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  1. Hello there! I have been a Bretonnia fan since I started collecting the army as a 10-year-old back 18 years ago. Sadly, after actually having been included in the first General’s Handbook, they have then fallen further and further out of the meta. Today I’d say they are widely considered “still legal but largely unplayable”. I would like to change that. Since the launch of Malign Sorcery, I feel like Bretonnia finally got some decent new options available to them, both in terms of spell lores and artefacts. I would love for this thread to turn into a discussion about what we can do in the AoS 2 meta, to make Bretonnia as competitive as possible! We do have some things going for us; a lot of options for great mobility, and a decent caster in the Enchantress. Other than that we basically need to get the charge to be any good (hello Chronomantic Cogs)! I invite any Bretonnia fan, or AoS fan in general, to join this conversation and post thoughts, high or low, regarding this classic, knightly army. And if you want to learn more about these peasants and nobles fighting for the lady, feel free to ask! I’m going to kick things off by writing a Battle Report about a game I played this week with my Bretonnian army that hails from Ghur, the Realm of Beasts. I gave my King of Hippogryph the Gryph-Feather Charm and I have to say that it helped him greatly in his aspirations to be worth the 400 matched play points he costs! If you are interested in this then please continue reading. Otherwise, see you in the next post! First of all, it was a 1500 point game, using the Battlehost rules (i.e 2000 points). This means we had to have three battleline units. The game was between my friend Mágno and myself. He has a Fyreslayers army that hails from Ulgu (the realm of Shadows) against my Bretonnians that, as I mentioned above, hail from Ghur. Here is a complete list of the two armies: Bretonnia Oscar - Allegiance: Order - Mortal Realm: Ghur LEADERS King on Hippogryph (400) - General - Command Trait : Legendary Fighter - Artefact : Gryph-feather Charm Enchantress (160) Damsel on Pegasus (100) Damsel Noble Champion (80) UNITS 8 x Knights Errant (200) -Battleline 8 x Knights Errant (200) -Battleline 16 x Men At Arms (120) -Battleline 16 x Peasant Bowmen (200) ENDLESS SPELLS Ravenak's Gnashing Jaws (40) TOTAL: 1500/1500 EXTRA COMMAND POINTS: 0 WOUNDS: 89 LEADERS: 4/6 BATTLELINES: 3 (3+) BEHEMOTHS: 0/4 ARTILLERY: 0/4 ARTEFACTS: 1/1 ALLIES: 0/400 Fyreslayers Mágno - Allegiance: Fyreslayers - Mortal Realm: Ulgu LEADERS Auric Runefather on Magmadroth (260) - General - Command Trait : Blood of the Berserker - Artefact : Igneous Plate Auric Runesmiter (120) - Forge Key Battlesmith (120) Knight-Incantor (140) - Allies UNITS 30 x Vulkite Berzerkers (360) -Pairs of Handaxes -Battleline 5 x Hearthguard Berzerkers (100) -Broadaxes -Battleline if Auric Runefather General 5 x Hearthguard Berzerkers (100) -Broadaxes -Battleline if Auric Runefather General 15 x Auric Hearthguard (300) TOTAL: 1500/1500 EXTRA COMMAND POINTS: 0 WOUNDS: 83 LEADERS: 4/6 BATTLELINES: 3 (3+) BEHEMOTHS: 1/4 ARTILLERY: 0/4 ARTEFACTS: 1/1 ALLIES: 140/400 The battle was fought on a 6x4 foot table and we played a battle plan from the Core Book: Take and Hold. Basically there are two objectives, one in each of the deployment zones, and to hold the objective you need to have at least 5 units within 6 inches of the objective. Starting from the 3rd battleround, one player immediately wins a Major Victory if they have control of both objectives. Here is a picture of the table, seen from above, as well as a sketch of the battlefield made in Battle Chronicler: We can start by talking magic because, to my disappointment, it was largely negated and didn’t have a big impact on the game. My opponent’s Knight-Incantor managed to get his spell off once and did 3 mortal wounds or so. I got unlucky with the rolls and got off Divine Favour (plus one to hit) once on the unit of Knights Errant that deployed close to the Enchantress. I only managed a successful cast of Ravenak’s Gnashing Jaws once, with the Enchantress in the second batteround, but then my opponent used the Knight-Incantor’s once per battle auto-unbind to negate that. Well played and 140 points of allies well invested by him. Now, for the other elements of the battle, let’s start from the beginning. I won the roll off for sides and picked the “south” side of the table, which was divided “horizontally”, i.e. with two 6x2 feet halves. The two objectives were placed in each player’s deployment zone, 9 inches from the board edge. In the pictures from Battle Chronicler the orange, glowing orbs symbolize the objectives. I decided to start deploying first. He placed his Auric Runesmiter and the 15 Auric Hearthguard to one side to show that they were deployed underground. Since we both had 8 drops and no battalions, this meant that I finished first. Since Bretonnia really only shines when we get the charge off, I decided to give the first turn to the Fyreslayers. My opponent popped the rune that increases the movement of all Fyreslayers units by 4 inches and then basically just advanced