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oscisi

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About oscisi

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  1. oscisi

    AoS 2 - Bretonnia Discussion

    @Drakilian bring it on! I can never see enough Bretonnia pics so would like to see your models, both old and new. What type of Batallions were you thinking of? I guess you could bring a small Batallion or any order faction and then have a few Bretonnia units join them. But since I play strictly with Bretonnian units I’m not aware of a single one that is legal to use. This, and the ridiculously high point costs, are the main reasons why Bretonnia is in such dire need of an update. Nevertheless, by the Lady, I will keep trying to make them work!
  2. oscisi

    AoS 2 - Bretonnia Discussion

    Guys, I have to say that I love the direction this discussion has taken Sure, battlereports and optimizing lists can be fun, but I enjoy lore and armor talk way more! I agree with @Pellynor that the turn GW has taken the last 12 months is very promising. And a big thank you to @Drakilian for the Old World update. Never had the time to read those. All I know is from wiki articles. I encourage you both to bring even more attention to Bretonnia through MWG! Awesome stuff
  3. oscisi

    AoS 2 - Bretonnia Discussion

    @Pellynor that was an awesome read! I actually enjoyed this more than reading battle reports. It sounds like you definitely have enough of a story hammered out to build a really cool narrative campaign. I am not worried about what I wished for at all Keep it coming! I approve of the first two parts one hundred percent. If GW do decide to bring the Knights back, they will most definitely be thinking of you when they do so. I’ve always thought that Stormcast Eternals already are the majority of the Bretonnians, since Sigmar requires pure souls of heroes, and Bretonnian Knights are basically the epitome of just that. What do you guys think of the odds of GW ever releasing a new line of Free People models and somehow blessing us with Knights that don’t look overly German?
  4. oscisi

    AoS 2 - Bretonnia Discussion

    Love to hear about your lore, narrative ideas and names for your characters. Would also be cool to hear more about your campaign once it gets going Also: nice to see some ideas about extra rules for Bretonnia. If you were part of the discussion in another thread here on TGA about a Bretonnia Battletome, then do feel free to share any insights with the rest of us. @Drakilian I am getting hyped up for Bretonnian chivalry at Adepticon. Gonna hope for some epic coverage on your part once that goes down!
  5. oscisi

    AoS 2 - Bretonnia Discussion

    Yeah, since you are hanging out here at the Bretonnia discussion, we know that you are not a power gamer. But believe me, it feels really good having a wrecking ball of Grail Knights bounce from target to target (I actually happened to do that today, deleting a Frostlord on Thundertusk among other things) Regarding what you asked about earlier concerning the Damsel: I haven’t glued mine, so I can put her either on a horse or a Pegasus. So far I have never regretted going for the Pegasus option. As a matter of fact, her movement characteristic goes all the way up to 16, which makes her great for last minute objective snatching. @AaronWIlson welcome to the discussion. Looking forward to hearing about your experiences with Bretonnia (on the tabletop or otherwise). The only thing I would add to what you said is that it also unlocks those same spells to the enemy. @Drakilian, to further discuss Banishment, it is actually a somewhat dangerous spell to use since it could possible backfire due to the errata changes: https://whc-cdn.games-workshop.com/wp-content/uploads/2018/07/age_of_sigmar_malign_sorcery_errata_en.pdf The last thing you want to do is give the enemy the change to exploit your weaknesses and charge you where it hurts the most. And dude, if I lived in the US, and if it meant that you would become the best ambassador for Bretonnia this community has ever seen, then I would gladly go to Adepticon as your squire, and not even play in the tournament The squires in Total War Warhammar are pretty epic so I’d be happy to join their ranks!
  6. oscisi

    AoS 2 - Bretonnia Discussion

    I understand the points you make and will not hold your choices against you. There are more than one way to play any given army Regarding Adepticon: sounds awesome! And yeah, go for the most competitive approach possible, but above all, go in your epic armor! That, if anything, will bring attention to our beloved Bretonnia. You have it right! Since Bretonnia has literally zero in terms of special rules, you could theoretically bring the worst mismatch of order units conceivable The only reason I bring a 100% Bretonnian list to my games is due to lore and aesthetic reasons. To comment on your proposed list: since @Drakilian has already provided some feedback on the “allies”, and since your possible choices for non-Bretonnian units are countless, I will focus on the rest of the list and highlight the choices I like. What I definitely would keep if I were you:Mortal Realm: GhurKing on Hippogryph (400) - General, Legendary Fighter, Gryph-feather Charm Enchantress (160)Damsel (100)8 x Knights Errant (200)16 x Men At Arms (120)10 x Grail Knights (360)Chronomantic Cogs (60) This amounts to a total of 1400. Obviously you will have to add another battleline unit. Now, I am not saying that the other choices you had were bad, just that they aren’t staples. So basically you have 600 points to play around with as you wish. Maybe 200 points of Knights Errant, 360 points more of rending Grail Knights and another Endless spell for the last 40 points. Or only 180 points more of Grail Knights to free up space for another Enchantress or a melee hero of your choice. Good luck with your battles, no matter what approach you go for! 
  7. oscisi

