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  1. Grumpold

    Epilogue

    Epilogue Three days later, the vanguard of the army left the city under the command of Sheriff Albertus, Freeguild General of the Free Army of Montalban. With him he had the Greatswords, the Handgunners, the Demygryph Knights and some regiments of Halberdiers. A detachment of pistoliers from the mercenary company of Nimyard rode ahead of them, scouting the road. Albertus knew Captain Nimyard from the days way back and Nimyard owed Albertus a favour. Three days after the vanguard, Stadthouder Adriaanus Manstien would march out with the main body of the army. Manstien would take to the field on his War Griffon in full ornate battle plate. More regiments of Halberdiers would accompany him as well as the city's Hellblaster artillery train. Also going with him was Bert. Bert was pulling his Rex Diem float, on top of which they had placed the Hurricanum and the Luminark. Nostro, who was recalled as Battle Mage of the Free Army of Montalban, was standing on the float relishing his new position and polishing up his beloved machines. In front of the army column, soldiers carried the relics of Holy Michael the Hermit, patron saint and saviour of the City of Montalban.
  2. Hello Everyone! My name is Henin and I hail from the lands of the Tomb Kings! If you have not heard, there is an incredible project going on for tomb kings where the TK are getting their own fan-made, unofficial Battletome, complete with artwork and lore as well as some unofficial additional rules put together by the community to play for fun with friends: http://theendlessdeserts.blogspot.com/p/what-are-endless-deserts_8.html I have come to love the new world of AoS thanks to this project (personally). I may not be completely happy with the lore but I enjoy the game and love the dynamics and creative encouragement it has. With that said, I keep hoping to see a similar event from the Bretonnian community, but have yet to see this. (based on my research, I could be wrong and if I am please point me in that direction [seriously do please]) My brother and I started playing and collecting warhammer models some time before the End Times began. When they began the changes, me and my brother were hit hard since we had barely just finished getting the hang of the game and then suddenly it does a 180. All our efforts were crushed especially since both our armies seemed to be thrown out by GW (Him playing Brets and me playing TK). For me it is not simple to remember and learn such a complicated game as it was in warhammer 8th edition. Though, eventually I gave AoS a chance and came to love it, but honestly it was thanks to the efforts in the TK community that I now came to love it. I really want to somehow do the same for my brother and the Brets. I want to try to put together some kind of team and put effort into creating something like what the TK have for their own game for fun! To support the community. Put together an AoS Bretonnian Battletome with all kinds of fun stuff for all to use and enjoy~ So please, if this is something you are hoping to see, and/or have something to offer such as artistic skills, game knowledge, photography skills with epic models and anything at all that can help get this project in motion, please comment or message me. I want to see what the community has to say and if their is any desire for this to happen. Thoughts? Opinions? Ideas? (be sincere please) Best, -Henin
  3. Just thought I'd set up a page for the Shardsfall Ruleset. So you can post up warbands, let me know what you think of the rules which were very inspired the Hinterlands rules by bottle, and the Mordheim rules of old. Im currently working on an expanded exploration chart, as well as warbands like the old Mordheim warbands (mainly due to the massive changes to Warhammer/AoS) though these may not neccessarily be needed. Hope you all enjoy the rules, let me know if you have any suggestions! Useful Links My thanks to bottle for the Shardsfall Banner
  4. Details Date: 27th October 2019 Army: Legions of Grief with Grimghast buff-train focus Opponent: Regan O'Halloran - Legion of Night with Nightfall Pack Game Type: Matched Play 2000pts Scenario: Border War (rolled at random) Few pictures were taken for this report as at the time I wasn't planning on spontaneously starting a hobby blog, the future ones will be LITTERED with them. Setup Regan and I were both playing an allegiance that utilizes Gravesites, and despite my army not being from Legions of Nagash technically it still allows Regan to use mine just as much as he allows me to use his. Naturally there was a lot of umming and ahhing about how to place these without helping the opponent too much, but with us both being relatively inexperienced we largely placed them around areas we wanted to make plays happen. The table scenery was absolutely LITTERED with Inspiring and Damned, with a single piece of Commanding terrain on Regan's side (he explicitly chose to deploy on it despite being less reliant on CP, knowing how desperate my army is for extra CP and denying me it would be a good path to victory). With neither of us having clunky terrain pieces we moved into deployment. Regan was easily able to outdrop me (most armies can) and deployed all of forces on the table except 6 Vargheists, who opted to lay in ambush. I deployed the majority of my army, performing my now staple "stashing Myrmourn in a Gravesite" mindgame. Thoroughly outdropping me, Regan elected to take first. Battle Round 1 - Drop Claws on 'Em Regan began his hero phase by promptly summoning a Balewind Vortex and making use of his Necromancer's artefact of power, Morbheg's Claw. This little diamond in the rough allows the bearer to declare they won't move in exchange for giving all friendly wizards within 12" +2 to cast. He then cast up a storm of buffs and moved forward very conservatively, just enough to take the two side objectives. Content, he passed the turn to me. I began by attempting to cast Vanhel's Dance Macabre and failing, an ominous sign. Deciding to not try anything too fancy, I moved up gently enough to take the two side objectives back off Regan and score myself 5 points to equalize the score. My army was kept tight enough that in the event Regan got the priority I would be able to make use of my wholly within start of combat phase abilities, and ended my turn. I won the priority, and elected to take the turn. Battle Round 2 - The Part Where it All Went Terribly Wrong I opened by not bothering to cast Vanhel's and instead summoned a Prismatic Palisade near Regan's 3 Vargheists and min unit of Skeletons to make the right-hand objective a pillow fight. My Dreadblade Harrow general warped forward towards the right-hand objective (remember this, it's important) and then pushed my Chainrasp units forward to tangle his army up before it could move freely. My army abandoned my board edge largely, moving forward aggressively and leaving the support heroes up the back with open board behind them, and confident in my choices and assured I was the tactical mastermind the voices tell me I am, I magnanimously handed over to Regan's turn. Regan promptly shored up all the buffs under the sun and ambushed my arrogant ass immediately. A unit of 6 Vargheists swooped in from the table edge and immediately made a charge into my back line of Grimghast Reapers while another unit of 3 used their flying move to vault directly over my Chainrasp Horde and throw themselves into the now horribly exposed Dreadblade Harrow. Meanwhile on the left-hand side of the table, a unit of Grave Guard sitting roughly around Super Saiyan Level 4 slammed into 40 Chainrasps. I wasn't terribly concerned as my Chainrasps have survived worse. Battle round 2 ended with a Dreadblade Harrow barely clinging to life and surrounded by monstrous vampire creatures, half of my Reapers torn to shreds by another unit of beasts. The Reapers retaliated and slaughtered 4 of the 6 monsters but they had done their job. The Reapers were tied to them and unable to head forward to assist my army, and the Dreadblade was sitting on 1 wound with any number of heroes able to Arcane Bolt him the moment Regan's next turn began. The 40 Chainrasps were basically turned to mist instantly by the Grave Guard. Summed