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115 Celestant-Prime

About Acid_Nine

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  1. Acid_Nine

    AoS 2 - Idoneth Deepkin Discussion

    honestly the biggest way you can help is trying to insure and help how he can charge with his heavy hitters. maybe some range and chaff would help? I am just speculating so I hope my thoughts are good.
  2. Acid_Nine

    Dread Solstice aftermath

    yea, the aftermath of this campaign is a lot less noticable than the season of war. It was interesting and fun to read the outcomes even if I couldn't really play any games during it due to school (and because my interest in AoS and 40k is a damn see-saw ride. one goes up as the other falls down.) the whole of it seems a little disjointed to be honest. one week there is a new moon aparently over all the relms that they don't say actually dissapears, and the next week we're in aqshy fighting another planitary object, and then there is a void of nothingness eating time that never got resolved... I think if they actually brought back some generals from the old world via warscrolls, or give a command trait in the main book or something that links back to "rescued from the Great Oblique" in some way, it could be a fun thing to do. maybe link it to some stories of released heroes or something. It could be fun to see some heroes cheat death like that! but, they do reference that place in the malign sorcery booklet with the soulsnare shackles, so that's something.
  3. Acid_Nine

    accessories and gubbinz galore

    so I finally broke down and bought the warscroll cards, which gave me a bunch of tokens for spells and high tide and stuff. and, also what I realized would be helpful is a sort or card that I could print out and laminate that shows spots where dice goes so I can just use dice to keep track. I know I can just write it on a scrap piece of paper or something, but I want something with more... pizzaz. is there a good pdf or something I can use that anyone knows of?
  4. Acid_Nine

    AoS 2 - Idoneth Deepkin Discussion

    hey! My standard eel list is this: Allegiance: Idoneth Deepkin - Mortal Realm: Ghyran - Enclave: Dhom-Hain LEADERS Akhelian King (240) - General - Command Trait : Born From Agony - Artefact : Ghyrstrike Isharann Tidecaster (100) - Lore of the Deeps : Abyssal Darkness UNITS 6 x Akhelian Morrsarr Guard (320) 3 x Akhelian Ishlaen Guard (140) 1 x Akhelian Allopexes (140) ENDLESS SPELLS Umbral Spellportal (60) mix and match endless spells as you want them, and maybe switch allopexes out with more ishlaen. So far it's even on wins and losses, and I lost those games based off of simple mistakes that if I would have noticed I would have won, such as going after one unit instead of another threatening my objective or putting my morrsarr too far forward. if I'm taking a doubles list, I don't know what I would change. if my partner brought more chaff and screeners than I would probably bring two squads of eels for more punch, but otherwise it would remain the same.
  5. Acid_Nine

    AoS 2 - Idoneth Deepkin Discussion

    whoops, just got the book and I was so excited I forgot to post where those things are. my bad 😐 but, yea there are tons of artifacts that are good if not better than some of our book ones. I really wish that the +1 to hit and wound was a core book one, or at least the relm my enclave is supposed to be from, but I am still happy to use it to make my king better.
  6. Acid_Nine

    AoS 2 - Idoneth Deepkin Discussion

    artifact for the storm could be the ignax's scales, giving him a 4+ ward, making him more durable to attacks? or you could give him something like the etheral amulet, which lets him ignore rend? spells could be steed of tides to throw him into combat, or maybe vorpal malestrom in order to throw out easyish mortal wounds?
  7. Acid_Nine

    AoS 2 - Idoneth Deepkin Discussion

    Good idea, the lore master can give out some pretty good buffs in general, but having him keep up with an aspect of the sea might be a bit of a pain... the stormcast idea is awesome though. Can't you dispel one of those endless spells and recast it? Make it keep dropping down again and again? Sorceress could be fun, but it's just another -1 to hit debuff, which we already have covered... has as anyone tried a drakeseer just for fun? Have him set units on fire the entire game with his unique spell and dragon's attack?
  8. Acid_Nine

    AoS 2 - Idoneth Deepkin Discussion

    So apart from the archmage, which mage would be most useful for us? I think having some more magic allies could be fun, and may open more modeling opportunities for us in the longrun. heck, to add to this, which monsters / creatures could be fun to add to our armies?
  9. Acid_Nine

