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Found 32 results

  1. It's no secret that the Stormcast, being the poster boys (& gals) of AoS receive frequent updates. Especially because the central narrative often involves them directly. We are experiencing a bit of a renaissance with GW. Updates are coming more quickly and new or updated factions are dripping with lore and interesting rules that are improving the health of the gaming community. At the time of this writing Gloomspite Gitz dropped a month ago and the new Skaven and Flesh Eater Courts Battletomes are a week away from release with regular drips of information coming in from the community site. A common refrain from both myself and other Stormcast players within our community is that the Stormcast lack a kind of internal balance. We have many options to choose from but in many cases our synergies can be clunky leaving little room for diverse army build, we usually end up having to exploit a select few units to compete. Our most recent update with the Sacrosanct Chamber brought us several new tools that have begun to dominate Stormcast lists. In particular we have the Celestar Ballista , Sequitors and Evocators. At first these were described as borderline game breaking. I think as we have come to see Stormcast are not cleaning up the tournament scene and the output/ of these units you are seeing are being matched by new releases in other armies and they are starting to look more inline with the new meta power-levels. DoK and LoN are seeing armies close the gap with their own power level but this is not to say that those factions don't need a few adjustments. If you look at the damage; even battleline units in GG, FEC and Skaven armies are going to be putting out with minimal buffing we are going to see the superiority of Sequitors and Evocators mellow out which I think is a good thing for the community. What interests me more than anything though is the prospect of loving my army composition and rules interactions. Currently I think the Stormcast have rigid and clunky interactions/ synergies barring a few exceptions which consequently are taken in most lists. Consider that Zombie Dragons are going to be conditional Battleline choices in FEC armies and Skaven will not have to lock itself into one clan to have units benefit from clan keywords. These are exciting changes that allow more fluidity to building armies. We may see the Stardrake come into it's own outside of being a massive reactive roadblock, it could very well let us finally take Dracothian Guard units as battleline choices and hopefully they will be appropriately costed going forward. In additon, we may be allowed to gain Stormhost benefits that do not force us to handicap ourselves with poor command traits and bad (usually our only) artefacts. It's an exciting time and though it may be a year or two before our next update I think the Stormcast could very likely become a more fluid and "healthily" synergistic army where both our opponents and ourselves enjoy a dynamic tactical experience.
  2. AIdenNicol444

    Nervous Speculation: Part 1

    Hey there fellow Acolytes, figured I might as well do some posts relating to the rules spoilers we will be getting leading up to the battletome. To preface this, it's important to acknowledge all rules we are shown are in a vacuum, we have no idea what other changes may be coming that supplement or affect these rules. But that being said, let's dive straight into it. Kicking off strong. Now "Overwhelming Mass" is exactly the sort of thing I expected with a new Skaven book, it both rewards and strongly pushes taking large unit sizes, which often with Pestilens I wasn't wont to do due to it potentially setting up a bad battleshock. THAT BEING SAID, I think it is extremely, EXTREMELY unlikely the Plague Monk warscroll hasn't had more than a few changed to accommodate this rule. "Strength in Numbers" is also here making a return. I've sung this one's praises in previous blog posts before, it's neat it's clean and it does exactly what you need it to do. Glad you're still here with us buddy. Well well well. "Lead From the Back" is one hell of a rule. Sylvaneth Superstar Lee who I play regularly has started making a habit of shooting his allied Deepkin eels across the table at me and assassinating Priests / heavily damaging Furnaces, and this will provide some insurance against that. It also helps to negate the drawback of the Priests needing to be right in the thick of it with their 13" range prayers. "Scurry Away" is neat as hell. If the enemy doesn't activate into it in time, the Plague Priests and Plague Furnaces can just LEAVE the combat instead of fighting. If the Verminlords get this I'll be shocked, but if they do I'll be a very happy man. This one is a spell for Grey Seers specifically, but it's not far fetched to imagine we will be making a greater use of those under the new ruleset. "Splinter" is funny as hell, you can either use it to casually remove that Daemon Icon Bearer and prevent them from cheesing their way through the battleshock phase, or you can shoot for the moon and try get that cheeky 3+ and knock off a Blood Knight. It's neat and has decent enough utility. On top of all this there were a few little hints scattered throughout the article. "Pestilens players will find their allegiance abilities familiar" implies the return of Echoes of the Great Plagues, but given they gave us 4 other allegiance rules I wouldn't be surprised for it to be a little diminished. The confirmation that every clan has Command Traits and Artefacts means there's a good chance our existing ones have been reworked somewhat to accommodate the new rules. I imagine we'll have a few days of Flesh Eater Courts spoilers (boo, hiss, who cares) interspersed between glorious Skaven rule releases, so i'll check back in a few days when we have more info. As always, leave your thoughts below.
  3. AIdenNicol444