up, going into priority roll 2, things could have been going better for me. I won the roll, saving the game from an early end. I opted to go first obviously. Battle Round 3 - How the Turntables Turn Beaten, battered, and wondering whether it was too late to cancel the sale of my Slaanesh army, i began rebuilding my defenses. The Grimghast Reapers managed to receive the benefit of no less than 5 Gravesites and a Deathly Invocation, restoring the unit to fighting strength. The Dreadblade, denied his warping ability due to being in combat, opted to simply flee as far as possible to the other side of the table from the bat monsters. The Grimghasts received Vanhel's, while the Myrmourn emerged and began advancing towards the enemy ranks as kites and to stop the enemy Necromancer having free reign of his board side, while the Dreadscythe Harridans moved up to clear out the skeleton chaff denying me objective control. The combat phase was one for me, with only the Myrmourn under-performing against the Grave Guard. The Vargheists were swept aside by scythes and the Grimghast were now free to move in their next turn. Bringing the score closer to equal, I passed the turn back to Regan. Regan behaved unexpectedly, matching my wanton aggression with EVEN MORE AGGRESSION. Mannfred von Carstein grew bored of watching from the sidelines and heeled Ashigaroth forward to flank my Grimghast Reapers on their left side, simultaneously baiting me, supporting his nascent Grave Guard and genuinely threatening my Reapers all at once. Mannfred destroyed the Dreadblade Harrow with contemptuous ease, taking away my ability to return destroyed units. Keeping away from the Reapers, Mannfred as ever made sure there would be minimal consequences for maximum dickery. I won another priority roll, clinging on for dear life. Battle Round 4 - Go Not Gentle into that Good Night Regan, having considerately relived me of my casting heroes and general, streamlined my turn rather effectively. With no spells to sling, speeches to give or gotcha moments to pull out, I kept things simple. I moved forward with everything, and made one hell of a charge. The Dreadscythes swamped the Vampire Lord hiding in cover in Regan's back line while the Reapers got 15 into reach of the skeleton bomb defending his home objective, and 8 within range of Mannfred. Scythes started swinging and hook hands a-slashing, and when the dust cleared i had evened the odds across the table. Mannfred was bloodied and bruised, and the Skeletons standing between me and my chance at clawing victory from defeat where obliterated. Sadly Regan promptly reminded me that while Mannfred is known as a traitor, a schemer and unlikely to win beauty competitions, he's also a pretty good Necromancer. The Skeletons I had swept aside like corn reemerged and swamped the rear objective, while Mannfred simply tagged my Reapers to keep them locked in place. With a lead of several points, Regan ended his turn. Regan won the priority roll, whereupon we called the game as all he needed to do was pass his turn. Conclusion - What went well Dreadscythes are really good and I need two run two units Grimghast Reapers are gross, and don't need much support to do well Dreadblade teleportation is amazing when done right What went poorly Dreadblade teleportation is awful if you behave aggressively against things that will just one-shot him Be mindful of blocking off board edges for ambush units Ethereal Saves aren't actually a free pass and anything with enough attacks will slice through them Over all i was pleased with the army itself, if not the outcome. Everything that went badly on my end was due to me misplaying or making bad judgement calls, rather than inherit weaknesses in the army. It didn't help that Regan is a strong opponent and also knows me well enough to know when I'm getting too cocky. Looking forward to seeing his army when it's fully painted as he's also the Valley's resident commission painter and he does great work. Regan's twitter: @PaintPyrow My Twitter: @ThreeTwoPrince
  5. Chapter 7 – What is Freedom? For the first few weeks after the events of the festival, Montalban lived in fear of the Knights Excelsior coming back. They had promised to return and kill every living being in the city. The mood in the city was of that of complete anguish and every day funerals were held for those who had been slain by the Knights Excelsior and for those who perished in the panicked stampede that followed their attack. Stadthouder Adriaanus Manstien was a changed man; that much was clear to everyone. For the first two days after the carnival he had not said a word, nor had he left his cabinet room in the town hall. When Albertus came to report to him the number of casualties among the guard, the citizens and the festival goers from outside town, Manstien decided to visit every family affected and to attend every burial; from the elaborate funeral processions of the wealthy to the mass burials of the destitute. It was as if he wanted to bear witness to every single injustice done. When it became clear that the Knights Excelsior were not returning any time soon, the mood in the city began to shift from fear to anger. People started to discuss what had happened and soon people argued that Montalban was meant to be an example to the other free cities. An example of what it means to be ruled over by Sigmar. Slogans began to appear on the walls of public buildings “Sigmar is a liar” and Manstien was now increasingly accosted by citizens who grew bolder by the day and wanted to know what he was going to do about it. The answer to that question came soon enough. A month after the carnival, large groups of refugees appeared before the walls of Montalban, bringing with them tales of a large battle where the forces of Sigmar had been defeated. Now it became clear why the Knights Excelsior were forced to abandon their slaughter at the carnival and had left the city in such a hurry. Many openly said the knights deserved what had been coming to them. Manstien and Albertus understood this meant only one thing: war was coming to Montalban. When shortly after the first refugees showing up, a messenger arrived from the city of Hammerhal on horseback, they knew the game was up. The messenger carried a summons from the Lord Veritant of Hammerhal, to assemble the army of the free city of Montalban and to march immediately to the aid of the forces of Sigmar. Manstien called a meeting of the town’s consigniliari to discuss the summons. But the meeting was short-lived as the consigniliari refused to endorse the summons. Feelings of anger ran too high in the city and they did not want to risk a popular uprising. It was up to Manstien to order it, he was the Stadthouder and he had the ultimate say. The consequences of this decision would be on his head. After the council meeting, Manstien sat with Albertus in his cabinet room. They had to come to a decision. “We cannot escape this war, Albertus.” Manstien began. “Yes, I know, my Lord.” was his reply. Manstien watched Albertus in silence for a moment. “What else do you know, Albertus? Nothing ever seems to bother you. They slaughter your guard and still, you do not speak out.” Manstien drew his chair closer to the cabinet table. “You know, Albertus, I know nothing of you when I come to think about it. Tell me, and do call me Adriaanus, where were you before you became Sheriff of this city?” Albertus looked at Manstien. “I have been to see Nostro when the Knights Excelsior were in town.” The comment took Manstien by surprise and now he raised an eyebrow. “Ah I see, and what did he tell you?” Albertus shrugged “That war was coming. That we would soon be in an awful lot of trouble. That something bad happened in Shyish and that we had agents of chaos in our town.” Manstien couldn't believe what he was hearing. “And you did not think it proper to tell me this?” Now Albertus drew nearer to Manstien. “Adriaanus...war is always coming...we are always in trouble. There is always something bad happening in Shyish, or Ghur, or Chamon or wherever. And there are always agents of chaos running loose in towns like Montalban. Are you that naïve?” Manstien looked at Albertus sharply. “You have not answered my question, Albertus. Where were you before you became Sheriff of Montalban?” “I