    AoS 2 - Bretonnia Discussion

    @Drakilian First impression: list looks good. Additional thoughts: those are a lot of casters. Depending on what kind of objectives I was expecting to fight for, I might consider one more melee hero. As for your king, in spite of being expensive, I always bring him in 2000 point lists. But if you have access to the Mailign sorceries book, I would really consider giving him a better artifact. Personally I always liked the Gryph-Feather Charm. I have had my king survive the whole game many times, 100% thanks to this artefact. Finally, after having watched all your MWG battle reports I would like to give some feedback on those: you seem to have a good understanding of Bretonnia and basically play as optimally as is possible in terms of dishing out damage. I would consider playing more like a “coward” and simply running to snatch objectives! Bretonnia will rarely prevail in a pure slug fest. Have a good one!
  8. oscisi

    AoS 2 - Bretonnia Discussion

    For the lady!
  9. oscisi

    AoS 2 - Bretonnia Discussion

    @Drakilian that’s some interesting insight about the legends rules. I haven’t looked into them that much. How do you all feel about Bretonnia potentially getting a Legends compendium of their own? I’m torn because on the one hand I look forward to getting better warscrolls, but on the other hand I fear Bretonnia will forever be sidelined and excluded from all competitive play. Thank you for contributing to the thread Regarding what our Knights excel at, I would actually say that they excel at fighting units with a low total wound count (or heroes with a big enough base for at least half the Knights to get in range). The point I’m trying to make is that we need to wipe out units and be able to charge again, preferably every turn. I love narrative campaigns! So do publish more about it as it progresses. Also feel free to come here if you need input or want feedback on any ideas you have for the campaign. Cheers!
  10. oscisi

    AoS 2 - Bretonnia Discussion

    Thank you for sharing! Sounds like an interesting game I’ll try to get the time to watch it tonight. Regarding the changes you proposed earlier: they sound reasonable I believe your army will get at least a bit more competitive like that. And as @Lightbox said, if you know you will be playing with an opponent that accepts that you use a realm specific spell lore from the Malign Sorceries book, then consider a double Enchantress list. Looking forward from more reports from you
  11. oscisi

    AoS 2 - Bretonnia Discussion

    @Iggy Starhost and @VonSmall thank you for keeping the internering discussions going! Amazing! I actually read that you had got them commissioned painted and saw your list, and straight away got the feeling “this is the army from MiniWarGaming!” Welcome to this little corner of the internet! I was really happy to hear you actually took the time to make an account just to join us here And it’s pretty cool to have a war gaming celebrity among us! I love your list and the look of the army. If I could change anything I would get more Grail Knights and keep the battle line units at a minimum. Also, the Quicksilver Swords are quite inconsistent. For 20 points I would much rather have the Soulsnare Shackles to further increase the mobility advantage Bretonnia typically has (since probably 90 percent of the battles I win are won due to outmaneuver my enemy rather than tabling him). It would also be cool if you could share a bit of your experience playing at the MWG studio! Cheers!
  12. oscisi

    AoS 2 - Bretonnia Discussion

    I ageee with both these statements! Honestly I am starting to like conversions of SCE into Brets more and more 😁 There are some cool examples further up in this thread if you need inspiration! In other news my poor knights unfortunately got crushed by 13 Evocators today - not very attractive to write a battle report about 😛
  13. oscisi

    AoS 2 - Bretonnia Discussion

    Hi there! Your list looks quite strong by Bretonnian standards! My only concern is that you only have one viable objective grabbing hero. The Damsel has a 6+ save and 5 wounds.. So even though the Chronomantic Cogs are one of my favourites, you could consider dropping that, and the Damsel, to include another Enchantress. If you are determined to use endless spells, then maybe keep the cogs, add the Soulsnare Shackles and use a Noble Champion instead of the Damsel. I do realize the Knights will loose their re-roll so maybe Knights of the realm is another option (opting out of the Shackles to save those last 20 points). That Kickstarter sounds awesome! I, myself, have a long term project of making a converted Bretonnia army so I will definitely have to look into that. As for the King on Hippogryph, the obvious choice would be to use this guy: https://www.games-workshop.com/en-SE/Aventis-Firestrike-Magister-Of-Hammerhal-2018 I love that model! I’ve heard that some people dislike its face but since you would change that into an eagle head anyway, it doesn’t really pose a problem. Please keep us posted about any news on your project 😀 Sounds like it could turn out really cool!
  14. oscisi

