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Found 281 results

  1. Hello Everyone! My name is Henin and I hail from the lands of the Tomb Kings! If you have not heard, there is an incredible project going on for tomb kings where the TK are getting their own fan-made, unofficial Battletome, complete with artwork and lore as well as some unofficial additional rules put together by the community to play for fun with friends: http://theendlessdeserts.blogspot.com/p/what-are-endless-deserts_8.html I have come to love the new world of AoS thanks to this project (personally). I may not be completely happy with the lore but I enjoy the game and love the dynamics and creative encouragement it has. With that said, I keep hoping to see a similar event from the Bretonnian community, but have yet to see this. (based on my research, I could be wrong and if I am please point me in that direction [seriously do please]) My brother and I started playing and collecting warhammer models some time before the End Times began. When they began the changes, me and my brother were hit hard since we had barely just finished getting the hang of the game and then suddenly it does a 180. All our efforts were crushed especially since both our armies seemed to be thrown out by GW (Him playing Brets and me playing TK). For me it is not simple to remember and learn such a complicated game as it was in warhammer 8th edition. Though, eventually I gave AoS a chance and came to love it, but honestly it was thanks to the efforts in the TK community that I now came to love it. I really want to somehow do the same for my brother and the Brets. I want to try to put together some kind of team and put effort into creating something like what the TK have for their own game for fun! To support the community. Put together an AoS Bretonnian Battletome with all kinds of fun stuff for all to use and enjoy~ So please, if this is something you are hoping to see, and/or have something to offer such as artistic skills, game knowledge, photography skills with epic models and anything at all that can help get this project in motion, please comment or message me. I want to see what the community has to say and if their is any desire for this to happen. Thoughts? Opinions? Ideas? (be sincere please) Best, -Henin
  2. AIdenNicol444