up the board. He left one unit of 5 Hearthguard Berzerkers to defend his home objective, and then basically just advanced the rest of his units up the board. The Battlesmith rolled a 6 for his run and got all the way to the top of a terrain feature at the middle line of the battlefield. The point of giving him a central, and somewhat safe position, was of course to provide the important reroll of failed save rolls to as many units as possible. Then the Auric Runesmiter and the Auric Hearthguard popped up right in the middle of the battlefield, 9 inches away from my front lines. At the first shooting phase of the game the Auric Runefather on Magmadroth and the Auric Hearthguard were in range to shoot. Three things happened: 1. my opponent probably over-estimated the presented danger of my peasant bowmen, which I basically just see as a unit for holding home objectives. My opponent said he was worried about the Arrowstorm ability. 2. My opponent choose to divide his shooting attacks between the Peasant Bowmen and the Damsel on Pegasus, and 3. My opponent got pretty unlucky with his rolls. All in all 8 bowmen died and the Damsel suffered 3 wounds. No battleshock thanks to the King on Hippogryph. In my first round I did what every sane Bretonnian would do and used my command point to use the King of the Realm command ability. I only left the Damsel and the Peasant Bowmen back in cover to defend the home objective, all other units moved up. The Echantress with her move characteristic of 14 inches moved to 3 inches away from the Battlesmith with the important task of taking him out as quickly as possible. Unfortunately she rolled a double one and failed her charge. Luckily both the Knights Errant units had very healthy rolls, the “left” one getting a 6 on its run roll, while the “right” one got a 10 for its charge. I had first planned to let them kill the Auric Runesmiter but had to change plans and send them off to battle the Battlesmith and keep the Enchantress safe, since she was now left out in the open without cover. The 8 remaining Peasant Bowmen did their arrowstorm and caused 2 wounds to my opponent’s general. They would only cause one or two more wounds for the rest of the battle. A typical result for that unit… My Knights Errant managed to cause 3 wounds to the Battlesmith and the rest of my units had a decent damage output as well. But the real champion was my King on Hippogryph. Even though the Auric Runefather on Magmadroth used Blood of the Berzerker to pile in twice, and spent all its attacks on my King, it only caused 5 wounds in total. This was mainly due to the fact that I had the Gryph-Feather Charm, which has a -1 penalty to hit on ALL attacks against the bearer. Thanks to my charge I could also reroll failed save rolls. I then used all of the Kings potential (including using Legendary Fighter to get one more attack with his sword) to dish out 10 wounds against the Magmadroth and, just like that, my opponent had lost one of his most important centre pieces. If the King on Hippogryph does anything well, then it definitely is duelling against enemy heroes or monsters! 6 Auric Hearthguard were killed and another two ran away due to battleshock. My opponent won the roll-off for the second battle round and decided to go first. To start things off he picked the rune that doubles the range for missile weapons. He then moved up the Hearthguard Berzerkers slightly and spread them out to screen the objective better, still keeping all 5 models within 6 inches of the objective. ALL of the Fyreslayers that were in range of the King on Hippogryph fired at him. Again, thanks to the Gryph-Feather Charm, my King was left alive, but with only 2 wounds left. The Vulkite Berzerkers then charged in such a way that they could engage both my Knights Errant and my King on Hippogryph. This was, unfortunately, enough to finally finish the King off, even if the rest of my army would continue fighting on for a while longer. The Enchantress piled in to fight as few Vulkite Berzerkers as possible, and stay as far away from the Hearthguard Berzerkers as possible. In my second round I ran the still unscathed unit of Knights Errant up to a position 10 inches away from the Hearthguard Berzerkers, and 12 inches away from the objective they were defending. The Peasant Bowmen shot at the Auric Hearthguard, which I considered the only real threat to my home objective, and killed one or two of them. The other unit of Knights Errant cooperated with the Enchantress and managed to kill the Battlesmith before they were killed themselves. No unit decided to pick up the banner of the dead Battlesmith. My opponent won the turn roll-off again and popped a rune, rolled a 6 to get the enhanced version and dealt one mortal wound to each of my units within 3 inches of a Fyreslayers unit. This was enough to kill the Enchantress. Only now fully realizing the threat to his home objective, he then moved every unit that wasn’t in combat as far as possible towards the remaining unit of Knights Errant. The Hearthguard Berzerkers now had a couple of models within range to throw axes and caused 2 wounds, which killed one Knight. They then needed a 6 to make