was once a soldier in Azyr. I left Azyr and I joined a band of rogues that fought its way throughout the realms.” Albertus told him. “So, you were a deserter, Albertus. A rebel turned mercenary. You deserted those who protect us and ensure our freedom. You have forsaken your oath to Sigmar himself.” Now Albertus hissed back at Manstien: “Is a slave free because his master protects him from the beatings of other masters?” Manstien sat in silence. Albertus had a point. All the freedom the city had right now, was to choose who was going to give them a beating. Sigmar and his zealots or the forces of chaos and their gruesome armies. He could make a choice between those two evils but could you call that freedom or even a free choice? “I have made a decision, Albertus.” Manstien suddenly exclaimed. “We will call the free city army up, all of it. Every man, all the machines, all the animals and even Nostro with his devilish contraptions. I will go as well and you, you will be its general. But...the people of Montalban will decide who we will fight. Will we join the forces of Sigmar or will we rebel and fight anyone who wants to invade our lands, whoever they may be.” And so the next day Manstien made his decision known to the citizens of Montalban. That war was coming, was now clear to everyone. But what was best for the city? Every fighting man had a vote on whether to join the forces of Sigmar, who had only recently tried to annihilate them, or rebel against the summons and face on their own whoever that may be. There was much debate in the city and on the morning of the vote, long queues of men formed up before the town hall. Manstien and the city's scribes were seated outside behind a long table in front of the town hall. Each man walked up to the Stadthouder and gave him his vote. In the evening the tally was made in front of Manstien, Albertus and the consigniliari. The result was read out to the gathered citizens. Montalban had decided to rebel.
  6. Chapter 6 – The Woes of Montalban No longer able to contain themselves, the Knights Excelsior jumped screaming from their stand and began to hail blows upon the festival goers. They smashed their hammers on everyone within their reach and pushed against the crowd with their shields. Laughter turned into screams of horror and anguish as they hammered upon the spectators all around them. Those bloodstained from the March of the Blood Reavers earlier on, were now splattered with the gore and brains of the people next to them before they themselves were bludgeoned down, holding their heads and staring in horror at the sight of their own blood. The laughter in the crowds faded way as they began to notice that something was seriously wrong. First, a few seconds of confused silence, while they listened to the shrieks of the dying. Then the realisation of what was happening. A single scream pierced the silence and within seconds the whole square began to howl in panic. “The Stormcasts are attacking us! They are butchering us!” they screamed and then the panic started in earnest. A bloody scene of chaos unfolded as thousands of revellers scattered falling left and right, only to be crushed and trampled to death where they lay. The Halberdiers guarding the spectator stands could not believe what was happening. As they witnessed their families, neighbours and friends being attacked, they reacted instinctively. They began thrusting their halberds towards the Stormcast to try to stop the onslaught and allow people to escape. But then the Knights Excelsior began to direct their attention towards the Halberdiers guard. Bert watched incredulously from his float, desperately trying to understand what was happening. “Why didn’t the Stormcasts find what I did funny?” he thought. He heard a few Liberators screaming at him “In the name of Sigmar, die! Die you chaos spawn!” as they tried to climb on to the float. One managed to get over the side of the float and smashed Bert's foot with his hammer. Bert jerked his foot away in pain. “Ow! That hurts!” he screamed. And then Bert got angry. He grabbed the Liberator by the head, hauled him up and threw him with all his force against the line of Stormcasts surrounding the float. Bert clambered off the float and kicked the shield of another Liberator as he dismounted, sending the warrior sprawling back against the Lord Veritant standing behind him. Whilst this was happening, Albertus had jumped off the other stand and raced towards Manstien who was lying in a daze at the bottom of the ladder. Albertus hauled him up like a rag doll and shouted to a couple of halberdiers who were watching dumbfounded what was going on at the other side of the float. “You, and you, come here! Take him away, Take him to the town hall! Put him in his office and lock the door! Stand guard and let nobody in!” The guards looked at him in surprise. Albertus threw Manstien in their hands. “Do it now!” The halberdiers caught Manstien and dragged him away to the town hall. Albertus snatched up a halberd lying on the ground and ran around the float to where the halberdiers were fighting a losing battle against the Stormcasts. Luckily for the halberdiers there were only thirty of them. A group of strong men from the March of the Blood Reavers now joined the halberdiers. They also had family and friends amongst the victims. Armed with halberd and spiked clubs they tried desperately to contain the Knights Excelsior from pursuing the festival goers. But the Knights were determined to break through their lines so they could cleanse the city of the foul chaos spawn that lived here. Albertus shouted “Stop! Stop! Stop this madness. Parley! Parley!”. The Lord Veritant saw Albertus and called him out. “You and your demon rituals, you will pay for your blasphemy with your life! We will cleanse this chaos infested city and avenge the insults on our Lord Sigmar!” Bert, suddenly appeared next to Albertus, armed with two large clubs in his hands from the Reavers. Bellowing out a war cry he threw one club at the Lord Veritant. The Lord Veritant stepped aside as the club flew past him, missing him by a whisker. At that moment, a trumpet sounded from above, and a lone Stormcast Prosecutor with a horn descended and landed behind the Stormcast line. The Lord Veritant shouted orders to form shieldwall as he made his way to the Prosecutor. The two battle lines parted a few yards away from each other and the halberdiers tried to catch their breath. The Lord Vertiant could be seen arguing with the Prosecutor, and after a short while, he returned to the battle line. He shouted some orders which Albertus could not understand, and the Stormcast Liberators suddenly changed formation into column. Protected on all sides by their shields, they began to fall back towards one end of the city square. Germanus Graghus turned around and pointed at Albertus: “You are a marked man! And this city will soon feel the wrath of Sigmar! We will be back to finish this job once and for all!” Some of the halberdiers started jeering. Albertus shouted “Stop it! Shut up! Let them go! Let them go!” And so, the Knights Excelsior departed the city of Montalban, inexplicably and as sudden as they had shown up. The Stormcast Prosecutor rose up and flew away. On their march to the city gate, the Knights Excelsior did not meet a single living soul. The streets were deserted, and the city gate was wide open. The column of Stormcasts set off through the gate, on the road in a forced march. As news spread that they were gone, thousands of festival goers came out of hiding and many left the city immediately, back to the villages and small towns where they had come from. But a lot of them went back to the square trying to find their missing family members amongst the piles of battered corpses all over the place. When they recognised their loved ones, they broke down in agonised cries and tears as they held the mangled remains of their loved ones. A solitary figure pulled the float, the Rex Diem, away from the square. It was Bert. He dragged his bloodied foot behind him, limping from the hammer blow that had smashed it. They had hurt him and the people who were kind to him. They had taken away his right to be king for a day and he could not understand why. Inside him grew an anger at the sheer injustice of it all.
