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  1. "Leos von Liebwitz was the younger brother of Countess Emmanuelle von Liebwitz of Nuln, who died under mysterious circumstances." "Hans Leitdorf, brother of deceased Marius Leitdorf, was the Grand Master of Knights of Sigmar's Blood. Though he had a claim on the title of Elector Count of Averland, he decided his position in the Order to be of greater importance. Ten years before End Times, Hans Leitdorf along with witch hunter Tibalt Greer had led the Knights of Sigmar's Blood into Sylvania to destroy the Black Dame of Kervheist. Many good knights had died back then. When the End Times finally befell the world, Hans led his knights against the forces of Mannfred von Carstein. The Grand Master single handedly fought his way through a horde of Skeleton Warriors to reach the Vampire Lord, but was ultimately slain in their ensuing duel." The Freeguild General on Foot / Horse is an essential unit for a Freeguild army. Simply this guy makes your weaker units hit harder and more resilient. He is a great platform as he has so many options at his disposal. He's not much to look at, 5 wounds, 5" move, 4+ save and a Bravery of 7. But he get's better once you start loading him out with the panoply of war he has available. He has the same weapon's options as the Freeguild General on Griffon (which I will review in the future). Sigmarite Weapon - 1", 5 attacks, 3+, 4+, -1 rend and 1 damage each. Great Weapon - 1", 3 attacks, 3+, 3+, -2 rend, D3 damage each. Freeguild Lance - 2" range, 3+, 4+, -1 rend, 2 damage each. Pistol - 9" range, 1 attack, 3+, 3+, -1 rend, 1 damage. The most viable options are the Freeguild Lance or the Sigmarite Weapon because they can be taken with Freeguild Shield and the Stately War Banner (see below). Take the Pistol and lose the shield, take the Great Weapon and lose the Freeguild Shield and Stately War Banner. Warhorse - The warhorse increases the Generals movement to 12" and allows the Warhorses' Steel-shod hooves attack - 1" range, 2 attacks, 4+/4+, 1 damage each. Take this, the General costs the same. ABILITIES Stately War Banner - This is an optional upgrade for the Freeguild General that substantially improves the battle-shock immunity of your army. With this the Freeguild General gains TOTEM and all Free Peoples units at 24" test battleshock with two dice and choose the lower. By itselfs it's strong but along with the benefits of the Freeguild unit banners and Defiant Avengers (Order battle trait) At 24" all units roll battle-shock with two dices, re-rolling failures and all 1's are auto-success. Add the Freeguild Regiment Battalion and it's 1's and 2's are auto-successes. TAKE. THIS. EVERY. TIME! Charging Lance - Give this mustachioed gent a Lance and he can add 1 to his damage characteristic on the Freeguild Lance if he charged. Not bad, but not great. Freeguild Shield - Give's him a save of 3+. You can take a shield and banner, so like the banner TAKE. THIS. EVERY. TIME! COMMAND ABILITY Hold the Line! - If a Freeguild General uses this ability, pick up to three Free Peoples units within 15". These units cannot move or charge during your turn, but you can add 1 to all hit and wound rolls for them until your next hero phase. This is an excellent command ability. It supercharges all your units turning Crossbows, Handgunners and Greatswords into absolute monsters. Yes you can't charge or move, but you rarely charge, you want the enemy to charge you to activate those nasty Great Company supports and the feared Stand and Shoot. This will make your enemy think twice about charging you. Get your troops up the table with your General, plant your feet on that objective and unleash unholy volleys of gunfire, crossbow bolts and greatsword blows with +1 hit and +1 wound. The fact you can choose three units at 15" is