the charge but only rolled a 5. The combat phase resulted in both my Noble Champion and the brave Men-at-Arms, that had fought alongside him for so long, finally died. But it was a worthy sacrifice for the Lady. In my third round I ran my Knights Errant up to within 6 inches of my opponent’s objective. Since I had 7 Knights alive in that unit, and his Hearthguard Berzerkers were in a unit of only 5, I could confidently claim that objective. And, according to the Victory Conditions of the battle plan, I immediately won a Major Victory, since my 8 Peasant Bowmen, and the Damsel, who had now healed herself up to full health again, were still holding my home objective. In my opinion this battle shows three things: 1. It pays off to play for the objective rather than for the kills. 2. Bretonnia has some potential competitively thanks to its many units with a move characteristic of 10 inches or more. 3. The addition of Malign Sorcery GREATLY increases the competitiveness of Bretonnia. Not only was the survivability of my expensive King on Hippogryph basically doubled by the Gryph-Feather Charm, but since our casters are decent, my opponent felt forced to drop one Auric Runesmiter (therefore sacrificing the mobility of having TWO teleporting units) to have a counter to my casts. Here follows a bunch of pictures from the battle. They are mostly meant to be inspirational, since I consider the pictures above to be more to the point in describing the actual battle. At the start of the battle. Enchantress to the left and General to the right. Bretonnian deployment. Left flank. Right flank. Fyreslayers deployment. Moshpit battle in the centre. More moshpit. Knights flanking the enemy. Victory position at the end. If you have tagged along all the way to down here then I assume that you are a true Bretonnia fan! I want to thank you for spending some time with me, and would like to encourage you to keep this thread going, whether it’s by asking questions, posting pictures, or discussing rumors about Bretonnia. My main objective, though, is to create a place to discuss ways of making our beloved faction as competitive as possible! What spell lore is the most useful? What Endless Spell has the most potential? Let’s figure it all out together! Cheers! PS. My thanks go out to Chris Tomlin who encouraged me to start this topic!
  2. Hello Everyone! My name is Henin and I hail from the lands of the Tomb Kings! If you have not heard, there is an incredible project going on for tomb kings where the TK are getting their own fan-made, unofficial Battletome, complete with artwork and lore as well as some unofficial additional rules put together by the community to play for fun with friends: http://theendlessdeserts.blogspot.com/p/what-are-endless-deserts_8.html I have come to love the new world of AoS thanks to this project (personally). I may not be completely happy with the lore but I enjoy the game and love the dynamics and creative encouragement it has. With that said, I keep hoping to see a similar event from the Bretonnian community, but have yet to see this. (based on my research, I could be wrong and if I am please point me in that direction [seriously do please]) My brother and I started playing and collecting warhammer models some time before the End Times began. When they began the changes, me and my brother were hit hard since we had barely just finished getting the hang of the game and then suddenly it does a 180. All our efforts were crushed especially since both our armies seemed to be thrown out by GW (Him playing Brets and me playing TK). For me it is not simple to remember and learn such a complicated game as it was in warhammer 8th edition. Though, eventually I gave AoS a chance and came to love it, but honestly it was thanks to the efforts in the TK community that I now came to love it. I really want to somehow do the same for my brother and the Brets. I want to try to put together some kind of team and put effort into creating something like what the TK have for their own game for fun! To support the community. Put together an AoS Bretonnian Battletome with all kinds of fun stuff for all to use and enjoy~ So please, if this is something you are hoping to see, and/or have something to offer such as artistic skills, game knowledge, photography skills with epic models and anything at all that can help get this project in motion, please comment or message me. I want to see what the community has to say and if their is any desire for this to happen. Thoughts? Opinions? Ideas? (be sincere please) Best, -Henin
  3. Hello! Since all the prints in the store work like a charm I thought I‘d ask you what bits you would like to see next! You can get all current bits here: https://www.shapeways.com/shops/mad-cake