    Notorious Hammer Tournament

    Notorious Hammer Just got home from the Notorious Hammer event in Johnsonville, Wellington and I’m here to let everyone know how it went. The tournament went overall exceptionally well, big props to Shaun from Notorious AOS (https://notoriousaos.podbean.com/) for T.O’ing the event and running a tight ship. Once again, the New Zealand Warhammer scene is better for your efforts. Everyone had a great time and there was a great field present for 2 days of great games. Game 1: Shaun T – Daughters of Khaine Scenario: Focal Points Outcome: Major Defeat 720 Kill Points Wow. Set up my army with a Clanrat screen 40 long and 4 lines deep to brunt the massive Witch Aelf assault and Shaun just wasn’t having it. Smoothly punching through my lines and delivering a powerful follow up punch making use of the army’s ability to pile in effectively, and supporting his front line with the Cauldron of Blood and Morathi herself, Shaun schooled me hard on playing an all melee army. This tips the balance towards Shaun in our ongoing tug of war for supremacy, and I’ll absolutely be gunning for him next tournament. Game 2: Shaun B – Stormcast Eternals Scenario: Better Part of Valor Outcome: Major Victory 2000 Kill Points Shaun (Big Shaun for Notorious listeners) opened with the same strategy he used to wipe the floor with me at Call to Arms 2 months ago. Deploying his Sequitors and Evocators along the line ready to charge in after absolutely smacking the hell out of me with an Everblaze Comet, Shaun lined my head up on the block from the start of the game. Unfortunately, his comet failed to cast and his alpha-strike play was unable to clear me off the objectives due to burning a command point to pass battleshock (cheers battalion people said not to take). This prevent Shaun burning my objectives on turn 1, and I retaliated with a lethal counter-surge with Plague Monks that saw Shaun pushed backward and eventually cleared away. Game 3: Regan – Stormcast Eternals Scenario: Shifting Objectives Outcome: Major Victory 2000 Kill Points The Realmscape rules here saw units unable to fly banned from run moves, forcing myself and Regan to aggressively footslog towards the objectives shooting each other nasty glares. Regan arrived first, scoring an early lead and building a wall out of Anvils of the Heldenhammer, but my counter-offensive benefitted from some choice dice rolls and superior mobility with the Clanrats retreating and charging around their slower, more powerful opponents. With the points under lock, I turned my focus to exterminating the lethal Anvils before they could use their formidable command ability in conjunction with their Evocators to send me packing. Game 4: Cameron – Seraphon Scenario: Starstrike Outcome: Major Victory 2000 Kill Points Cameron and his 3 Engines of the Gods opened the game by summoning 60 Skinks to the table to shore up his middle position while I spread my army out without committing to any one side. This proved to be a wise move, with the centre and enemy objectives being in the left board side and my own on the far right (appropriate). My Clanrats on the right retreated immediately to secure the home point while the rest of my army slammed into his endless ranks of Skinks and set about punching through them. With a gap formed, the Verminlord darted through and artfully brought the Astrolith Bearer and an Engine to the ground, while blocking the summoning range of the other engines and the Slann. With all objectives tightly in my grip and staring down the barrel of a slow and steady death at the hands of pestilence, my opponent conceded to save time. Game 5: Lee – Sylvaneth Scenario: Total Conquest Outcome: Major Defeat 1450 Kill Points Match of the century at the top table, with the winner set to win the whole tournament, nothing about this match was carefree. Me and Lee are actually neighbours and play each other more regularly than any other opponents, so this was set to be a great game. Lee artfully matched my playstyle of massive aggression followed by retreats and more aggression with his defensive, never committing to any one area till late-game style. The points were neck to neck with the leader changing each battle round, each of us making counter-moves we’ve practised against one another a dozen times to throw the other back and upset their plans. Highlights were Lee committing allied Idoneth eels on a suicide mission to kill a lone Plague Priest who was actually a core component of my left flank strategy (Lee never throws units away, so he knew he could set this up without me expecting it) and the would-be assassination of the outlaw Verminlord Corruptor by the Treelord Ancient into that scene from Avengers where Captain America tears a log in half. Lee won with a clever last-minute commitment to my crippled left flank and took the game, a well-earned victory. Final Placings 1st Place: Lee W – Sylvaneth 2nd Place: Shaun T – Daughters of Khaine 3rd Place: Matt B – Legion of Blood Best Sports – Regan Best Painted – Sloane D Everyone had a great time and there were no dramas or last-minute point corrections. I ended up 4th, almost clinching the title of first Pestilens player in the world to podium at a registered event, and learned a lot on how to improve my play. Looking forward to the next events of the year, and to the upcoming Notorious AOS GT coming next year. If it’s as good as this event, it’ll be one I can’t afford to miss.
  3. CanHammerChris

    Canadians for AOS!

    Hi Guys, I am just introducing myself. I am Chris and I am into Age of Sigmar. If you are interested in helping to expand the AOS community in Canada please message me and we can get the scene up an running again even better then before! Chris
  4. Giulio, Captain Ludic

    Hello from Milan, Italy

    Hello everyone, proud to be part of this great community!
  5. Hello alltogether, I am reading a lot in TGA forum, but I have not commented to much. I am a nearly 20 year Mordheim veteran and I really love the new AoS rules. So I am working to make the Skirmish rules work to give the players a little bit the Mordheim flavor. I really liked Hinterlands and AoS28 rules, I took what I liked from both sets, tested them in a lot of games and tweaked the rules. Finally I came to the outcome, that heroes and models with a lot of wounds are too dominant. So in my variant there are only models with 2 wounds and max 20 points cost ( exception 25 points for the leader) allowed. I took the levelup rules from Mordheim and tweaked those and of course I also used the injury tables. I also loved the Skirmish rules of the malign sorcery set and I introduced command skills for the new type of heroes. I took over the skill rules of AoS 28, because I liked them. The battle plans I took from AoS28 and Hinterlands, I also are working on taking over the Mordheim scenarios. I wrote those rules for the AoS campaign in our club. Dammstadt is a city in Ghur, which was destroyed during the necroquake. A new realmgate to shyish appeared and the ruins are searched by warbands to find realm stone I do not have a nice layout, but I like to share the rules with you and look forward to you input. If someone can share with me, how to generate a nice layout, I would be happy. I also attach the maps from the campaign and the Dammstadt ruins. The last one is a modified map of a Mordheim map I found in the net ( not the one from Mordheim skirmish game) https://c.web.de/@337566454176029657/bAJ-Y-JLRwmjvywXhtUkAQ
  6. Hey peoples ! ? I'm trying to work out some simple additional rules for skirmish, inspired by other GW publications and unofficial mods out there such as Hinterlands. Here's one for injuries (a la Kill Team but better imo) and another for gaining experience points and levels between games. Would this be the kind of stuff you guys would like to try out during your skirmish games/campaigns ? Hope to get some feedback and ideas of your own !
  7. +++ Updated 1k List, Below +++ Hello everyone, This is my first post on TGA! I've chosen Maggotkin of Nurgle for my first AoS army. I would like some veterans to give me advice as I plan on having my first game soon. I currently own all the models for the 1,000 point list: HQ: Lord of Blights - 140 HQ: Poxbringer - 120 Battleline: 5x Blightkings - 160 Battleline: 5x Blightkings - 160 Battleline: 10x Plaguebarers - 120 Plague Drones: 3x - 200 Nurglings 3x - 100 Thank you in advance ? ++ I removed the 2k list as I'd like to build a 1k list first ++
  8. Natepoleon