great as it's not wholly within and you will rarely have your units outside arms length. Long live the Empire death-star! NOTE: If you have Hold the Line! on a Freeguild Guard and/or Freeguild Greatswords unit, you can still counter-charge in the enemy turn and not lose the ability. Positives Cheap - 100 points! Why not take two? Freeguild Shield - 3+ save. Stately War Banner - stacks with Defiant Avengers and the Freeguild Guard, Crossbows/Handgunners and Greatswords banners. Can take a Stately War Banner, Freeguild Shield and one of the weapons options. This guy doesn't skip arm day. 12" move on the Horse. Hold the Line! command ability is amazing, turns your basic b*tches into rabid killers. Negatives Screams "Kill Me!" to your opponent. This guy is a linchpin in your army. General on a Horse sits up high making him a tasty target for sniper/ranged units. 5 wounds. Mediocre in combat, but that isn't where you want him. Hot Takes Use cover! Run all day with this guy, who care's, you don't want him in combat and it doesn't turn off his abilities. Solid core hero and general for your army, load him up with Indomitable command trait (+1 save for Free Peoples units wholly within 12" in the combat phase and if they didn't charge). Battle-shock banner aids in making your army highly resilient to checks. Keep him with your Great Companies, he gets Look Out Sir! and is essential in buffing up your weaker units. Consider taking two for redundancy. Take the General on Foot to hide behind cover. Must have for a Free Peoples army - makes Free Peoples across the a more efficient and resilient force. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- SAD NEWS: As of writing this the Freeguild General on Foot / Horse no longer exists on the GW webstore. He went last change to buy about a month ago. With the announcement of the Cities of Sigmar Battletome, finger's crossed we see him come back in a new model or repackaged as he is an essential part of the Free Peoples.
  2. Hi Guys, My name is Harry, I am brand new to AOS based around South West London and am going to be getting Soul Wars in the next few weeks to start my Hobby journey. My only issue is that, I dont know anyone else that plays! I would love to meet and chat to people on here to play, ( help me learn the rules!) paint and Hobby with! Looking forward to getting started! See you all out there
  3. Hi Guys, I am just introducing myself. I am Chris and I am into Age of Sigmar. If you are interested in helping to expand the AOS community in Canada please message me and we can get the scene up an running again even better then before! Chris
  4. Please help, my gaming group has had a little falling out....... It seems we are confused about when to remove models from the table. So..... after the charge phase comes combat. I select skarbrand to attack with carnage, I roll a 5+ which deal 8 mortal wounds to my opponents ork ardboyz. Does my opponent remove his models at this point? Or do I get to attack with skarbrand second axe slaughter first? The rules state "picking targets, if a unit can use 2 or more different weapons in the same phase, the unti can use the weapons in any order you wish after targets have been picked, but you must resolve all of the attacks for one weapon type before using the next weapon type." To me this says "resolve all of the attacks" which means allocate wounds and remove models right? Then only if the second axe slaughter is in range it can attack if not I cant. My friends argue that the allocating rules overrides this because its states "once all of the units attacks have been resolved, add up the number of damage inflicted." Do to sum up I think you -declare targets -attack with first weapon - opponent resolves the attacks and allocates wounds -then my second weapon IF I'm still in range That's for your help!!
