Jump to content

Nacnudllah

Members
  • Posts

    199
  • Joined

  • Last visited

Everything posted by Nacnudllah

  1. If you're up for a little DIY and have extra maggoth heads around, I made my Beast of Nurgle out of a maggoth head and some sculpey (and some spare maggoth feet, although they aren't really necessary).
  2. Squeekula Furblown and her Putrid Ratkings.
  3. They trend toward being a little large (but still reasonable). They're all on 30mm bases and are mostly quite tall.
  4. My Cities of Sigmar is the Free City of Lannisport (using A Song of Ice and Fire minis), so I think Warmahordes models would be awesome. Those Reeves of Orboros look super cool! It will look great! Also, I love the idea of Bradigus Thorle as Celestant Prime, the model looks the part perfectly.
  5. I’d mostly be interested in contributing flash fiction type stuff. I think it would be really cool to see an island (or islands) in the Neon Archipelago created by writers. So, HOMEBREWNEON is my vote. Also, I’m not really a proper representative of NEON, but I did facilitate the creation of the setting, which we did with (of course) a series of discussions and polls of narrative event organizers. Anyhow, it certainly won’t hurt my feelings if people want to do something different, it just seemed like a cool opportunity to join forces
  6. This could work well in tandem with a community "challenge" NEON (Narrative Event Organizers Network) is currently running. We're challenging players to run events in a shared setting, "The Neon Archipelago", which is a collection of ever-shifting islands in Ghur. It would be super cool to have fiction set there as well which could in turn inspire events based on the stories! (for once the world opens up again) “The Neon Archipelago is a mysterious, ever-shifting archipelago shrouded in a glowing arcane mist from whence it gets its name. The primary feature of the Archipelago is the Neon Isles, hundreds of scattered islands ranging from just barely large enough to build a dock and warehouse, to large enough to sustain an empire of millions. Because the isles are so numerous and ever-shifting, they remain mostly uncharted. There are specific “safe” channels that sailors use to travel between islands where the only thing you need to worry about are pirates. Thankfully the Coastal Patrol keeps the pirates in check, but outside of safe channels you’re on your own because this is Ghur and “There be monsters here”. On the islands in the waters and in the skies, nothing stays in this area for long without going feral. Many of the islands are home to cannibals or worse.” https://wearetheneon.com/2020/04/12/neon-invitational-2020/
  7. First off, yes. Second off, Chaos Dwarves are still “properly” supported and are probably your better option. You can get their rules from Forge World (free pdf download) they’re now called Legion of Azorgh.
  8. AoS is a great time to be a narrative wargamer. I don't think you have to choose necessarily (especially since it sounds like your local group is heavily skewed towards the competitive end), but you should try grabbing a friend or someone who is open to the idea and playing some of the narrative battleplans in your respective battletomes. If that goes well, try some of the Open Play stuff like the Close Quarters Battle Generator in GHB 2019 (with the Army Generator), or get a deck of the open play cards. If your group shows interest in that, maybe you could rope them into a Path to Glory campaign! Anyhow, I do a lot of narrative play, and I'd start slow and try to build from there. Wean them off of Pitched Battles, then wean them off of Points, and the ones who are left are your narrative players Best of luck!
  9. I actually prefer to play my FEC without a sub-faction. I don't want to do Monster Mash (aka Gristlegore), and would rather roll with the Feast Day delusion than take any of the other sub-factions.
  10. I do still update it from time to time. The last thing I did was add the Imperium side of the Rogue Trader and Blackstone Fortress stuff, but I'm currently working on the Chaos side of those releases (very slowly). Sadly, I haven't done anything for LotR. I didn't even know a Super Heavy Astra Militarum squad existed 0.0 Is that a Forge World thing? I haven't really covered Forge World either.
  11. Sounds like a fun campaign! You may or may not be interested, but I've created AoS warscrolls for most 40k units along with battle traits, artefacts, etc. https://hivefleetcharybdis.wordpress.com/2016/03/13/40k-age-of-sigmar-warscrolls
  12. Version 1.0.0

