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oscisi

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78 Celestant-Prime

About oscisi

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  1. A great answer! Things couldn’t be clearer. Thanks a lot!
  2. I actually think the new command abilities can prove quite useful! Now we don’t need to bring a million squishy heroes just to get the rerolls we need in order to do some damage. Just pay for the extra CP (or to strategic genius) and use the CP on the unit about to bring some pain to the enemy Looks nice! The poor enemy unit that gets sandwiched between 5 Grail Knights and 10 Blood Knights is going to get obliterated But don’t you think it could be worth it to cut down a bit on the big battleline units so you can afford 10 Grail Knights?
  3. You can indeed use mercenaries for matches play. Check what @Sir Valiant de Quenelles wrote on the previous page: (Page 46.) - One army can only hire one Mercenary Company. - If a Company is hired by your army, 1 of 4 of your units could be one of the units of the company. (In case of the Bloodknights, for instance, you can have a Knights of the Realm unit, a Men at arms unit, a bowmen unit and then you can choose 1 Vampire Lord or 1 unit (3 max) of Blood Knights). This units from the mercenary companies have the trait <Mercenary> -This units can't be included on your allegiance, and any mercenary character couldn't be the general of the army. - If you use them, ONLY in your first turn you don't get your command point. - Any unit summoned by a Mercenary unit gets the Mercenary trait. - Mercenaries are not battlelines, but they units with traits "Leader" "Behemoth" and "Artilery" counts as that for the limitations of the armies.
  4. Hahaha! It’s a well earned title I’m assuming you have insight in the system of this forum. Could you confirm that these are the ranks, or possible let me know if I’m missing one? 1. Liberator (1 dot) 2. Judicator (2 dots) 3. Prosecutor (2 dots) 4. Decimator (3 dots) 5. Retributor (3 dots) 6. Protector (3 dots) 7. Dracothian Guard (3 dots) 8. Lord Castellant (4 dots) 9. Lord Celestant (5 dots) 10. Megaboss (5 dots)
  5. @ilaxu 'Minute' haha I love your hype!! Awesome Congrats on your army getting started. I’m also lucky enough to have a significant other who likes to paint. Good luck on the future progress!
  6. I also love the visual look of Mousillon and I happen to have a screensaver on my phone reflecting this (by "Kookri" on DeviantArt, that catches that Mousillon undeath feel! http://kookriart.tumblr.com/post/165555105543/a-toast-to-your-health-one-of-my-favorite) But when it comes to themes for an army, I actually prefer to build it around the Enchantress. The 6th Edition Enchantress has some cool forest-y almost elvish features about her, and I think it would be cool to make an army hailing from Carcassonne and being allied with the elves, adding branches and leaves on the bases and elvish iconography on the models. But that’s just my two cents
  7. Thanks for the great answer! Right now I’m wondering if there aren’t any more 4 point ranks. Would make sense since the others ranks seem to have several levels. And yes, I also only saw the rank Megaboss in @Chris Tomlin’s profile.
  8. Cool insight. It’s going to be interesting to follow the discussions springing up from the changes in the GHB. To answer the question posed by @ilaxu 'Minute', however, I will actually not be running any of these mixed lists for the simple reason that I’m a die hard fan and a bit obsessive about consistency. But please note that this is my personal preference and that I have nothing against people with other views on it. Hi there! Welcome to the royal court! The King on Hippogryph and the Damsel on Pegasus are two winged units that are decent, although the King is overpriced at 400 points. There’s not much lore but as @Bosmer Nightblade pointed out, they are at least mentioned in the book The Red Feast. I guess Brets could be viable if it’s acceptable to you to consider it a success going 2-1 or 3-2 in a tournament. The only must pick units are the Enchantress (extremely good value for points wizard) and the Grail Knights which have a nice synergy with her and bring rend to an army that otherwise excels in mobility but lacks punch. Would love to see some pics of your good old goon squad if you still have any?
  9. Just returning on this subject. One of the guys at the Bretonnia thread checked out the mercenary rules and it will indeed be a challenge to include 4 or more units of mercs in your army. Here’s what he wrote: (Page 46.) - One army can only hire one Mercenary Company. - If a Company is hired by your army, 1 of 4 of your units could be one of the units of the company. (In case of the Bloodknights, for instance, you can have a Knights of the Realm unit, a Men at arms unit, a bowmen unit and then you can choose 1 Vampire Lord or 1 unit (3 max) of Blood Knights). This units from the mercenary companies have the trait <Mercenary> -This units can't be included on your allegiance, and any mercenary character couldn't be the general of the army. - If you use them, ONLY in your first turn you don't get your command point. - Any unit summoned by a Mercenary unit gets the Mercenary trait. - Mercenaries are not battlelines, but they units with traits "Leader" "Behemoth" and "Artilery" counts as that for the limitations of the armies.
  10. Hi! Welcome to the Bretonnia fan club The only reason I don’t use the Firestorm rules is that in my local competitive scene it’s not part of any of the rules packs. We focus on Malign Sorcery stuff instead. But since I always bring the King, and use an artifact that keeps him alive rather than buffing his attacks, battleshock is actually not that much of a problem to me. Do you have any Knights painted up? I always love to see Bretonnia collections being displayed! Thanks for sharing! So I guess it will be quite hard to include 4 mercenary units in your army. Unless someone is planning to do a men-at-arms horde army (not recommended!! )
  11. Can you please confirm the rules for matched play mercenaries? How many units of your main force do you need to have for each unit of mercs you want to include?
  12. Hello everyone! I was just wondering if anyone could shed some more light on the rank system here at tga? As I understand it the ranks are as follows: 1. Liberator (1 dot) 2. Judicator (2 dots) 3. Retributor (3 dots) 4. Dracothian Guard (3 dots) 5. Lord Castellant (4 dots) 6. Lord Celestant (5 dots) 7. Megaboss (5 dots) Have I missed any of them? Does anyone know more about how these really work? Thanks!
  13. I have double checked the footage and it is indeed strange. Is there any chance GW messed up and their real intention was to lower the helSTORM from 180 to 160? That sounds like a more reasonable change in my ears.
  14. I saw this video yesterday: At 31:10 into the video the requirements for mercenaries in matched play are mentioned very quickly, but it doesn’t really sound like he’s actually reading out loud from the book. I don’t know. But for allies there was always the rule that additional units had to be proportional to your main force both in points and in number of units. It’s possible that someone found some crazy way to “abuse” the rules and to deter this, the adjusted the points. All of this is just me making wild guesses for fun, though
  15. They aren’t actually leaks. It’s information from youtubers who got pre release versions of the GHB and made videos reading out the new information.
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