  5. As far as I know no Bretonnian miniatures were released during 4th edition (1992-1996). Many 3rd edition models, but not all, are found in the 1991 Citadel Catalogue (also called Red Catalogue). There are also many 2nd edition models shown in this catalogue so it is intended not to show them together with 3rd edition models here. I found many models that are not shown or named in any publication (catalogue, White Dwarf). So I can't be completely sure if there are more unlisted models. It would be very much appreciated to get information on that. All 3rd edition models were made from metal, but all horses were made from plastic. Miniatures before 1989 were in smaller scale (25 mm). Bretonnian King and Bretonnian General (1989) Bretonnian Knight Heroes (4 different models, 1990 or 1991) Bretonnian Wizards (1989) The left one was released as an Imperial Wizard, but was used by GW as a Bretonnian wizard in their studio army.) Chevalier d'Honneur and Chevalier de Notre Dame de Bataille (1989) Knight from the King's Retinue and Chevalier Rampant (1989) Bretonnian Knights with Handweapon (10 different models, 1990) Bretonnian Knights with Lance (10 different models, 1990) Bretonnian Foot Knights (21 different models, 1990/91) Mounted Men-At-Arms (8 different models, probably 1991) Mounted Men-At-Arms with Bows (3 different models, probably 1991) Retainers and Men-At-Arms (16 different models, 1990/91) Archers (10 different models, 1990) Crossbowmen (3 different models, 1990/91) Crossbowmen (3 different models, 1990/91 and 1987). The right one was released in the "F4 Men-At-Arms" series in White Dwarf 96 from December 1987. This month there was also the release of the 3rd edition of Warhammer and the model was labeled as Bretonnian later in the "Red Catalogue". Crossbowmen (6 different models, 1988) Brigands (10 different models, 1990/91) Breech Loading Bombard (1990/91) Mortar (1990/91) Organ Gun (4-barreled, 1990) Organ Gun (7-barreled, 1990) Pot-de-Feu (1990) Ballista (1990) Swivel Gun (1990) Mantlet (1990/91)
  6. Respecting the Redfists Full of lust for battle, the orruks raised their weapons, beating their armor and shields rhythmically with their choppaz, as they shouted challenging war calls. The Bloodtoofs were ready for another fight! In the midst of the raging sea of green bodies and red armor, the Redfists marched on, disciplined in rank and file, proud to be even better and harder than any other greenskin. They pushed their ironclad mob cheekily next to Uraugh's brutes. As soon as Uraugh noticed this, he turned around and screamed: "Back to the back rows! Gits do not belong to the front! " "Then you have to go first," retorted Gotmork Redfist, leader of the Redfists. Gotmork had proven himself in many battles and the rumor went that he was different than the other Ardboys. What that meant, no one could say for sure. But that did not matter, Uraugh thought to himself. An Ardboy was not a true Ironjaw and only Ironjawz had the right to choose the best fights, he thought. Especially since Uraugh could not tolerate that a small Ardboy acted stupid towards him. He stalked towards Gotmork, scraping his spiked club against his boss claw, creating sparks between them. "You want bashin’, huh?" he said with a sneering grin upon his face. Immediately, a circle formed around the two opponents, but to Uraugh's astonishment, the leader of the Arboys did not pinch his tail, but straightened himself up, teasingly clapping his ax and choppa with an evil smile. Uraugh did not hesitate. His club lurched down from above on Gotmork, which skillfully parried the slash with his cleaver, but the maneuver had been a feint. While Gotmork had warded off the blow, Uraugh grabbed with his bossclaw and tried to fix the other arm of Gotmork. However, as it turned out the Ardboy had expected this and the parade, with which he had staved off the attack, served to get some momentum at the same time. His left hand, armed with an ancient choppa, rushed down onto the Brute. A blink of an eye later, Uraugh's arm with the Bossclaw lay on the ground, cut clean on the joint. By turning around his own body, Gotmork also released his forearm from the claw's grip and the backhand swing sank his ax into Uraugh's head. As the Redfists lined up back in formation, Gotmork caught the glances of the other Ironjawz. An amused smirk spread across their faces, some even slightly nodding. Gotmork knew that he had earned the respect of the Bloodtoofs today, but he was no fool. He would not turn his back on any of these killing machines in the future ... ***** And with this little narrative intro, I`d like to relaunch my little army project here. I had it running once already, but due to new guidelines of photobucket the pictures simply didn`t show anymore. After finally overcoming this huge annoyance, I decided to give it another go and simply begin with a fresh start. As the Start Collecting Ironjawz box came out, one of them quickly became part of my collection. Instead of using all the models that were in the box, I chose to paint up some of the older models for the Ardboys which lay around my place for almost a decade already. Guilty feelings and curiousity being my drive, motivation caught up with me as I painted the first of them. Ugtur The newest member of the Redfists swings his axe with cunning but brutal precision. Although he is the new guy, being part of the Redfists does have value, as it means you`re at least harder than the other Ardboys. Being rather quite Ugtur longs to prove himself in battle and be part of the best WAAAGH! All of my painted Orruks have an own name, which is painted on the bottom of the base, and a little narrative going along. My intention was to start with a couple of skirmish games and giving the guys some background helped to make the feeling more immersive and strengthen the narrative a bit. Before I painted Ugtur I noticed, that he looked noticeably smaller than the newer Ardboys of plastic. Switching out the head helped to blend him in smoothly with the rest. Another interesting fact came to me as I went on painting the mini. The older models practically paint themselves, as all sections are clearly divided into "Skin", "Red armor", "Black armor", "Cloth" and "Metallics", and have much less additional details on them, like some fur or leatherstraps. Following the basic paintscheme of the Bloodtoofs also helped speeding up the paintjob a little (and trust me, if I say something like this it means a lot, as I am probably the slowest painter on the planet). Adding some flames on various spots gave the appearance a little extra, while the Bloodtoofs fluff of their Ardboys not using wood or normal skulls, kept the job simply on all the weaponry. So this is it for the beginning, as I slowly fill up the thread with what has been done already. There is five Ardboys in total and a halway finished Warchanter, which I kind of dare to continue at the moment. But I think I`ll go for that guy as soon as I`ve finished the next Ardboy. Can anyone guess what model I use for him by this little teaser?