  4. As far as I know no Bretonnian miniatures were released during 4th edition (1992-1996). Many 3rd edition models, but not all, are found in the 1991 Citadel Catalogue (also called Red Catalogue). There are also many 2nd edition models shown in this catalogue so it is intended not to show them together with 3rd edition models here. I found many models that are not shown or named in any publication (catalogue, White Dwarf). So I can't be completely sure if there are more unlisted models. It would be very much appreciated to get information on that. All 3rd edition models were made from metal, but all horses were made from plastic. Miniatures before 1989 were in smaller scale (25 mm). Only the mantlet is still missing in my collection which seems to be extremely rare. I have only seen it in the Red Catalogue, one White Dwarf issue and in a private collection on Oldhammer.org.uk. Bretonnian King and Bretonnian General (1989) Bretonnian Knight Heroes (4 different models, 1990 or 1991) Bretonnian Wizards (1989) The left one was released as an Imperial Wizard, but was used by GW as a Bretonnian wizard in their studio army.) Chevalier d'Honneur and Chevalier de Notre Dame de Bataille (1989) Knight from the King's Retinue and Chevalier Rampant (1989) Bretonnian Knights with Handweapon (10 different models, 1990) Bretonnian Knights with Lance (10 different models, 1990) Bretonnian Foot Knights (21 different models, 1990/91) Mounted Men-At-Arms (8 different models, probably 1991) Mounted Men-At-Arms with Bows (3 different models, probably 1991) Retainers and Men-At-Arms (16 different models, 1990/91) Archers (10 different models, 1990) Crossbowmen (3 different models, 1990/91) Crossbowmen (3 different models, 1990/91 and 1987). The right one was released in the "F4 Men-At-Arms" series in White Dwarf 96 from December 1987. This month there was also the release of the 3rd edition of Warhammer and the model was labeled as Bretonnian later in the "Red Catalogue". Crossbowmen (6 different models, 1988) Brigands (10 different models, 1990/91) Breech Loading Bombard (1990/91) Mortar (1990/91) Organ Gun (4-barreled, 1990) Organ Gun (7-barreled, 1990) Pot-de-Feu (1990) Ballista (1990) Swivel Gun (1990)
  5. I am proud to present you one of my greatest treasures: Prince Rodrik's Band of Questing Knights Yes, you can trust your eyes. These are the original miniatures (well at least 6 of 8 ) from the Battle Report "The Folly of Prince Rodrik" from White Dwarf No. 305 (pages 34-47). I bought them directly from GW employee Andrew Hoare, who built and painted 4 of them. He put the knights on eBay in August 2011, but just listed them as "Unique painted and converted Bretonnian foot knights". I spotted and identified them as the original knights from the WD battle report. So I was quite lucky to get them. They are absolutely unique. Before you ask, I already tried to find out what happened to the other two knights. Here's the answer I got from Andy Hoare: Here is the page from White Dwarf 305 that shows them: Here are some more detailed pictures of each knight: Prince Rodrik: Eduard the Enviable: Pietre, Beloved of Yordane: Fabien the Sophist: Roland the Bold: Harold the Filthy:
  6. I made some pictures that show similar miniatures from different editions for comparison. The following picture is a comparison between Knights Errant and their former equivalents. On the left is a Feudal Knight from 1987 (2nd edition) from the "F7 Feudal Cavalry" series. The whole model including the horse is made from metal. The model is in 25 mm scale and even for that the horse looks very small. The second from the left is a Chevalier Rampant from 1989 (3rd edition). He is similar to a Knight Errant as the Chevaliers Rampants were described in the army list as "young knights". The horse has no barding and is bigger than the later horses with barding. The horse is very wide at the saddle and the knight looks somewhat like he is sitting on a "barrel". The horse model was also used for the Empire and for Chaos Knights. In the middle is a Bretonnian Knight from 1990 (also 3rd edition). It is not specified which kind of knight from the army list he should be so I assume he could be used for any kind. The horse model was also used for other races (High Elves for example). The second from the right is a Knight Errant Champion from 1996 (5th edition) and should be well known. This is the last model that was made from metal (the horse is made from plastic of course). This is the first time that Bretonnians had their own horse models. The knight on the right is a Knight Errant Champion from 2004 (6th edition). He was built from the Bretonnian Knights sprue and is completely made from plastic. The horse is bigger than before and has about the same size like the unbarded horse on the left. The following picture is a comparison between Knights of the Realm and their former equivalents. On the left is a Feudal Knight from 1987 (2nd edition) from the "F7 Feudal Cavalry" series. The whole model including the horse is made from metal. The model is in 25 mm scale and even for that the horse looks very small. The second from the left is a Knight from the King's Retinue Box from 1989 (3rd edition). The horse has no barding and is bigger than the later horses with barding. The horse is very wide at the saddle and the knight looks somewhat like he is sitting on a "barrel". The horse model was also used for the Empire and for Chaos Knights. In the middle is a Bretonnian Knight from 1991 (also 3rd edition). It is not specified which kind of knight from the army list he should be so I assume he could be