    Nervous Speculation: Part 2

    Didn't expect to be back so soon, but GW is throwing spoilers at us hard and fast and you know i'll be there to catch them. Today's article centred on Skaventide Endless Spells, as well as the Gnawhole terrain feature. As always, I preface this saying we don't have the full picture, any of my predictions could be wrong here based entirely on what we get caster wise and what's big in your local meta. We also don't know the point costs of these (Gnawhole is terrain and therefore free) so that can be a factor. Lets get stuck in with Vermintide. More than just a fantastic video game series, "Vermintide" makes a triumphant return to form from it's glory days in Fantasy Battle and Total War Warhammer, and it's somewhat less glorious days as the Grey Seer unique spell. This thing got an upgrade to say the least, it's a predatory endless spell that can't harm it's own army or even body-block them. The thing is on an enormous base too, so everything about this thing screams choke point blocker. Also it will squeeze out maybe 3 or so mortal wounds on anything that dares to bump and grind against it, nice. At first this was my least favorite, due to it's high casting roll and pseudo Geminids-but-not-as-good deployment. Then after seeing the casting buffs we will have access to in addition to the ones we already have, I changed my mind. The damage on this thing isn't it's draw, though it definitely has potential. The real devil is in the details however. Notice how this doesn't actually fly. Now notice it strips the ability to fly off enemy units. But Aiden, Pestilent Lord of all that Rots, how could that be a good thing when it's immobile? THIS THING IS SOULSNARE SHACKLES BUT IT CAN STOP FLYING MODELS. Cya Bloodthirster. Stop right there Ironclad. Morathi? I hardly knew ye (she will probably just unbind it but still). Worth it. Oh hey you. Now a good parent doesn't play favorites, but I never claimed to be the best. This thing, this prodigal son, this apple of the eye of Skreech Verminking himself. It's crown of conquest at 13 inch range and it flies around the table and ONLY BENEFITS US. Oh but the enemy can take it and move it you say. Well yes they can, but good luck getting it away from everything in our army when it doesn't specify wholly within. Not much more to say, love it. Tunnel Through Reality is fine. It's more going to be useful for moving heroes than units due to the wholly within caveat but that's fine, it does what it needs to do. Aura of the Horned Rat however is quite toasty, free arcane terrain is amazing in an army that (historically) has few actual buffs to cast. It will pair well with Grey Seers and their ability to reroll failed casts to say the least. Also while Deadly isn't the slaughterhouse it used to be, it will be worth keeping note of as a fun extra way of chipping out extra damage. See you all in the next episode, it will probably be next week knowing GW. Then again we also have LVO reveals in less than 24 hours, not that I think anything is coming that will affect us too much. As always, let me know your thoughts and let's get a discussion going.
  4. Hello Everyone! My name is Henin and I hail from the lands of the Tomb Kings! If you have not heard, there is an incredible project going on for tomb kings where the TK are getting their own fan-made, unofficial Battletome, complete with artwork and lore as well as some unofficial additional rules put together by the community to play for fun with friends: http://theendlessdeserts.blogspot.com/p/what-are-endless-deserts_8.html I have come to love the new world of AoS thanks to this project (personally). I may not be completely happy with the lore but I enjoy the game and love the dynamics and creative encouragement it has. With that said, I keep hoping to see a similar event from the Bretonnian community, but have yet to see this. (based on my research, I could be wrong and if I am please point me in that direction [seriously do please]) My brother and I started playing and collecting warhammer models some time before the End Times began. When they began the changes, me and my brother were hit hard since we had barely just finished getting the hang of the game and then suddenly it does a 180. All our efforts were crushed especially since both our armies seemed to be thrown out by GW (Him playing Brets and me playing TK). For me it is not simple to remember and learn such a complicated game as it was in warhammer 8th edition. Though, eventually I gave AoS a chance and came to love it, but honestly it was thanks to the efforts in the TK community that I now came to love it. I really want to somehow do the same for my brother and the Brets. I want to try to put together some kind of team and put effort into creating something like what the TK have for their own game for fun! To support the community. Put together an AoS Bretonnian Battletome with all kinds of fun stuff for all to use and enjoy~ So please, if this is something you are hoping to see, and/or have something to offer such as artistic skills, game knowledge, photography skills with epic models and anything at all that can help get this project in motion, please comment or message me. I want to see what the community has to say and if their is any desire for this to happen. Thoughts? Opinions? Ideas? (be sincere please) Best, -Henin
  5. Hi, after GW will bring the Trollking as Order on Demand, I made a little fun und put the warscrolls of Troggoths and Gargants (including forgeworld and some noneexistent warscrolls) together als a Fanmade Monsters of Destruction Battletome (it's a pdf on my google drive). Like in my other cases I have some problems making Allegiance Abilities for them, but if they don't have there own they can still use the Destruction Allegiance Abilities. Do you have some feedback or other ideas?
  6. TheR00zle

