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WarbossKurgan

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WarbossKurgan last won the day on September 19 2018

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About WarbossKurgan

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    Dracothian Guard
  • Birthday 03/29/1971

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  1. WarbossKurgan

    The Rumour Thread

  2. WarbossKurgan

    The Mushloonz - Gloomspite Gitz

    Mollog's Mob The Dankhold Troggoth known as Mollog the Mighty slept in his mushroom-littered cavern beneath the dunes of the Desert of Bones for centuries, emerging every so often to rampage in search of food. It was a comfortable life, until an infestation of Skaven spilled up from the deep earth. After he had finished picking his teeth clean of scraps of flesh and fur, the troggoth realised his home was lost to the endless tide of vermin. Followed by a mob of the bizarre denizens that had dwelt within his cave, Mollog set off to find a new one. The troggoth travelled far across the bone-strewn wastes, eventually coming to the ruins of Shadespire. Underground he went, certain that somewhere in this gloomy place lay the dank, quiet cavern he was looking for. Instead, Mollog found the labyrinth of the Mirrored City. Still he presses stubbornly on with his search, a trail of crushed and battered bodies left in his wake. - πŸ„ - I probably won't be using this warband in Warhammer Underworlds, but I want to leave my options open. He and his followers look like a lot of fun in AoS Skirmish anyway! Bat Squigs are little more than mouths with wings, yet these body parts are a deadly combination. The fungal clouds emitted by a Spiteshroom can rot flesh from bone. When angered, a Stalagsquig can gnash through metal and bone with gruesome ease. Mollog - an ancient Dankhold Troggoth - just wants a nap! Stirred from a long slumber, he now seeks a bit of peace and quiet, and is more than happy to crack the skulls of anyone who’d deny it to him. The Mushloonz so far:
  3. WarbossKurgan

    Spellbreakers at Realm's Edge

    Vortex of Charybdine The Cleavermaws travelled to The Harrowmark, through the Everlost Gate. They had heard rumours that a magical vortex of phenomenal power was tearing up the Realm's Edge there. Dark clouds gathered over the malignant forests about a hundred leagues edge-ward from Blackrocks, as the pirates searched for the wild magic that the locals had already named the Vortex of Charybdine. A flock of ragged black birds raced overhead, cawing loudly. Mogrum watched them carefully then led the crew in the direction they had come from. He knew they were getting close now. ~ πŸ•± ~ Kaptain Mogrum and his crew found the vortex fairly quickly by following the dark portents and recondite signs, and discovered it had smashed a skyship and it was hurling wreckage in all directions. Flotsam and jetsam filled the air around it so they kept a safe distance from it out of fear of being hit by flying debris. Mogrum edged closer to the Vortex of Charybdine and started the ritual to try and control it. The Cleavermaws watched with keen interest, muttering observations on the arcane nature of the maelstrom to one another. Mogrum did his best to concentrate on what he was doing and block out their inane mumbo-jumbo. So engrossed on what the Kaptain was doing where they that it took a while for any of the orruk pirates to even notice they were not alone in the forest! Mr Sludga shouted a warning but it was too late! The Hunters of Gloomfen aelves triggered their Deluge Key! Unnatural rains hammered the forest (and apparently nowhere else!) - the ground beneath the Cleavermaw's feet rapidly turned to mud, then to dragging swamp. Four of the orruk pirates disappeared, down into the filthy waters, and drowned! The aelves charged and attacked Mogrum and Mr Sludga. They only wounded the Kaptain but it was all too much for the other orruks and they all fled! Only Kaptain Mogrum and the ogor Snaplock Harald remained! As more of the swamp aelves joined the fight, arrows whistled past Mogrum's enormous hat. Snaplock Harald blasted them with his cannon, then charged into the powder-smoke. He lashed out at the aelves, using the huge gun as a club. A dark shadow appeared from the sky behind the pirates. The Kaptain fended off the worst of their attacks with his cutlass-topped staff and his lucky charms, but the aelves were swift and deft and numerous! The Kaptain's wounds started to mount up. At last, he fell! Just as the aelven Tidecaster joined the fight Harald was overwhelmed and fled. ~ πŸ•± ~ This was the "Vortex of Power" Battleplan from the Skirmish booklet. I was the Ritualist, David was trying to disrupt the ritual. If my General survived the game with less than 3 Wounds lost I would have won a Major Victory, If he survived but lost 3 or more Wounds I would have won a Minor Victory. If my General died and David's General had lost 3 or more Wounds he would have won a Minor Victory. But as my General died and David's General had lost less than 3 Wounds he actually won a Major Victory. It could have gone my way for most of the game but after his first turn of the first Battle Round I didn't have high hopes!
  4. WarbossKurgan

