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oscisi

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  1. oscisi

    AoS 2 - Bretonnia Discussion

    I ageee with both these statements! Honestly I am starting to like conversions of SCE into Brets more and more 😁 There are some cool examples further up in this thread if you need inspiration! In other news my poor knights unfortunately got crushed by 13 Evocators today - not very attractive to write a battle report about 😛
  2. oscisi

    AoS 2 - Bretonnia Discussion

    Hi there! Your list looks quite strong by Bretonnian standards! My only concern is that you only have one viable objective grabbing hero. The Damsel has a 6+ save and 5 wounds.. So even though the Chronomantic Cogs are one of my favourites, you could consider dropping that, and the Damsel, to include another Enchantress. If you are determined to use endless spells, then maybe keep the cogs, add the Soulsnare Shackles and use a Noble Champion instead of the Damsel. I do realize the Knights will loose their re-roll so maybe Knights of the realm is another option (opting out of the Shackles to save those last 20 points). That Kickstarter sounds awesome! I, myself, have a long term project of making a converted Bretonnia army so I will definitely have to look into that. As for the King on Hippogryph, the obvious choice would be to use this guy: https://www.games-workshop.com/en-SE/Aventis-Firestrike-Magister-Of-Hammerhal-2018 I love that model! I’ve heard that some people dislike its face but since you would change that into an eagle head anyway, it doesn’t really pose a problem. Please keep us posted about any news on your project 😀 Sounds like it could turn out really cool!
  3. oscisi

