! (We'll ignore the fact there's no squad sgt rules ) whilst making him I accidentally broke his sword when getting it off the sprue! So decided ****** it he's getting a cool broken sword and I'll give it a story. He's also gonna have a nice horse once my green knight horse is stripped (got horse but no rider secondhand) I'm still working on the lore for the kingdom of blackreach but so far it is a kingdom in shyish where all its lords and ladies are skilled in necromantic arts and worship 'the lady of blacklake' who may in the future be getting an avatar model for her (likely using the stats of the avatar of khaine with a prophetess to awaken her) It should be a fun project all in all Next steps are to sort out some metal knight errants I have and get my secondhand knights of the realm stripped
  14. Hello! Since all the prints in the store work like a charm I thought I‘d ask you what bits you would like to see next! You can get all current bits here: https://www.shapeways.com/shops/mad-cake
  15. I made some pictures that show similar miniatures from different editions for comparison. The following picture is a comparison between Knights Errant and their former equivalents. On the left is a Feudal Knight from 1987 (2nd edition) from the "F7 Feudal Cavalry" series. The whole model including the horse is made from metal. The model is in 25 mm scale and even for that the horse looks very small. The second from the left is a Chevalier Rampant from 1989 (3rd edition). He is similar to a Knight Errant as the Chevaliers Rampants were described in the army list as "young knights". The horse has no barding and is bigger than the later horses with barding. The horse is very wide at the saddle and the knight looks somewhat like he is sitting on a "barrel". The horse model was also used for the Empire and for Chaos Knights. In the middle is a Bretonnian Knight from 1990 (also 3rd edition). It is not specified which kind of knight from the army list he should be so I assume he could be used for any kind. The horse model was also used for other races (High Elves for example). The second from the right is a Knight Errant Champion from 1996 (5th edition) and should be well known. This is the last model that was made from metal (the horse is made from plastic of course). This is the first time that Bretonnians had their own horse models. The knight on the right is a Knight Errant Champion from 2004 (6th edition). He was built from the Bretonnian Knights sprue and is completely made from plastic. The horse is bigger than before and has about the same size like the unbarded horse on the left. The following picture is a comparison between Knights of the Realm and their former equivalents. On the left is a Feudal Knight from 1987 (2nd edition) from the "F7 Feudal Cavalry" series. The whole model including the horse is made from metal. The model is in 25 mm scale and even for that the horse looks very small. The second from the left is a Knight from the King's Retinue Box from 1989 (3rd edition). The horse has no barding and is bigger than the later horses with barding. The horse is very wide at the saddle and the knight looks somewhat like he is sitting on a "barrel". The horse model was also used for the Empire and for Chaos Knights. In the middle is a Bretonnian Knight from 1991 (also 3rd edition). It is not specified which kind of knight from the army list he should be so I assume he could be used for any kind. The horse model was also used for other races (High Elves for example). The second from the right is a Knight of the Realm from 1997 (5th edition), a less known metal model. The Knights of the Realm plastic models were more common by far, because they were included in the Warhammer 5th edition boxed set. This is the first time that Bretonnians had their own horse models. The knight on the right is a Knight of the Realm from 2004 (6th edition). He was built from the Bretonnian Knights sprue and is completely made from plastic. The horse is bigger than before and has about the same size like the unbarded horse on the left. The following picture is a comparison between bowmen/archers. On the left is an archer from the "F4 Feudals" series from 1987 (2nd edition). In the "Red Catalogue" he is listed as a Bretonnian model. He is in 25 mm scale. The second from the left is an archer from 1990 (3rd edition). He is already in 28 mm scale. The third bowman from the left is from 1996 (5th edition) and was included in the Warhammer 5th edition boxed set. It is a question of a very common plastic model. The second bowman from the right is from 1997 (5th edition), a less known metal model. The bowman on the right is from 2004 (6th edition). He was built from the Bowmen sprue and is completely made from plastic. The following picture is a comparison between halberdiers. On the left is a Brigand from 1990 or 1991 (3rd edition). It's the only 3rd edition model with a halberd. The one in the middle is from 1997 (5th edition) and is made from metal. The model on the right is from 2004 (6th edition). He was built from the Men-At-Arms sprue and is completely made from plastic. The following picture is a comparison between spearmen. All models are made from metal. On the left is a spearman from the "F4 Feudals" series from 1987 (2nd edition). In the "Red Catalogue" he is listed as a Bretonnian model. He is in 25 mm scale, but doesn't seem to be smaller than the others. The one in the middle is from 1990 (3rd edition). He is already in 28 mm scale. The model on the right is from 1997 (5th edition). In 6th edition there were no new spearmen models released, though the option is still in the army book. The following picture is a comparison between foot knights. The first 4 models are made from metal. On the left is a knight from the "F2 Lords of Battle" series from 1986 (2nd edition). In the "Red Catalogue" he is incomprehensibly listed as an Imperial model, but the helmet crest obviously speaks for itself. He is in 25 mm scale. The second from the left is a knight from the "C26 Feudal Men-At-Arms" series from 1986 (2nd edition). In the "Red Catalogue" he is listed as a Bretonnian model. He is in 25 mm scale. The knight in the middle is from 1990 (3rd edition). He is already in 28 mm scale. The second knight from the right is from 1998 (5th edition) and was originally released for the board game "Warhammer Quest", but was later also released in a blister for WHFB. The model on the right was built by myself from parts of different 6th edition miniatures. He is made mostly from plastic, but the sword arm and the shield are metal. In 6th edition were no new foot knight models released, but the 5th edition models are still available.