  7. Chapter 5 – King for a Day On the morning of the carnival procession, thousands of festival revellers started making their way to the main market square to see the The Burial of the Sardine. The city guild of carpenters had built two large spectator stands on either side of the square. One was for the Stadthouder and the consigniliari of the town, the other for the Lord Veritant and the Knights Excelsior. Manstien had send a herald to the barracks days ago with an official invitation to come and watch this unique event as the guests of honour. The Lord Veritant had yet to send a reply. As Manstien, the consigniliari and their families arrived to take up their spaces on the stand, a loud murmur rose from the crowds at one end of the square. The Knights Excelsior were coming! The Knights marched up to their tribune stand, ascended the steps and took their places. “Thanks for letting me know” Manstien thought wryly, but he understood by now that manners and protocol were not particular strengths of Germanus Graghus. What he did not like was that they had brought their warhammers and shields with them. A Stormcast warrior can never be seen without them he mused, but still it was unsettling. Below Sheriff Albertus gave instructions to the units of Halberdiers who were tasked with guarding spectator stands. More Halberdiers whose job it was to control the crowd also stood alongside the procession route. Once everyone knew what they had to do, Albertus joined Manstien on the stand. Soon trumpets blared at one end of the square and the start of the procession came into view. First to be brought out were the bones of Holy Michael the Hermit, the legendary founder of the city. The relics were carried in a heavy altar which was held aloft at each of its four corners by representatives of the city's guilds. The group marched slowly whilst singing hymns to revered saint. Holy Michael’s skeleton stood upright on the carriage, wrapped in his hermit habit, his skeletal arms clutching a large pole which was topped by a golden warhammer. Holy Michael could speak the tongue of the demigryphs so he bore the wings of a cup demigryph. As the carriage passed, festival goers dropped down on one knee and clasped their hands together above their lowered heads. Manstien and the dignitaries followed suit but not the Knights Excelsior. They gazed in amazement at the passing skeleton. Then came the March of the Dead. A large column of procession participants all dressed in black robes onto which the bones and rib cages of the long dead were stitched on. Wearing skulls as face masks, many carried burial caskets with the skeletal remains of their long gone illustrious family members. Dancers representing the souls of the Montalbani people darted in and out of the column, resplendent in their long, green robes. They howled prayers to the gods of the dead to have mercy on the souls of their departed family members. As the column passed the stands, Manstien noticed how the Knights Excelsior opposite them appeared to become increasingly agitated. A few of the Stormcasts began to turn towards the Lord Veritant. “Do you think they are enjoying the procession so far?” he asked Albertus next to him. “Theirs may not be our idea of enjoyment, my Lord” was Albertus' reply. Manstien started to feel decidedly sick. This invitation of his was a bad idea he now realised. But too late. Next in the procession were the Guilds of the City; butchers, weavers, spinners and blacksmiths. All holding their guild banners high as they passed the cheering crowds. Then came the March of the Diseased. This large column commemorated how the city of Montalban, which was situated in the realm of Ghyran, was once struck, hundreds of years ago, with a devastating plague. When all the citizens had perished, legend told how Holy Michael the Hermit cleansed the city and founded it anew. Semi naked procession participants with grotesque painted boils on their bodies, wobbled on crutches past the tribunes, while holding animal entrails high up to the sky. They howled to the sky beseeching the gods of disease and pestilence to have mercy on their souls and bodies. At the rear of this column were the mutilated and poorest citizens, their bodies broken and twisted, disfigured by malnutrition and leprosy. Manstien saw several Stormcasts arguing with the Lord Veritant who remained standing still. Then came the March of The Blood Reavers, a column which commemorated how the city was almost slaughtered to a single soul by an army of blood thirsty marauders and blood demons. These men were the strongest and largest in the city. They were an awesome sight, dressed in animal pelts, spiked leather belts and bearing large spiked clubs. A rowdy lot, they threw buckets of foul smelling animal blood over themselves and the crowds shouting “We want blood! We need to see blood every day!” Unfortunately, in their enthiousiasm, some of them got carried away and started throwing blood into the Stormcast stand. Manstien's knees began to buckle. He gripped hold of Albertus who was standing next to him as he noticed the Lord Veritant's face turning as red as the blood that was splattered on his white battle plate. More procession floats passed by, some funded by the merchants of the city, others depicted the lives of famous city elders. Finally came the last act of the carnival. This was the float of the King for a Day. Since time immemorial, on the day of The Burial of the Sardine, the humblest citizen of Montalban was crowned Prince of the carnival and King for a Day. The stadthouder would hand over the chain of office to him and until daybreak the next morning the city was ruled by the King for a Day. This year the guild of the carpenters had built a large float in the shape of a merchant ship. It was placed on top of a sturdy, long carriage with many large wheels. When it appeared on the square, the crowds began roaring in joy. Hundreds of people pulled and pushed the float forward with ropes and their bare hands. On the sides of the vessel the words Rex Diem, King for a Day were written in large red letters . On top of it sat Bert and next to him stood his court jester. When Manstien saw Bert on top of the float, he whispered to Albertus “Holy Michael, he is even uglier than last year”. Bert was not an ordinary human. He was as large as a troll, three times the height of an ordinary citizen. Nobody could figure out if he was a giant or a troll. Many years ago Bert had arrived in the city and took up residence down town in the poorest quarter of the city. Bert couldn't tell where he came from but he liked Montalban and spent his days helping out where he could amongst the ordinary folk. People had grown to like him and considered him as one of their own. Each year they elected him as the humblest citizen for the festival. Bert was good natured, except when he was angry of course and in that event no building was safe from his enormous destructive strength. Sheriff Albertus would only dare intervene when Bert's rage had subsided. Bert sat on the float holding on to the sides as it rocked its way forward towards the stands. He wore a large wooden crown on his head, made from a barrel cut in half, and around his neck hung a large sign on which was written “Sigmar”. Manstien recognised the court jester as the city's resident poet, a man he thoroughly disliked. For official occasions he would write beautiful verses, but he was more famous for writing scandalous satires about Manstien and the other consigniliari. Manstien had heard several such songs in the taverns, disgusting tales about his person and his dubious ancestry. When the Rex Diem came to a halt in front of the spectator stand of the consigniliari, the roar of the crowds grew louder and louder “Rex Diem ! Rex Diem !” Suddenly a ladder was put against the sides of the float. The crowd pulling the float parted and cleared a path from the stand to the ladder. As Manstien began to descend the stand steps and walked over to the ladder the noise grew even more in intensity. From somewhere in the crowd, a large piece of heavy chain, painted in gold., was handed to him. He took it and draped it over both arms as he began to climb the ladder. Once on top. he took the chain and offered it to Bert who stood up. The crowd suddenly fell silent. Wobbling precariously on top of the ladder, Manstien began “ I, stadthouder Manstien, hereby offer you the chain of command. I hereby crown you, Bert the First, Prince Laus Stultitiae and King for a Day”. The crowd cheered as Bert took hold of the chain and put it around his neck. Bert then turned to the court jester who shouted something in Bert's ear. Bert raised his hand and the crowd fell silent again. “Me”, Bert began, “I hereby call myself Sigmar the Stupid the First. And now I will show how to greet me as your Lord Sigmar!” Bert turned around, lowered his pants and as he bent over, farted so loud both ends of the market square could hear it. Manstien sunk to a place where only people staring death in the eye inhabit. He had no blood left, no feeling, no other emotion that the sheer horror of what had just happened and the knowledge that his life was over. He must have fallen off the ladder. Somebody must have caught him. He was no longer aware of what was happening. The crowds surrounding him in the square convulsed with laughter. They had never seen or heard such an audacious thing in their lives. But amidst the laughter of thousands of voices, no one heard the enraged screams of the Knights Excelsior as Lord Veritant Germanus Graghus and his thirty Stormcasts leapt from their spectator stand, smashing their warhammers on the crowds below them.
  8. Chapter 4 – You have been warned In the week that followed the Knights Excelsior’s arrival, preparations started in earnest for the Laus Stultitiae, the big annual festival. Festival goers began to arrive in the city all looking forward to the celebrations and with plenty of money to spend. Street markets sprung up everywhere, taverns were full of revelers and across the whole city, houses and squares were decorated with garlands and banners. The festival was a celebration of the history and origins of the city of Montalban and on the last day of the festival, a large carnival parade would be held where, by tradition, the humblest of the citizens would be crowned King for a Day. The carnival was called 'the burial of the sardine'. None really knew how it came by that name. According to folklore, when the city was once besieged by a large Beastherd, the citizens of Montalban had been reduced to eating rotten sardines from the last fishing boat that made it into the harbour before the city was cut off. When it ended the carnival was created to celebrate their finally being able to eat something other than sardines. It was a nice story. The Knights Excelsior didn't take part in any of this, locking themselves away in the guard barracks, never opening the door to anyone. Even victuals had to be left at the gate, until suddenly a Stormcast soldier would open the gate and take the food inside without saying a single word. Sheriff Albertus would visit the Greatswords standing guard outside the barracks several times, during the day and night. But the soldiers could tell him nothing more than that they heard the Knights were holding weapon drills during the day in the parade square, singing hymns during the evening and nothing during the night. Only once was there an incident. Some drunken festival revelers had come in the middle of the night to the barracks, taunting the Knights Excelsior. “Oi, Stormcastie boy!”, they were heard shouting, “You lot you think you are tough, yeah? Well, why don't you come out and show it then! We here in Montalban ain't afraid of a bunch of peacocks like you lot.” Within moments the Greatswords ran over and started arguing with them. Soon enough there was a fist fight in front of the gate and when they all had thrown and received enough punches, the drunks melted back into the town hurling insults at the Greatswords and Stormcasts. But from the barracks came no response. The next morning, Sheriff Albertus decided it was time to pay a certain person a visit. He went over to the Greatswords guard and asked the captain and the sergeant to accompany him. When he was asked whereto, he said “nowhere, and that is where you have been if someone asks, nowhere, understood?”. Both nodded. The three walked out of the city gate and headed up the road. After a half hour, they left the main road and took a path leading into the forest. Only then did the Greatswords realise they were heading for Haldor Hollow. Past the forest, the path led to a clearing where several ruins of farmsteads and barns stood. One of the farms was still looking inhabitable despite its rickety roof and broken windows. They knew this was where the old mad mage lived and they didn't like it at all. The old fool was crazy enough to turn them into a statue or even worse, a frog or a donkey. Albetus approached the door and shouted “Nostro, it's Albertus here. I know you are in there.” From inside came a voice “Of course it is. Do you think I'm blind? I 've got no money, you greedy leech”. “Oh shut up” Albertus answered as he pushed the door open. “You two wait here” he told the Greatswords and went in. Both Albertus and Nostro sat around a table peering into a glass sphere. Clouds seemed to swirl inside it, changing reds to blues to vibrant purples as Nostro muttered unintelligible incantations. Sheriff Albertus had not always been sheriff of Montalban. He was a man with a long past - a past which was nobody's business if he could help it. But with that past came a lot of experience and he knew the value of a mage of the Collegiate Arcanum. Even if the one sitting in front of him might have faked his diploma on the wall, as Albertus suspected. But papers don't matter on the battlefield, it’s the gift that mattered. Finally Nostro spoke. “I see a lot a trouble ahead”. Albertus snorted, “I could tell you that looking in a brick, you old fool. The city is full of trouble with the festival going on.”