    Spellbreakers at Realm's Edge

    Storm of Magic Buzzing things annoyed the orruks as they stumbled around in the steaming jungle. The air was full of crackling green lightning that arced uncomfortably across their skin every time they touched anything. The sky above was a worrying shade of turquoise and weird shaped clouds roiled and billowed all around the horizon. The Cleavermaws muttered to each other and pointed, describing the evolving phenomenon using deeply technical, but completely wrong, magical terminology. "Looks ta me like we're gonna be awash wiv maleficium pentaclisation any minute now." said one, eyeing a particularly ominous cloud. "Aye." said another "and probably a deal of thaumaturgistical undertow an'all." Their shipmates nodded sagely. Kaptain Mogrum sighed and tried not to listen to them. After the disaster trying to bind Terpsichore's Terror the Cleavermaws and the Shadowflames were scattered across the Wilds of Keromuru, at Realm's Edge of Ghyran. Kaptain Mogrum tried to gather his crew and summoned some serious firepower from the ship Snaplock Harald arrived hefting a cannon from the ship's battery! A good number of the Cleavermaws managed to locate each other and bunched up around the Captain. But the destabilisation and subsequent explosion on the Malevolent Maelstrom had unleashed a Storm of Magic on the Keromuru region! The Shadowflames had fared less well; they were scattered far and wide. The Cleavermaws spotted Laelanyel the Mistweaver Saih, trying to hide among some rocks that glimmered with eldritch energies. Kaptain Mogrum and Snaplock Harald crossed the little river with Mr Sludga and Double Barrel. Mr Deadwood, Oiler Tunn and Weatherly Deg were not far ahead of them. Laelanyel, the Mistweaver Saih, found herself beset by Deadwood and Tunn. But she opened a glimmering Mirror Pool... And disappeared into it! Then reappeared amongst a clump of trees a hundred yards away! Bosun Higgs joined the kaptain and his group. Ledger Nud was jumped by a fyreslayer, but the Kaptain's Clerk had a few tricks under his wig! Snaplock Harald levelled his cannon and tried to blast a Slayer who was creeping up behind the crew, but his powder was damp from the humid jungle air and the gun went of with a dull thump, rather than the usual deafening boom. The Slayer counted his lucky stars and hid behind a ruin! Liberty Snik fell but... Ledger Nud just tutted and finished the entry in the ship's log as the Slayer lay at his feet. While it took the combined assault of Double Barrel, Oiler Tunn and Mr Deadwood to bring down another Slayer! The orruk pirates chased after the Mistweaver Saih, once they realised where she was. Snaplock Harald moved to get a better shot at the cowering Slayer but the duardin took a risk and charged the ogor from a very long way off. And made it! The approaching pirates made Laelanyel nervous and she tried to open another Mirror Pool, but the raging Storm of Magic unstabilised her spell and it wracked her with arcane energies! Aef-Grimnir The Runefather stood between Laelanyel and the orruks. His Latchkey Grandaxe laid waste to them. Harald's cannon rang like a bell when he smacked the speedy Slayer round the head with it! ~ πŸ•± ~ This was "Clash at Dawn" Skirmish Battleplan with the "Storm of Magic" Open War twist card. The Cleavermaws managed to edge into a minor victory by just breaking the Shadowflames.
  5. WarbossKurgan