    28 downloads

    In the aftermath of the Necroquake warbands sack the ruins of the stormvault Thindrongol Nuk setting off a race to construct a Grand Soul Engine... with tragic (and bombastic) consequences. This book includes a 2+player Narrative Linked-battles Campaign, a custom warscroll you can use to field great Heroes of the Realms in your narrative campaigns, and all of the battleplans and fluff chronicling five months of Age of Sigmar Game Day! Also included is a recap of Efengie's participation in the Animosity: The Hallowed Necropolis global narrative event along with a battleplan to re-live some of the action. This is the sixth book in this series. You don't need the others, but if you enjoy this one, you may also enjoy the rest. Book 1 Book 2 Book 3 Book 4 Book 5
  13. I feel like things have been going great lately. If anything, the biggest issue is that the release schedule blazes on so fast, I hardly feel like I can keep up with the stuff that I want to. One thing that I think could use some love though is narrative play. It would be nice if the GHB's Narrative section included an actual narrative setting/situation for the year that players could sink their teeth into. Maybe include a map, a handful of battleplans, a story (what's going on there?), and some neat narrative mechanic. So like, in 2020 they might have a map of some region on Ghur and have rules for fielding wild beasts in your army and some battleplans that interact with that. Then in 2021, they could have a region in Chamon and rules for fielding giant robots or something. I like the narrative stuff they've put out thus far, but aside from Malign Portents it's all felt kind of generic while Narrative play itself is anything but.
  14. So the results are in from the first year of Sigmarisnacht! Chaos won the most battles and also gave the most presents. It seems like Sigmar's armies of Order didn't really have the Sigmarisnacht spirit. Here's the closing narrative. Next year I'll be recruiting Narrative Event Organizers to run Sigmarisnacht events (part narrative tourney, part holiday gift swap), so if that's something you might be interested in let me know! Throughout the mortal realms, an Azyrite Giftstorm filled the sky. As they hurtled towards the ground, armies gathered, preparing to battle for the honor of bearing Sigmar’s divine presents. Meanwhile, friends and foes alike gave eachother gifts on the battlefield to fulfill old oaths and ancient traditions. Sigmarisnacht Madness In the dead city of Amasya, on the shores of the frozen Lake Baikal, the Court of the Pale Saint clashed with the fey aelf kindred of Pacharama. After exchanging gifts, they battled over the ruins of Old Densk, going back and forth until finally, the aelf kindred brought down The Pale Saint and his champion Bodrac Sludgechugger. When their leaders fell, the remainder of the court slunk back into the shadows of the ruin. A Holiday At Sea Slogg Sexipants, high Slaughtermaster of the Heartstealer Mawtribe was sailing to a Sigmarisnacht feast across the Soulless Sea on the ogor frigate, Asterion Jr. Suddenly, his beady eyes spied small lights tumbling from the heavens. Recognizing the sight as an Azyrite Giftstorm, he ordered the captain to change course in hopes of snagging a hard to find Tickle-Me-Slambo. Unfortunately, when he arrived the gifts were already being harvested by a flotilla of hastily cobbled together rafts splashed in the colors of the Thousand-Faced Moon Beastherd and laboring under the direction of Mormo the Bray Shaman and Battletoes the Beastlord. At first, respecting that the unruly beastmen had woken up early enough to get to the front of the storm-line first. Just when it seemed all involved would part amicably, another parcel from Sigmar's giftstorm splashed down into the lagoon. As the steam cleared, the form of the coveted Slambo action figure became apparent. Slogg and Battletoes locked eyes and knew the shoals would taste blood this day. The Dreaded 13th Day of Sigmarisnacht Lord-Celestant Coregos turned the Bloodspiral Cane-blade over in his hands. The craftsmanship was exquisite. However, he already knew everything he needed to about its provenance. The Cane-blade had all of the marks of Chaos craft. He had not been able to find his mysterious benefactor that day at the arena, but had remained vigilant throughout the holiday so he could repay them as any Chaos worshipper deserves. Sigmar was most wroth. It seemed that this Sigmarisnacht, followers of the Dark Gods had shown the most giving spirit. He would give his followers one last chance to prove themselves. The dreaded 13th day of Sigmarisnacht. The skies over the Basileum turned blood red. Sigmarisnacht was over. Coregos went to begin collecting decorations and examine the state of the Basileum, when what to his wondering eyes should appear but a 13th wave of presents descending from the heavens! He galloped to the arena astride his mighty dracoth only to discover that forces of Chaos had already descended upon the gifts. At their front was a mysterious Darkoath Warqueen. They locked eyes and he knew that the Cane-blade had been from her. Before he could cross the battlefield, she disappeared into the swirling ash while a hulking Great Unclean One rushed forward and body slammed him, knocking him to the ground. As he lost consciousness, he saw his forces overwhelmed by the barbarian horde.