  7. Here, I plan to write about my involvement with Age of Sigmar. I am getting into AoS for the first time, after having played Warhammer 40,000 off and on every few years since the early 2000s. Currently I am just beginning to collect a Maggotkin of Nurgle army and learn the lore of AoS. In this blog, I will detail my thoughts related to both the hobby and strategic sides of the army, sharing my progress with pictures and, eventually, battle reports and more! I typically go deep into the hobby, and I attempt to paint amazing miniatures. I may also decide to write some fiction about the army as I develop its backstory, especially if there is demand. Tournaments may be in the future, so some posts will explore current Nurgle tournament lists and ways to iterate on them or theorycraft completely new lists. I plan to check the blog regularly for comments and feedback. If anyone has any questions or comments, I'll try to address them, so feel free to ask anything. About me: My name is Hitch, and I am 30 years old and live near Chicago. I have a passion for gaming and worldbuilding, among other things (Go Bears!). One of my dreams is to write a worldbuilding sci fi/fantasy series in the line of Dune/the Malazan Book of the Fallen. I have two great cats with opposite personalities and a wonderful fiancee.
  8. I am proud to present you one of my greatest treasures: Prince Rodrik's Band of Questing Knights Yes, you can trust your eyes. These are the original miniatures (well at least 6 of 8 ) from the Battle Report "The Folly of Prince Rodrik" from White Dwarf No. 305 (pages 34-47). I bought them directly from GW employee Andrew Hoare, who built and painted 4 of them. He put the knights on eBay in August 2011, but just listed them as "Unique painted and converted Bretonnian foot knights". I spotted and identified them as the original knights from the WD battle report. So I was quite lucky to get them. They are absolutely unique. Before you ask, I already tried to find out what happened to the other two knights. Here's the answer I got from Andy Hoare: Here is the page from White Dwarf 305 that shows them: Here are some more detailed pictures of each knight: Prince Rodrik: Eduard the Enviable: Pietre, Beloved of Yordane: Fabien the Sophist: Roland the Bold: Harold the Filthy:
  9. I made some pictures that show similar miniatures from different editions for comparison. The following picture is a comparison between Knights Errant and their former equivalents. On the left is a Feudal Knight from 1987 (2nd edition) from the "F7 Feudal Cavalry" series. The whole model including the horse is made from metal. The model is in 25 mm scale and even for that the horse looks very small. The second from the left is a Chevalier Rampant from 1989 (3rd edition). He is similar to a Knight Errant as the Chevaliers Rampants were described in the army list as "young knights". The horse has no barding and is bigger than the later horses with barding. The horse is very wide at the saddle and the knight looks somewhat like he is sitting on a "barrel". The horse model was also used for the Empire and for Chaos Knights. In the middle is a Bretonnian Knight from 1990 (also 3rd edition). It is not specified which kind of knight from the army list he should be so I assume he could be used for any kind. The horse model was also used for other races (High Elves for example). The second from the right is a Knight Errant Champion from 1996 (5th edition) and should be well known. This is the last model that was made from metal (the horse is made from plastic of course). This is the first time that Bretonnians had their own horse models. The knight on the right is a Knight Errant Champion from 2004 (6th edition). He was built from the Bretonnian Knights sprue and is completely made from plastic. The horse is bigger than before and has about the same size like the unbarded horse on the left. The following picture is a comparison between Knights of the Realm and their former