  16. Hello everyone. Last year I had posted my revised compendium scrolls: This year I have revised them again using the 2018 General's handbook and also replacing my scrolls of Louen, the Enchantress and Green Knight with the new ones from Warhammer Community (which I very much like). Since points for almost everything old went down in the 2018 GH some of these points have been revised where I found appropriate. I also made some artefacts and a brief battle trait section as well. I didn't make any command traits but that's just because I would probably just have Louen as my general in every army he's pretty sweet. Here's my revised Bretonnian Battletome for 2018. Hope any remaining Bret players enjoy!
  17. Haven't touched my Bretonnians in a while, and i'm just wondering how they are doing in the meta thanks
  18. Hiya everyone! Took the plunge with Shadespire, and I must say I love it. Really inspiring Warbands here on TGA does help I like how Steelheart's Champions play, but I'm still not a huge fan of the Stormcast Eternals (although Anamnesis's Angharad is bringing me round!). So I thought I'd do something a lil different. Presenting my Bretonnian Warband! They are still wip, but thought I'd share my progress. First up is Annette Bertrand (Angharad Brightshield) WIP
  19. Got a brand new in box sealed Beastman Chariot, metal photo below Also the Bretonnian Character the Morgana le Fey, metal, without steed think it should be a Unicorn. UK based, DM me if interested looking for £40 £25 or so (or nearest offer) for chariot and about a £12 £5 for the Fey Enchantress
  20. Hey guys here is the latest version of the Knights of Breton for AoS fanmade battletome! Hope you Enjoy! https://drive.google.com/file/d/1RydlhoDBMkNINgN7DF6DfZdMq66aSXbq/view?usp=sharing
  21. As most of you are probably aware by now, the GHB2017 has come and with it have come massive changes to the compendium warscrolls. Since almost every Bretonnian warscroll has seen multiple revisions, I thought I'd go through each warscroll and note everything that's changed for our favourite fantasy knights. Note that this is not a thread to complain (whether complaining about GW killing Brets, or that Brets shouldn't exist in AoS); this is simply a helpful thread so those affected can easily see what's changed for their armies without having to comb through the compendiums, and a friendly place for people to discuss strategies/thoughts/uses for Bretonnians under the new rules. With that out of the way, there are a few army wide points to be made before running through the changes to our warscrolls: All our units have lost the FREE PEOPLE keyword (and no longer interact with it); it's been replaced with the BRETONNIAN keyword. Our own synergies are mostly intact, but there's no longer any synergy with Empire/Freeguild forces. Bretonnians are not available as allies except to Stormcast Eternals. Apart from this you have to run a GA: Order allegiance to use them. Points and unit sizes have remained the same as they were for all units under the first GHB (for better or for worse). There are no longer any points listed for our two battalions. Both were pretty awful so this isn't much of a loss. So what's actually changed at the warscroll level? Well... quite a lot actually, ranging from subtle changes in wording to major overhauls. I'm going to run through each warscroll one by one and note any changes from the previous version: King Louen Leoncoeur: First off, Louen's been renamed to a generic King on Hippogryph (meaning you can take more than one, and he can take items/traits, which is a definite plus). His crown's ability to negate battleshock now affects BRETONNIAN units. Both his crown and command ability now have a 24" range rather than being army wide. Other than that he's the same. The Fay Enchantress: No longer unique and renamed to an Enchantress. Her Chalice of Potions now allows her to re-roll a failed cast once per turn (rather than auto-casting one spell if you rolled a 2+ on one D6), and only stops working if you roll a 2 on the re-roll - it also no longer prevents the spell from being unbound. Her "Spiteful Glance" now works at the start of the combat phase (rather than before she attacks) and you only have to equal (not beat) an enemy's bravery to deal a mortal wound. She can now only heal herself for D3 wounds in the hero phase. Her spell only affects BRETONNIAN units, and only adds +1 to hit for their melee weapons (it's no longer +2 for a NOBILITY unit). The Green Knight: No longer unique and renamed to Sacred Protector. He's now summoned in the movement phase rather than the hero phase, but is otherwise the same. Bretonnian Lord: He now adds +1 to hit rolls for his lance on turns he charges rather than gaining +1 to wound rolls and +1 to damage. In addition, his "Courage of the Bretonni" special rule (preventing NOBILITY models within 10" from fleeing on a 4+) has been completely removed. Paladin: Renamed to Noble Champion. This warscroll is missing a save value in the PDF (but presumably it's still a 4+). He no longer has a shield special rule (which previously granted +1 to his save if he didn't charge that turn). His flavour text still mentions a shield though... His "Heroic Blow" ability (dealing D6 mortal wounds on a 3+ instead of his usual attacks) has been removed, but he now gains +1 damage against DAEMON and DEATH units. He also gained the "Virtue of Empathy" special rule, which lets PEASANTRY units within 6" use his bravery for battleshock tests. Paladin Standard Bearer: Renamed to Noble Standard Bearer. Now makes 4 attacks with his sword instead of 5, but it gets +1 damage against DAEMON and DEATH units. His banner has been changed to let you re-roll battleshock tests for NOBILITY units within 12". His "Follow Me to Glory!" special rule (letting NOBILITY units re-roll charges) has been removed. Damsel of the Lady: Renamed to a Damsel. Otherwise identical. Knights Errant: Their shields now let them re-roll saves of 1 if they charged, rather than adding 1 to save rolls. In addition they no longer have any bonus for being in a unit of 10 or more models. Knights of the Realm: When in a unit with 10 models or more, they now re-roll ones to hit rather than gaining an extra attack with their lances. Their shields now let them re-roll saves of 1 if they charged, rather than adding 1 to save rolls. Their "Virtue of Knightly Temper" (granting +1 bravery if a FREE PEOPLE HERO was within 8") has been removed. Questing Knights: Their shields now let them re-roll saves of 1 if they charged, rather than adding 1 to save rolls. Otherwise unchanged. Grail Knights: Their shields now let them re-roll saves of 1 if they charged, rather than adding 1 to save rolls. The "For the Lady!" ability (granting re-rolls to hit) has been removed (though note you can still give them re-rolls to hit via the Enchantress). Additionally, their lance attacks now gain +1 damage against DAEMON and DEATH units - this is independent of, and in addition to their charge bonuses. Pegasus Knights: Their shields now let them re-roll saves of 1 if they charged, rather than adding 1 to save rolls. They can no longer pile in and attack twice if they charged that turn. Their musician now lets them roll 3D6 (rather than 4D6) and pick the two highest when charging. Battle Pilgrims: They no longer gain the NOBILITY keyword when carrying a reliquae. Men-at-Arms: They lost the relic bearer upgrade, which granted them an unbind. Their banner now lets them re-roll battleshock tests instead of adding to their bravery. The "Virtue of Empathy" special rule (which gave them +1 to hit if there was a PALADIN within 8") has been removed. Peasant Bowmen: Have been affected by all the same changes as the Men-at-Arms above. In addition, they now lose their braziers and stakes if they move or are attacked in the combat phase. The stakes now deal D3 mortal wounds to a unit that ends a charge within 3" of them (before you rolled a D6 for each model that finished a charge move within 1"; on a 6 its unit took a mortal wound). Finally, the champ now makes fewer attacks during an Arrowstorm. Mounted Yeomen: Their banner now lets them re-roll battleshock tests instead of adding to their bravery. The "Virtue of Empathy" special rule (which gave them +1 to hit if there was a PALADIN within 8") has been removed. Their shields now let them re-roll saves of 1 if they charged, rather than adding 1 to save rolls. Their musician only lets them add 1 to run rolls now (it added 2 previously). They can't run anymore when making their free move before the game starts. Field Trebuchet: The "Virtue of Courage" (which let the crew ignore battleshock if a PALADIN was within 8") has been removed. If shooting at a unit it can't see, it now suffers a -1 to hit penalty. And that's it! As you can see, there have been a LOT of changes, large and small; hopefully this post makes some of them a bit clearer! Feel free to post feedback, point out things I've missed, and give your own thoughts on the changes to our army and where you're planning to go with Brets from here. I might follow up with some tactical thoughts and first impressions, but this post is ridiculously long already so I'll leave it there for now Thanks for reading, and I hope some of you have found this post informative or useful - may the Lady's blessing always be upon you!
  22. And here I bring a tutoril about how to realize easily a chalic/goblet. I realized such tricks for my vampires and Blood Angels, So I thought it would be interesting to share the idea about it. And here it's the video talking about t that comes from my YT channel.
  23. IS Bretonnia even still worth it? atm im making them into night haunt Would just like to know, cuz rip the lady
  24. It was all a bad dream everyone. Here's the real Bretonnian (fan) revisions. Enjoy! https://www.dropbox.com/s/jgnwpxbhc7stpnb/AoS_BRET_Compendium_2017 V2.pdf?dl=0 Edit: Revised a typo
  25. Finally done with these converted Hexwraiths for my Mousillon/Bretonnian themed Undead army that I've been working on for 3+ years (sigh..). Added another team of 5 here to the previous but also did an added pass on the bases with some flock/flowers on the those, so resubmitting them. Not clear coat sealed yet, so some shiny areas, but I just have to move on from these if I'm going to get more models finished for the challenge and for some upcoming events. I hope you like. Certainly welcoming an critique's and suggestions, but I'll have to apply those to future work These btw can double as Questing Knights for Bretonnia since, well, they are all dead now lol

    © Mc1gamer

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