    Dreadfleet Battletome

    Hello all! If you've been paying attention to total war news like I have, then you know about the vampire coast dlc coming out. The lore for the faction was amazing, and I figured that they would fit into AOS pretty well with some changes, So thats what I plan on doing!
  7. Good morning all, The spark of creativity has caught me again and whilst looking for a decent narrative arc to design a new faction I stumbled across the lonely looking model of the Ogor Firebelly in a faction all on his own, the model is packed full of details and the small snippet of Lore with Gorkamorka being revered as the Great Suneater along with the factions passion for fire and all things burning really got my creative juices flowing. So working from that small narrative blurb on one cool model I have resolved to attempt to design, create and eventually share in a nice pretty package a battletome for the faction I have since renamed from the quirky but a bit flat "Firebellies" to the "Suneater Tribes" So to the concept, unlike alot of other Grand Alliances I am not all that fond of mono race builds for Destruction, instead I want to approach this as a common theme that caught up many of the races into a shared ideal in how to burn the world to a cinder. So I will be looking into integrating Grots, Ogors, Trogoths and Warbeasts into this faction. The background is still a heavy work in progress so I'll start with key themes instead: - Fire Centric - Faction uses INFERNO tokens representing massive ritual fires to the Suneater, unlike other factions they do not place their own terrain but instead slowly burn everything on the table (Destruction not creation) - Destruction PRIEST and WIZARD heroes, Gorkamorka being a god and all I'm looking to integrate priests (mostly grot) and wizards (mostly Ogor) both into the faction, the priests stoke the fires and the wizards then use said flames to punish enemies. - New units - As well as liberating a few unloved scrolls from other destruction factions the aim here is to boost the roster of warscrolls available to destruction and tie them into an engaging force, for this reason I will be working on a number of new unit conversions aswell. UNIT CONCEPTS: The concept all started with the Firebelly model but to really kick start the faction I had to make it more epic, for it to be the creative lynch pin of the force I needed a sense of impact and grandeur so here is my current WIP of the Exalted Prophet on Magma Drake: And a Concept Warscroll: Aswell as a WIP warscroll for a Grot Firestarter Priest: If anyone wants to contribute ideas, background, scroll concepts or feedback I'd love as much help as possible! Cheers Ricki (Keep up with the conversions here: I will continue to update this first post after this point with any changes, new scrolls or information that we build up as a community for this project aswell as my own musings so anyone new to the thread can see the latest information ALLEGIANCE ABILITIES The Tribes of the Suneaters do not construct villages or monuments to some petty god of Man or Aelf, nor do they waste their time digging in the dirt hoping a tree sprouts to do their bidding. The Suneater demands that all be burnt in his name that the flames might reach up to the sky itself and set it ablaze. An army with the SUNEATER TRIBE allegiance gains the PYRES OF THE SUNEATER special rule, additionaly: PRIEST of the Suneater tribes may select a prayer from the INVOCATIONS OF THE SUNEATER WIZARDS of the Suneater tribes may select a spell from the LORE OF FLAME HEROES of the Suneater who are able to select an artifact may do so from the SAVAGE TROPHIES list, alternatively if they have the TOTEM keyword they may select from the MARKS OF AQSHY. Pyres of the Suneater Before either army deploys on the battlefield select one piece of TERRAIN and place a single INFERNO MARKER, it is possible for other INFERNO MARKERS to be placed throughout the game through abilities or artifacts. Each turn you may enact the below rule in your hero phase: PYRES OF THE SUNEATER In your hero phase count the number of INFERNO MARKERS currently on the battlefield and select an armywide ability from the chat below. You may select one ability to enact until your next hero phase upto the number of pyres you have (you may select a lower number ability if you wish) to channel the favour of the Suneater. Only one such Pyre Ability may be in force at any one time. Once an ability has been enacted roll a D6, on a roll of 1 you must remove 1 INFERNO MARKER from the battlefield as it is drained of its energies. INFERNO MARKERS ABILITY 1 Choking Smoke – With the smoke from the Pyre hanging low over the battlefield the Suneaters can conceal themselves with ease. Subtract 1 from any attacks targetting a SUNEATER TRIBES model in the shooting phase 2 The Leaping Flame – SUNEATER TRIBE models may reroll failed charge rolls this turn, in addition any successful charge that rolls a 9+ immediately inflicts 1 mortal wound on an enemy unit within 3 inches. 3 The Roaring Blaze – SUNEATER TRIBE units may run and shoot, or run and charge for the duration of this turn. A unit may not elect to do both however. 4 Undying Embers – SUNEATER TRIBE HEROES immediately heal D3 wounds, additionally increase the attack characteristics of their weapons by 1 until your next hero phase. 