    AoS 2 - Bretonnia Discussion

    Hello guys! I think it is starting to become common knowledge in this thread that the Enchantress together with Grail Knights is what keeps Bretonnia floating since the Old World exploded. For those who still doubt this, I have put together a battle report from a game I played one month ago. This will once again highlight the strength of their synergy. I apologize if some of the details in the report are a little blurry - since I started on my new job I haven't had time to play so I had to go to the "back log" for this one. This was a 1000 point game but we decided to play on a 6x4 foot table anyway. The battleplan we used was Total Commitment, where you are not allowed to put units in reserve and there are four objectives: those on your own half are worth 1 point per turn whereas those in enemy territory are worth 3 points per turn. The objectives in this battle report are marked as grey, transparent shields with a feather in the middle (you will see there is one in each corner). I used my merry Bretonnians from Ghur and played from the South. My opponent, Rafael, brought his army of Nighthaunt hailing from the realm of Death. Our battle took place in the realm of Shadows, Ulgu, where Rafael's Nighthaunt regularly send patrols. On one of these patrols, they discovered a Vanguard element of my Bretonnian army, venturing into the dark to explore whether the opportunities for survival were better here than in the wild realm of Beasts that they hail from. These are the armies we used: I won the roll off and decided to place down units first. Since we both had seven drops, I finished first and could therefore decide who would get first turn. Below you see the battlefield after deployment: Since it is so essential for Bretonnia to get the charge off, I naturally decided that my opponent should go first, as I almost always do when I play Bretonnia (and which is why it upsets me that there are no viable Battalians to use, I would really like to drop all units at once and make sure to go second). The Nighthaunt army was not able to do much on their first turn, and my enemy was unwilling to leave his own objectives undefended. The Chainrasp Horde and the Knight of Shrouds advanced, while the Grimghast Reapers moved to form a wall in front of the objective they were holding. One of the Guardians of Souls, and the Spirit Torment elected to stand guard on each side of the objective. The Nighthaunt army scored two points, making the score [BR 0 - 2 NH] The first, and most important thing I did on my turn, was to summon the Chronomantic Cogs 9 inches in front the Enchantress. She then immediately used it to Speed Up Time (see the clock symbol). My damsel gave the Knights Errant Mystic Shield. She then flew to a tower within range to give the Knights Errant their Eager to Impress buff. I ran my Noble Champion General up to the middle of the battlefield to be able to react to wherever he was needed but made sure to stay in cover. In the shooting phase he threw the Rockjaws (since it is an ability our understanding of the rules told us he could use it even though he ran) and caused 3 mortal wounds to the Chainrasp Horde. The Enchantress and Grail Knights moved up to be ready to charge the Grimghast Reapers. Now, for the most interesting event of this round, and what made me get a good advantage over my opponent: using the extra speed of the Chronomantic Cogs, I moved my Knights Errant all the way up until they were 3 inches away from the Knight of Shrouds. I then rolled three dice for the charge (because the trumpeter is an awesome part of a Bretonnian cavalry unit) and, by picking the two highest numbers, got a solid 11. This, plus the extra two inches from the Speed Up Time effect, made me be able to completely change plans and take advantage of my opponents fairly ill defended home objective. My epic charge made all 8 Knights Errant be in range to steal the point. The Enchantress and Grail Knights easily made their charges and then proceeded to completely annihilate the Grimghast Reapers, killing 6 (another one would later leave due to battleshock). The Knights Errant suffered only one wound and managed to kill 4 Glavewraith Stalkers and therefore snatch the objective worth 3 points. This, and the fact that I still held my two home objectives made the score go to [BR 5 - 2 NH] This turn it was my opponent's turn to be cheeky. He took advantage of both an ability and the Chronomantic Cogs by picking up the Chainraps Horde, putting them down 9 inches away from the Men-at-Arms and the Damsel (the tower was tall) and then rolled a natural 10 to charge them into the poor peasants with all kinds of horrible buffs active. The Knight of Shrouds charged into the backs of the Knights Errant and the Spirit Torment charged the Enchantress. In the combat phase the following happened: The Spirit torment, being in range of both the Enchantress and the Grail Knights had no chance what so ever and died after having caused only one wound to the Enchantress. The Grail Knights also managed to kill what was left of the Grimghast Reapers. Due to excessive killing, and using piling in efficiently, there were now enough Bretonnians in range of the objective to steal it from the poor Guardian of Souls still babysitting it. All did not go my way though; the Knights Errant died a hero's death having already done their duty of snatching the three essential Victory Points. The Men-at-Arms were of course completely helpless in their fight and 11 of them died. The only reason they stayed in battle was because the Damsel was in range to give them Inspiring Presence. Thank the Lady for that. At the end of the turn the standing was [BR 5 - 6 NH] Before moving out of range of the Chronomantic Cogs, the Enchantress made sure to Slow Down Time (again, see the clock symbol), giving her the equivalent of Mystic Shield, and another spell to cast (reaching an impressive grand total of 3). This, however, was not necessary this round since she and the Grail Knights charged in and killed the Guardian of Souls easily. My General ran out from his cover in the middle and tried to block the path of the other Guardian of Souls to challenge his way towards my objectives. He also tried to throw his Ghur artifact, the Rockjaws, but unfortunately missed. The other Noble Champion advanced to better be able to guard his objective. My damsel managed to cast the Soulsnare Shackles and placed them within 6 inches of my enemies to block the path of the Glaivewraith Stalkers and Knight of Shrouds on their advance towards my objectives. The damsel then flew for her life towards the two objectives I was still holding. Left on the ground was the biggest Hero of today's battle: admired among his peers for the beautiful fig trees on his farm, a brave peasant, henceforth known as Figo, stood fast on his own, against a horde of ghosts, and sacrificed his life to slow down the advance of the relentless spirits. May songs of his deeds be sung in every hall, and may he be remembered forever (to ensure this, I made sure to write his new name on the bottom side of his base 😁). At the end of the turn, the standing was now [BR 9 - 6 NH] Now at the start of the 3rd battle round, my opponent was quite disheartened. He had managed to kill brave Figo last round, but failed the charge into the unprotected damsel. The remaining Guardian of Souls entered battle with my Noble Champion (the General) but was unable to come out on top. Realizing that he had few opportunities of improving his situation, and that he would most likely be 3 Victory Points behind me for the rest of the battle, he choose to resign. The remaining 4 units of ghosts let out many frustrated howls and screeches before disappearing into the dark mists they had come from. The four victorious Heroes of Bretonnia, and the glorious Grail Knights, marched back to Ghur where they reported that although Ulgu seemed promising, the lack of horses spoke strongly in favor of staying in the Realm of Beasts for the time being. ------- Thanks for reading! I hope you enjoyed this little Vanguard battle. In the future I hope to make my battle reports less technical and even more narrative. Any feedback on this one would be most welcome! I will leave you with my final lessons from this particular battle: The only thing better than an Enchantress is two Enchantresses Grail Knights are wrecking balls, make sure to pick enemy units you can kill in one or two turns to maximize charge opportunities Spells can be very helpful to make weak armies like Bretonnia more competitive. In this case it was the Chronomantic Cogs that made it possible for my Knights Errant to move more than two feet (25 inches to be exact) and gain those game deciding 3 Victory Points turn one. Cheers and good luck in your games!
  4. oscisi