    AoS 2 - Bretonnia Discussion

    Hello guys! I think it is starting to become common knowledge in this thread that the Enchantress together with Grail Knights is what keeps Bretonnia floating since the Old World exploded. For those who still doubt this, I have put together a battle report from a game I played one month ago. This will once again highlight the strength of their synergy. I apologize if some of the details in the report are a little blurry - since I started on my new job I haven't had time to play so I had to go to the "back log" for this one. This was a 1000 point game but we decided to play on a 6x4 foot table anyway. The battleplan we used was Total Commitment, where you are not allowed to put units in reserve and there are four objectives: those on your own half are worth 1 point per turn whereas those in enemy territory are worth 3 points per turn. The objectives in this battle report are marked as grey, transparent shields with a feather in the middle (you will see there is one in each corner). I used my merry Bretonnians from Ghur and played from the South. My opponent, Rafael, brought his army of Nighthaunt hailing from the realm of Death. Our battle took place in the realm of Shadows, Ulgu, where Rafael's Nighthaunt regularly send patrols. On one of these patrols, they discovered a Vanguard element of my Bretonnian army, venturing into the dark to explore whether the opportunities for survival were better here than in the wild realm of Beasts that they hail from. These are the armies we used: I won the roll off and decided to place down units first. Since we both had seven drops, I finished first and could therefore decide who would get first turn. Below you see the battlefield after deployment: Since it is so essential for Bretonnia to get the charge off, I naturally decided that my opponent should go first, as I almost always do when I play Bretonnia (and which is why it upsets me that there are no viable Battalians to use, I would really like to drop all units at once and make sure to go second). The Nighthaunt army was not able to do much on their first turn, and my enemy was unwilling to leave his own objectives undefended. The Chainrasp Horde and the Knight of Shrouds advanced, while the Grimghast Reapers moved to form a wall in front of the objective they were holding. One of the Guardians of Souls, and the Spirit Torment elected to stand guard on each side of the objective. The Nighthaunt army scored two points, making the score [BR 0 - 2 NH] The first, and most important thing I did on my turn, was to summon the Chronomantic Cogs 9 inches in front the Enchantress. She then immediately used it to Speed Up Time (see the clock symbol). My damsel gave the Knights Errant Mystic Shield. She then flew to a tower within range to give the Knights Errant their Eager to Impress buff. I ran my Noble Champion General up to the middle of the battlefield to be able to react to wherever he was needed but made sure to stay in cover. In the shooting phase he threw the Rockjaws (since it is an ability our understanding of the rules told us he could use it even though he ran) and caused 3 mortal wounds to the Chainrasp Horde. The Enchantress and Grail Knights moved up to be ready to charge the Grimghast Reapers. Now, for the most interesting event of this round, and what made me get a good advantage over my opponent: using the extra speed of the Chronomantic Cogs, I moved my Knights Errant all the way up until they were 3 inches away from the Knight of Shrouds. I then rolled three dice for the charge (because the trumpeter is an awesome part of a Bretonnian cavalry unit) and, by picking the two highest numbers, got a solid 11. This, plus the extra two inches from the Speed Up Time effect, made me be able to completely change plans and take advantage of my opponents fairly ill defended home objective. My epic charge made all 8 Knights Errant be in range to steal the point. The Enchantress and Grail Knights easily made their charges and then proceeded to completely annihilate the Grimghast Reapers, killing 6 (another one would later leave due to battleshock). The Knights Errant suffered only one wound and managed to kill 4 Glavewraith Stalkers and therefore snatch the objective worth 3 points. This, and the fact that I still held my two home objectives made the score go to [BR 5 - 2 NH] This turn it was my opponent's turn to be cheeky. He took advantage of both an ability and the Chronomantic Cogs by picking up the Chainraps Horde, putting them down 9 inches away from the Men-at-Arms and the Damsel (the tower was tall) and then rolled a natural 10 to charge them into the poor peasants with all kinds of horrible buffs active. The Knight of Shrouds charged into the backs of the Knights Errant and the Spirit Torment charged the Enchantress. In the combat phase the following happened: The Spirit torment, being in range of both the Enchantress and the Grail Knights had no chance what so ever and died after having caused only one wound to the Enchantress. The Grail Knights also managed to kill what was left of the Grimghast Reapers. Due to excessive