5 or more Shimmering Heat – SUNEATER TRIBE units that suffer a wound or mortal wound may ignore them on a D6 roll of 5+ this turn as the heat of the blaze warps away otherwise mortal blows. Prayers: The priests of the Suneater dance frantically around the Pyres to his glory, each seeking to harness the flames of his almighty majesty that they might garner a small portion of his attention to smite their foes. Each PRIEST in a Suneater tribes army may select one Prayer from the list below, this prayer may be invoked in addition to any known on their Warscroll. You may select a prayer or alternatively opt to roll a D6 to reflect the random nature of the whims of destructions. INVOCATIONS OF THE SUNEATER Wrath of the Blackened Wyrm – A priest channels his will into the thick black smoke billowing from the pyres, coiling it like a serpent to obscure the Fireeaters from their foes. Pick one TERRAIN feature within 15 inches of this priest and roll a D6, on a roll of 4 or more enemy models may no longer draw line of sight through or over that terrain feature. Judgement of the Suneater – The best blades are formed in the hottest of flames, pick a friendly unit within 12 inches and roll a D6, on a 4 or more that unit immediately heals D3 wounds. On a roll of 1 however they are found unworthy and instead the target unit suffers D3 mortal wounds. Volcanic Blows – Pick a friendly unit within 3 inches and roll a D6, on a 5 or more that units weapons are charged with the force of a volcanic eruption. Until your next hero phase whenever your target unit rolls of a 6 or more to hit resolve their attacks at a rend of -2. Under the heel of Gork – Select an enemy unit within 18 inches and roll a D6, on a roll of 5 or more that unit counts its SAVE as its movement value until your next hero phase (A unit with a save of 3+ now has a move of 3) as they feel the weight of Gorks mighty foot pushing down upon them. Burning Blood – Select a friendly unit within 3 inches and roll a D6, on a roll of 4 or more that unit is enchanted. Until your next hero phase, if at the end of any combat phase that unit has lost wounds in close combat their attacker suffers D3 mortal wounds as their foes blood burns at their skin. Burn it all – Select a friendly INFERNO MARKER and roll a D6, on a roll of 5 or more your prayer has been successful. Roll a dice for every ENEMY model within 6 inches of that marker, on a roll of 6 or more that model suffers a mortal wound as the pyres flame suddenly erupts outwards. TROPHIES OF AQSHY The Elusive Spark – This shimmering spark was once a fire imp, its essense ripped away by Suneater priests it now fuels a lantern lengthening and distorting the shadows of its bearer into a haunting spectre. Enemy models within 6 inches of this model reduce their Bravery by 2 Drakeblood Oils – Pick one MELEE weapon for the bearer to apply these oils to, this cannot belong to their mount. Any wound rolls of 6 or more with this weapon inflict a single mortal wound in addition to their normal damage Embers of the first Pyre – Blessed are those given but a part of the first Pyre of the Suneaters, this model counts as an INFERNO MARKER for all purposes except for the Pyres of the Suneater special rule. Molten Cloak – The bearers cloak ripples and shifts as though a coarsing magma flow, enemy models attacking this Hero in the combat phase must reroll any hit rolls of a 6 as they are captivated by the cloak. Volcanic Shield – Hits struck against this shield reverberate with the deafening boom of a volcanic eruption, Cunning Ogors bang their blades against the shield on the charge to send their foes off balance. Enemy units within 3 inches of this HERO may not be selected to attack in Melee until all other units have been resolved. Bonehewn Effigy – This model has a small token effigy of the Suneater carved from the bones of a great drake, it is said when the strength of the bearer begins to leave their form they may drain the last of the drakes energies from the bone to reinvigorate themselves. Once per battle in your hero phase you may elect to use this effigy, restoring D3 wounds to this model. SUNEATER TRIBE UNIT ROSTER Heroes: Volsungr on Magma Drake (mounted wizard ogre) Gothi Fyri (goblin priest) (new scroll) Besekr (Ogre buff wizard) (new scroll) Battleline: Ashen Grots – Grots by their very nature and small stature often find themselves at the bottom of the pecking order in the mortal realms, yet these cunning creatures are drawn to power either desiring the accquisition of it or to be elevated by their very proximity to it. Those that follow the will of the Suneater do so with a fanatical devotion, revelling with glee in their ability to slip past the walls of the cities of order and start a blaze deep in the heart of their enemies fortifications. These blazes are much like the grots, small and weak when isolated but when many rise up together they are able to topple even the biggest of foes. Ashen grots make up a large portion of the Suneater tribes, and their fanatical cackling laughter ripples through the forces with every fresh pyre lit, they bombard their foes with an endless onslaught of black powder spark grenades or get in close to slit throats with crude but glistening obsidian blades. (Battleline) The Svangur – Sunbleached and half Starved ogors saved from the Desert by the will of the Suneater, these fanatics descend on their prey with startling speed and ravenous appetite. Those who have looked upon the face of the Suneater are often driven mad by the experience, gouging out their fingernails in a gruesome display of devotion and forcing in jagged shards of obsidian in their place, others go even further, ripping the teeth from their mouth to replace them with wickedly curved metallic tusks with which to gorge their foes during the feasting on the battlefield. These Svangur never truly lose the hunger they felt when wandering the deserts, it is ingrained into every element of their being and the urge to feast drowns their every sense, on the field of battle they a gruesomely gore drenched sights as they feed on fallen foes before descending packlike onto the next. (Battleline if your army has SUNEATER allegiance and your general is a BESERKR) Gullveig Ogors – Basic Ogor infantry of the Suneater Tribes, they combine the old Iron Guts weapons as specialist weapon choices within a traditional Ogor unit Other: Bal Kasta – Ogors firing shards of burning rock from crude blunderbusses. Aldin Draken – The Aldin Draken are enormous even for Ogors, drawn from the ranks of the Svangur these chosen of the Suneater have walked the blasted wastes alone and without supplies to look upon the face of the Suneater and be judged. Those who emerged from the