. Nostro took no notice. “No, I mean real trouble. You have trouble makers in town. Bad ones.” Albertus swallowed. He knew perfectly well who that was. That was why he was here. “What will happen?” he wanted to know. “Oh the usual,...violence, death, battle, and then some more.” Nostro sighed. “But there is also an agent at work, an agent of the ruinous powers”. “Who?” Albertus pressed. “I don't know. I can't see through the concealment wards”. Suddenly Nostro looked up. “Listen, I know where you came from and what is in your past. You're not fooling me with this sheriff malarkey. You are going to help me.” “How?” asked Albertus. “I want my Hurricanum and Luminark back”, Nostro answered, fixing him firmly in the eye. Albertus straightened up. “No way, read my lips, no way” he hissed back to Nostro. Nostro once resided in town as the well-respected mage of Montalban. He lived in one of the city wall’s large watch towers and was often found shouting to the heavens, practicing old spells and experimenting with new ones. But one day in high summer just before the harvest, one of the Hurricanum experiments went badly wrong. He unleashed the mother of all hailstorms on the surrounding countryside which ruined the crops in the fields. The farmers besieged the stadthouder in the city hall, beside themselves with rage, waving their pitch forks to all who tried to get near them. They demanded that Manstien threw the mage out of town. Eventually Manstien managed to appease them with promises of a severe reprimand, 20 lashes of the whip for the mage and even more punishment. Later he exploded with anger in front of the mage but did not carry out the punishment. The banishment eventually came later after another failed Hurricanum experiment. Nostro managed to land a comet out of the clear blue sky right in the middle of the town's animal menagerie, crushing several Demygryphs to death and barely missing the Stadthouder's battle griffon by a whisker. This time the Stadthouder needed no prompting from the shocked Demigryph Knights and he banished the mage out of town. Since then the mage had secluded himself in Haldor Hollow. “Something has happened, Albertus. Something very bad in a place called Shyish. You may not have noticed anything unusual but the air has changed and the forces of magic and evil are getting stronger every day now.” Nostro stared silently into the glass sphere, a look of despair creeping across his face. Albertus stood up. “Yeah sure, you're not intimidating me, you old fool.”. As he walked to the door, Nostro shouted after him. “Don't call me an old fool, Albertus, you are the fool here. Your past will catch up with you. And I tell you now: before this is over you will be on your knees here, begging me to get back to my Hurricanum and Luminark. You have been warned!” Albertus and the two Greatswords walked back to town in silence. They knew better than to ask him what had happened. Once through the gate, he beckoned them to come with him. They went up the steps of the city wall to the curtain wall and followed the wall to the large gate tower on the south side. They knew this was the old mage's tower. Once at the gate's tower door, Albertus looked around them and took a key out of his doublet. He turned the key in the lock and pushed the door open. Inside the room had remained undisturbed as it was left years ago when the mage was banished. “Follow me” he said to the two men. He swept a carpet aside and lifted up a large wooden lid in the floor. A dark staircase lead to the basement of the tower. A feint light seemed to come from down there. As the three gingerly descended the staircase, Albertus whispered “Holy Michael the Hermit”. Once down, in front of him stood the Hurricanum and the Luminark with its lenses and mirrors. But they were not still as they expected them to be. The Hurricanum was slowly whirling its parabolas on its own accord and the lenses of the Luminark were pulsing with faint green light. As Albertus locked the gate tower door behind him, he turned to the captain and the sergeant. “Remember, you've been nowhere”.
  9. We are super excited to announce the next Element Games Grand Slam - Coming to you on the 29th February & 1st March 2020 - TICKETS ON SALE NOW! 5 games, 2 days, 90 players…But there can only be one champion!! We are super happy to announce our next Element Games Grand Slam on the 29th February and 1st March 2020! This will be what you have come to expect from our Grand Slam’s in a 2000 point generals handbook tournament. We also have a brand new hot and cold food Café on site and as always constantly levelling up the Gaming Area to ensure we bring you a world class weekend! What do you get for your ticket? • Entry into the Element Games Grand Slam • Free access to casual gaming and pre-Event social on the Friday night • Chance to win lots of prizes, trophies and awards • Participation prizes for ALL attendees (Our goodie bags are always JAM PACKED with swag!) We hope to see you all there and looking forward to checking out the armies, exchanging game stories., rolling dice and most importantly - having fun! >>>> CLICK HERE FOR FACEBOOK EVENT PAGE <<<< >>>> CLICK HERE FOR TICKETS <<<<
  10. https://twitter.com/guillaume_gte/status/1170802071718780929
  11. Hi all! 'been lurkin for quite a while, thought it was high time to say hello properly. I'm a relatively new (despite the rather grizzled beard) AoS player, especially keen about anything (un)dead - such as the bunch of newly painted ghosts below. I quite like the very relaxed/constructive TGA's setting - keep up the great work, folks!
  12. Hi Guys, My name is Harry, I am brand new to AOS based around South West London and am going to be getting Soul Wars in the next few weeks to start my Hobby journey. My only issue is that, I dont know anyone else that plays! I would love to meet and chat to people on here to play, ( help me learn the rules!) paint and Hobby with! Looking forward to getting started! See you all out there
  13. until
    Rulespack - https://drive.google.com/file/d/1xfTiclzCSM97tBUm7IQ6jSjcX8Yi6l9X/view?usp=sharing Get tickets here - https://elementgames.co.uk/event-tickets/forbidden-battleground-gt-2019 Event Essentials Rules – The Core Rules, Including allegiance abilities, Realm of Battle and endless spells(pages 226-263 Core Book), the pitched battles rules From GHB 2019, Including Hidden Agendas. Army Size – 2000 Pts Battleplans – Pitched battle battleplans from GHB 2019 only Number of Games – 5 Army Selection - See the Battlehost restrictions on the Pitched Battle chart in the General’s Handbook 2019 Painting requirement - Minimum 3 colours and appropriately based(unpainted models will not be removed, but you will not be eligible to get bonus TP for army presentation) Publications in use - The Core Book, all current and in-print Warhammer Age of Sigmar battletomes, Grand Alliance books, warscroll compendiums (including those from Forge World), General’s Handbook 2019, Malign Sorcery and any warscrolls and warscroll battalions with a Pitched Battle profile, unless their release falls on the weekend of the event. We expect you to use the most current warscrolls for your models, e.g. those found in a battletome rather than a Grand Alliance book or warscroll compendium. Results - Results will be submitted to ITC AND Baddice rankings Terrain – Terrain will be pre-placed before the start of the tournament, any summoned or faction terrain must be placed outside of 3” of other terrain and outside 1” of objectives. In the event that a battleplan asks you to place an objective that contravenes these rules, players are permitted to move terrain in order to accommodate this rule.