    Starting a Seraphon Army

    Howdy there folks, I am starting up a Seraphon army with some old bits I have sitting around from awhile ago. Before I go and buy a whole bunch of new reptilian friends I wanted to get some advice from you experienced folks. I do have a few caveats, I have about 30 Saurus Warriors, a Skink Starpriest, a Saurus Oldblood, and 12 Saurus Guard, (I bought the old Lizardmen Regiment back in fantasy but converted the Saurus Knights out of it as Ork Bikers ). Also I happen to have an Engine of the Gods. What I am looking for is a fun list that focuses on that incredible infantry with big dinosaurs as support. I do not want to run a slann and spam summoning, it is an interesting and exciting way to play, my main Sigmar army is Legions of Nagash. While I do not mind being infantry focused similar to LoN I would like something that is new and refreshing to play when I decide I do not want to be an arguably overpowered skeleton. Thanks for reading my little novel.
  9. Anyone seen Grimnir?

    BOBO Christmas Party 2 dayer

    until
    All the fun of BOBO in a festive environment. Start Christmas in style with an AOS party ? An AOS two day event with a Christmas theme, Its the most Wonderful Time, of the Year!!!!! With everything you have come to expect from a BOBO event but hosted by Santa himself, get yourself along to an event that promises to have lots on fun on and off the table. With: Live streaming from The Honest Wargamer Mats on every table Food Prizes Games Paypal a deposit of £23 to Qualityassured@hotmail.co.uk to join the list of people attending below. Full Ticket Price £48 Adrian Czupryna Adrian Thompson Ady Mac Alex Bruce Alun Witherden Andrew Hughes Ben Booker Bryan Atherall Colin Mather Dan Hughes Daniel Ryan Darren Watson Dom Robinson Gary Percival Jack Mayland James Beeden James Boots James Powell James Prince James Thomson JJ Cropley Joe Purcell Jon Green Jonny Statham Liam Jordan Mathew Croad Mathew Gething Nathan Prescott Nick Peart Nick Thomson Omar Th Th Th Thhh Paul Haley Pete Humpage Player 12 Rik Nightingale Scott Harmon Seb Donley Simon Eccles Simon Partridge Steve Curtis Steve Dooley Stuart Hodges Tim Holbrook Tom Fretwell Tuggy Kay William Morriss
  10. Skaven Elites Premier Troops of the Skaven Clans Across the 5 Great Clans of the Skaven, there are a variety of powerful and varied units that when combined allow a Skaven army to manage itself against various threats. Among these units, each clan has an “elite unit”, a costly and specialized warscroll that best represents the strength of the clan they hail from. Stormvermin Specialization: Damage Focused Support Infantry Starting with the most recognizable, Stormvermin are the clenched fist of the Verminus Clans, forming the centre of their sizable infantry force. They come with a respectable attack profile that features both rend and decent range, and their 5+ save that grows stronger against attacks that are only 1 damage. Pros · A powerful attack profile that heavily rewards being buffed by command abilities like Gnash Gnaw Their Bones and Tyrants of Battle. · 2 Inch range allows large clusters of Stormvermin to all fight or even fight over the top of lines of Clanrats. · Their ability to retreat and still charge, as well as the +2 to run and retreat rolls make them insanely manoeuvrable for elite horde infantry. · Murderous Ferocity gives them a bonus if they outnumber their victim, which they almost always do. Cons · 140pts for 10 rats is a very hefty price tag. They receive a discount for a full-size regiment but that weighs in at 500pts. · Other elite infantry will smash them aside with their poor save and single wound each if they don’t fight them first. · No protection from being shot at and no resistance to battleshock built in. Plague Censer Bearers Specialization: Objective Holding and Harassment The glass cannon version of Stormvermin, they pack the same attack profile but also receive bonus attacks for charging and rerolls for being near Plague Monks. Their presence is deadly, radiating mortal wounds on nearby opponents. Pros · 2 Inch range weapons on a 32mm base unit makes for a very large footprint capable of tying up multiple units. · One of the few sources Clan Pestilens has of guaranteed, unconditional rend. · Can be taken in a Plaguesmog Congregation, further boosting their damage output with their radiant damage and giving them a protection against being shot at. · 60pts for 5 is