wasteland are a cruel sight to behold, their skin is blistered and scarred, coarse to the touch but toughened in the eternal heat of the Suneaters embrace. Their eyes have blackened to coal seemingly at once unseeing and all too piercing for their kin to endure, some say to be looked upon by the Aldin Draken is to face the wrath of Gorkamorka himself. When they return these champions do not seek food or comfort, instead ascending the peak of the Wyrms nest, a bustling feeding ground for the Wingless Drakes of Aqshy, here they face their final test. To ascend to the rank of Aldin Draken the champion must first claim his mount from the vicious lizards that populate the Wyrms nest, each must engage in mortal combat with the mount with many succumbing to the cruel claws and wicked beaks of the fattened lizards and feeding the nest.. Those who emerge triumphant use brute force and strength of will to beat a drake into submission, triumphants ridding their new bruised and beaten companion down from the mountaintop. In battle these Cavalry are slow and cumbersome, the drakes themselves lumbering and covered in heavily armoured scales whilst their riders wield crude heavy crossbows firing obsidian tipped barbed bolts across the battlefield, Often first into the fight they are more than a match for many a mortal hero and used as the elite guard for the Prophets of the Suneater Tribes. Pyre Belcher – a great beast from Aqshy bloated and tormented by its Grot handlers, when needed it can be provoked to unleash a great torrent of burning saliva in the rough direction of the enemy (altered squig gobba) Behemoth Slatr Warbeast – "When one looks upon the Slatr Warbeast it is hard not to be wowed by the majestic nature of this primal creature, it is not by any stretch of the imagination a creature of traditional beauty but one evolved perfectly for longevity and resilience. Indeed it has never been recorded of such a creature perishing due to natural causes lending credence to the theory that such a beast may be immortal lest for death by less natural themes. Its flattened and bullish face is akin to many a nightmare as a child with the full stretch of its maw measured at over a cart in width and at least the same in depth to the gullet though I have yet to find an apprentice willing to test that, when looking into its eyes you are struck by the sheer simplicity of the creature not burdened by higher thought or malice. The juveniles of the species are often found in migratory herds travelling alongside the Suneater tribes of Aqshy, seemingly drawn moth like to the pyres to their primitive gods that these tribes are prone to igniting, indeed the subdued state these creatures enter in the presence of such a blaze has allowed ramshackle howdahs to be assembled across the beasts broad backs. It is then sadly witnessed that when these savage tribes march to war they goad the Slatr alongside them, bombarding their enemies from afar with crude catapults launching burning debris down the battlefield. Such burning projectiles seemingly spur their mounts onwards chasing the bright lights racing across the sky" Mighty Slatr – Dwarfing even the regular Slatr these beasts of war can carry units into battle, they are also inspiring to those Suneaters nearby as living manifestations of the might of the Suneater. Crewed by an Ogor chieftan with Balkasta as their personal guard. (Edit mammoth scroll)) Magma Dragon (use normal scroll) Warmachine Stone Hewn Effigy - This crudely hewn effigy is said to show the true face of the Suneater, a cruel and jagged visage of a massive Ogors face carved out of an enormous volcanic boulder said to of been thrown by the Suneater himself during the first eruption of Aqshys biggest volcano. It is chained to a demi-gargant who has the hnour of bearing it into battle, dragging it through the dirt behind him in a testament to its gods glory. SUNEATERS BATALLIONS Fire and Ruin The Ogors and Grots are not the only ones who revere the great Suneater, though perhaps the most prolific, many an Orruk or Troggoth has been swayed by the roaring flames and blistering heat of the devotions of the great god of Flame. These would be worshippers form a court around particularly adept or potent Volsungr hoping to learn... or steal the secrets of the Suneater tribes and their seeming favourable position in the eyes of their savage God. - Volsungr on Magmadrake - 3-5 DESTRUCTION WIZARDS Forbidden Knowledge- The Volsungr from this Batallion knows the SOLAR FLARE spell in addition to any other spells known. Other Wizards in this batallions know one additional LORE OF FIRE spell in addition to other spells they know. Trials by Fire- WIZARDS from this Batallion may reroll one failed casting attempt once per turn. To do so inflict D3 mortal wounds on one model from this batallion before attempting the reroll. In the Presence of Greatness - WIZARDS from this batallion may add 1 to casting and unbinding rolls if they are within 3 inches of any other models from this battalion. Deluge of Phlegm and Fire The Gothi Fyri revel in malicious delight at setting blazes, the more prolific... the bigger the flame, the louder the screams of their victims burning alive the better. Some Gothi Fyri take the opportunity in the heat of battle to slip from the front lines (if they every truly made it there in the first place) to poke and prod at the mighty pyre belchers as they launch their burning deluge down the field. In their manic delight they often find themselves loading the giant squigs gullet with all and sundry to stoke their flames higher, praying and screaching to the great Suneater for a stronger flame to consume their foes. 1-3 Gothi Fyri 2 x Ashen Grot Units 3 Pyre Belcher Tsunami of Spit - In your hero phase roll a D6 for every pure belcher from this batallion within 6 inches of a Gothi Fyri. On a 4+ that unit may shoot as if it were the hero phase. Survival of the Cunning - Ashen Grots from this batallion gain the “Cunning not Brave” rule from the Gothi Fyri Warscroll.
  8. TheR00zle