    Spellbreakers at Realm's Edge

    Terpsichore's Terror The Cleavermaw sailed low and fast, weaving between the jungle-covered hills of the Wilds of Keromuru, at Realm's Edge of Ghyran. It took all of the small crew's continuous concentrated effort to wrangle the ungainly sky-vessel round the turns required to avoid the vine-covered rocky outcrops and hills. Sometime they just didn't bother and just scrapped over them! The lookout at the masthead started; he had spotted a plume of smoke on the horizon between the slopes of two hills. He called down to the deck below and the crew ran to the gunwales and leapt into the rigging to see. Mr Deadwood, the master-at-arms, sent a deck-hand below to wake the kaptain. ~ πŸ•± ~ Kaptain Mogrum stood upon the rocky ledge and peered through his brass spyglass. His beard and robes writhed with magical energies, as if they were living things. Tiny green sparks arced and crackled across his skin. The rock itself seemed to be charged with arcane energies, it didn't even require his new mystical sensitivity to know this hill was a site of power, a nexus of faylines. The Cleavermaws assembled around him, eager to get started. They had found there was good money to be made from the bounties paid for getting rid of Endless Spells, and more from robbing other bounty hunters when they were more successful! Most wizards didn't put up much of a fight - it only tended to be their bodyguards that caused the Cleavermaws and problems. Mogrum knew the Malevolent Maelstrom known locally as Terpsichore's Terror was close by. But so were The Shadowflames! An alliance of Aelf sorcerer and Duardin warriors was not to be underestimated. The Cleavermaws raced forward as Terpsichore's Terror moved away from them, toward the Shadowflames. Mogrum summoned a huge spectral Foot of Gork, that plummeted from the roiling clouds above in a swirl of green lightning. But Laelanyel, the Mistweaver Saih, dissipated the thaumaturgic stomp before it reached the tree tops! The Fyreslayers watched the approach of Terpsichore's Terror with close attention, three of them managed to bind the Maelstrom and the pulled it nearer to them, away from the orruk pirates. The Cleavermaws split into two groups - half went to fight the Fyreslayers, half went to wrangle the Maelstrom from the duardin binding it. Mr Deadwood and Bosun Higgs pushed through the jungle with their ensorcelled pistols ready. The Fyreslayers made short work of the orruks - the Maelstrom fed on their unfortunate souls and became unstable. The three Cleavermaws hiding in the trees managed to bind the Maelstrom and they held it in a stalemate, so the Fyreslayers could not move it! ~ πŸ•± ~ (We tracked the souls and spells that Terpsichore's Terror had consumed with crystals on it's warscroll) ~ πŸ•± ~ The Fyrslayer that was not busy binding the Maelstrom charged into the jungle to sort out the troublesome orruks. Aef-Grimnir, the Runefather, was surrounded by orruks, including Mr Sludga the Ard Boyz Boss. The Runefather sent two more orruk souls into the Maelstrom and turned his attention on Sludga. But Terpsichore's Terror was now brimming with unstable energies, more that was safe. The Maelstrom exploded! A devastation wave of Death Magic blasted the jungle - three more orruks fell, along with 3 Slayers, and Laelanyel the Mistweaver was wounded. ~ πŸ•± ~ Spellhunters (from Malign Sorcery) is a great Skirmish Battleplan! If either of us had managed to draw the Endless Spell to our objective marker we could have scored a Major Victory. If we had wiped out the enemy warband or the Spell was closer to our objective at the end of five Battle Rounds we could have scored a Minor Victory. But as the spell destroyed itself we called it a Draw.
  6. WarbossKurgan