  14. Event Title: Forbidden Battleground GT Event Author: David Turner Calendar: Events UK Event Date: 12/14/2019 09:00 AM to 12/15/2019 12:00 AM Rulespack - https://drive.google.com/file/d/1xfTiclzCSM97tBUm7IQ6jSjcX8Yi6l9X/view?usp=sharing Get tickets here - https://elementgames.co.uk/event-tickets/forbidden-battleground-gt-2019 Event Essentials Rules – The Core Rules, Including allegiance abilities, Realm of Battle and endless spells(pages 226-263 Core Book), the pitched battles rules From GHB 2019, Including Hidden Agendas. Army Size – 2000 Pts Battleplans – Pitched battle battleplans from GHB 2019 only Number of Games – 5 Army Selection - See the Battlehost restrictions on the Pitched Battle chart in the General’s Handbook 2019 Painting requirement - Minimum 3 colours and appropriately based(unpainted models will not be removed, but you will not be eligible to get bonus TP for army presentation) Publications in use - The Core Book, all current and in-print Warhammer Age of Sigmar battletomes, Grand Alliance books, warscroll compendiums (including those from Forge World), General’s Handbook 2019, Malign Sorcery and any warscrolls and warscroll battalions with a Pitched Battle profile, unless their release falls on the weekend of the event. We expect you to use the most current warscrolls for your models, e.g. those found in a battletome rather than a Grand Alliance book or warscroll compendium. Results - Results will be submitted to ITC AND Baddice rankings Terrain – Terrain will be pre-placed before the start of the tournament, any summoned or faction terrain must be placed outside of 3” of other terrain and outside 1” of objectives. In the event that a battleplan asks you to place an objective that contravenes these rules, players are permitted to move terrain in order to accommodate this rule. Forbidden Battleground GT
  15. Event Title: Warpath at Common ground games, Scotland singles eventEvent Author: Lord-of-Scotland Calendar: Events UKEvent Date: 10/08/19 10:00 AM to 10/08/19 06:30 PM The Scottish Fanatics are happy to announce Warpath 2 the path to war ! an Age of Sigmar tournament! We are hosting a 1 day Singles 2000 points AoS event on the 10th of August. Venue is the awesome Common Ground Games in Stirling, Scotland. Signup on Facebook, Scottish AOS WhatsApp, Twitter and TGA. Will keep a list of entrants on TGA. Will update the post when a pack is available and we will spam everywhere soon once we have something set up for tickets. Will be £16, including lunch on the day and prizes! First game begins at 10:00am *****IMPORTANT***** As we all want to grow the hobby and encourage people to join in we are going to offer a free ticket to first time Tournament attendee - so the the first first timer who signs up gets free entry. Any queries contact thescottishfanatics@gmail.com Pack: https://www.dropbox.com/s/ui31fs4reudfkf6/WarPath 2 v2.docx?dl=0 Sign ups are now open 1: Jack Carruthers (Paid) 2:John Connelly (Paid) 3: Mark Roberts (Paid) 4: Steven Ramage (Paid) 5: Adam Martin (Paid) 6: Leigh Martin (Paid) 7: Craig Deakin (Paid) 8: Grant Fraser (Paid) 9: Ben Carlin (Paid) 10: David Nemeth (Paid) 11: Kat Fekete (Paid) 12: Phil McGuinness (paid) 13: Jamie Ferguson (paid) 14:Scott Smith (paid) 15: Alan Lipowski 16: Liam watt (Paid) 17: John harper 18: Jonny forde (Paid) 19: Kev low (Paid) 20: 21: Christian white (Paid) 22: martin Kershaw (Paid) 23:John Craig (Paid) 24: Sean McKechnie (Paid) 25: Greg summers (Paid) 26: Paul Di Duca 27: Craig Graham (Paid) 28: David Jack (paid) 29: Martin kershaw (paid)
  16. Hi, I have been looking for quite a while for players in Hamburg, there has to be some. I am not too interested in playing in the GW store. Anyway if you are interested in playing some games please let me know. Phil
  17. Hi Guys, I am just introducing myself. I am Chris and I am into Age of Sigmar. If you are interested in helping to expand the AOS community in Canada please message me and we can get the scene up an running again even better then before! Chris
  18. Please help, my gaming group has had a little falling out....... It seems we are confused about when to remove models from the table. So..... after the charge phase comes combat. I select skarbrand to attack with carnage, I roll a 5+ which deal 8 mortal wounds to my opponents ork ardboyz. Does my opponent remove his models at this point? Or do I get to attack with skarbrand second axe slaughter first? The rules state "picking targets, if a unit can use 2 or more different weapons in the same phase, the unti can use the weapons in any order you wish after targets have been picked, but you must resolve all of the attacks for one weapon type before using the next weapon type." To me this says "resolve all of the attacks" which means allocate wounds and remove models right? Then only if the second axe slaughter is in range it can attack if not I cant. My friends argue that the allocating rules overrides this because its states "once all of the units attacks have been resolved, add up the number of damage inflicted." Do to sum up I think you -declare targets -attack with first weapon - opponent resolves the attacks and allocates wounds -then my second weapon IF I'm still in range That's for your help!!