equivalents. On the left is a Feudal Knight from 1987 (2nd edition) from the "F7 Feudal Cavalry" series. The whole model including the horse is made from metal. The model is in 25 mm scale and even for that the horse looks very small. The second from the left is a Knight from the King's Retinue Box from 1989 (3rd edition). The horse has no barding and is bigger than the later horses with barding. The horse is very wide at the saddle and the knight looks somewhat like he is sitting on a "barrel". The horse model was also used for the Empire and for Chaos Knights. In the middle is a Bretonnian Knight from 1991 (also 3rd edition). It is not specified which kind of knight from the army list he should be so I assume he could be used for any kind. The horse model was also used for other races (High Elves for example). The second from the right is a Knight of the Realm from 1997 (5th edition), a less known metal model. The Knights of the Realm plastic models were more common by far, because they were included in the Warhammer 5th edition boxed set. This is the first time that Bretonnians had their own horse models. The knight on the right is a Knight of the Realm from 2004 (6th edition). He was built from the Bretonnian Knights sprue and is completely made from plastic. The horse is bigger than before and has about the same size like the unbarded horse on the left. The following picture is a comparison between bowmen/archers. On the left is an archer from the "F4 Feudals" series from 1987 (2nd edition). In the "Red Catalogue" he is listed as a Bretonnian model. He is in 25 mm scale. The second from the left is an archer from 1990 (3rd edition). He is already in 28 mm scale. The third bowman from the left is from 1996 (5th edition) and was included in the Warhammer 5th edition boxed set. It is a question of a very common plastic model. The second bowman from the right is from 1997 (5th edition), a less known metal model. The bowman on the right is from 2004 (6th edition). He was built from the Bowmen sprue and is completely made from plastic. The following picture is a comparison between halberdiers. On the left is a Brigand from 1990 or 1991 (3rd edition). It's the only 3rd edition model with a halberd. The one in the middle is from 1997 (5th edition) and is made from metal. The model on the right is from 2004 (6th edition). He was built from the Men-At-Arms sprue and is completely made from plastic. The following picture is a comparison between spearmen. All models are made from metal. On the left is a spearman from the "F4 Feudals" series from 1987 (2nd edition). In the "Red Catalogue" he is listed as a Bretonnian model. He is in 25 mm scale, but doesn't seem to be smaller than the others. The one in the middle is from 1990 (3rd edition). He is already in 28 mm scale. The model on the right is from 1997 (5th edition). In 6th edition there were no new spearmen models released, though the option is still in the army book. The following picture is a comparison between foot knights. The first 4 models are made from metal. On the left is a knight from the "F2 Lords of Battle" series from 1986 (2nd edition). In the "Red Catalogue" he is incomprehensibly listed as an Imperial model, but the helmet crest obviously speaks for itself. He is in 25 mm scale. The second from the left is a knight from the "C26 Feudal Men-At-Arms" series from 1986 (2nd edition). In the "Red Catalogue" he is listed as a Bretonnian model. He is in 25 mm scale. The knight in the middle is from 1990 (3rd edition). He is already in 28 mm scale. The second knight from the right is from 1998 (5th edition) and was originally released for the board game "Warhammer Quest", but was later also released in a blister for WHFB. The model on the right was built by myself from parts of different 6th edition miniatures. He is made mostly from plastic, but the sword arm and the shield are metal. In 6th edition were no new foot knight models released, but the 5th edition models are still available.
