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Moldek

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Moldek last won the day on February 14

Moldek had the most liked content!

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557 Celestant-Prime

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About Moldek

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    Dracothian Guard

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  1. Thanks everyone for the kind words, I’m all out of reactions! I’d have to brush up on my fluff haha. They’d be pretty cool to draw, although i have to say I’d like to focus mostly on non named characters. Stories about the guys who get removed on the first round kind of thing Then again, I do love how those nighthaunt looks...
  2. I will! I did have a few dilbert books growing up, I always liked the weirder side of his comics. cheers. I’m glad you like them, I wanted them to be more like regular comics and not « you have to know the fluff to get the joke » kind of thing
  3. Thanks man! I really wanted to have something that's really warhammer, but at the same time can still be funny to someone who doesn't know the setting.
  4. Thanks, I found the sylvaneth kinda tricky to write for, but forest folk obviously hate littering...
  5. Some of you may remember a couple of comics I posted a while ago! Well one thing led to another, as they say, and today the first season of my comic strip Neverchosen is hitting the web! I though I’d share since this is the main place I go to for AoS discussion. I hope you’ll like them! https://www.warhammer-community.com/neverchosen/
  6. So as mentioned this my not work for you if you have sight issues, but I have found that something like a GW basecoat brush works very well for me 90% of the time. Smaller brushes keep drying off too fast. The main thing is to take good care of the tip so that it stays sharp. Other than that, a large brush for washes and a soft flat one for drybrush make up most of what I use.
  7. I really don’t think this place is a haven for bitter ex players and WFB grave dancers (new undead unit?). I think you’ll find that these types of posts are generally met with pushback; it’s just that the more extreme opinions tend to stick out in our minds. There are only a few agitators looking for conflict /venting. I mostly see people who love both settings and competitive aos players. Personally I do like both settings, and I’m glad they’re bringing back the old world. I hope you’ll come back to posting as moderate people need to be heard lest these kinds of debates turn into pointless flame wars!
  8. The stats seem balanced at a glance, but I feel they look pretty weak compared to what I’d expect a troggoth to be like, especially the fellwater troggoths. In my opinion they should be stronger than a stormcast, at least comparable to an ogor breacher. If I were to design a troggoth warband (which I won’t haha), I’d aim for a cost of around 300 per troggoth, and have some weak squig options to fill it out. So a warband would be 1-3 troggoth and 2-12 squigs.
  9. To be honest I understand that people want to take Warhammer really seriously and thrive to be as good as they can, but it seems like an especially hard choice for a hardcore competitive hobby. Between the buckets of dice, constantly changing rules, huge range of models, ease of cheating etc. I agree the designers should strive to limit the obstacles to competitiveness, but it's important to keep in mind that that's not actually the primary aim of the game. It's designed to be playable by 10 years old and up, with or without the myriad of supplement and faqs, and have a decently fun game with some tactical challenges if you're so inclined. In the case of this archaon rule, clearly it was designed to have that feel of revealing what Archaon saw in the future. It may be clunky but 90% of players will use it in their garage with their friends. I'm sure it could be improved though! Just saying that hardcore tournament play is not the focus of the rules. In my opinion GW games don't really work without a gentlemen's agreement. This impedes competition, but also fosters great social bonds. That's why I'm not too thrilled when I hear people that want to see an e-sports scene, cash prizes and such. If organizers want that kind of competitiveness, the ideal to me would be that they write their own tournament comps and refereeing process. I'd rather the "official" way to play stay friendly. Sorry for going a bit off topic, and of course I understand not everyone will agree with me
  10. Loving all those ideas! Of course Open Play is now the main official way to play. In fact the only way to use points is to use a random points generation table for each unit. About half the scenarios are cooperative, with goals such as restoring the dried up plains of Aqshy through irrigation (IDK and dispossessed) or reaching a constructive compromise regarding the menu of a huge feast (FeC and Sylvaneth). 1v1 scenarios include things like a friendly race (sportsmanship grants double the points) or getting the best spot to set up camp (sharing is caring!).
  11. I’m sure with this new age of prosperity, all their diseases are gone and they’re a bunch of smooth skinned buddhas lol. Although I have trouble picturing the peaceful version of your chaos monstrosities... @The_Dudemeister Nighaunt as gardeners work well, someone’s gotta reap that corn too! Maybe an alliance with the sylvaneth is possible after all.
  12. Silly idea thread... 5 years after blowing up the Old World, GW take another controversial step and reforge AoS into a new kind of miniature game : in the brightness of the nine realms, there is only peace... Hordes of civilians gather and don’t clash, resolving conflicts through bribery, seduction, economic incentives and the power of friendship! What does your army look like in this bizarro game? how does it play? I think I would have a force of gloomspite gitz that would center around holding objectives by staging squigpipe concerts that attract crowds of goblins, while potions and mushrooms dealers rip off the enemy with overpriced junk food and cheap drugs.
  13. I think @Sleboda makes a good point about the spikes. But overall I don’t think it would affect the game that much. The main thing imo would be to set up the terrain before drawing any deployment, twist and victory conditions. That way no player can consciously influence the layout in their advantage.
  14. Moldek

    15 New Warbands

    Actually I think you’re right, GW hate humans. There’s just no other explanation for the lack of normal humans. There’s been some kind of nefarious corruption inside their design studio, and every single employee is driven by a powerful, visceral hatred for the idea of releasing new order human models. This terrible curse takes precedence over any other desire, even thirst and hunger. They’re probably reading your posts right now, relishing in your desperation, groaning with pleasure at the idea of drinking your bitter tears... if only there was a cure!
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