  15. I gave classic Archaon a new base so he can ride again!
  16. Hey Narrative folks! I've been running a series of Narrative events that revolve around constructing "Soul Engines" that will be custom terrain pieces (kind of a catch all for anything from a temple to a death laser). I like to organize my stories into 5 event arcs and I fear I've hit a wall in the storytelling. At Event 1 the players explored a stormvault and looted its treasures. At Event 2 they battled over a the technologically advanced ruins of an empire in Chamon, gathering parts to combine with the treasures of the vault and the broken Penumbral. At Event 3 (in January) the forces of Chaos have blockaded the ports of an Order city and both sides are trying to smuggle parts in to finish a Soul Engine that the people of the city are constructing. I know that I want the Event 5 to involve players fielding their own custom Soul Engines on the battlefield, but I don't know where to go with Event 4. Anybody have any ideas?
  17. Happy Sigmarisnacht! The event ends Thursday, and I’ve just finished painting the model for Lord Celestant Coregos, warden of the Sigmarisnacht Basileum.
  18. Everchosen player rolls dice with Yahtzee cup, peeks, but leaves the cup on top of the dice. Then, at the start of the next battle round the cup is removed revealing the roll.
  19. Happy Sigmarisnacht Everyone! Sigmarisnacht is that special time of year when all the good lords and ladies of the mortal realms battle for the divine presents of Sigmar. Twelve Days of Sigmarisnacht is a holiday themed Global Narrative Event that will be going on from December 1 - 12 this year. Participation is easy, just play the battleplan below (you'll probably want to be prepared with a gift for your opponent), and report your results at this link. You can share your pictures and stories in this thread, or at the Sigmarisnacht Facebook page. Your battles will determine the outcome of this first Sigmarisnacht event and also lay the groundwork for next year's. Lord-Celestant Coregos stepped out into the icy morning air. The scent of sulfur wafted on the breeze, and he could hear the distinct clash of battle in the arena. In the sky he could see a fresh wave of gifts hurtling down from Azyr. He stepped forward and nearly tripped over the package at his feet. It read (written in something that looked suspiciously like blood) “To: Coregos… From: A Secret Benefactor”. I guess I need to get them a present too, he thought, so he hefted his mighty warhammer and headed to the arena. …Who is Coregos’ secret benefactor? Will he defeat them in single combat? Play to find out! Your battles will determine what happens next! Sigmarisnacht 2019.pdf How does your army celebrate Sigmarisnacht?
  20. I have really been missing the maps that graced the early battletomes. I wish they would put 1 or 2 maps in every book, because those (to me at least) really spur the imagination. There's a saying in the storygaming RPG community, "Draw maps, leave blanks". GW has done a great job leaving blanks, but has been slacking off in the "draw maps" department lately.
  21. I have run narrative stuff in both WHFB and AoS, and I actually think AoS has been a lot better for it. The Old World had (fairly) rigid national borders, oceans between established armies (Dwarfs and Lizardmen fighting why exactly?), and a pretty static storyline. When I ran narrative campaigns in WHFB, we basically had to create our own world to even be able to justify battling each-other. Conversely, in AoS, the mortal realms leave huge swathes of unexplored space where you can make up whatever you like. They've also left it open ended such that you could also run a campaign in a setting as official as Hammerhal (for example) and any factions you like could feasibly be there (per Warhammer Quest: Shadows Over Hammerhal). My narrative group has created our own little microcosm, much as before, but it doesn't have to be relegated to fanfic status, it can be placed within the realms and have legit interaction with the overarching storylines (Realmgate Wars, Season of War, Malign Portents, Soul Wars, and whatever comes next). I definitely get your point about the the old world having a lot of lore, but the lore of AoS has grown at a pretty rapid pace, and each chunk of it represents a real step in the storyline (one that a lot of players participated in at that).
  22. Back in May, I ran a small local event featuring homemade rules for playing naval battles in AoS. I received a lot of encouragement from the Narrative Play forum here, and eventually (after some tweaking from the original event) compiled my original rules with some additional naval homebrew content and photos from the event to make this book! In addition to the basic rules for playing naval battles, I've added rules for weather, naval command abilities, and specialty munitions. If you have any questions or feedback about it, please don't hesitate to leave me a comment, I will be using these rules again for future events, so the more finely tuned they are, the better those events will be. Enjoy!
  23. I have finished putting together my Soulless Seas naval battle themed campaign book. It includes updated naval rules, Soulless Seas fluff, a 3 battleplan campaign, command abilities, weather rules, and specialty munitions. I hope you guys enjoy it!
×
×
  • Create New...