    The Sultan's Fleet

    Hi everyone, I recently reread the Dreadfleet Novella set in the Old World, I really enjoyed the twist at the end involving one of the characters, The Golden Magus. Since the book ended on such a cliffhanger and The End Times happened, we sadly did not get to see more of him. So I have decided to create a new battle-tome/faction involving the magus and the forces of the Galleons Graveyard. Im looking for those people who are willing to help with unit ideas, lore, and artwork. well then lets get sailing on the high seas!
  9. TheR00zle

    Furnace Kings

    The Furnace Kings are an elite faction of Ogor smiths. Originally hailing from Chamon, the Furnace Kings are the servants of the Suneater; harnessing his gift of fire in order to forge mighty weapons and warmachines in the name of GorkaMorka. Led by the fearsome Forge Mongers, ancient smiths whose bulk is more muscle then fat, the Furnace Kings hordes are equipped to spread the might of their god throughout all the realms!
  10. Is the Hosts of Slaanesh army in another book or something, because they don’t seem to have their own Battletome. It’s confusing because they’re a fairly large army. I was thinking about making a Host of Slaanesh army, but I can’t find a book about them.
  11. There have been quite a few 'fan-made battletome' ideas circulating at the moment, and I though it would be good to flesh out current ideas and create new ones. So far @Melcavuk and @AthlorianStoners are the main players, and a link to there threads are here: So far there are the Suneater Tribes and Fellwater Kingdoms, both from destruction. I am considering applying for the GW conceptualiser post that just opened up (I think), and as such I thought up of a few ideas for Death, mainly focusing on the mortal followers of Nagash. There's also a lot of scope regarding the Battletome: Chaos Undivided. To look at a basis, @Mengel Miniatures 's Tomb Kings battletome was incredible, as was @Bueno beastmen and Wolves of Ghur battletomes. So, any ideas, please tell!
  12. Hey guys here is the latest version of the Knights of Breton for AoS fanmade battletome! Hope you Enjoy! https://drive.google.com/file/d/1RydlhoDBMkNINgN7DF6DfZdMq66aSXbq/view?usp=sharing
  13. What with Legions of Nagash being more-or-less an allegiance wide battletome, what say you about a similar treatment being possible for Destruction? We already have tomes for a few factions, but goblins are feeling noticeably left out at present, and a book with allegiance abilities for a themed "Gordrakks Great WAAAGH" army would revitalise the left-behind factions and provide some newer and more interesting allegiance abilities tailored to each race. Sneaky for grots, smashy for orruks and chompy/stompy for ogors. Of course this is likely wishful thinking, but an ogor warlord can dream about things other than meat right?
  14. Hi there, I prefer the Hardback Editions of the Battletome, but I don't really get behind Games Workshops Strategy on publishing Battletomes as Hardbacks, Softbacks or both. My general impression is: When a new Battletome is published, it is pbulished as Hardback and Softback or Hardback only. Then after a while, Games Workshops stop selling (and probably reprinting) the Hardback Editions of the Battletome and only sells the Softback Edition. Although some Battletomes seem to be available als Hardbacks forever (Seraphon and Fyreslayers). Now I have two questions: Is that true? Have all Battletomes previously been published as Hardbacks? (Read: Is there hope to get them via ebay?) Is that documented somewhere public, which Battletomes were published as Hard- or Softbacks? Thanks a lot!
  15. Welcome to the new home of Battletome: The End Times. Rather than build a blog or other ways, I figured that using The Grand Alliance as the hub for my hosting and posting about BT: ET would work out best for everyone. Thanks to Ben for creating a site where I can easily host the files for everyone to find! What is Battletome: The End Times? It's a fan-made conversion of the original End Times scenarios. Like many, I was pretty hyped up about the End Times. Unfortunately, my gaming group lacked a lot of the key players, and I had none. So I never got to play them! When AoS arrived, I decided that the game was so well suited to scenarios that converting them would be easy enough. I want to play out the end of my favorite fantasy setting! Thus was born this massive tome. It is faction neutral, for the moment. Meaning you can use whatever army you have, without penalties. It also includes a number of Times of War, so you can play and feel truly in the setting. Current progress report: Version 1.0 is finished! All battleplans, Time of War rules, deployment maps and other things are finished. The Battletome: The End Times is done. Enjoy! Fluff/extras for battleplans: Nagash Glottkin Khaine Thanquol Archaon Beneath you'll find each download as they are available. The full Battletome: The End Times is considered the master version. Each sub-tome contains only the parts that the original book contained, so you may have to download others to use the relevant Time of War rules.
  16. The new and final version of Battletome: The End Times is finished! There's so much I could say about this. And I will update the blog later. But for now, here's the links to the tome and ALL its parts. I also made a trailer, so please enjoy that! That's all of them! As a bonus, here's a screensaver! It's just a silly little thing, but I figured that since I have the files it'd be fun. Thanks for reading!
  17. Version 1.0.0