a very affordable cost, especially for their purpose as harassers and objective holders. Cons · No armor save means any successful attack against them, no matter how lowly, will kill them. · No mobility steroids means a very slow, expensive unit. · Must be selected first in combat or they won’t likely fight at all. Stormfiends Specialization: Wound Output and Game Closing The big baddies of the Skaven roster. People who know nothing about the Clans know what Stormfiends are and what they do. The centrepiece of many comp lists, nothing about this unit is subtle. They’re big, they’re nasty and they put out one hell of a beating. Pros · The most powerful weaponry in all the Skaven Clans. Warpfire Throwers that fountain mortal wounds on the enemy, Ratling Guns that mow down infantry and a range of brutal and horrific melee weapons are just mere options for the Stormfiends. · Massive durability, packing both a 4+ save and 6 wounds as well as decent bravery. · Synergy with Clan Moulder Packmasters to further enhance their damage capabilities. Cons · 290pts for 3. Maximum firepower isn’t cheap, and every loss will be severely felt. · Large unit footprint but slow moving, it is easy for the enemy to tie these up with cheap chaff. · Poor choice for allying from other clans due to their prohibitive cost and lack of utility. This is a luxury unit, not a support one. Gutter Runners Specialization: Flanking and Harassment Ninja rats that emerge from the board edge and drown the enemy in a storm of throwing stars and poisoned knives. Mobility, speed, shooting and utility are just the order of business for the lethal foot soldiers of Clan Eshin. Pros · Emerging from any board edge on turn 1 is massive for an army that has no flying or high movement units. · A powerful combat profile that benefits well from being allied into other armies, synergizing well with Pestilens to-wound buffs and Verminus command abilities. · Running and shooting makes them a very fast and mobile harassment unit. · 60ps for 5 is very cheap. 200pts for 20 is even better. Cons · Not the most survivable, the armor save won’t save them from much and low bravery means large unit sizes are easily punished. · Requires buff assistance from units like Plague Priests or Skaven Warlords to be effective. · Little to no synergy with their own heroes, Skaven Assassins don’t help them, and they will often be out of range of the Verminlord Deciever’s command ability. Rat Ogors Specialization: Line Breakers The hulking masterworks of Clan Moulder throw themselves savagely at the enemy, using their superior durability and destructive strength to bat aside enemy chaff. Synergizing strongly with both their own clan and others, Rat Ogors are a force to be feared. Pros · Benefitting from Packmasters, Plague Priests, Skaven Warlords and more, their basic stats are a solid foundation to buff and build on. · Under the effects of buffs, their ability to gain bonus attacks will see them laying the pain. · Chaff will have trouble chipping them down due to multiple wounds, and won’t stand up to their 2 damage attacks. Cons · Too expensive and bought in lots of 2. Not good enough to warrant allying. · Awful bravery means if a Packmaster isn’t near, one casualty will see them buckle. · Shooting attack looks good on paper but will rarely come into play.
  11. Event Title: Pompey Pillage AOS (11th and 12th August) PACK OUT, see post 1 Event Author: Gulug1974 Calendar: Events UK Event Date: 08/11/2018 08:30 AM to 08/12/2018 04:30 PM LISTS: Pompey Pillage lists 2018.pdf EVENT PACK v1 The Pompey Pillage event pack (v1).pdf We are the Pompey Pirates, players of wargames and more, and we welcome you back for another year of the Pompey Pillage! A 5-game, 2000 point, Warhammer Age of Sigmar 2 tournament on Saturday 11th and Sunday 12th August 2018, once again at held at Horndean Technology College (same location as the South Coast GT). Tickets cost £33 each, which gives you five games of Warhammer AOS over two days, plus a cooked lunch on both days. Note that provided lunch is part of our deal with the venue, and can not be split out. To book your place, send payment via Paypal to rdavidj54@googlemail.com, along with the title “Pompey Pillage AOS”, your name and any club you’re representing. Please be sure to send your payment as a GIFT. Thank you. file Pompey Pillage AOS (11th and 12th August) PACK OUT, see post 1 The Pompey Pillage event pack (v1).pdf
  12. Anyone seen Grimnir?

