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Zadolix's Achievements


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  1. For the gargants I'm expecting something more akin to how Troggoths play rather than an Imperial Knight equivalent in AoS.
  2. It's only online that there so much push and hysteria about the competitive scene and ITC. I can bet 90% are playing homehammer or storehammer with their friends using the official rules in matched or narrative play. Competitive scene conversations can be useful for number crunching and analysing units which is nice when breaking down warscrolls but there is a whole section of the hobby which is all about just building themed / narrative forces and modeling and playing for fun. Personally I think if you want to play competitive and are OCD with balance then you should be playing Warmachine or Infinity which are tournament focused games, or even underworlds. Competitive Warhammer to me is more of a casual fun competitive format compared to other games which are bleeding edge competitive.
  3. I hope not as LotR is going though a huge revival at the moment with new and returning players coming daily. Plus with them producing the Rohan scenery and recent new plastic sculpts and forge world sculpts I think LotR is going to be here for the longhaul. I see the Old World project just been a specialist game project like Horus Heresy and not another 'main' game system like AoS or 40k. Currently they consider their 'main' game systems to be 40k, AoS and LotR. Anything outside of that or within that are usually boxed games e.g Warcry, Underworlds, Kill Team, Necromunda etc.
  4. @swarmofseals any chance you can compare handgunners against crossbows? I really like the idea of crossbows thematically in my army but I'm not sure if I should take them over handgunners. Sorry if this disgresses your topic abit
  5. I'd like to see Crossbowmen come down in points, maybe to 80. I have two boxes that I really want to build as crossbowmen because I just like the look of them more but for the same points as handgunners I feel like I'd be losing out on a lot.
  6. hahaha 2 blocks of 20 Ninjas across the board would be so awesome to see and play against if it was me. Are you going to theme their robes after the colours of your city too? The recent Kharadron release is making me consider whether I'd get a frigate and an arkanaut company in the future, purely for theme. Not sure how well they would do but I like the idea of my free city having skyport with a duardin contingent who control the flow of trade for favours and benefits from the ruling human class.
  7. @Myrdin I know exactly where you're coming from, I absolutely loved the first Dragon Age origins (I haven't played any of the others and it sounds like I might have avoided disappointment). But yeah the racial tensions and dark fantasy setting of dragon age 1 were fantastic. Definitely an inspiration for me regarding the racial tensions. How have you found the corsairs by the way? The models look great and havinbg the little crossbows looks cool. I just ordered 2 boxes of handgunners today to pickup next week to get started along with my freeguild general.
  8. Not to mention Seraphon are mentioned in the Cities of Sigmar tome (only released a few months ago) and are in the 2nd edition core book. They ain't going nowhere
  9. This is the same doom & gloom that you spread in the Cities of Sigmar thread. Sorry but you're wrong, they've already done the big model cull and what we have now is what will be kept and and supported. Not to mention Seraphon are an integral part of AoS.
  10. haha! you partly read my mind already! I already had a sort of floating concept in my head that has been brewing about these races working together, albeit with a touch of mild fantasy racism as they don't trust each other yet rely on each other. I'm planning for the city to be called Everunity with the humans actually being the head honchos and in charge over the aelfs and the duardin which creates a lot of friction and factionalism, yet when war comes they very much need each other. I haven't thought about what realm they will be in yet (that's going to be a big decision that will affect the basing scheme) but I might use the free city RNG tables that GW put out and see what happens. Nice what are you thinking of running? A civilised city versus the savage dinos sounds like a fun match up! I know what you mean about the D&D vibes, I really feel that as well and I can't wait to get building and painting the force to visually see that in front of me. Plus the amount of opportunities to throw out some classic racist one liners between humans, aelfs and duardin to each other is going to give us so many lols.