    36 downloads

    Mighty Battles is a campaign system for two players, designed to be played across a single day, weekend or a couple of club nights. If you've ever played a campaign that just died a slow death, you know how frustrating that can be. Mighty Battles is here to allow you and an opponent to string your battles together in a simple structure, add some narrative details, and finish the story in a reasonable amount of time! Included is a guide on how to design your own Mighty Battles campaigns. All 5 End Times campaigns are also packaged in, giving you plenty of content right off the bat!
  18. Darth Alec

    Battletome: Nagash

    Version 1.0.0

    13 downloads

    Battletome: Nagash was the first of the End Times campaign books. It follows the story of his resurrection all the way until he crushes the kingdom of Nehekhara. This is the longest tome in the project, featuring 21 battleplans. It also includes the two Times of War "Haunted Battlegrounds" and "Darkest Depths" as well as the Mighty Battles campaign "The Rise of Nagash".
  19. Darth Alec

    Battletome: Glottkin

    Version 1.0.0

    9 downloads

    Battletome: Glottkin is part 2 of the End Times books. This is the original appearance of the Glottkin, a trio who would return again and again to plague the Mortal Realms. Where Nagash focused on the Undead, this tome is set squarely in the Empire, with Karl Franz taking center stage. Among the shorter tomes, it contains 6 battleplans for your to play. In addition, it has the "Chaos Ascendant" and "Streets of Death" Time of War rules and the "Conquest of the Tentacle Lord" Mighty Battles campaign.
  20. Darth Alec

    Battletome: Khaine

    Version 1.0.0

    8 downloads

    Khaine is the third part of the End Times saga. This was the turning points in more ways than one, as the massive conflict between the High Elves and Dark Elves was resolved, and the enigmatic Wood Elves were brought back into the fold. This is another shorter battletome with another 7 battleplans. It contains a single Time of War, "The Great Vortex Weakens" and a Mighty Battles campaign, "The Return".
  21. Darth Alec

    Battletome: Thanquol

    Version 1.0.0

    5 downloads

    This is the fourth tome in the End Times series of campaign books. The Skaven unleash their endless hordes, and the empires of Dwarfs and Lizardmen fall. There would be no coming back from this. Here you will find 6 battleplans detailing the fall of Lizardmen and Dwarfs, as well as Thanquol's shining moment! The Time of War "Realms of the Lizardmen" is also included, as is the Mighty Battles campaign "The Doom of Belegar".
  22. Darth Alec

    Battletome: Archaon

    Version 1.0.0

    4 downloads

    This is the final tome in the collection. Battletome: Archaon covers the final moments of the World-That-Was. This is really where the whole sage ends. Archaon the Everchosen shows why he's called Lord of the End Times. It contains no Time of War rules, but compensates with 11 battleplans, many of them quite complex. It also has a Mighty Battles campaign, "Plague and Death", no points for guessing who's involved in that!
  23. Infeston