used for any kind. The horse model was also used for other races (High Elves for example). The second from the right is a Knight of the Realm from 1997 (5th edition), a less known metal model. The Knights of the Realm plastic models were more common by far, because they were included in the Warhammer 5th edition boxed set. This is the first time that Bretonnians had their own horse models. The knight on the right is a Knight of the Realm from 2004 (6th edition). He was built from the Bretonnian Knights sprue and is completely made from plastic. The horse is bigger than before and has about the same size like the unbarded horse on the left. The following picture is a comparison between bowmen/archers. On the left is an archer from the "F4 Feudals" series from 1987 (2nd edition). In the "Red Catalogue" he is listed as a Bretonnian model. He is in 25 mm scale. The second from the left is an archer from 1990 (3rd edition). He is already in 28 mm scale. The third bowman from the left is from 1996 (5th edition) and was included in the Warhammer 5th edition boxed set. It is a question of a very common plastic model. The second bowman from the right is from 1997 (5th edition), a less known metal model. The bowman on the right is from 2004 (6th edition). He was built from the Bowmen sprue and is completely made from plastic. The following picture is a comparison between halberdiers. On the left is a Brigand from 1990 or 1991 (3rd edition). It's the only 3rd edition model with a halberd. The one in the middle is from 1997 (5th edition) and is made from metal. The model on the right is from 2004 (6th edition). He was built from the Men-At-Arms sprue and is completely made from plastic. The following picture is a comparison between spearmen. All models are made from metal. On the left is a spearman from the "F4 Feudals" series from 1987 (2nd edition). In the "Red Catalogue" he is listed as a Bretonnian model. He is in 25 mm scale, but doesn't seem to be smaller than the others. The one in the middle is from 1990 (3rd edition). He is already in 28 mm scale. The model on the right is from 1997 (5th edition). In 6th edition there were no new spearmen models released, though the option is still in the army book. The following picture is a comparison between foot knights. The first 4 models are made from metal. On the left is a knight from the "F2 Lords of Battle" series from 1986 (2nd edition). In the "Red Catalogue" he is incomprehensibly listed as an Imperial model, but the helmet crest obviously speaks for itself. He is in 25 mm scale. The second from the left is a knight from the "C26 Feudal Men-At-Arms" series from 1986 (2nd edition). In the "Red Catalogue" he is listed as a Bretonnian model. He is in 25 mm scale. The knight in the middle is from 1990 (3rd edition). He is already in 28 mm scale. The second knight from the right is from 1998 (5th edition) and was originally released for the board game "Warhammer Quest", but was later also released in a blister for WHFB. The model on the right was built by myself from parts of different 6th edition miniatures. He is made mostly from plastic, but the sword arm and the shield are metal. In 6th edition were no new foot knight models released, but the 5th edition models are still available.
  7. King of Bretonnia The Brigands of Bergerac: Bertrand le Brigand, Hugo le Petit and Gui le Gros The Fey Enchantress and the Green Knight Baron Odo d'Outremer and Suliman le Saracen Jules le Jongleur and Tristan le Troubadour Repanse de Lyonesse and the limited Bretonnian General (I put him on the same horse as Repanse as I think it suits him better). Bretonnian Hero on Pegasus Mounted Knight Heroes: Grail Knight Hero with Great Sword, Questing Knight Hero with Lance and Knights of the Realm Hero with Morning Star. Foot Knight Heroes: Grail Knight Hero (orginally released as Holy Knight), Questing Knight Hero, Knights of the Realm Hero, another Questing Knight Hero (originally from Warhammer Quest) and the Chevalier Ermite de Malmont (French Games Day miniature 1997). Sorceresses Knights Errant Knights of the Realm Questing Knights Grail Knights Men-At-Arms with Spears Men-At-Arms with Halberds Bowmen Squires with Bows Mounted Squires
  8. The Fey Entchantress and the King of Bretonnia Bretonnian Lords Battle Standard Bearers Damsel / Prophetess Knights Errant Knights of the Realm Questing Knights Grail Knights Pegasus Knights Men-At-Arms Peasant Bowmen Grail Reliquae Battle Pilgrims Trebuchet
  9. Hello everyone. Last year I had posted my revised compendium scrolls: This year I have revised them again using the 2018 General's handbook and also replacing my scrolls of Louen, the Enchantress and Green Knight with the new ones from Warhammer Community (which I very much like). Since points for almost everything old went down in the 2018 GH some of these points have been revised where I found appropriate. I also made some artefacts and a brief battle trait section as well. I didn't make any command traits but that's just because I would probably just have Louen as my general in every army he's pretty sweet. Here's my revised Bretonnian Battletome for 2018. Hope any remaining Bret players enjoy!