    The Mushloonz - Gloomspite Gitz

    Xorg the Spiker clicked and hissed to himself as he scuttled through the Dankwood. The poison-bottles in the basket lashed to his back clinked together as his swaying gait moved them around. His bare feet pattered over the gloomy forest floor, between gnarled tree roots and clusters of fungus. Thin beams of pallid moonlight managed to break through the tangled bowers overhead and illuminated the winding pathways. Shrouds of thick cobwebs hung from the branches and nameless things squirmed and writhed in the shadows. It felt like home! He had heard rumours of a growing lurklair in the midst of this dark corner of the forest, and that a Fungoid Cave Shaman was gathering a warband. A gathering of Gloomspite Gitz meant one thing to him: customers! - πŸ„ - Some close-in shots of details. I struggled with the glass bottles as I looked at a lot of very, very good still-life paintings that included wine bottles during my art degree. So my expectation of what a glass bottle should look like is probably unrealistic at 28mm scale! I tried something different with his skin this time: Elysian Green basecoat, lightly dry-brushed with Pallid Wych Flesh, then washed with Athonian Camoshade. So quick and easy: It ends up looking exactly the same as the Gitz I painted with a lot more steps!
  7. WarbossKurgan

    The Rumour Thread

    Or Reddit...
  8. WarbossKurgan

    The Mushloonz - Gloomspite Gitz

    Deep in the Dankwood, hidden amongst tangled briars and mushroom groves, is the shantytown lurklair of the Mushloonz. A higgledy-piggledy mess of tumbled-down structures made from looted materials, local stone and gnarled timbers from the trees of the Harrowmark forests. It would be barely distinguishable from the worst areas of the forest itself, apart from the massive number of grots and troggs wandering around it. Like most Moonclan leaders, Bolet Ghosteater has a Gobbapalooza rambling around his lurklair causing mischief. A gathering of so-called wise-grots, petty shamans and gabbling loonpriests, a coven of grots who offer no end of cunning tactical tricks. The Gobbapalooza takes it upon themselves to counsel their boss whether he wants their advice or not. - πŸ„ - Oggle The Boggleye stares deep into the souls of all those around him, chanting hypnotic mantras and revolving his pupils in an unlikely and hypnotic fashion. Xorg The Spiker scuttles about with a basket of clinking poison-bottles lashed to his back. Badtryp The Shroomancer experiences such vivid fungus-brew hallucinations that his magics spill out to animate the fungi around him and bring his visions to life. Gnark The Scaremonger capers and hoots from behind his terrifying Glareface Frazzlegit mask, carried aloft on most of a Squig skeleton by his slave Snark. Wychwud the Brewgit shuffles around with weird fungus potions bubbling in his loonshine still, selling his product to eager customers. - πŸ„ - This is such a great kit! It goes together really really well. I built all of them in less than an hour and I wasn't rushing. I'm hoping to start painting at least one of them this week.
  9. WarbossKurgan