  10. King of Bretonnia The Brigands of Bergerac: Bertrand le Brigand, Hugo le Petit and Gui le Gros The Fey Enchantress and the Green Knight Baron Odo d'Outremer and Suliman le Saracen Jules le Jongleur and Tristan le Troubadour Repanse de Lyonesse and the limited Bretonnian General (I put him on the same horse as Repanse as I think it suits him better). Bretonnian Hero on Pegasus Mounted Knight Heroes: Grail Knight Hero with Great Sword, Questing Knight Hero with Lance and Knights of the Realm Hero with Morning Star. Foot Knight Heroes: Grail Knight Hero (orginally released as Holy Knight), Questing Knight Hero, Knights of the Realm Hero, another Questing Knight Hero (originally from Warhammer Quest) and the Chevalier Ermite de Malmont (French Games Day miniature 1997). Sorceresses Knights Errant Knights of the Realm Questing Knights Grail Knights Men-At-Arms with Spears Men-At-Arms with Halberds Bowmen Squires with Bows Mounted Squires
  11. The Fey Entchantress and the King of Bretonnia Bretonnian Lords Battle Standard Bearers Damsel / Prophetess Knights Errant Knights of the Realm Questing Knights Grail Knights Pegasus Knights Men-At-Arms Peasant Bowmen Grail Reliquae Battle Pilgrims Trebuchet
  12. So, my idea is a Mal-themed chaos faction with a mixture of daemon and mortal units. I still haven't really decided on the allegiance abilities, but here is what i have so far: Let the tyrants fall: Re-roll hit rolls of 1 when attacking an Order or Chaos unit. Strength from Ruin: Every round from 1 to 5, gain a new ability. 1. Uncontrolled frenzy: Re-roll charge rolls of 2-4. 2. Break Hammerhal: When you make a hit roll of 6+ in melee combat, you can instantly make another attack using the same weapon. 3. Unbreakable Will: When a model suffers a wound, roll a D6. On a 6+, the unit ignores the wound. 4. Chant of Anarchy: All enemy models within 3" from any friendly models add d3 to all Bravery tests. 5. Take no Prisoners: All friendly units can run and charge o the same turn. The army style will be about Killing Heroes and mostly based around flexibility. Here is what my ideas are for units: Lord of Anarchy-Combat hero, stronger in one on one fights against heroes. Lord of Anarchy on Winged Steed-Combat hero, stronger in one on one fights against heroes, rides o a giant flying frost-breathing wolf. Lore Burner-Standard wizard, unique spell controls an enemy unit for 1 turn on a 9+.
  13. Hi there, I'm a complete beginner and own no miniatures at the moment and have played nothing but the total war games (which I own both of) and have been interested for quite some time now of buying a starting kit to build an army. I've done a few hours worth of research but am finding it difficult to find all the information I need to start in one place so I have some questions! First off, I'm looking at first buying the stormcast vs khorne set as it gives me two armies at a fair price so I could play with a friend. I would like to own two armies eventually and build them consecutively hoping to eventually be khorne + tzeench and stormcast + kharadron overlords. Mostly curious if the khorne vs stormcast set would be the best starting place for that, or if I should buy the individual starting sets first (more interested in the vanguard than externals set) and if those combinations would even work together. Lastly just wondering what all exactly in addition to my starting army I will need to buy to get fully started in a game. Thanks alot for any and all help!
  14. ETC is a tabletop miniature game tournament that has been held since 2006! In 2017, it was held in Salamanca where more than a 1000 wargamers from all over the world attended. In addition to the main tournaments, they also have Age of Sigmar as a side event that run concurrently with the ETC. The AoS ETC 2018 will be held in Zagreb, Croatia between August 3th to August 5th. It is a 6-player Team Tournament. Now we are 13 countries. If you want to join please write a comment below!