killing, and using piling in efficiently, there were now enough Bretonnians in range of the objective to steal it from the poor Guardian of Souls still babysitting it. All did not go my way though; the Knights Errant died a hero's death having already done their duty of snatching the three essential Victory Points. The Men-at-Arms were of course completely helpless in their fight and 11 of them died. The only reason they stayed in battle was because the Damsel was in range to give them Inspiring Presence. Thank the Lady for that. At the end of the turn the standing was [BR 5 - 6 NH] Before moving out of range of the Chronomantic Cogs, the Enchantress made sure to Slow Down Time (again, see the clock symbol), giving her the equivalent of Mystic Shield, and another spell to cast (reaching an impressive grand total of 3). This, however, was not necessary this round since she and the Grail Knights charged in and killed the Guardian of Souls easily. My General ran out from his cover in the middle and tried to block the path of the other Guardian of Souls to challenge his way towards my objectives. He also tried to throw his Ghur artifact, the Rockjaws, but unfortunately missed. The other Noble Champion advanced to better be able to guard his objective. My damsel managed to cast the Soulsnare Shackles and placed them within 6 inches of my enemies to block the path of the Glaivewraith Stalkers and Knight of Shrouds on their advance towards my objectives. The damsel then flew for her life towards the two objectives I was still holding. Left on the ground was the biggest Hero of today's battle: admired among his peers for the beautiful fig trees on his farm, a brave peasant, henceforth known as Figo, stood fast on his own, against a horde of ghosts, and sacrificed his life to slow down the advance of the relentless spirits. May songs of his deeds be sung in every hall, and may he be remembered forever (to ensure this, I made sure to write his new name on the bottom side of his base 😁). At the end of the turn, the standing was now [BR 9 - 6 NH] Now at the start of the 3rd battle round, my opponent was quite disheartened. He had managed to kill brave Figo last round, but failed the charge into the unprotected damsel. The remaining Guardian of Souls entered battle with my Noble Champion (the General) but was unable to come out on top. Realizing that he had few opportunities of improving his situation, and that he would most likely be 3 Victory Points behind me for the rest of the battle, he choose to resign. The remaining 4 units of ghosts let out many frustrated howls and screeches before disappearing into the dark mists they had come from. The four victorious Heroes of Bretonnia, and the glorious Grail Knights, marched back to Ghur where they reported that although Ulgu seemed promising, the lack of horses spoke strongly in favor of staying in the Realm of Beasts for the time being. ------- Thanks for reading! I hope you enjoyed this little Vanguard battle. In the future I hope to make my battle reports less technical and even more narrative. Any feedback on this one would be most welcome! I will leave you with my final lessons from this particular battle: The only thing better than an Enchantress is two Enchantresses Grail Knights are wrecking balls, make sure to pick enemy units you can kill in one or two turns to maximize charge opportunities Spells can be very helpful to make weak armies like Bretonnia more competitive. In this case it was the Chronomantic Cogs that made it possible for my Knights Errant to move more than two feet (25 inches to be exact) and gain those game deciding 3 Victory Points turn one. Cheers and good luck in your games!
  15. oscisi

    AoS 2 - Bretonnia Discussion

    Hey there! Awesome to see another Bretonnia fan finding their way to this thread! And I do enjoy some theorycrafting every now and then 😛 I could not agree more regarding Grail Knights and running them together with the wonderful Enchantress(es)! I actually do use 10 of them in one unit most of the time, just to make sure that whatever I hit actually dies, so that I’m free to charge with them again on the next turn. Keeping them locked in combat means I’m not using them to their full potential. Unfortunately I’ve found that none of the 7 attacks from the Enchantress have been able to do much, but that doesn’t bother me too much since such a fast wizard is priceless for getting victory points in all those battle plans that require wizard keyword (or an artefact) on a hero to be able to hold the objective. Please let me know how it goes if you ever get to try the Bretonnian Lord in action. I don’t really like his command ability so I would probably consider having two noble standard bearers (or just another Enchantress) rather than spending points on him. I have been really busy with work lately but I’m gonna try to get the time to write another battle report where my Brets saw action, hopefully I will be able to ge that done this coming weekend, at least a small game 😀 Until then, cheers! ...and... For the Lady!
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