  10. Haven't touched my Bretonnians in a while, and i'm just wondering how they are doing in the meta thanks
  11. Hiya everyone! Took the plunge with Shadespire, and I must say I love it. Really inspiring Warbands here on TGA does help I like how Steelheart's Champions play, but I'm still not a huge fan of the Stormcast Eternals (although Anamnesis's Angharad is bringing me round!). So I thought I'd do something a lil different. Presenting my Bretonnian Warband! They are still wip, but thought I'd share my progress. First up is Annette Bertrand (Angharad Brightshield) WIP
  12. Got a brand new in box sealed Beastman Chariot, metal photo below Also the Bretonnian Character the Morgana le Fey, metal, without steed think it should be a Unicorn. UK based, DM me if interested looking for £40 £25 or so (or nearest offer) for chariot and about a £12 £5 for the Fey Enchantress
  13. Hey guys here is the latest version of the Knights of Breton for AoS fanmade battletome! Hope you Enjoy! https://drive.google.com/file/d/1RydlhoDBMkNINgN7DF6DfZdMq66aSXbq/view?usp=sharing
  14. As most of you are probably aware by now, the GHB2017 has come and with it have come massive changes to the compendium warscrolls. Since almost every Bretonnian warscroll has seen multiple revisions, I thought I'd go through each warscroll and note everything that's changed for our favourite fantasy knights. Note that this is not a thread to complain (whether complaining about GW killing Brets, or that Brets shouldn't exist in AoS); this is simply a helpful thread so those affected can easily see what's changed for their armies without having to comb through the compendiums, and a friendly place for people to discuss strategies/thoughts/uses for Bretonnians under the new rules. With that out of the way, there are a few army wide points to be made before running through the changes to our warscrolls: All our units have lost the FREE PEOPLE keyword (and no longer interact with it); it's been replaced with the BRETONNIAN keyword. Our own synergies are mostly intact, but there's no longer any synergy with Empire/Freeguild forces. Bretonnians are not available as allies except to Stormcast Eternals. Apart from this you have to run a GA: Order allegiance to use them. Points and unit sizes have remained the same as they were for all units under the first GHB (for better or for worse). There are no longer any points listed for our two battalions. Both were pretty awful so this isn't much of a loss. So what's actually changed at the warscroll level? Well... quite a lot actually, ranging from subtle changes in wording to major overhauls. I'm going to run through each warscroll one by one and note any changes from the previous version: King Louen Leoncoeur: First off, Louen's been renamed to a generic King on Hippogryph (meaning you can take more than one, and he can take items/traits, which is a definite plus). His crown's ability to negate battleshock now affects BRETONNIAN units. Both his crown and command ability now have a 24" range rather than being army wide. Other than that he's the same. The Fay Enchantress: No longer unique and renamed to an Enchantress. Her Chalice of Potions now allows her to re-roll a failed cast once per turn (rather than auto-casting one spell if you rolled a 2+ on one D6), and only stops working if you roll a 2 on the re-roll - it also no longer prevents the spell from being unbound. Her "Spiteful Glance" now works at the start of the combat phase (rather than before she attacks) and you only have to equal (not beat) an enemy's bravery to deal a mortal wound. She can now only heal herself for D3 wounds in the hero phase. Her spell only affects BRETONNIAN units, and only adds +1 to hit for their melee weapons (it's no longer +2 for a NOBILITY unit). The Green Knight: No longer unique and renamed to Sacred Protector. He's now summoned in the movement phase rather than the hero phase, but is otherwise the same. Bretonnian Lord: He now adds +1 to hit rolls for his lance on turns he charges rather than gaining +1 to wound rolls and +1 to damage. In addition, his "Courage of the Bretonni" special rule (preventing NOBILITY models within 10" from fleeing on a 4+) has been completely removed. Paladin: Renamed to Noble Champion. This warscroll is missing a save value in the PDF (but presumably it's still a 4+). He no longer has a shield special rule (which previously granted +1 to his save if he didn't charge that turn). His flavour text still mentions a shield though... His "Heroic Blow" ability (dealing D6 mortal wounds on a 3+ instead of his usual attacks) has been removed, but he now gains +1 damage against DAEMON and DEATH units. He also gained the "Virtue of Empathy" special rule, which lets PEASANTRY units within 6" use his bravery for battleshock tests. Paladin Standard Bearer: Renamed to Noble Standard Bearer. Now makes 4 attacks with his sword instead of 5, but it gets +1 damage against DAEMON and DEATH units. His banner has been changed to let you re-roll battleshock tests for NOBILITY units within 12". His "Follow Me to Glory!" special rule (letting NOBILITY units re-roll charges) has been removed. Damsel of the Lady: Renamed to a Damsel. Otherwise identical. Knights Errant: Their shields now let them re-roll saves of 1 if they charged, rather than adding 1 to save rolls. In addition they no longer have any bonus for being in a unit of 10 or more models. Knights of the Realm: When in a unit with 10 models or more, they now re-roll ones to hit rather than gaining an extra attack with their lances. Their shields now let them re-roll saves of 1 if they charged, rather than adding 1 to save rolls. Their "Virtue of Knightly Temper" (granting +1 bravery if a FREE PEOPLE HERO was within 8") has been removed. Questing Knights: Their shields now let them re-roll saves of 1 if they charged, rather than adding 1 to save rolls. Otherwise unchanged. Grail Knights: Their shields now let them re-roll saves of 1 if they charged, rather than