  15. Event Title: Athena Games, Norwich - The Titans - 5th May 2018 Event Author: Athena Games Calendar: Events UK Event Date: 05/05/2018 09:30 AM to 05/05/2018 06:15 PM Warlords, the Titan tournament returns this May! The Titan tournament is Athena Game's premier Age of Sigmar tournament that is held at least twice a year. If you are interested in attending this event you can find the full details for army construction in our rules document which you will find linked below. Prizes1st Place - £25 Store credit 2nd Place - £20 Store credit 3rd Place - £15 Store credit Most Sporting Opponent - £15 Store credit Best Painted Team - £15 Store credit Participation - TBARules document. Buy a ticket from our website. Ticket Price: £15 Contact usIf you have any questions or need to get in touch with us for any reason, please feel free to get in touch:Tel: 01603 460910Email: contact@athenagames.co.ukYou can keep up to date with everything to do with Athena Games on our Facebook page: http://www.facebook.com/athenagamesuk Athena Games, Norwich - The Titans - 5th May 2018
  16. I started creating this because my gaming group wanted to explore the Realm Master idea from the Hinterlands expansion from @bottle (Thank you dude!). The only reason I formalized it into a shareable ruleset, is because my gaming group doesn't want to play anything else but this (and a bit of shadespire). If it's good enough to get 5 busy dads to set aside a late late night every month for the last 8 months, then I hope it's good enough for you. Thank you to @Pjschard, @Red_Zeke, Aaron and Kenny for the many fun hours of rolling dice. This is from us to you! Renown Or Ruin RPG Campaign Expansion Download Four heroes take their first step towards their own legends, each shadowed by a small group of followers. Together they journey into the spired city to unlock the challenges and riches that have been entombed within. It's not gold they seek, but Relics and Artefacts of old, but even those are a means towards something greater. Even great battles will suffice in transforming them from just another fighter in armies of their homelands into great leaders whose names resonate throughout the Mortal Realms. The only path suitable to reach great Renown crosses over the pit to terrible Ruin. Renown or Ruin is run by a Realm Master (RM) who leads 1-4 players and their warbands through a setting using battleplans and roleplay, to weave stories of legend. Shape their world and challenge them to overcome Battleplan Objectives, find Relics and Artefacts, take on Quests, and make decisions faithful to the character of their Hero. Between excursions into the city of Shadespire, give them places of Respite where their followers drink, eat, share stories about the Heroes they follow, and their legend grows. When a Hero grows in Renown, more people seek to follow them. But fail in the objectives and quests you've set before them, and their followers lose faith and find someone else to believe in. Features: Warbands increase and decrease in Renown which allows the Hero to gain and lose followers. Explore a city full of ruins through simple skirmish battleplans that are instantly more fun with 3-5 people around the table. A Simple Relic hunting mechanic that gives warbands a choice to aid their party or seek treasure for themselves. Heroes and followers can wield relics and artefacts to give them buffs and abilities. Use a Warband Journal to track your player's journey of Renown 6 steps to getting your first game started without any fear! Dusk Plains Skirmish Battleplan for your first night. Master Relic Hunter Skirmish Battleplan for interesting plot hooks. Grim Exchange Respite sheet to serve as your party's first base camp. 8 Sessions, 24 hours of playtesting by 5 devoted gamers with half decent intelligence. There are so many interesting and cool expansions available for playing Skirmish in more rich and interesting ways. Renown and Ruin brings something a little bit different that I hope is worth you trying out with your gaming group. We've had a good amount of time to play and think about improving this. We need your help to make it better!
  17. Hi ! I've recently discovered that you can play Age of Sigmar online ! I'm really excited about this because I'm don't have a time schedule that's fit with my local gameclub AoS games. It all in tabletop simulator, a sandbox game focus on boardgames which you can buy on Steam. The game have a huge modders community who make tons of mods. In thoses, I have found all AoS armies and several 6'x4' maps for a nice little game. I know, this is not like a real game with our models but, seriously, that game do a great job ! I've played two games with a friend, one at 1000pts and the other at 2000pts, and we were really satisfied of our games. SO I was wondering if any of you will be down to play somes games on it ? We can connect on Discord, introduce ourself and have a great time on tabletop ! What do you think about it ? Let me know if you want more informations or if you have any questions ! And by the way, its the perfect thing to use for playtests some armies and lists before get the models you don't have (I don't like proxy models in my games). Cheers !
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