    AoS 2 - Bretonnia Discussion

    Hey there! Awesome to see another Bretonnia fan finding their way to this thread! And I do enjoy some theorycrafting every now and then 😛 I could not agree more regarding Grail Knights and running them together with the wonderful Enchantress(es)! I actually do use 10 of them in one unit most of the time, just to make sure that whatever I hit actually dies, so that I’m free to charge with them again on the next turn. Keeping them locked in combat means I’m not using them to their full potential. Unfortunately I’ve found that none of the 7 attacks from the Enchantress have been able to do much, but that doesn’t bother me too much since such a fast wizard is priceless for getting victory points in all those battle plans that require wizard keyword (or an artefact) on a hero to be able to hold the objective. Please let me know how it goes if you ever get to try the Bretonnian Lord in action. I don’t really like his command ability so I would probably consider having two noble standard bearers (or just another Enchantress) rather than spending points on him. I have been really busy with work lately but I’m gonna try to get the time to write another battle report where my Brets saw action, hopefully I will be able to ge that done this coming weekend, at least a small game 😀 Until then, cheers! ...and... For the Lady!
  5. oscisi

    AoS 2 - Bretonnia Discussion

    Here are some pictures I found online, and some of my oldest models (painted when I was 10 years old) next to SCE. I don't have any Chaos units to compare with so we'll have to use the liberator as a "ruler". Seeing it black on white like this, I honestly think Bloodreavers and Noble Champions are about the same size. But now I'm comparing a chaff unit to a five wound hero, so I'd still say there is a bit of "size creep" What do you think?
  6. oscisi

    AoS 2 - Bretonnia Discussion

    Cheers mate! Did you ever play them yourself? I’m gonna try to find the time to write a new Battle report on Sunday
  7. oscisi

    AoS 2 - Bretonnia Discussion

    Thank you mate! Let’s hope more people join this merry band of nobles and peasants! My question, though, is what IS the normal human size in AoS? Maybe Blood Reavers can be used as a benchmark?
  8. oscisi

    AoS 2 - Stormcast Eternals Discussion

    Hi guys! I collect Stormcast Eternals but never actually played with them. I'm more of a role playing/narrative guy anyway. I have bought a bunch of models because they are cool, without necessarily minding how good they are in matched play. Below you will see a list of what I have/intend to add. Would love some feedback/ideas on how to make the most out of my models. Competitively speaking that is. For example: the weapon options are flexible since all will be magnetized. I also have a bunch of Endless Spells painted up so including those is also an option. Not the SCE ones, though. Just from Malign Sorcery. Thanks! Allegiance: Stormcast Eternals LEADERS Lord-Aquilor (200) - General Lord-Arcanum on Celestial Dracoline (240) Lord-Relictor (100) UNITS 15 x Liberators (300) -Warblade & Shield 10 x Vanguard-Hunters (240) -Boltstorm Pistols and Shock Handaxes 5 x Vanguard-Hunters (120) -Boltstorm Pistols and Shock Handaxes 6 x Vanguard-Palladors (400) -Boltstorm Pistols and Shock Handaxes 6 x Vanguard-Palladors (400) -Boltstorm Pistols and Shock Handaxes TOTAL: 2000/2000 EXTRA COMMAND POINTS: 0 WOUNDS: 139 LEADERS: 3/6 BATTLELINES: 3 (3+) Left "on the bench": Lord-Ordinator, Steelheart's Champions, 3xProsecutors and a bunch of Gryph-Hounds.
  9. oscisi

    AoS 2 - Bretonnia Discussion

    Just as there is Power Creep, so is GW Size Creep very much a thing!
  10. oscisi

    AoS 2 - Bretonnia Discussion

    Yeah I love Bretonnia in Total War! But if you do want to play them, allow me to give two suggestions: either take the Stormcast Vanguard and convert, here’s a pic for inspiration (although I’m not the artist) OR, you could use different models as proxies, for example the ones from: https://fireforge-games.com/ I actually got that idea from this artist: May the blessings of the Lady be upon you
  11. oscisi