    Events UK: BOBO Christmas Party 2 dayer

    Event Title: BOBO Christmas Party 2 dayer Event Author: Anyone seen Grimnir? Calendar: Events UK Event Date: 11/23/2018 12:00 AM to 11/25/2018 12:00 AM All the fun of BOBO in a festive environment. Start Christmas in style with an AOS party ? An AOS two day event with a Christmas theme, Its the most Wonderful Time, of the Year!!!!! With everything you have come to expect from a BOBO event but hosted by Santa himself, get yourself along to an event that promises to have lots on fun on and off the table. With: Live streaming from The Honest Wargamer Mats on every table Food Prizes Games Paypal a deposit of £23 to Qualityassured@hotmail.co.uk to join the list of people attending below. Full Ticket Price £48 Adrian Czupryna Adrian Thompson Ady Mac Alex Bruce Alun Witherden Andrew Hughes Ben Booker Colin Mather Dan Hughes Darren Watson Dom Robinson Gary Percival Jack Mayland James Beeden James Boots James Powell James Thomson JJ Cropley Joe Purcell Jon Green Jonny Statham Liam Jordan Mathew Gething Nathan Prescott Nick Peart Nick Thomson Paul Haley Pete Humpage Player 12 Rik Nightingale Scott Harmon Seb Donley Simon Eccles Simon Partridge Steve Curtis Steve Dooley Stuart Hodges Tim Holbrook Tom Fretwell Tuggy Kay BOBO Christmas Party 2 dayer
  13. Hiya everyone! Took the plunge with Shadespire, and I must say I love it. Really inspiring Warbands here on TGA does help I like how Steelheart's Champions play, but I'm still not a huge fan of the Stormcast Eternals (although Anamnesis's Angharad is bringing me round!). So I thought I'd do something a lil different. Presenting my Bretonnian Warband! They are still wip, but thought I'd share my progress. First up is Annette Bertrand (Angharad Brightshield) WIP
  14. until
    EVENT PACK v1 The Pompey Pillage event pack (v1).pdf We are the Pompey Pirates, players of wargames and more, and we welcome you back for another year of the Pompey Pillage! A 5-game, 2000 point, Warhammer Age of Sigmar 2 tournament on Saturday 11th and Sunday 12th August 2018, once again at held at Horndean Technology College (same location as the South Coast GT). Tickets cost £33 each, which gives you five games of Warhammer AOS over two days, plus a cooked lunch on both days. Note that provided lunch is part of our deal with the venue, and can not be split out. To book your place, send payment via Paypal to rdavidj54@googlemail.com, along with the title “Pompey Pillage AOS”, your name and any club you’re representing. Please be sure to send your payment as a GIFT. Thank you. file
  15. Paul Buckler