    The Rumour Thread

    January's didn't mention Gloomspite Gitz. This is how WD will be now I think. New content, not just repeated stuff from the Warhammer Community blog.
  10. Since his accident Kaptain Mogrum was changed. Where before he had been a brutal, but cunning, Warboss who led his crew from the front, he was always first over the gunwales into an enemy ship, and a vicious, merciless fighter. But he was now a cunning, but brutal, Weirdnob Shaman! Since his awakening the pirate orruks who followed him fully embraced his change (not least because he killed a lot less of them in fits of anger. Even if he did kill a lot more of them in accidental explosions of Waaagh! energy... on balance it seemed better to them) and from then on they all consider themselves experts in the fields of thaumatology, evocation and sorcery. The nodded sagely to one another as they described the magic around them in great technical detail (often using the wrong terms but they really didn't care). They pronounced judgements on the quality of the wizardry they witnessed and debated the relative merits of various spells. When they journeyed to the very edge of the realms in search of the wild magic of Endless Spells, their Kaptain issued each of them an ensorcelled black-powder pistol as a focus for binding the Endless Spells. Each orruk then took it upon themselves to add charms and trinkets to their pistol, in order to enhance its power. A selection of teeth, bones, coins, pebbles with holes, crow feathers, gold and silver rings, and polished fragments of glass - all tied on with string or jewellery chains - adorned their foci. ~ πŸ•± ~ My group is about to start a new campaign! The last one is here. Spellbreakers at Realm's Edge is an AoS Skirmish campaign of bounty hunter wizards chasing down and capturing Endless Spells at the wilder edges of the Mortal Realms. It will span several Mortal Realms over the course of about six weeks. The Endless Spells I have made for the part set in the Harrowmark are here. Each player will follow the exploits of one wizard, who can be accompanied by local guides or persistant retainers, or a mix of both. We will each have 250 points to spend on our warbands, but we do not have to field the same models in every game - we are free to swap any or all of them between games. We will not be adding any points to the total but warbands might gain some extra abilities and equipment as the campaign progresses. We are likely to play Spell Hunters several times over the course of the campaign, as capturing Endless Spells should be the reason our warbands are at Realm's Edge. We will be injecting more variety to the Battleplan by adding one Open War twist card to each game. Some of them are fairly lethal in Skirmish, but we like the idea that Realm's Edge is not a safe place! ~ πŸ•± ~ The campaign will have a fairly loose structure, as each player is free to choose their own warband's storyline, and we will attempt to weave them (or, more likely, mash them) together as we go along. Chance Encounters At Realm's Edge, stumbling across other spellbreakers can only mean a fight. Whether simply for survival or to control faylines, it matters not. Choose from: Clash at Dawn (from White Dwarf, January 2019), Hold the Centre (White Dwarf), Sweeping Assault (White Dwarf) The Power of the Realms When magic coalesces into wyrdstorms or faypools, many are the brave and foolish that flock to channel their power. Play Vortex of Power (from the AoS Skirmish booklet) or The Well of Souls (from Malign Portents) The Monster If a great beast is normally a worthy prize, those that roam the Realms' Edges will bring even more glory. Play Trophy Kill from the Warhammer Community blog. Spellbreakers Capturing an endless spell will require cunning and brawn in equal measure. And at times, fighting through a throng of rivals. Play Spellhunters (from Malign Sorcery) or Dangerous Hunt (White Dwarf). Or play Dangerous Hunt first, then the winner can be challenged by another warband to play Spellhunters. The Great Quest After a long search, the resting place of an artefact needed for a terrible ritual has been found. Who will secure it and tap into its power? - Play Treasure Hunt (White Dwarf) or Seize the Relic (Skirmish). - The winner will then be the defender in Fragile Cargo (Skirmish), against either the same opponent or a new challenger. - The winner will then be the ritualist in The Ritual (White Dwarf), against either the same opponent or a new challenger Battle Grudges Many times, rival spellbreakers have solved their disputes in honourable duels. But assassination is an equally effective, and far more expedient, way to set a record straight. Play A Time for Heroes (White Dwarf) or Assassinate (Skirmish), but only between warbands that have already clashed a few times
  11. WarbossKurgan

