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Lhurgoyf

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27 Lord Celestant

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  1. I guess the nice thing about how vague the Morathi book was is that its anyone's guess what The Newborn really is. Demon, godly replacement, or mortal champion a la a mini Archaon. Personally I'd like the Newborn to take Slaanesh in a new direction. Not in terms of model design, but I'd like Slaanesh to be more ambiguous in alignment. Don't want to get too heavy handed but since we've already dipped our toesies into the sexual politics of the Dark Prince: The article universal Duardin posted was pretty clear that the problem with Slaanesh isn't that it's too sexual for warhammer, it's that by being a chaos god and representing those things, it implies that they are necessarily evil, and a lot of the fan base doesn't totally understand the distinction / satire of it all. So imagine a Newborn child of Slaanesh who isn't part of the chaos pantheon, but perhaps still won't join sigmar and still constitutes a threat to the realms. Doesn't that sort of fix a lot of the issues it seems like GW has with the faction? I think they're set up to do this in 40k too. There's an Elven plot to kill Slaanesh using Ynnead. I could easily see that plot failing and succeeding at the same time, killing the old Slaanesh but birthing something new that takes the same range people love but gives it a new role in the setting. Either way I'll grab a box or two when the new Slaanesh mortals come out, just to have a Warcry warband even if I don't want to build a whole army.
  2. https://www.warhammer-community.com/2020/11/02/broken-realms-rise-of-the-shadow-queen/ Really interesting here how Idolaters and Gresh's Iron Reapers are in the Idoneth Deepkin section. Some kind of alliance of convenience, maybe some Deepkin falling to chaos? Maybe the battalions have some IDK/StD crossover? Seems doubtful it would be a typo.
  3. Yup. Most of the Warcry warbands are really good if you buy 2 boxes and ditch the weakest units, but I don't think many people do that. It's hard to justify when they don't expand to a larger army. (At least Untamed Beasts are solid in AOS) I think some people's perceptions are also colored by the starter box having Iron Golems in it. Out of the box IG is just tough to win with against any specialized force. A second box lets you run 2 Drillmasters and a few more legionairres which totally changes things. Even then its still the weakest of the original 6 and its the poster child warband so I think the most people have it.
  4. That makes sense, especially since early Shadowstalker previews said they served both shadow gods. I bet when Tyrion comes into the picture, the Lumineth end up getting structured the same way.
  5. The recent leaks suggest that factions are getting a lot of new units with the new GA books. So the GW comments about bringing warcry in line with AOS make a lot of sense. They're also expanding the abilities section for every warband pretty massively, going from 6 abilities each to 10-11. Half the abilities will always tie to leaders, which I think is sweet because the leader is a tax for most warbands in the game right now. Giving them better abilities will make them feel like actual leaders, and also give the warband a vastly different feel based on which leader you take. Opening up multiple playstyles to one warband is really nice. Hopefully the Chaos book contains some sort of buff for the original Warcry-only warbands, so that they can keep up. Having access to 4 fewer abilities than everyone else might make it tough to play catch up in power level.
  6. Having multiple Khorgis is pretty sweet. Plus there's a really good chance they're adding Skullcrushers into the game with the new GA books, which might fix this warband's slowness problem.
  7. Yeah ToC 19 was sweet. I'm just not convinced the quality of last year's release means much for this year. Wotc does this all the time for Magic, where they release a product with excellent value, only to bring it back the next year with less effort trying to coast on reputation (challenger decks is a recent example). Hopefully we learn more about them tomorrow to clear the air on what exactly they'll bring to the table.
  8. Sad but reasonable. If the new books have a ton of new content, then maybe this is a good thing, but otherwise I can't see how doing it this way makes the game better. I imagine you won't need the ToC since the info will be chopped up into the relevant GA books, but it's still heartbreaking for anyone who got into Warcry to have something thats simpler than AOS. Would also be absolutely gutting if 4 months down the road they just release another Tome of Champions (like they said they would last year) that just has all the GA stuff in it.
  9. Hi, Looks like we don't have a thread specifically for Khorne mortals. I've found them to be powerful, but they can get outmaneuvered by certain warbands. Here's my quick impressions on the units: Bloodreaver - Great core unit that does a bit of everything pretty well. Khorgorath - One of the better melee bruisers in the game. Compares very favorably with the IG Breacher or the Mawtribes Irongut, for example. Blood Warriors - Fine, but sortof unremarkable compared to other units in the 110-120 range. Skullreapers - Running one is great because of the ability. They're pretty durable for their cost too. Not sure I would run two. Wrathmongers - The base one is disappointing, but the champ, the Wrathmaster, is great. Having access to the juggernaut riders would help this warband out a ton, but even as is they're pretty solid. I put the rest of my thoughts in a video if anyone wants to take a look.
  10. It seems like Warcry is doing really well, but there's only so many times they can release new warbands and ask players to play with those instead of the ones they already know and love. I would bet we see an expansion for the most popular 2 or 3 warbands from the original six, but not any time in 2021. I like the spellcaster or additional "hero" model idea that some people have raised. Every AOS port into warcry has multiple options at the leader position, which sometimes really changes how your warband plays. Releasing a few alternate leaders with hero rules in AOS would add a ton of replayability for the Warcry factions with access to them, without needing to be a big release.
  11. I like the juggernauts as a defensive piece, but yes the flesh hounds are a teensy bit better. The gorehound is one of the best leaders in the game.
  12. With the new starter set on the way eventually, I thought I'd put all my IG thoughts into a video. I think they're a sweet warband, even if they are a lil slow. I also get into some allies you can use to boost their mobility.
  13. GW's next initiative for sure. For me I'm looking forward to finding out what the dungeon rules are. Would be cool if it makes units function differently/ gives new uses to some units that weren't as good in open field games.
  14. Just as the old starter set was getting hard to find, we've got a new boxed set! I'm firmly on the hype train. Love the new Shadowstalkers.
  15. I love this setup. 1 elite unit in every deployment zone, with as much chaff as you can fit otherwise. If you wanted to push the competitive limits you could cut the non-leader bullgor (the Hammer deployment group isn't on the board t1 alone in any missions, so doesn't always need an elite) for more chaff. 11 models in a warband is pretty strong, but I think 3 elites is more fun than 2 elites.
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