  11. Ahh okay I see, that makes sense. If I'm reading the rule correctly would it mean that say if my general got shot at and hit and wounded I would roll the dice to move the wounds over to the Ironbreakers and then take the armour save on the Ironbreakers? If so that would be awesome! Never thought about that but you make a good point, I guess that would mean I could use my Assassin more flexibly to pop out near my frontline instead of the shadow warriors if need be to either support a unit or go for some sort of alpha striking hero. I'll certainly look into this! Looking at the City abilities I think Hammerhal might suit this force best as my front line will probably be in my territory holding objectives while the shadow warriors are likely to be in enemy territory. I could possibly use righteous purpose on the shadow warriors through the assassin. Plus with all the extra command points I could keep popping off the new command abilities from GHB19 for rerolls while getting the hit roll bonuses from the general, could maybe swap his trait to blood of the twelves too to give out 12" reroll 1s to wound bubble for melee.
  12. @zilberfrid thanks for your detailed post. This is REALLY helpful! I have the book already but it has been quite overwhelming with where to begin since I am buying every from scratch and not using an existing collection. I had no idea you got spare wizards in that kit, that's really helpful to know as I thought I'd have to buy the mystic battle wizard set. This will save me a lot of money. I plan to run the freeguild general on foot since I have the model so I think I will probably take 10 greatswords, and then maybe 2 units of 10 handgunners if the crossbow sculpts are pretty bad. Are the handgunners just as bad with them being the same kit or? This one thing I definitely want to do, I plan to convert by bits swapping heads, weapons, shields, bodies etc where I can. Similar to Peachy's Hallowguild so that I can make a force that is my own. I may have to buy a few kits over time until I have enough bits to start swapping between a few kits. I may consider buying some second hand models to use the extra arms and bits like you say, that's a great idea. Thanks @Myrdin that's really encouraging to know that different warscrolls can work well without depending all the time on heroes and generals. I don't plan to play in a tournament setting any time soon and mainly just played matched play with friends (we just like using points for balance and structure). A mixed race approach is definitely the way I want to go and what you have said has helped me not to worry as much. I think taking into account what you and @zilberfrid have said I might build up to something like this as my starting force, not sure about what City yet but leaning towards Hammerhal or Tempest's Eye: Allegiance: Cities of SigmarFreeguild General (100)- General- Trait: Acadamae ProdigyAssassin (80)- Artefact: Saint's BladeBattlemage (90)- Spell: Lore of Cinder - Cindercloud (Hammerhal Wizard)- City Role: General's Adjutant (Must be 6 wounds or less)10 x Freeguild Greatswords (160)- City Role: Honoured Retinue (Must be 5-20 models)10 x Freeguild Handgunners (100)10 x Freeguild Handgunners (100)10 x Ironbreakers (130)10 x Shadow Warriors (110)10 x Shadow Warriors (110)Total: 980 / 1000Extra Command Points: 0Allies: 0 / 200Wounds: 75 The idea would be the general and battlemage form a front line with the handgunners and ironbreakers acting as a screen, the general and the greatswords would be a countercharge unit. Meanwhile I would use the Shadow warriors to flank/harass and capture objectives where I can, I would have the assassin pop out of one of these units that is attacking or holding an objective to try and do tons of damage using the saint's blade.
  13. Hi all, I received a freeguild general and assassin for Christmas as well as £25 of vouchers to spend. I'm looking to make my first handful of purchases to start building my city and in the wider view I want to run a mixed race city. My thoughts would be having shadow warriors and the assassin to be my aelf contingent, crossbowmen and greatswords and demigryphs to be my human contingent and probably longbeards to be my duardin representation. I like the theme of this but when I study the tome I'm not sure if I am handicapping myself by doing this. Theme wise it looks really fun but rules wise my freeguild general would only help less than half my army. Can anyone offer any guidance or help on how they have made their mixed race cities and what led them to the choices they made? Am I trying to fit too many races in?
  14. Hi all, I'm mainly just fishing for ideas of simple conversions that people have done to give their city a unique flavour. The interwebs was surprisingly scarce of this kind of stuff apart from what Chris Peach and a couple of others have done. So what conversions have people done or any good ideas? Are people just doing head swaps / weapon swaps mainly? To me buying 2-3 kits to convert 1 unit is just too costly so I'm curious to see what people have done, I was thinking about buying the units I want in my army anyway and swapping bits within those kits.
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