    GH2017 - Gutbusters Discussion

    Hey everyone, This is my first post in this forum I think. I earlier registered here but never visited again after that. But after all the leaks of the GHB2017I thought this might be a good place to discuss this topic, because for me this is very important. I startet playing Ogre Kingdoms with Warhammer Fantasy and was super excited that the Gutbusters found their way to the Age of Sigmar. I got even more excited after the release of the Beastclaw Raiders Book. I read a lot about the lore and found out that sometimes the Beastclaw and Gutbuster tribes meet each other to share their meals together. But after I had seen the leaks of the new GHB2017 I got really sad, because there was nothing in it for a Gutbusters player like me. As GW talked about the new Handbook they said that they wanted to update the factions, which got left behind. I also hoped after I had seen the newest "army books" that I would see a lot of different spells for Destruction wizards. Something like different spells for Butchers, Waaaagh! magic for Weirdnobs etc. After I had seen the leaks about points I think Gutbusters are in a pretty bad state at the moment. Especially because the old "Destruction Allegiance abilites" got nerfed very hard. I can see where these nerfs are coming from. But now as a Gutbusters player I only seem as allies of Beastclaw Raiders. My deepest dream would have come true if they had gotten extra allegiance abilites, spells and command traits. Another thing I have never understood is why Maneaters and Firebellies are seperate factions. I also had hoped that Maneaters would get a price reduction. I would say they are definitely weaker than Ironguts, but cost more. I think they are beautiful miniatures but I can't see them in a game, because they are not worth the price. Why don't summarize them all under "Gutbusters" Allegiance? I had hoped that GW seperated these factions from each other, because they wanted to expand on them later. But at the moment I have the feeling that GW isn't interested in investing in Ogors anymore. I found the idea of an Ogor Alliance extremely unique for a fantasy game. There are no other game systems where Ogres have an own organized faction. This is what made AoS and Warhammer Fantasy unique for me. But at the moment as a Gutbusters player i feel really left behind, especially because I had hoped that in the new GHB2017 there would be some ogor love. Maybe GW is working on a new Gutbusters book right at the moment. But for me it doesn't look that way. What do you think about the state of the Gutbusters?
  24. Mengel Miniatures

    The Unofficial Tomb Kings Battletome

    Version 1.2.0

    136 downloads

    This is the Unofficial Tomb Kings Battletome for Age of Sigmar. With 114 pages of content including: • 58 pages of new lore and artwork for the Tomb Kings within the Mortal Realms • New Allegiance Abilities, Command Traits, Artifacts, and a Spell Lore • Time of War rules and a Battleplan • 9 New Warscroll Battalions • 4 New Warscroll units including the Hierotitan and Necrolith Colossus You can read my thoughts on the creation of this Battletome over the past year on Mengel Miniatures.
  25. EPISODE 17 BLADES OF KHORNE AGE OF THE HAMMER EPISODE 17 BLADES OF KHORNE 1. GREETINGS AND INTRODUCTIONS: a. GREETINGS AND WELCOME TO EPISODE 17 b. REVIEW OF BLADES OF KHORNE BATTLLETOME c. SPONSORS: i. SOUTH GEORGIA WARGAMES ASSOCIATION 1. THE SGWA IS WHERE THE BEST MINIATURE PLAYERS IN SOUTH GEORGIA GET THEIR GAME ON. 2. BBG 2. HOBBY a. LATEST HOBBY WORK AND PLANS 3. BLADES OF KHORNE: THE FLUFF 4. BREAK a. ALLEGIANCE ABILITIES i. BATTLE TRAITS 1. BLOOD TITHE ii. COMMAND TRAITS b. ARTIFACTS OF POWER i. ARTIFACTS ii. PRAYERS iii. TOTEMS iv. ETC. 5. BATTLEPLANS: 6. PATH TO GLORY 7. WAR SCROLLS a. WE FORGOT TO MENTION TWO POINT COST CHANGES i. REAVERS TO 70 POINTS ii. KHORGORATHS TO 100 POINTS 8. CONTACT INFORMATION a. EMAIL: AGEOFTHEHAMMER@GMAIL.COM b. TWITTER: @AGEOFTHEHAMMER c. FACEBOOK: AGEOFTHEHAMMER d. IF YOU ENJOY THE SHOW: PLEASE LEAVE US A POSITIVE RETURN ON ITUNES e. ALSO PLEASE SHARE THIS PODCAST WITH YOUR FRIENDS AND ON SOCIAL MEDIA f. CONTACT US VIA EMAIL, TWITTER, FACEBOOK
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