  19. Hey guys I so far have a Slaves to Darkness/Khorne army, and it looks like this. Khorne Daemons and Mortals Leaders 3/5 Bloodthirster of Unfretted Fury 300 General with Command Trait Rage Unchained and Artefact Khartoth the Bloodhunger Chaos Sorcerer Lord 160 Allied Bloodmaster, Herald of Khorne 80 Battlelines 3/2 x5 Chaos Warriors 90 x5 Chaos Warriors 90 x10 Bloodletters 110 Units/Artillery x5 Chaos Knights 160 x3 Bloodcrushers 140 x1 Skull Cannon 140 x1 Chaos Chariot 80 (And I am buying a Chaos Lord on Daemonic mount 140) 1490/1500 What order should I buy the stuff below next? (This is the army lists) (No opinions of what to buy next or army list e.t.c., but the order to buy stuff) (The only boxes sets I will buy next is a second daemons of khorne start collecting and the slaves Battleforce) Khorne Daemons Leaders 6/8 Skarbrand 400 Bloodthirster of Unfretted Fury 300 with Khartoth the Bloodhunger Bloodthirster of Insanate Rage 280 with A’grath the King of Blades Skullmaster, Herald of Khorne 120 General with Rage Unchanged Herald of Khorne on Blood Throne 120 Bloodmaster, Herald of Khorne 80 Battlelines 4/4 x30 Bloodletters 300 x6 Bloodcrushers 280 x5 Flesh Hounds 100 x5 Flesh Hounds 100 Units/Artillery (Artillery 1/5) x2 Skull Cannons 280 Battalions Tyrants of Blood 140 All three Bloodthirsters attack at once 2500/2500 Slaves to Darkness Leaders 6/8 Chaos Lord on Manticore 250 with Helm of the Oppressors Chaos Sorcerer Lord on Steed 160 Chaos Sorcerer Lord 160 Chaos Lord on Daemonic Mount 140 General with Master of Deception Exalted Hero of Chaos 80 Battlelines 10/4 x10 Chaos Knights 320 Enscrolled Weapon x10 Marauder Horsemen 160 Javelins x5 Chaos Knights 160 Chaos Glave x20 Chaos Marauders 120 Flails and Shields x5 Chaos Warriors 90 Axe and Sword x5 Chaos Warriors 90 Two Swords x5 Chaos Warriors 90 Two Axes x5 Chaos Warriors 90 Axe and Shield x5 Chaos Warriors 90 Sword and Shield x1 Chaos Chariot 80 Greatblade x1 Chaos Chariot 80 Flail Units x1 Chaos Warshrine 160 x5 Chaos Chosen 140 Endless spells Soulsnare Shackles 40 (Chaos Sorcerer Lord without Steed) 2500/2500
  20. So with the announcement a few months ago of an AoS video game being developed by ex-relic devs and published by Focus, most probably an RTS, I began to think what other games could fit nicely in the setting. The first idea that came to me was a Souls like Action RPG based on the Silver Tower board game, where you play a Stormcast (introducing the dead/revive mechanic and losing your humanity with every death) trying to escape a Silver Tower. Just imagine that being developed by FromSoft, I think the AoS universe could really support a grim narrative the Souls games have. Also a TW: AoS wouldn't be that insane of an idea after TW: Warhammer trilogy comes at an end. I'd prefer a TW:Middle Earth, but I don't think its going to happen any time soon with WB holding the rights to Middle Earth. Finally I'd love to see a digital version of the tabletop, I know its never going to happen, but it would be awesome. Maybe they could use the same business model as gwent, where there are random packs but its not impossible to get good stuff. What are your opinions?
  21. As far as I know no Bretonnian miniatures were released during 4th edition (1992-1996). Many 3rd edition models, but not all, are found in the 1991 Citadel Catalogue (also called Red Catalogue). There are also many 2nd edition models shown in this catalogue so it is intended not to show them together with 3rd edition models here. I found many models that are not shown or named in any publication (catalogue, White Dwarf). So I can't be completely sure if there are more unlisted models. It would be very much appreciated to get information on that. All 3rd edition models were made from metal, but all horses were made from plastic. Miniatures before 1989 were in smaller scale (25 mm). Bretonnian King and Bretonnian General (1989) Bretonnian Knight Heroes (4 different models, 1990 or 1991) Bretonnian Wizards (1989) The left one was released as an Imperial Wizard, but was used by GW as a Bretonnian wizard in their studio army.) Chevalier d'Honneur and Chevalier de Notre Dame de Bataille (1989) Knight from the King's Retinue and Chevalier Rampant (1989) Bretonnian Knights with Handweapon (10 different models, 1990) Bretonnian Knights with Lance (10 different models, 1990) Bretonnian Foot Knights (21 different models, 1990/91) Mounted Men-At-Arms (8 different models, probably 1991) Mounted Men-At-Arms with Bows (3 different models, probably 1991) Retainers and Men-At-Arms (16 different models, 1990/91) Archers (10 different models, 1990) Crossbowmen (3 different models, 1990/91) Crossbowmen (3 different models, 1990/91 and 1987). The right one was released in the "F4 Men-At-Arms" series in White Dwarf 96 from December 1987. This month there was also the release of the 3rd edition of Warhammer and the model was labeled as Bretonnian later in the "Red Catalogue". Crossbowmen (6 different models, 1988) Brigands (10 different models, 1990/91) Breech Loading Bombard (1990/91) Mortar (1990/91) Organ Gun (4-barreled, 1990) Organ Gun (7-barreled, 1990) Pot-de-Feu (1990) Ballista (1990) Swivel Gun (1990) Mantlet (1990/91)
  22. Hey guys! I made a gorebeast using spare parts, (images below), but I am not hundred percent sure what I could use it for. I am playing in a casual club that allows proxies.
  23. Hi, Im new in the hobby and need advise to start my army, un first place I wanna create an 1k army and then jump to 2k. I asked a friend how built the army and also told him that I loved the character Ogrid si if he could make a list where it could fit in. Any advice or guide I should follow?
  24. Hey guys, My name is Chai Tzola, and I have been playing Warhammer competitively for a while. I usually go to events in the U.S and try my hardest to finish in the top 10. Now that I have introduced myself, I would like to talk to you guys about losing, and becoming a better player. We all have this moment in our games when you see the victory slip through your fingers. It can be a deployment error, realizing that taking the double turn was a mistake. whiffing a big dice roll, or even not putting enough models near an objective. You see your mistake during your opponent's turn, you hope the opponent doesn't notice, but you're at a tournament so he or she does and you're toast. Well, you're toast now, your army is crumbling, your general was out of position, you miss that charge and you start holding your head thinking where did it all fall apart? You're losing and there's no chance for you to come back into the rankings of the tournament. Tough cookie... The first time I got whacked like that was at Nova, I was playing a very good list and lost the game in the first five minutes. I won't bore you with the details, but trust me, there was no way for me to make it happen. That frustrated me, I stopped caring and didn't score my secondary objectives and took the L and that was it. Had I scored any of my secondaries I would have ended 3rd. To be fair at that point I wasn't a fun opponent, being a little mopey which isn't cool. Warhammer is a hobby and its mostly all just for fun. I know that for me it's a little more, I spend hours and hours of building and painting and then attempt to play the same army again and again to get a feel for it. Which leads you to be a bit sore when losing a game, that's something I changed after Nova for a few reasons. You don't learn anything from a win, and you don't make changes to your gameplay. When you lose however, you can question where it went wrong, and maybe even see how your army list isn't adequate. That will make you a better player and also a pleasant player to play with. I know this is pretty obvious to most of you, but it's a good reminder So to get the topic started, what's your favorite loss and what did you learn from it?
  25. Hey everyone. I am a Skaven Clan Moulder player from New Zealand, but I am moving to the UK in the next few weeks. Nice to meet you all! Here is a bad photo of my fleshmeld creations
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