    The Mushloonz - Gloomspite Gitz

    The Mushloonz in the Harrowmark Far from any village in an unusually damp and dark corner of the Harrowmark, is the Dankwood. Home to the Mushloonz and a dozen other Gloomspite tribes it is overrun by mushrooms, troggoths, giant spiders and grots. The area is riddled with labyrinthine networks of caves and maze-like winding paths through the trees with impenetrable walls of tangled branches and thorny brambles. Cobwebs and clumps of mushrooms are commonplace and daylight rarely penetrates the forest canopy. - πŸ„ - I have finished the six grots Viktor gave me, and the extra (converted) Shaman and Squig from my bits box. Noggit (a Madcap Shaman) and Maw (a big Cave Squig). Stog (Shoota Grot Boss), Snok and Ruk Skur, Dort (Gonger) and Zeg. The Mushloonz search the woods of the Harrowmark for interesting fungus. The warband so far: This is something I made waaay back, for Warhammer 8th edition, as a marker to show that a Mysterious Wood counted as a "Fungus Forest". I'm really happy to be using it again as an objective marker for Age of Sigmar Skirmish games!
  12. After Bolet Ghosteater parted ways with the Rotmoons he continued his search for potent mushrooms in the gloomy forests of the Harrowmark. On his travels through the dark and tangled woods he started to encounter more and more Moonclan Grots with similar goals. Most of them came along with him as he seemed to know what he was doing. Before he knew it he had a warband of his own. They started calling themselves the Mushloonz and he just went along with it. - πŸ„ - The Bad Moon spoke to me! Inevitably.... This is the start of my small (maybe!) Moonclan warband. I got the Warhammer Underworlds: Nighvault Moonclan warband when they first came out and I have been painting them very slowly between other projects since then. The Gloomspite Gitz announcements spurred me on to get them finished! Bolet Ghosteater was already painted during Malign Portents but I have repainted his base-edge and his skin to match Zarbag's Gitz. Zarbag the Shaman Drizgit the armoured Squig Herder, Bonekrakka (the one with the bone between its teeth) and Gobbaluk, Cave Squigs. Prog Da Netter and Snirk Sourtongue the Fanatic Shootas Stikkit (arrow through hood), RedKap (mushroom hat) and Dibbz (shooting β€œblind”) - πŸ„ - Viktor has very kindly given me 6 Moonclan Shootas (from the "Battle for Skull Pass" Warhammer Fantasy 7th edition starter box set). Update: I have already assembled (with a few small additions of stalagmites and mushrooms on their bases), undercoated black and zenithal-sprayed them grey. I hope to start painting them very soon! I found this git in my bits box, with no face. So I added a 40k Grot face and sculpted his hood around it.
  13. WarbossKurgan

    Endless Spells of the Harrowmark

    The Dead Man's Chest Since his accident Kaptain Mogrum was changed. Where before he had been a brutal, but cunning, Warboss who led his crew from the front, he was always first over the gunwales into an enemy ship, and a vicious, merciless fighter. But he was now a cunning, but brutal, Weirdnob Shaman! Since his awakening the pirate orruks who followed him fully embraced his change (not least because he killed a lot less of them in fits of anger. Even if he did kill a lot more of them in accidental explosions of Waaagh! energy... on balance it seemed better to them) and from then on they all consider themselves experts in the fields of thaumatology, evocation and sorcery. The nodded sagely to one another as they described the magic around them in great technical detail (often using the wrong terms but they really didn't care). They pronounced judgements on the quality of the wizardry they witnessed and debated the relative merits of various spells. When they journeyed to the very edge of the realms in search of the wild magic of Endless Spells, their Kaptain issued each of them an ensorcelled black-powder pistol as a focus for binding the Endless Spells. Each orruk then took it upon themselves to add charms and trinkets to their pistol, in order to enhance its power. A selection of teeth, bones, coins, pebbles with holes, crow feathers, gold and silver rings, and polished fragments of glass - all tied on with string or jewellery chains - adorned their foci. ~ πŸ•± ~ The Cleavermaws walked cautiously through the dark, tangled forest. At the back of the group two of the pirate orruks guided a floating chest. The iron-bound wooden strongbox looked heavy; with bands of metal riveted together over dark wood, but it was borne aloft on a cloud of swirling soul-energy that glowed with a ghostly blue-green light from within, so the orruks barely had to use any effort to move it. Sometimes it even felt like it was moving them (though they tried not to think about that too much). ~ πŸ•± ~ This is my Objective Marker for the Spellhunters Skirmish Battleplan from Malign Sorcery. The Battleplan describes how each warband uses "Binding Rods" to draw the contested Endless Spell to their own objective, to win the game. I have encouraged the others in our group to make their own objective marker on a 40mm or 50mm base, themed to the warband they are using in the campaign. WIP: Painted
  14. WarbossKurgan

    The Rumour Thread

    I think the key take-away for me is that an Eavy Metal paint job seen from more than 12" away looks indistinguishable from a "really high end" tabletop standard. The extra effort and skill it takes to produce the models for ultra close-up photography is ... wasted (? that seems too strong a term for it: not needed?) ... when you see them on a tabletop battlefield in real life. πŸ€ͺ That makes me feel a lot better about my own work at least!
  15. WarbossKurgan

    The Rumour Thread

    My guess would be Chaos Titans for Adeptus Titanicus
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