    AoS 2 - Idoneth Deepkin Discussion

    So played another game against a big tourney player's blight king batallion and hoo boy it went as badly as I thought. didn't take my own advice to screen my morrsarr because I completely forgot that he could run and charge, so they were out for a turn when I needed them, and I lost my king turn 2 when I charged his general and got swarmed by blight kings. so, more fish food for thought: beware of gnarlmaws, blight king battallions hurt a lot, and always charge in with your opponent's next turn in mind when he could do something.
  10. Acid_Nine

    AoS 2 - Idoneth Deepkin Discussion

    well, As other people said of the shark, it's because other units are either a lot tougher against rend and can put out more high quality attacks, or because you can get the chaff for the same amount of points and have a wider footprint / more attacks. that said, I played two games with the allopex and so far I have been surprised. It's nice to have some shooting in a list, and though I only use the three shot profile it did come in handy a few times. It's great for taking a last wound off a bloodcrusher or potshotting that pesky little fanatic your king is about to charge next to. and, in the first game I played with it it managed to survive a khorne lord on a juggernaught long enough for me to bite his head off, which surprised the heck out of me. next game it failed to eat a bunch of grots, but it really did help me win the game when I took out the last fanatic that was definatly going to crush my morrsarrs. so, my thoughts on the allopex is that they are okay. Set them on a backfield objective, take pot shots at units, and don't expect them to match the morrsarr any time soon unless it's high tide and you are super lucky.
  11. I think most of the books are cheaper on the app? that's mainly where I have been downloading my rules at any rate, and I can say that aside from some design hiccups in the app it is a very good investment (as long as you have a phone or ipad. do you guys not have phones? 😉 ) I think that the GHB and malign sorcery is half price compared to the print versions on there too... but, as other people say the Generals handbook is mainly used for either the tomeless factions or for the battle plans, but missions can be made using the open war cards as well, which can do a better job making sure the game is memorable and unique for a 2,000 point game.
  12. Acid_Nine

    AoS 2 - Idoneth Deepkin Discussion

    just remember to keep on swimming and try again! Nighthaunt is a tough army... May I suggest a bit more bubble wrapping? since it looks like you have shieelds rather than spear eels the y could have gone up front? don't really need the charge when you ignore rend and got cover?
  13. I think another campaign is due, though I don't know how it would go. I can see some kind of relm specific box for shyish or chamon, certainly, maybe show that this is a small portion of a relm, but have it still be massive in scale? at the very least another firestorm could be fun. I don't know about the rules for independent cities and the like, but having a campaign system where you fight over the areas with your friends on a customizable map would be excellent. really forge that narrative. I hope that there will be at least a book for battles in each realms beyond the core book, maybe released alongside another seeds of hope style global campaign.
  14. Hello guys! I am trying to hunt down some gubbinz to make playing AOS a bit easier. I already have two 3" measuring plastic things and one 6" measuring thing, but I am looking for a 9 inch measuring one as well, and have no clue where to hunt one down. a clear one would be nice. another thing I'm looking for is a wheel for both the tides of death from idoneth and for counting victory points, turns and command points, all of which would be very nice to have just to keep track of the games. note that I did not get the cards for idoneth yet, so if something like that is in the warscroll card set I will pick those up thank you!
  15. Acid_Nine

    AoS 2 - Idoneth Deepkin Discussion

    Fair enough. as for now my list is a mostly eel 1000 point list. 1 king as general w/ ghrynstrike and born from agony (have to have, as I got no thralls) 1 tidecaster x6 morrsarr guard x3 ishleann guard x1 alopex (which isn't as bad as I first thought, though I think I would prefer more ishleann endless spell: umbral spell portals, but may replace it with a vortex. What I would like to do is to replace the tidecaster for an archmage if possible, and use the endless spell for either an extra command point or maybe some cheap allies (such as birbs) to keep the list fast and punchy. So far, the tide caster didnt do too much during both games, but that may be just because of my spell usage. I may have to find better targets, such as fanatics that already had popped out, or a warboss that has yet to swing. the umbrall spell portals would have been good, but it takes too long to set up in my oppinion...