    AoS 2 - Bretonnia Discussion

    Myself, I just differentiated the Grail Knights by using more modern models and painting grails all over their shields. Using the Coven Throne like that sounds aswesome! I’m sure you could even make two enchantresses or an enchantress and a damsel our of that kit!
  12. oscisi

    AoS 2 - Bretonnia Discussion

    Depending on how much you want to invest in converting, you have a ton of options Since the Sacred Protector doesn’t have any wings you could also experiment with this old model: https://www.games-workshop.com/en-EU/Count-Mannfred Personally I wouldn’t dare bringing 200 points that only has a 50 percent chance to appear each battleround. Another fun model to try to convert would be to see if it’s possible to make Mounted Yeomen out of Hexwraiths. I don’t know. They aren’t that good - I just want them because I don’t have them yet! Edit: and hey, while you’re at it, why not make 11 Battle Pilgrims and a Grail Reliquae out of this? https://www.games-workshop.com/en-EU/Deathrattle-Barrow-Lords They aren’t great either but at 160 points for 12 models with 4+ to hit, 3+ to wound they are at least better than the Mounted Yeomen...
  13. oscisi

    AoS 2 - Bretonnia Discussion

    Nice! My spontaneous reaction is that I like that list and that it looks decent. It's a shame that the command ability of the Bretonnian Lord is so redundant. In most cases you're better off just using the standard command ability "Forward to Victory" (from the core rules) because then you can hold off on spending the command point until you actually need it. One potential problem with your list is that the natural target for your enemy on the first turns is going to be your Enchantress, and you have no ranged units yourself, to "screen off" enemies or protect her. One possible solution could be to get rid of the Knights of the Realm and the Bretonnian Lord (saving 360 points) and then adding a unit of Knights Errant (200 points) and another Enchantress (160 points). The Fey Enchantress used to be a named character that you could only take one of, but the Enchantress has no such limitation. This would also allow you 4 casts of magic per turn so it assumes that your opponent is fine with you using a lore of magic from the Malign Sorcery expansion. If you go for the double Enchantress option then I would give one of them Inspiring and keep her around whenever the poor Men-at-Arms get into battle (horrible save and horrible bravery). The Ethereal Amulet is still a good option for a Shyish artifact. That way your enemy might snipe one of your Wizards but definitely not both! That being said, I still do love your idea of making an undead Bretonnian force so it might be worth keeping the Bretonnian Lord just to make that awesome Reikenor the Grimhailer-conversion. If you're sticking with that theme then you could consider converting Black Knights (looks very dead) or Blood Knights (for a more "alive" look). The Grail Knight models are so old, hard to find, expensive and honestly not the most beautiful anyway. Here's a picture I really like, made by "Kookri" on DeviantArt, that catches that Mousillon undeath feel! http://kookriart.tumblr.com/post/165555105543/a-toast-to-your-health-one-of-my-favorite Stormcast with Bretonnian heads sound fun! I have some stuff lying around so I might try that for a Skirmish warband Edit: Forgot to say - yeah, I unfortunately have to agree about the Pegasus Knights. Not the best unit out there..
  14. oscisi

    AoS 2 - Bretonnia Discussion

    Thank you so much guys! You are also helping keeping Bretonnia alive! I don't find Men-at-Arms or Peasant Bowmen useful at all... I tend to include them just because I sometimes need as many bodies as possible to hold an objective. But they are never the ones doing the heavy lifting. At best they might cause a distraction or tie up a unit that I want my mobile Knights to stay clear of. Zombie Men-at-Arms sounds awesome!
  15. oscisi

    AoS 2 - Bretonnia Discussion

    Hi, Lightbox! I remember you from the discussions about Ironweld Arsonal. Good times I'm glad you stopped by at this little corner of TGA! That sounds like an awesome project, especially since AoS Lore-wise that is what happened to the Bretonnians... they died. I'm choosing to believe that in a universe as rich and diverse as the Mortal Realms another civilization of feudalism, chivalry and oppressed peasants has arisen again! As that project of yours progresses, be sure to keep us updated and if you attach a picture or two, even better! Regarding the Grail Knights: I have 10 of them that I run right next to my Echantress for that sweet sweet Saintly Guardians + Divine Favour synergy Managed to totally wreck a full unit of Retributors on the charge and got a Lord Celestant on Stardrake down to a couple of wounds left before the enemy battlelines closed in on my brave spear head and took them out.
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