adding 1 to save rolls. The "For the Lady!" ability (granting re-rolls to hit) has been removed (though note you can still give them re-rolls to hit via the Enchantress). Additionally, their lance attacks now gain +1 damage against DAEMON and DEATH units - this is independent of, and in addition to their charge bonuses. Pegasus Knights: Their shields now let them re-roll saves of 1 if they charged, rather than adding 1 to save rolls. They can no longer pile in and attack twice if they charged that turn. Their musician now lets them roll 3D6 (rather than 4D6) and pick the two highest when charging. Battle Pilgrims: They no longer gain the NOBILITY keyword when carrying a reliquae. Men-at-Arms: They lost the relic bearer upgrade, which granted them an unbind. Their banner now lets them re-roll battleshock tests instead of adding to their bravery. The "Virtue of Empathy" special rule (which gave them +1 to hit if there was a PALADIN within 8") has been removed. Peasant Bowmen: Have been affected by all the same changes as the Men-at-Arms above. In addition, they now lose their braziers and stakes if they move or are attacked in the combat phase. The stakes now deal D3 mortal wounds to a unit that ends a charge within 3" of them (before you rolled a D6 for each model that finished a charge move within 1"; on a 6 its unit took a mortal wound). Finally, the champ now makes fewer attacks during an Arrowstorm. Mounted Yeomen: Their banner now lets them re-roll battleshock tests instead of adding to their bravery. The "Virtue of Empathy" special rule (which gave them +1 to hit if there was a PALADIN within 8") has been removed. Their shields now let them re-roll saves of 1 if they charged, rather than adding 1 to save rolls. Their musician only lets them add 1 to run rolls now (it added 2 previously). They can't run anymore when making their free move before the game starts. Field Trebuchet: The "Virtue of Courage" (which let the crew ignore battleshock if a PALADIN was within 8") has been removed. If shooting at a unit it can't see, it now suffers a -1 to hit penalty. And that's it! As you can see, there have been a LOT of changes, large and small; hopefully this post makes some of them a bit clearer! Feel free to post feedback, point out things I've missed, and give your own thoughts on the changes to our army and where you're planning to go with Brets from here. I might follow up with some tactical thoughts and first impressions, but this post is ridiculously long already so I'll leave it there for now Thanks for reading, and I hope some of you have found this post informative or useful - may the Lady's blessing always be upon you!
  15. And here I bring a tutoril about how to realize easily a chalic/goblet. I realized such tricks for my vampires and Blood Angels, So I thought it would be interesting to share the idea about it. And here it's the video talking about t that comes from my YT channel.
  16. IS Bretonnia even still worth it? atm im making them into night haunt Would just like to know, cuz rip the lady
  17. It was all a bad dream everyone. Here's the real Bretonnian (fan) revisions. Enjoy! https://www.dropbox.com/s/jgnwpxbhc7stpnb/AoS_BRET_Compendium_2017 V2.pdf?dl=0 Edit: Revised a typo
  18. Hey Hey! Wanna see peoples bretonnia cuz i have run out of ideas Mine look like this Noble list: Lord on Pegasi 140 Damsel of the lady 100 The Fey enchantress 160 Units: 3x10 Freeguild guard 240 2x10 Grail knights 640 9x Pegasi Knights 600 Peasant list Paladin 80 Freeguild General 100 Units 2x48 Peasant Bowmen 1200 2x16 Men at arms 120 Freeguild guard 80 Field Trebuchet 220 Peasant Malitia 60
  19. Good Evening All, So lately I've decided to rebase all the Brets I have lying around and have started thinking about putting together a decent list for 2000 points or so (damn the compendium risk, full speed ahead and all that). This has led me to considering all sorts of options, and one in particular that caught my eye is the Green Knight, due to his unusual deployment and resurrection abilities. The problem? I'm not sure exactly how his self-summoning works in matched play. For those not familiar with those filthy compendium units, here's the relevant rule: This raises a couple of questions regarding how he works in matched play: 1) Since he's summoned after the battle starts, the Green Knight would be paid for using reinforcement points. Does this mean he could be used in any Order army (e.g. Sylvaneth) without breaking allegiance so long as you set the required points aside? 2) If he's killed, disappears, and then is set up again... do you have to pay points for him again? My understanding is that you have to pay points if you set up a new unit, rather than healing an existing one. Being killed, removed from the board, and then set up again X turns later would seem to be a case of this. However, the "Summoned from the Mists" special rule specifically states that "Whenever he returns, all his wounds are healed." This strongly suggests that it is in fact the same Green Knight who is being set up, rather than a new unit, which (presumably) wouldn't require additional reinforcement points. Moreover, the Green Knight is a unique model - "only one of this model can be included in a Pitched Battle army" - so if you have to pay for him again and set up a new unit... you can't because you can only include the Green Knight in your army once. This leads me to two possible interpretations of the rule: 2a) It's the same Green Knight coming back each time, so you only pay reinforcement points for him once, subsequent set-ups are free 2b) It's a new unit being set up each time... but since you can only include one instance of the Green Knight he can only be summoned once To me 2a seems most in line with what's actually written and how the rule was likely intended to work, but I'm not sure if that's the actually the case - RAW, how do you guys think this very unusual character works? Thanks in advance for your input, and fire away!