    Events UK: Dorset Doggers Invitational

    Event Title: Dorset Doggers Invitational Event Author: Paul Buckler Calendar: Events UK Event Date: 06/23/2018 08:30 AM to 06/24/2018 05:00 PM The Dorset Doggers present the Annual Doggers invitational. Held in deepest Darkest Dorset, the ivitational is a unique event. 5 games of AOS, 2000 points. Pack includes Doggers houserules, changes to GH2017 battleplans, awards for painting and sports. As well as the coveted #stevejames and #villain awards BBQ Saturday evening. We are growing from last years club only, to include potentially 30 players. Event is going to be invite only so keep an eye on your inbox! The Dorset Doggers Invitational Tournament 2018.pdf Dorset Doggers Invitational
  16. Not sure if this is the right place so mods feel free to move Had a demo of this game at Warhammer Fest today and thought it was worth giving a quick rundown for people that didn't have the opportunity as it's a great little game and doesn't seem to be much info out there as yet. I didn't have much interest in this game initially, I think because I was expecting a hearthstone clone and when I looked at the cards it looked a bit convulted and confusing on that basis. Well, it seems I was wrong! The game quickly becomes pretty intuitive as it revolves around a few key mechanics that, once you've grasped them, mean it all goes very smoothly. Apparently a game should take about 15 minutes, although mine probably was closer to half an hour, but sped up as we got the hang of it and I reckon after one game I could quite comfortably show someone else. You select four Champion cards, which all have a points value, and can have a total points value of up to 20. Each champion also has a positive or negative impact on your starting health. Two of mine gave +1 and two gave -1 meaning I started with the standard 30 health. It's worth noting you have a collective health pool, none of your cards have health as far as I could see and you don't specifically damage your opponents units or champions, the damage is done direct to the collective pool. You win by reducing the pool to 0. You also have four Blessings and a deck comprising Unit and Spell cards (not sure how many I'm afraid!) You have a play mat that has a health counter, little summary of some of the icons, and four lanes. Each lane has a space for a Champion, a Blessing and a Unit or Spell. These lanes come into play in the game as certain cards will effect units, spells or champions in other lanes relative to the champion playing the card. To start you shuffle your blessings and place them on the Champion spots face down so you don't know which is which, and the players then deploy the champions on top of them in turn. One of the key mechanics is that most cards have icons in each corner, and either rotate each turn, or under certain conditions , causing certain effects. Each turn you get two actions, which can be to play a Unit or Spell, Use an ability or draw a card. If you choose to draw a card you can't then make a different action after, so you either take the other action and then draw, or draw twice. Each lane only has one spot for a unit or spell and most champions can only either cast spells or summon units, not both, so you have to think about which lane you deploy your champions in and what units or spells you use with which champions. Once in play the units or spells usually rotate every turn, and will usually have a number or an X in each corner that has a different effect depending on the spell or unit that comes into play when it rotates on to it. For example some units will say' do X damage' (where X is a little rotate symbol I can't do on my phone) meaning the unit does an amount of damage equal to the number in the top left corner whenever it rotates. For an example arcane bolt does nothing for two turns and then does 7 damage on turn three. If the card has a symbol on every corner then it is discarded once it has fully rotated, if it has corners without symbols it will be discarded earlier. The symbols in the champions card corners relate to missions that they need to complete to rotate, for example deal damage, summon a unit, heal etc. Once they have fully rotated the blessing card underneath them is revealed and becomes active giving a powerful buff. That's the long and short of it but you have other text and abilities on the cards that allow certain synergies and other abilities, for example the orruks can stack on top of each other to allow support, as if in a waaaggh, meaning they can do more damage than unsupported in some cases. I played death and my opponent played and orruks destruction deck and they both felt like they played very thematically. I think it's probably not the easiest game to explain so I might have made a hash of it, and like I said it looks confusing at first glance, but honestly plays so smoothly once youce had a couple of turns. I did ask about the AR and digital angles but that all seemed a bit confused, I think it will be a while behind the physical release. I think the digital version is completely stand alone, but using the AR you can see your units by scanning the codes around each card and apparently you can level up the AR characters , both in the physical and digital versions. Was almost tempted by the founders pack but decided to play it safe as I'm on a budget and wait for release as I'm not sure I'll need all four campaign decks. It's a proper tcg which I can imagine might put some people off but I'll definitely try it out on release
  17. For Years I have awaited the arrival of the new Death Battletome. WHEN WILL IT COME. will it be a tomb kings remake. Will it be something else? Who and What!?!?!?
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