  20. Hey Hey! Wanna see peoples bretonnia cuz i have run out of ideas Mine look like this Noble list: Lord on Pegasi 140 Damsel of the lady 100 The Fey enchantress 160 Units: 3x10 Freeguild guard 240 2x10 Grail knights 640 9x Pegasi Knights 600 Peasant list Paladin 80 Freeguild General 100 Units 2x48 Peasant Bowmen 1200 2x16 Men at arms 120 Freeguild guard 80 Field Trebuchet 220 Peasant Malitia 60
  21. Of all the mortal realms, perhaps the least traveled among them is the place named Ulgu. Shadow magic personified, it is a plane of shifting continents, ominous skies, endless grey crags, and home to demonic fogs. In ancient times, before Chaos ruled over all but Sigmar’s throne, explorers would not deign to venture there. They feared the realm of dread illusion would swallow them whole, or worse face the wrath of a baleful king left over from another world, like the patron god of men. Through winding valleys and hidden pathways stands a solitary fortress, larger than any like it across the mortal realms. The earth around it is serene and unchanging, but by no means beautiful. The castle stands as an anchor of logic, holding its surroundings in place while violent change and constant misdirection leave the rest of Ulgu an unknowable terror. It is here that a mysterious benefactor took the castle as their own, and sought to fill it with stewards to keep it, and proud knights to defend it. The master of the castle knew well this King of Shadow, once named Malekith. Long ago, Malekith was a distant blood relative, and also a most hated foe. The benefactor saw the city of stone as an opportunity, a way to garrison many souls in everlasting watch over an old enemy. Any shelter it may provide, any community it may create, any new ideas fostered under its roof, all were secondary to this singular purpose. Not that the benefactor would elucidate this to anyone. Years after the first settlers were led to its bronze gates, the castle-city is home to outcasts, vagabonds, and wanderers who seek a new order of things away an undesired establishment. This is no collection of pirates and thieves, but rather a flourishing city state governed by those deemed unfit to live amongst other mortals, no matter how noble the intentions in their hearts. From this cradle of sanctuary, the denizens of Castle Siebenbur strike from their home into other realms. Far from heavenly Azyr, the fortress in Ulgu stands as a bastion of Order where no other life would dare to defy the might of Chaos. -- This is one of my finished armies that has seen action at the Las Vegas Open, Adepticon, and now an event with the Adepticon crew at Midwest Meltdown. I took roughly a year to plan this army through writing fluff, conversion planning, and color scheme studies. I based this army on an examination of the many aspects I enjoy about fantasy in popular culture, particularly Japanese fantasy video games and their color palettes. Not the anime or cel-shaded games, but more visceral titles such as The Last Remnant, Dragon's Dogma, and Dark Souls to name a few. I have been particularly fascinated for a long time with the muted, organic palettes and the focus on nondenominational ornamentation... I could go on and on about why certain aspects of the army look as they do, but putting that all into a single post would take longer than I have in one sitting. So here's some minis to start with, I'll add more with bits of fluff as I go. No critique necessary. I know what looks bad and why. I have learned from what I rushed in this army and improved greatly in my upcoming Celestial Vindicators force. This army was rushed to completion, and nothing will change that, but it is certainly my most narrative driven army and that is what makes it beyond impressive and special in my opinion. It's not bad on the table either, I came in the top third of players at Adepticon 2017 with this lot.
  22. Im need help making a Free people army for an upcoming tournement When i say Free people i mean Bretonnia and Freeguild. (Maybe Arcane could be good?) I honstly have no idea what to use so i will show you my collection You are welcome to give me ideas for units that i should buy and how many of them Posting a list for me would i really appreciate (even if i don't own the units) Bretonnia: 1x Fay enchantress 1x The green knight 1x Damsel on horse 1x paladin 1x paladin standard bearer 32x Knights of the realm 10x Grail knights 16x Men at arms 32x Peasent bowmen 1x Field trebuchet Freeguild: 1x Freeguild General on horse 10x Greatswords 10x Freeguild guard As I said I know I need to buy more Freeguild any ideas wich units? Have a great day
  23. Hello everyone. A while back I converted Circle of Blood which I posted here somewhere. I have now converted another old school 5th Edition Campaign pack which I picked up to a series of Age of Sigmar battleplans. They're newly converted and not play tested yet. I will be running them and updating as appropriate. If you're interested, take a look: https://drive.google.com/open?id=0B3tMjL5ay2IxelExTkZhT1ZpYUU
  24. Are there enough Monsters in the meta to run Questing Knights? Are they good enough without the monster buff to take them anyway?
  25. If I'm fielding a Damsel of the Lady with a force of Bretonnian knights, is it better to cast Mystic Shield or Blessing of the Lady? A 2+ save on the charge is pretty impressive, but would a 3+ with a 5+ save against wounds and mortal wounds on top of that be better? I can't quite make the math work in my head to figure out which is statistically better.
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